• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:04
CET 00:04
KST 08:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)17Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
herO wins SC2 All-Star Invitational Starcraft 2 will not be in the Esports World Cup PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list? When will we find out if there are more tournament
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates BW General Discussion BW AKA finder tool Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1415 users

Situation report 1 posted! - Page 60

Forum Index > SC2 General
Post a Reply
Prev 1 58 59 60 61 62 101 Next
TheYango
Profile Joined September 2008
United States47024 Posts
August 28 2010 01:46 GMT
#1181
On August 28 2010 10:43 ziteNiA wrote:
ye Marauders need some kind of nerf theyre too strong atm in all matchups

Marauders are only problematic in ZvT insofar as they're one of an absurdly large number of things that Terran can do. In terms of the unit's strength by itself they're hardly a problem in ZvT.
Moderator
Volkov
Profile Joined September 2009
United States71 Posts
August 28 2010 01:46 GMT
#1182
On August 28 2010 10:34 Zato-1 wrote:
Show nested quote +
On August 28 2010 10:10 Volkov wrote:
Also, anything about protoss anti-air? They don't seem to think it's a problem. But let's see: Ghosts hard counter HTs, Vikings OWN Colossi and Void Rays. Phoenixes are useless.

Completely disagree.Phoenix are on cost-efficiency parity against Vikings, deal very well with Ravens (which are otherwise very problematic to deal with due to PDD), can harass with Graviton Beam, take out Medivacs... they are a pretty good unit in the TvP matchup, IMO.

Complaining about Vikings > Void Rays would be like complaining about Speedlings > Marauders; some units are designed to be cost-efficient against others.

You are right, I really phrased that poorly. I meant that Phoenixes are useless as anti-air against vikings. I wouldn't call them cost efficient simply because of vikings' range. Everything else you said about Phoenixes is true, I didn't mean to question that.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 28 2010 01:47 GMT
#1183
On August 28 2010 10:41 TheYango wrote:
Show nested quote +
On August 28 2010 10:29 Zato-1 wrote:
The problem with Marauders is that they are so god-darned strong in the early game, before you can build up your Colossi numbers.

So they're like Hydras in BW ZvP before you get an appropriate Templar/Reaver count.

The analogy is interesting, but there are a number of differences. For instance, Fast Expanding is suicide against early MM pressure in SC2; and if you're forced to play off of one base, then building up Colossus numbers is impossible.

On the flipside, early game Zealot / Stalker / Sentry vs. MM is far more viable than early game Zealot / Dragoon vs. Mass Hydras in SC1.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Zonel
Profile Joined May 2010
United States100 Posts
August 28 2010 01:48 GMT
#1184
Loving these changes. I am a zerg player however so I am most defenitly biased. Siege tanks were just owning everything on the ground. It will be interesting to see how Terran play changes after this. Whether or not terran players will even bother with siege tanks anymore since they are significantly weaker now.
BrightLegacy
Profile Joined May 2010
United States56 Posts
August 28 2010 01:50 GMT
#1185
On August 28 2010 10:42 Volkov wrote:

My point with EMP is that it can't be dodged to lower its effect, versus storms are dodged routinely, even by poor players. My problem with feedbacking the ghosts is that not only you are using one spell per (relatively cheap) unit, compared to ghosts being able to EMP multiple HTs (thus making them useless), but also that the micro requirements are just asymmetric.

Again, if your micro is so top notch that you can consistently feedback all the ghosts to prevent them from ever EMPing your casters and heavy units - then everything I am saying is irrelevant. But for most players that's not the case.



I think a fair enough change here would be to make ghosts stand out a bit more. As it is now, HT are the most obvious unit in the game (besides archons) while ghosts blend in to a mm ball like they are cloaked, even if they aren't. If ghosts glowed in a similar fashion to HTs, then I think it would be much more possible to feed back them in time.

My other suggestion would be to give feedback a radius of one, but that could make feedback a bit OP.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2010-08-28 01:53:44
August 28 2010 01:51 GMT
#1186
On August 28 2010 10:46 Volkov wrote:
Show nested quote +
On August 28 2010 10:34 Zato-1 wrote:
On August 28 2010 10:10 Volkov wrote:
Also, anything about protoss anti-air? They don't seem to think it's a problem. But let's see: Ghosts hard counter HTs, Vikings OWN Colossi and Void Rays. Phoenixes are useless.

Completely disagree.Phoenix are on cost-efficiency parity against Vikings, deal very well with Ravens (which are otherwise very problematic to deal with due to PDD), can harass with Graviton Beam, take out Medivacs... they are a pretty good unit in the TvP matchup, IMO.

Complaining about Vikings > Void Rays would be like complaining about Speedlings > Marauders; some units are designed to be cost-efficient against others.

You are right, I really phrased that poorly. I meant that Phoenixes are useless as anti-air against vikings. I wouldn't call them cost efficient simply because of vikings' range. Everything else you said about Phoenixes is true, I didn't mean to question that.

Vikings have more range, Phoenixes move faster and can shoot on the run. In my experience, this difference doesn't necessarily give the Vikings the advantage; they can harass better thanks to their longer range, but Phoenixes can always cut their losses and run away. Meanwhile, if your Vikings get caught out of position by superior Phoenix numbers, you can say goodbye to all your Vikings- they have no chance of getting away.

EDIT: My point is, Viking vs. Phoenix isn't an unfair matchup, or at least nowhere near unfair enough to merit balance changes, IMO.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Spinel720
Profile Joined February 2010
United States40 Posts
Last Edited: 2010-08-28 01:53:12
August 28 2010 01:52 GMT
#1187
6 zerlings hit your ramp in steppes of war in 2 minutes and 44 seconds using 6 pool, and your first zealot comes out of the gate in 2 minutes and 50 seconds using 10 gate(that's using chronoboost of course)
Raiznhell
Profile Joined January 2010
Canada786 Posts
August 28 2010 01:55 GMT
#1188
I'm actually starting to feel like I've wasted my 60 dollars buying this game now. I love terran. Been playing terran since i first started playing multiplayer starcraft years agao always have loved them. It sucks i got Windows 7 64-bit and BW is kinda messe dup a bit cuz I'd just completely ditch this agme until this patch is undone. I know my opinion counts for absolutely nothing in this game or forum but still in sc2 terran is the dryest race to watch already with the non-stop bio. I literally always take the more difficult strategies in meching and such just so i can feel like im playing my good old terran race. Using strategies like using bunkers and ravens OR hellions to replace vultures and doing siege pushes vs protoss despite knowing it's just overly easier but SIGNIFICANTLY less fun to just mass marauders and vikings and getting stim. it's not fun to use and not fun to watch and i dont feel cool being a terran player with the current pathetic state it's in of just get more rax and win. i dont feel like a clever strategist playing thsi race and this patch is now straight up telling me that i shoudl quit being stubborn and just go mass marauder. im so frustrated with this that im wastign time on this comment. now tanks do more damage unsieged to both light AND armored units. besides the range whats the point of siege mode now the single coolest ability in both starcrafts to me dont know why but yeah. they basically nerfed anythign that was interesting about terran in this patch. bunkers being used offensively, mech, cattlebruisers. doesn't it not feel natural to anyone that terrans have an infantry unit that can own anything gateway by protoss which is completely counter intuitive? anyways it's this hurts terran so much that you dont win unless you mass marauders then i might as well stop playing or just switch to zerg cuz they are my off race and are more interesting. because i know i aint gunna eb some sort of pro and when you dont have fun playing a game then whats the point. marauders aint fun imo. sorry for long rage post but i really want sc2 to be interesting to watch but right now the only matchup i find awesome to watch is zerg vs protoss because zvz and pvp are meh and anythign with terran i just see MMM all the time. sick of it.
Cake or Death?
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-08-28 01:56:41
August 28 2010 01:56 GMT
#1189
I still don't get the BC nerf. Void rays and corrupters handled them fine and they're exciting capital ships that nobody is going to build anymore. They were already sort of a novelty unit, what's the point of this? They should be able to beat ground units like stalkers, that's why they're the highest tier Terran unit. Their air attack was their weakness and now the entire unit is a weakness.
vileEchoic -- clanvile.com
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 28 2010 01:56 GMT
#1190
On August 28 2010 10:52 Spinel720 wrote:
6 zerlings hit your ramp in steppes of war in 2 minutes and 44 seconds using 6 pool, and your first zealot comes out of the gate in 2 minutes and 50 seconds using 10 gate(that's using chronoboost of course)

Then again, if you scout a 6 pool, you should finish your wall-in with a blocking Pylon, so you should be safe. What concerns me is that if your numbers are right, then other 'toss openings would find it extremely difficult to deal with a 6-pool.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
August 28 2010 01:57 GMT
#1191
On August 28 2010 10:52 Spinel720 wrote:
6 zerlings hit your ramp in steppes of war in 2 minutes and 44 seconds using 6 pool, and your first zealot comes out of the gate in 2 minutes and 50 seconds using 10 gate(that's using chronoboost of course)
If you scout a 6 pool and dont pull your probes to your ramp and then complain Zealots are to slow, You're doing it wrong.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
DarkSeerTurbo
Profile Joined May 2010
United States105 Posts
August 28 2010 01:58 GMT
#1192
They nerfed BCs while not even mentioning the marauder. Oh boy, might be some time.
PulseSUI
Profile Joined August 2010
Switzerland305 Posts
August 28 2010 01:58 GMT
#1193
On August 28 2010 10:12 Half wrote:
You do realize that both those units have less range then they have sight, and toss has observers right?


this is wrong.
Ghosts have sight Range of 11 and abillity range of 10 (+2 for beeing a AoE)
High Templar have a sight range of 10 and Feedback has a range of 9


150/150 compared to 50/200. OH NOES


ghosts cost: 150m / 150g
Templar cost:50m / 150g

he is talked about the gas cost to reach high templars., wich is quite significant.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 28 2010 01:59 GMT
#1194
On August 28 2010 10:56 iEchoic wrote:
I still don't get the BC nerf. Void rays and corrupters handled them fine and they're exciting capital ships that nobody is going to build anymore. They were already sort of a novelty unit, what's the point of this? They should be able to beat ground units like stalkers, that's why they're the highest tier Terran unit. Their air attack was their weakness and now the entire unit is a weakness.

Corruptors handle them fine, Void Rays is a bit of a toss-up; if the BCs start the fight with Yamato volleys on the Void Rays, then the BCs win handily. Without Yamato (if BCs get hit by Feedback for instance), the Void Rays will win.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-08-28 02:00:51
August 28 2010 01:59 GMT
#1195
On August 28 2010 10:41 TheYango wrote:
Show nested quote +
On August 28 2010 10:29 Zato-1 wrote:
The problem with Marauders is that they are so god-darned strong in the early game, before you can build up your Colossi numbers.

So they're like Hydras in BW ZvP before you get an appropriate Templar/Reaver count.

Somehow I don't remember people complaining that Hydras fight Dragoons cost effectively or that they can kite zealots. But you turn a speed upgrade into a slowing attack, and it suddenly becomes overpowered.


Ya except you have unlimited select, 10 damage to zealots, and 20 to stalkers as opposed to 10 vs shield 5 vs zealot and 10 vs goon. So basically it is zvp hydras if you get to kill every single zealot before you have to touch the dragoons. Then you get to rape the goons horribly with 1:1 ratio of hydras. Also storm dodging (going back to unlimited select) is ridiculously easy and storm is weakened so 1 or 2 storms isn't that big a deal. Ya that actually is a decent analogy

edit: oh ya you also have like 40 more hit points
edit2 : and you can't retreat versus them.
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-08-28 02:07:21
August 28 2010 02:04 GMT
#1196
I am so so happy the changes are coming.

You have no idea.

I still feel marauders may need a damage nerf to armored (not to unarmored) as they are simply way too good stimmed against buildings. But with the siege tank nerf, this might balance out.

We'll just have to wait and see!

Thanks for bringing this to my (and everybody else on TL.Net's) attention OP...I rarely check the official forums.

Edit: one thing I don't understand is why people are QQ'ing about the BC nerf...
Typical post: "OMG BCs I NEVER/THEY ARE NEVER USED ANYWAY WHY NERF OMGGGG"..

If you never use them, why the hell are you crying?
Trust me, the ground attack damage was needed...3 BC's can crush like 50 hydras. Or like 30 stalkers. (Obviously inflated numbers on the stalker part...or are they..?)
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-08-28 02:06:44
August 28 2010 02:05 GMT
#1197
On August 28 2010 10:59 Zato-1 wrote:
Show nested quote +
On August 28 2010 10:56 iEchoic wrote:
I still don't get the BC nerf. Void rays and corrupters handled them fine and they're exciting capital ships that nobody is going to build anymore. They were already sort of a novelty unit, what's the point of this? They should be able to beat ground units like stalkers, that's why they're the highest tier Terran unit. Their air attack was their weakness and now the entire unit is a weakness.

Corruptors handle them fine, Void Rays is a bit of a toss-up; if the BCs start the fight with Yamato volleys on the Void Rays, then the BCs win handily. Without Yamato (if BCs get hit by Feedback for instance), the Void Rays will win.


I used to think that as well, but I've been doing BC-heavy lategames for a while now, and even with Yamato, BCs will lose. Generally the opponent will have 3:2 ratio voidrays to your BCs. If you select yamato to kill 2/3rds of his voids, that process and the yamato charge takes about as long as it does for his voids to charge (and your BCs are taking damage while charging). Following that point, 1/3 of the void rays can literally kill all of your battlecruisers fully charged. Charged void rays are the hardest counter to BCs in the entire game and absolutely shred them to pieces.

That's a piece of theory that's been floating around that I haven't really found to have been true in actual games.
vileEchoic -- clanvile.com
Donner
Profile Joined August 2010
Germany91 Posts
August 28 2010 02:05 GMT
#1198
my guess would be that they wanted to nerf marauder/MMM but they decided against it because they didnt want to explain another terran nerf... sounds weird but i really think they dont want to upset too many people with too many balance changes. there might be another terran nerf in 1.2 though
Volkov
Profile Joined September 2009
United States71 Posts
Last Edited: 2010-08-28 02:08:58
August 28 2010 02:06 GMT
#1199
On August 28 2010 10:51 Zato-1 wrote:
Show nested quote +
On August 28 2010 10:46 Volkov wrote:
On August 28 2010 10:34 Zato-1 wrote:
On August 28 2010 10:10 Volkov wrote:
Also, anything about protoss anti-air? They don't seem to think it's a problem. But let's see: Ghosts hard counter HTs, Vikings OWN Colossi and Void Rays. Phoenixes are useless.

Completely disagree.Phoenix are on cost-efficiency parity against Vikings, deal very well with Ravens (which are otherwise very problematic to deal with due to PDD), can harass with Graviton Beam, take out Medivacs... they are a pretty good unit in the TvP matchup, IMO.

Complaining about Vikings > Void Rays would be like complaining about Speedlings > Marauders; some units are designed to be cost-efficient against others.

You are right, I really phrased that poorly. I meant that Phoenixes are useless as anti-air against vikings. I wouldn't call them cost efficient simply because of vikings' range. Everything else you said about Phoenixes is true, I didn't mean to question that.

Vikings have more range, Phoenixes move faster and can shoot on the run. In my experience, this difference doesn't necessarily give the Vikings the advantage; they can harass better thanks to their longer range, but Phoenixes can always cut their losses and run away. Meanwhile, if your Vikings get caught out of position by superior Phoenix numbers, you can say goodbye to all your Vikings- they have no chance of getting away.

EDIT: My point is, Viking vs. Phoenix isn't an unfair matchup, or at least nowhere near unfair enough to merit balance changes, IMO.


My original point was this - Vikings counter colossi perfectly, and phoenixes, even if they do in fact take on vikings in certain situations, do not help. Because of vikings' range. Sure, phoenixes can fly in there - and be eaten alive by MMM.

I've never really seen vikings just patrolling the map looking for things (in PvT that is), so the "Phoenixes will always catch them" just seems like a moot point. Although it probably is true.
Spinel720
Profile Joined February 2010
United States40 Posts
August 28 2010 02:07 GMT
#1200
On August 28 2010 10:57 SC2Phoenix wrote:
Show nested quote +
On August 28 2010 10:52 Spinel720 wrote:
6 zerlings hit your ramp in steppes of war in 2 minutes and 44 seconds using 6 pool, and your first zealot comes out of the gate in 2 minutes and 50 seconds using 10 gate(that's using chronoboost of course)
If you scout a 6 pool and dont pull your probes to your ramp and then complain Zealots are to slow, You're doing it wrong.

to what do I owe this comment? please specify me where was I complaining?
this is just a nice piece of fact people may be interested in knowing.
Prev 1 58 59 60 61 62 101 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft418
Nathanias 105
JuggernautJason67
StarCraft: Brood War
Shuttle 232
Artosis 9
Dota 2
syndereN243
Pyrionflax217
LuMiX1
League of Legends
C9.Mang0179
Counter-Strike
fl0m4653
byalli2107
Fnx 1672
rGuardiaN96
Super Smash Bros
hungrybox257
Other Games
summit1g5171
tarik_tv5135
Grubby2232
FrodaN2220
shahzam547
KnowMe40
ZombieGrub30
ViBE11
Liquid`Ken3
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 75
• mYiSmile133
• Reevou 3
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2963
League of Legends
• Doublelift2724
Other Games
• imaqtpie3547
• Shiphtur212
Upcoming Events
RongYI Cup
11h 56m
ByuN vs TriGGeR
herO vs Rogue
OSC
11h 56m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d 11h
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 17h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
5 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.