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FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
August 28 2010 02:58 GMT
#1221
I'm really disappointed with the protoss changes, I just don't understand them. Granted I am a Protoss player but these "problems" theyre addressing really arent problems at all.. How are proxy gates overpowered? I personally havent encountered proxy gates at all... And dumping minerals using warp gates? Isnt that just called macro? How is it any more efficient than morphing craploads of stuff from dozens of larva and queuing up units on terran buildings with reactors?
Victoria Concordia Crescit
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
August 28 2010 02:59 GMT
#1222
Chat channels finally!!!!!
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 28 2010 03:01 GMT
#1223
On August 28 2010 11:58 FireBlast! wrote:
I'm really disappointed with the protoss changes, I just don't understand them. Granted I am a Protoss player but these "problems" theyre addressing really arent problems at all.. How are proxy gates overpowered? I personally havent encountered proxy gates at all... And dumping minerals using warp gates? Isnt that just called macro? How is it any more efficient than morphing craploads of stuff from dozens of larva and queuing up units on terran buildings with reactors?


I think a big part of it is also 2 Gate Pressure into FE. It is a pretty crazy strategy against Zerg that causes them to cut a lot of drones while the Protoss sacrifices nothing.
Xizorz
Profile Joined August 2010
93 Posts
August 28 2010 03:02 GMT
#1224
Wow so the siege tank might actually have something resembling a counter on the ground now.
Raiznhell
Profile Joined January 2010
Canada786 Posts
August 28 2010 03:02 GMT
#1225
On August 28 2010 11:40 Zonel wrote:
Show nested quote +
On August 28 2010 10:55 Raiznhell wrote:
I'm actually starting to feel like I've wasted my 60 dollars buying this game now. I love terran. Been playing terran since i first started playing multiplayer starcraft years agao always have loved them. It sucks i got Windows 7 64-bit and BW is kinda messe dup a bit cuz I'd just completely ditch this agme until this patch is undone. I know my opinion counts for absolutely nothing in this game or forum but still in sc2 terran is the dryest race to watch already with the non-stop bio. I literally always take the more difficult strategies in meching and such just so i can feel like im playing my good old terran race. Using strategies like using bunkers and ravens OR hellions to replace vultures and doing siege pushes vs protoss despite knowing it's just overly easier but SIGNIFICANTLY less fun to just mass marauders and vikings and getting stim. it's not fun to use and not fun to watch and i dont feel cool being a terran player with the current pathetic state it's in of just get more rax and win. i dont feel like a clever strategist playing thsi race and this patch is now straight up telling me that i shoudl quit being stubborn and just go mass marauder. im so frustrated with this that im wastign time on this comment. now tanks do more damage unsieged to both light AND armored units. besides the range whats the point of siege mode now the single coolest ability in both starcrafts to me dont know why but yeah. they basically nerfed anythign that was interesting about terran in this patch. bunkers being used offensively, mech, cattlebruisers. doesn't it not feel natural to anyone that terrans have an infantry unit that can own anything gateway by protoss which is completely counter intuitive? anyways it's this hurts terran so much that you dont win unless you mass marauders then i might as well stop playing or just switch to zerg cuz they are my off race and are more interesting. because i know i aint gunna eb some sort of pro and when you dont have fun playing a game then whats the point. marauders aint fun imo. sorry for long rage post but i really want sc2 to be interesting to watch but right now the only matchup i find awesome to watch is zerg vs protoss because zvz and pvp are meh and anythign with terran i just see MMM all the time. sick of it.


Hmm... You say you've wasted 60 bucks on a game you have not fully explored yet. So let me get this straight. You bought this game to only play one strategy with one race? You're right, it was a bad investment for you.

How about you open your mind a little bit and try another race or some different strategies. Also, Terran is by far not the driest race. Terran is the most dynamic and has the most options.

You have a very unhealthy, close minded attitude and you should probably save the community from it by avoiding posting on the forums.


closed minded like say all the terrans that do nothing but mass marauders? i use, bunkers with rines, hellions, tanks, turrets, ravens, banshees sometimes, battlecruisers and because i dont just mass ONE unit im closed minded? your insult makes no sense as clearly becaus eyour insulting me you just use mass amrauder to win like every other terran. YOUR the closed minded one, guy.
Cake or Death?
Trizz
Profile Joined June 2010
Netherlands1323 Posts
August 28 2010 03:03 GMT
#1226
Best thing about this is chat channels, I'm not liking the Ultra changes..
Meh, don't think the 5 seconds on reapers are going to fix a lot.
Zealots.. decent change
nope
CONFIG
Profile Joined May 2010
Romania99 Posts
August 28 2010 03:03 GMT
#1227
When will they release it?
ninjaclip
Profile Joined August 2010
United States7 Posts
August 28 2010 03:04 GMT
#1228
On August 28 2010 11:21 arb wrote:
Show nested quote +
On August 28 2010 09:21 Yaotzin wrote:
Nerfing opponents == buffing Zerg.

MMM isn't imba against P...

Play vs a non moronic terran then come back and say that, without storm you'll never beat terran 1v1, even colossus blow dick because vikings are so strong, and guess what?
You get emped and youre fucked
gg no re you arent going to beat them head to head


mlg drewbie vs socke 2nd game :D
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2010-08-28 03:10:45
August 28 2010 03:04 GMT
#1229
On August 28 2010 12:01 Whole wrote:
Show nested quote +
On August 28 2010 11:58 FireBlast! wrote:
I'm really disappointed with the protoss changes, I just don't understand them. Granted I am a Protoss player but these "problems" theyre addressing really arent problems at all.. How are proxy gates overpowered? I personally havent encountered proxy gates at all... And dumping minerals using warp gates? Isnt that just called macro? How is it any more efficient than morphing craploads of stuff from dozens of larva and queuing up units on terran buildings with reactors?


I think a big part of it is also 2 Gate Pressure into FE. It is a pretty crazy strategy against Zerg that causes them to cut a lot of drones while the Protoss sacrifices nothing.


Exactly.

A well performed 2-gate with a refined build literally guarantees to prevent an expansion and severe economical damage to a Zerg player, sacrificing loads of eggs/drones to defense/crawlers while the Protoss economy is continually growing during this time.

They even mentioned Zerg not being able to expand - the race mechanics are clearly designed around early expansion. Blizzards comments and changes back that up.

On August 28 2010 11:58 FireBlast! wrote:
And dumping minerals using warp gates? Isnt that just called macro? How is it any more efficient than morphing craploads of stuff from dozens of larva and queuing up units on terran buildings with reactors?


Because off of only 1-base Protoss can produce FASTER than all those larvae, all while producing more workers!

Warp gate cooldown is 23 seconds, 4 gates have 8 spawns in 46 seconds. That's HIGHER than Zergs egg production with a queen - and Zergs units, workers, AND supply count, all come from those eggs.

The problem is multiplied when Zerg cant expand with Protoss early aggression without hurting their economy so bad that they dont even have half the workers - and that's assuming the Expansion can even be defended.

You don't think that Protoss being able to produce mass amounts of units quicker than Zerg is a problem? When that's Zergs "focus" and Protoss units are far stronger on a 1-1 basis???
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
August 28 2010 03:05 GMT
#1230
On August 28 2010 12:01 Whole wrote:
Show nested quote +
On August 28 2010 11:58 FireBlast! wrote:
I'm really disappointed with the protoss changes, I just don't understand them. Granted I am a Protoss player but these "problems" theyre addressing really arent problems at all.. How are proxy gates overpowered? I personally havent encountered proxy gates at all... And dumping minerals using warp gates? Isnt that just called macro? How is it any more efficient than morphing craploads of stuff from dozens of larva and queuing up units on terran buildings with reactors?


I think a big part of it is also 2 Gate Pressure into FE. It is a pretty crazy strategy against Zerg that causes them to cut a lot of drones while the Protoss sacrifices nothing.


At the same time some form of zealot pressure is almost mandatory for a Protoss to deter Zerg from powering drones too hard earlier on. Especially if the P wants to FE there arent many other ways to pull it off without being easily run over by roaches/zerglings/banelings
Victoria Concordia Crescit
DooMDash
Profile Joined May 2010
United States1015 Posts
August 28 2010 03:07 GMT
#1231
Glad they nerfed Terran. Is the Zerg whining about to end? Probably not until Terran is crushed and destroyed.
S1 3500+ Master T. S2 1600+ Master T.
nForcer
Profile Joined April 2010
Bulgaria66 Posts
August 28 2010 03:07 GMT
#1232
"Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks"

So let me get this straight. They want some CHEAP ASS UNITS to be strong vs a unit that costs 150 125 is immobile while shooting and they do this by reducing the Tank's damage by half ?

Blizzard doesn't fail to amuse me with their retardation. Now i can see Thors which do double the damage, have triple the life, are more mobile and can shoot air, being a great replacement. Too bad they are killing mech play, but oh well. They want us to mass Marauder ? KK NP GL NO RE
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
August 28 2010 03:11 GMT
#1233
On August 28 2010 11:58 Grimjim wrote:
The BC nerf and Zealot is most likely because of the lower leagues.

Diamond is only the top 20% of players. The bottom 80% are probably playing the game by randomly smashing their heads against their keyboards, metaphorically of course. But the minute a Bronze league Terran learns that massing BCs is very powerful, or that a Protoss learns a two gate proxy is very difficult to stop, they are going to anger a ton of the opponents they face.


The point is that Blizzard is catering to these noobs at our expense. We are rightfully outraged. I don't object to Terran getting nerfed, I object to the seemingly random manner in which they're going about doing so. The Marauder has been a problem since day one, and for some dark and inexplicable reason they choose to nerf everything but the Marauder. I'm convinced someone in a position of authority at Blizzard has been protecting it, keeping it safe from the evil nerfstick. That person probably worships a Marauder idol at night. He dances, and prances and sings to his Marauder effigy in a bizarre ritual. My explanation may disillusion you, but when only one logical explanation remains, no matter how uncomfortable, it must be accepted as truth.
You can figure out the other half.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-08-28 03:16:29
August 28 2010 03:12 GMT
#1234
I agree with every change here. Although I think maybe the tanks were a bit overnerfed. We will see
..and then I would, ya know, check em'. (Aka SpoR)
Spyridon
Profile Joined April 2010
United States997 Posts
August 28 2010 03:14 GMT
#1235
On August 28 2010 12:07 nForcer wrote:
"Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks"

So let me get this straight. They want some CHEAP ASS UNITS to be strong vs a unit that costs 150 125 is immobile while shooting and they do this by reducing the Tank's damage by half ?

Blizzard doesn't fail to amuse me with their retardation. Now i can see Thors which do double the damage, have triple the life, are more mobile and can shoot air, being a great replacement. Too bad they are killing mech play, but oh well. They want us to mass Marauder ? KK NP GL NO RE


You think 150/125 is expensive? Have you ever looked at how high the Tanks kill counts are? 25+ kills in a single game with a 150/125 unit is clearly not fair.

But regardless, Blizzard hasnt rushed a patch since it's retail, and they have a retarded amount of testing statistics. They are being very calculated w/ their changes, and in retail if they are nerfing something, it's for a VERY good reason. They know what they are doing and why they are doing it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-08-28 03:15:42
August 28 2010 03:15 GMT
#1236
On August 28 2010 11:58 FireBlast! wrote:
I'm really disappointed with the protoss changes, I just don't understand them. Granted I am a Protoss player but these "problems" theyre addressing really arent problems at all.. How are proxy gates overpowered? I personally havent encountered proxy gates at all... And dumping minerals using warp gates? Isnt that just called macro? How is it any more efficient than morphing craploads of stuff from dozens of larva and queuing up units on terran buildings with reactors?

I think specifically they are nerfing a build where toss opens 1 gate or 2 gate core wall off. Denies all scouting, gets 50 gas, stops worker production around 16-20 throws down 3 more gates (5 total). And they just start pumping out zealots super fast. By the time you see what's going on, or even if you know it's coming. It's really really fucking hard to stop with zerg. They move out with about 16 zealots in a time where zerg would have 4 crawlers or 5 roaches or something if they 15pool expanded. And then they place a pylon during the attack and just keep reinforcing.
..and then I would, ya know, check em'. (Aka SpoR)
tangwhat
Profile Joined May 2010
New Zealand446 Posts
August 28 2010 03:16 GMT
#1237
On August 28 2010 12:12 CharlieMurphy wrote:
I agree with every change here.


Me too. And tbh anyone who didn't expect the reaper and zealot build times to be increased are delusional, they did those changes in phase 2 of beta but then reverted them remember? They obviously thought there were significant problems in the early game.
Spyridon
Profile Joined April 2010
United States997 Posts
August 28 2010 03:16 GMT
#1238
On August 28 2010 12:11 HalfAmazing wrote:
Show nested quote +
On August 28 2010 11:58 Grimjim wrote:
The BC nerf and Zealot is most likely because of the lower leagues.

Diamond is only the top 20% of players. The bottom 80% are probably playing the game by randomly smashing their heads against their keyboards, metaphorically of course. But the minute a Bronze league Terran learns that massing BCs is very powerful, or that a Protoss learns a two gate proxy is very difficult to stop, they are going to anger a ton of the opponents they face.


The point is that Blizzard is catering to these noobs at our expense. We are rightfully outraged. I don't object to Terran getting nerfed, I object to the seemingly random manner in which they're going about doing so. The Marauder has been a problem since day one, and for some dark and inexplicable reason they choose to nerf everything but the Marauder. I'm convinced someone in a position of authority at Blizzard has been protecting it, keeping it safe from the evil nerfstick. That person probably worships a Marauder idol at night. He dances, and prances and sings to his Marauder effigy in a bizarre ritual. My explanation may disillusion you, but when only one logical explanation remains, no matter how uncomfortable, it must be accepted as truth.


Blizzard does not balance around the "noobs". If you do not recognize the reasoning behind the nerfs, you are most likely the "noob".

All of the issues discussed (aside from the BC change) I have seen discussed by multiple Pro players. They are pretty commonly recognized as existing.
ohN
Profile Blog Joined November 2009
United States1075 Posts
August 28 2010 03:21 GMT
#1239
Overall good changes. I like blizzard's approach of taking subtle change instead of trying to make big drastic ones. While 2-gate isn't too hard to hold off as zerg, +5 build time on zealots will help quite a bit earlygame. Not quite sure if +5 seconds on reapers is enough, but it's definitely a step in the right direction, which is good.

<3 The ultra buff/nerf. (They should cleave buildings now despite doing a bit less-damage which is okay since ultras were insanely good vs protoss.)
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
August 28 2010 03:21 GMT
#1240
On August 28 2010 12:04 Spyridon wrote:

A well performed 2-gate with a refined build literally guarantees to prevent an expansion and severe economical damage to a Zerg player, sacrificing loads of eggs/drones to defense/crawlers while the Protoss economy is continually growing during this time.

They even mentioned Zerg not being able to expand - the race mechanics are clearly designed around early expansion. Blizzards comments and changes back that up.


Right, its not like the 2 gates, zealots, chrono boosts, delayed tech, cut probes affect the protoss at all... Theres nothing set in stone that reads "zerg must be allowed to FE" I dont see whats wrong with the protoss player having the option to prevent the zerg from taking their natural too easily. It's all down to how well the Zerg player reacts. I agree that it has become a standard strategy but that doesnt mean it always favours the Protoss player, theres still far too many variables after this opening to say the P has the advantage.

On August 28 2010 12:04 Spyridon wrote:

Because off of only 1-base Protoss can produce FASTER than all those larvae, all while producing more workers!

Warp gate cooldown is 23 seconds, 4 gates have 8 spawns in 46 seconds. That's HIGHER than Zergs egg production with a queen - and Zergs units, workers, AND supply count, all come from those eggs.

The problem is multiplied when Zerg cant expand with Protoss early aggression without hurting their economy so bad that they dont even have half the workers - and that's assuming the Expansion can even be defended.

You don't think that Protoss being able to produce mass amounts of units quicker than Zerg is a problem? When that's Zergs "focus" and Protoss units are far stronger on a 1-1 basis???


You're forgetting that Zerg get all their units from larva, whereas only gateway units are available to warpgates... And what says you're only allowed to have one hatchery, one queen?
Victoria Concordia Crescit
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