• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:15
CEST 15:15
KST 22:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 20258Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202579RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder1EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced26BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Greatest Players of All Time: 2025 Update Serral wins EWC 2025 EWC 2025 - Replay Pack Power Rank - Esports World Cup 2025 #1: Maru - Greatest Players of All Time
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Afreeca app available on Samsung smart TV [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
How many questions are in the Publix survey?
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 683 users

Situation report 1 posted! - Page 60

Forum Index > SC2 General
Post a Reply
Prev 1 58 59 60 61 62 101 Next
TheYango
Profile Joined September 2008
United States47024 Posts
August 28 2010 01:46 GMT
#1181
On August 28 2010 10:43 ziteNiA wrote:
ye Marauders need some kind of nerf theyre too strong atm in all matchups

Marauders are only problematic in ZvT insofar as they're one of an absurdly large number of things that Terran can do. In terms of the unit's strength by itself they're hardly a problem in ZvT.
Moderator
Volkov
Profile Joined September 2009
United States71 Posts
August 28 2010 01:46 GMT
#1182
On August 28 2010 10:34 Zato-1 wrote:
Show nested quote +
On August 28 2010 10:10 Volkov wrote:
Also, anything about protoss anti-air? They don't seem to think it's a problem. But let's see: Ghosts hard counter HTs, Vikings OWN Colossi and Void Rays. Phoenixes are useless.

Completely disagree.Phoenix are on cost-efficiency parity against Vikings, deal very well with Ravens (which are otherwise very problematic to deal with due to PDD), can harass with Graviton Beam, take out Medivacs... they are a pretty good unit in the TvP matchup, IMO.

Complaining about Vikings > Void Rays would be like complaining about Speedlings > Marauders; some units are designed to be cost-efficient against others.

You are right, I really phrased that poorly. I meant that Phoenixes are useless as anti-air against vikings. I wouldn't call them cost efficient simply because of vikings' range. Everything else you said about Phoenixes is true, I didn't mean to question that.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 28 2010 01:47 GMT
#1183
On August 28 2010 10:41 TheYango wrote:
Show nested quote +
On August 28 2010 10:29 Zato-1 wrote:
The problem with Marauders is that they are so god-darned strong in the early game, before you can build up your Colossi numbers.

So they're like Hydras in BW ZvP before you get an appropriate Templar/Reaver count.

The analogy is interesting, but there are a number of differences. For instance, Fast Expanding is suicide against early MM pressure in SC2; and if you're forced to play off of one base, then building up Colossus numbers is impossible.

On the flipside, early game Zealot / Stalker / Sentry vs. MM is far more viable than early game Zealot / Dragoon vs. Mass Hydras in SC1.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Zonel
Profile Joined May 2010
United States100 Posts
August 28 2010 01:48 GMT
#1184
Loving these changes. I am a zerg player however so I am most defenitly biased. Siege tanks were just owning everything on the ground. It will be interesting to see how Terran play changes after this. Whether or not terran players will even bother with siege tanks anymore since they are significantly weaker now.
BrightLegacy
Profile Joined May 2010
United States56 Posts
August 28 2010 01:50 GMT
#1185
On August 28 2010 10:42 Volkov wrote:

My point with EMP is that it can't be dodged to lower its effect, versus storms are dodged routinely, even by poor players. My problem with feedbacking the ghosts is that not only you are using one spell per (relatively cheap) unit, compared to ghosts being able to EMP multiple HTs (thus making them useless), but also that the micro requirements are just asymmetric.

Again, if your micro is so top notch that you can consistently feedback all the ghosts to prevent them from ever EMPing your casters and heavy units - then everything I am saying is irrelevant. But for most players that's not the case.



I think a fair enough change here would be to make ghosts stand out a bit more. As it is now, HT are the most obvious unit in the game (besides archons) while ghosts blend in to a mm ball like they are cloaked, even if they aren't. If ghosts glowed in a similar fashion to HTs, then I think it would be much more possible to feed back them in time.

My other suggestion would be to give feedback a radius of one, but that could make feedback a bit OP.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2010-08-28 01:53:44
August 28 2010 01:51 GMT
#1186
On August 28 2010 10:46 Volkov wrote:
Show nested quote +
On August 28 2010 10:34 Zato-1 wrote:
On August 28 2010 10:10 Volkov wrote:
Also, anything about protoss anti-air? They don't seem to think it's a problem. But let's see: Ghosts hard counter HTs, Vikings OWN Colossi and Void Rays. Phoenixes are useless.

Completely disagree.Phoenix are on cost-efficiency parity against Vikings, deal very well with Ravens (which are otherwise very problematic to deal with due to PDD), can harass with Graviton Beam, take out Medivacs... they are a pretty good unit in the TvP matchup, IMO.

Complaining about Vikings > Void Rays would be like complaining about Speedlings > Marauders; some units are designed to be cost-efficient against others.

You are right, I really phrased that poorly. I meant that Phoenixes are useless as anti-air against vikings. I wouldn't call them cost efficient simply because of vikings' range. Everything else you said about Phoenixes is true, I didn't mean to question that.

Vikings have more range, Phoenixes move faster and can shoot on the run. In my experience, this difference doesn't necessarily give the Vikings the advantage; they can harass better thanks to their longer range, but Phoenixes can always cut their losses and run away. Meanwhile, if your Vikings get caught out of position by superior Phoenix numbers, you can say goodbye to all your Vikings- they have no chance of getting away.

EDIT: My point is, Viking vs. Phoenix isn't an unfair matchup, or at least nowhere near unfair enough to merit balance changes, IMO.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Spinel720
Profile Joined February 2010
United States40 Posts
Last Edited: 2010-08-28 01:53:12
August 28 2010 01:52 GMT
#1187
6 zerlings hit your ramp in steppes of war in 2 minutes and 44 seconds using 6 pool, and your first zealot comes out of the gate in 2 minutes and 50 seconds using 10 gate(that's using chronoboost of course)
Raiznhell
Profile Joined January 2010
Canada786 Posts
August 28 2010 01:55 GMT
#1188
I'm actually starting to feel like I've wasted my 60 dollars buying this game now. I love terran. Been playing terran since i first started playing multiplayer starcraft years agao always have loved them. It sucks i got Windows 7 64-bit and BW is kinda messe dup a bit cuz I'd just completely ditch this agme until this patch is undone. I know my opinion counts for absolutely nothing in this game or forum but still in sc2 terran is the dryest race to watch already with the non-stop bio. I literally always take the more difficult strategies in meching and such just so i can feel like im playing my good old terran race. Using strategies like using bunkers and ravens OR hellions to replace vultures and doing siege pushes vs protoss despite knowing it's just overly easier but SIGNIFICANTLY less fun to just mass marauders and vikings and getting stim. it's not fun to use and not fun to watch and i dont feel cool being a terran player with the current pathetic state it's in of just get more rax and win. i dont feel like a clever strategist playing thsi race and this patch is now straight up telling me that i shoudl quit being stubborn and just go mass marauder. im so frustrated with this that im wastign time on this comment. now tanks do more damage unsieged to both light AND armored units. besides the range whats the point of siege mode now the single coolest ability in both starcrafts to me dont know why but yeah. they basically nerfed anythign that was interesting about terran in this patch. bunkers being used offensively, mech, cattlebruisers. doesn't it not feel natural to anyone that terrans have an infantry unit that can own anything gateway by protoss which is completely counter intuitive? anyways it's this hurts terran so much that you dont win unless you mass marauders then i might as well stop playing or just switch to zerg cuz they are my off race and are more interesting. because i know i aint gunna eb some sort of pro and when you dont have fun playing a game then whats the point. marauders aint fun imo. sorry for long rage post but i really want sc2 to be interesting to watch but right now the only matchup i find awesome to watch is zerg vs protoss because zvz and pvp are meh and anythign with terran i just see MMM all the time. sick of it.
Cake or Death?
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-08-28 01:56:41
August 28 2010 01:56 GMT
#1189
I still don't get the BC nerf. Void rays and corrupters handled them fine and they're exciting capital ships that nobody is going to build anymore. They were already sort of a novelty unit, what's the point of this? They should be able to beat ground units like stalkers, that's why they're the highest tier Terran unit. Their air attack was their weakness and now the entire unit is a weakness.
vileEchoic -- clanvile.com
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 28 2010 01:56 GMT
#1190
On August 28 2010 10:52 Spinel720 wrote:
6 zerlings hit your ramp in steppes of war in 2 minutes and 44 seconds using 6 pool, and your first zealot comes out of the gate in 2 minutes and 50 seconds using 10 gate(that's using chronoboost of course)

Then again, if you scout a 6 pool, you should finish your wall-in with a blocking Pylon, so you should be safe. What concerns me is that if your numbers are right, then other 'toss openings would find it extremely difficult to deal with a 6-pool.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
August 28 2010 01:57 GMT
#1191
On August 28 2010 10:52 Spinel720 wrote:
6 zerlings hit your ramp in steppes of war in 2 minutes and 44 seconds using 6 pool, and your first zealot comes out of the gate in 2 minutes and 50 seconds using 10 gate(that's using chronoboost of course)
If you scout a 6 pool and dont pull your probes to your ramp and then complain Zealots are to slow, You're doing it wrong.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
DarkSeerTurbo
Profile Joined May 2010
United States105 Posts
August 28 2010 01:58 GMT
#1192
They nerfed BCs while not even mentioning the marauder. Oh boy, might be some time.
PulseSUI
Profile Joined August 2010
Switzerland305 Posts
August 28 2010 01:58 GMT
#1193
On August 28 2010 10:12 Half wrote:
You do realize that both those units have less range then they have sight, and toss has observers right?


this is wrong.
Ghosts have sight Range of 11 and abillity range of 10 (+2 for beeing a AoE)
High Templar have a sight range of 10 and Feedback has a range of 9


150/150 compared to 50/200. OH NOES


ghosts cost: 150m / 150g
Templar cost:50m / 150g

he is talked about the gas cost to reach high templars., wich is quite significant.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 28 2010 01:59 GMT
#1194
On August 28 2010 10:56 iEchoic wrote:
I still don't get the BC nerf. Void rays and corrupters handled them fine and they're exciting capital ships that nobody is going to build anymore. They were already sort of a novelty unit, what's the point of this? They should be able to beat ground units like stalkers, that's why they're the highest tier Terran unit. Their air attack was their weakness and now the entire unit is a weakness.

Corruptors handle them fine, Void Rays is a bit of a toss-up; if the BCs start the fight with Yamato volleys on the Void Rays, then the BCs win handily. Without Yamato (if BCs get hit by Feedback for instance), the Void Rays will win.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-08-28 02:00:51
August 28 2010 01:59 GMT
#1195
On August 28 2010 10:41 TheYango wrote:
Show nested quote +
On August 28 2010 10:29 Zato-1 wrote:
The problem with Marauders is that they are so god-darned strong in the early game, before you can build up your Colossi numbers.

So they're like Hydras in BW ZvP before you get an appropriate Templar/Reaver count.

Somehow I don't remember people complaining that Hydras fight Dragoons cost effectively or that they can kite zealots. But you turn a speed upgrade into a slowing attack, and it suddenly becomes overpowered.


Ya except you have unlimited select, 10 damage to zealots, and 20 to stalkers as opposed to 10 vs shield 5 vs zealot and 10 vs goon. So basically it is zvp hydras if you get to kill every single zealot before you have to touch the dragoons. Then you get to rape the goons horribly with 1:1 ratio of hydras. Also storm dodging (going back to unlimited select) is ridiculously easy and storm is weakened so 1 or 2 storms isn't that big a deal. Ya that actually is a decent analogy

edit: oh ya you also have like 40 more hit points
edit2 : and you can't retreat versus them.
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-08-28 02:07:21
August 28 2010 02:04 GMT
#1196
I am so so happy the changes are coming.

You have no idea.

I still feel marauders may need a damage nerf to armored (not to unarmored) as they are simply way too good stimmed against buildings. But with the siege tank nerf, this might balance out.

We'll just have to wait and see!

Thanks for bringing this to my (and everybody else on TL.Net's) attention OP...I rarely check the official forums.

Edit: one thing I don't understand is why people are QQ'ing about the BC nerf...
Typical post: "OMG BCs I NEVER/THEY ARE NEVER USED ANYWAY WHY NERF OMGGGG"..

If you never use them, why the hell are you crying?
Trust me, the ground attack damage was needed...3 BC's can crush like 50 hydras. Or like 30 stalkers. (Obviously inflated numbers on the stalker part...or are they..?)
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-08-28 02:06:44
August 28 2010 02:05 GMT
#1197
On August 28 2010 10:59 Zato-1 wrote:
Show nested quote +
On August 28 2010 10:56 iEchoic wrote:
I still don't get the BC nerf. Void rays and corrupters handled them fine and they're exciting capital ships that nobody is going to build anymore. They were already sort of a novelty unit, what's the point of this? They should be able to beat ground units like stalkers, that's why they're the highest tier Terran unit. Their air attack was their weakness and now the entire unit is a weakness.

Corruptors handle them fine, Void Rays is a bit of a toss-up; if the BCs start the fight with Yamato volleys on the Void Rays, then the BCs win handily. Without Yamato (if BCs get hit by Feedback for instance), the Void Rays will win.


I used to think that as well, but I've been doing BC-heavy lategames for a while now, and even with Yamato, BCs will lose. Generally the opponent will have 3:2 ratio voidrays to your BCs. If you select yamato to kill 2/3rds of his voids, that process and the yamato charge takes about as long as it does for his voids to charge (and your BCs are taking damage while charging). Following that point, 1/3 of the void rays can literally kill all of your battlecruisers fully charged. Charged void rays are the hardest counter to BCs in the entire game and absolutely shred them to pieces.

That's a piece of theory that's been floating around that I haven't really found to have been true in actual games.
vileEchoic -- clanvile.com
Donner
Profile Joined August 2010
Germany91 Posts
August 28 2010 02:05 GMT
#1198
my guess would be that they wanted to nerf marauder/MMM but they decided against it because they didnt want to explain another terran nerf... sounds weird but i really think they dont want to upset too many people with too many balance changes. there might be another terran nerf in 1.2 though
Volkov
Profile Joined September 2009
United States71 Posts
Last Edited: 2010-08-28 02:08:58
August 28 2010 02:06 GMT
#1199
On August 28 2010 10:51 Zato-1 wrote:
Show nested quote +
On August 28 2010 10:46 Volkov wrote:
On August 28 2010 10:34 Zato-1 wrote:
On August 28 2010 10:10 Volkov wrote:
Also, anything about protoss anti-air? They don't seem to think it's a problem. But let's see: Ghosts hard counter HTs, Vikings OWN Colossi and Void Rays. Phoenixes are useless.

Completely disagree.Phoenix are on cost-efficiency parity against Vikings, deal very well with Ravens (which are otherwise very problematic to deal with due to PDD), can harass with Graviton Beam, take out Medivacs... they are a pretty good unit in the TvP matchup, IMO.

Complaining about Vikings > Void Rays would be like complaining about Speedlings > Marauders; some units are designed to be cost-efficient against others.

You are right, I really phrased that poorly. I meant that Phoenixes are useless as anti-air against vikings. I wouldn't call them cost efficient simply because of vikings' range. Everything else you said about Phoenixes is true, I didn't mean to question that.

Vikings have more range, Phoenixes move faster and can shoot on the run. In my experience, this difference doesn't necessarily give the Vikings the advantage; they can harass better thanks to their longer range, but Phoenixes can always cut their losses and run away. Meanwhile, if your Vikings get caught out of position by superior Phoenix numbers, you can say goodbye to all your Vikings- they have no chance of getting away.

EDIT: My point is, Viking vs. Phoenix isn't an unfair matchup, or at least nowhere near unfair enough to merit balance changes, IMO.


My original point was this - Vikings counter colossi perfectly, and phoenixes, even if they do in fact take on vikings in certain situations, do not help. Because of vikings' range. Sure, phoenixes can fly in there - and be eaten alive by MMM.

I've never really seen vikings just patrolling the map looking for things (in PvT that is), so the "Phoenixes will always catch them" just seems like a moot point. Although it probably is true.
Spinel720
Profile Joined February 2010
United States40 Posts
August 28 2010 02:07 GMT
#1200
On August 28 2010 10:57 SC2Phoenix wrote:
Show nested quote +
On August 28 2010 10:52 Spinel720 wrote:
6 zerlings hit your ramp in steppes of war in 2 minutes and 44 seconds using 6 pool, and your first zealot comes out of the gate in 2 minutes and 50 seconds using 10 gate(that's using chronoboost of course)
If you scout a 6 pool and dont pull your probes to your ramp and then complain Zealots are to slow, You're doing it wrong.

to what do I owe this comment? please specify me where was I complaining?
this is just a nice piece of fact people may be interested in knowing.
Prev 1 58 59 60 61 62 101 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #45
WardiTV732
Rex158
CranKy Ducklings119
IntoTheiNu 10
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 567
Lowko285
Rex 158
StarCraft: Brood War
Bisu 2115
Shuttle 1875
Barracks 1356
EffOrt 767
Mini 734
Stork 694
Larva 627
Hyun 378
Nal_rA 350
Soma 253
[ Show more ]
Killer 245
Snow 244
ZerO 241
ToSsGirL 171
Mind 163
Rush 113
Dewaltoss 93
Sharp 77
Movie 65
soO 51
Backho 40
sSak 34
Free 34
scan(afreeca) 31
[sc1f]eonzerg 31
Icarus 28
sorry 25
sas.Sziky 25
Noble 22
yabsab 19
Shinee 18
JulyZerg 14
ajuk12(nOOB) 14
Terrorterran 6
ivOry 5
eros_byul 0
Dota 2
Gorgc4839
qojqva2419
Dendi1261
KheZu601
XcaliburYe347
Counter-Strike
olofmeister1012
ScreaM631
sgares270
oskar123
Other Games
singsing1966
hiko634
B2W.Neo545
crisheroes431
XaKoH 219
ZerO(Twitch)19
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH128
• StrangeGG 62
• davetesta43
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3004
• WagamamaTV562
League of Legends
• Nemesis4646
• Jankos837
Upcoming Events
Sparkling Tuna Cup
20h 45m
WardiTV European League
1d 2h
PiGosaur Monday
1d 10h
uThermal 2v2 Circuit
2 days
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
Online Event
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.