Situation report 1 posted! - Page 62
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FireBlast!
United Kingdom5251 Posts
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SC2Phoenix
Canada2814 Posts
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Whole
United States6046 Posts
On August 28 2010 11:58 FireBlast! wrote: I'm really disappointed with the protoss changes, I just don't understand them. Granted I am a Protoss player but these "problems" theyre addressing really arent problems at all.. How are proxy gates overpowered? I personally havent encountered proxy gates at all... And dumping minerals using warp gates? Isnt that just called macro? How is it any more efficient than morphing craploads of stuff from dozens of larva and queuing up units on terran buildings with reactors? I think a big part of it is also 2 Gate Pressure into FE. It is a pretty crazy strategy against Zerg that causes them to cut a lot of drones while the Protoss sacrifices nothing. | ||
Xizorz
93 Posts
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Raiznhell
Canada786 Posts
On August 28 2010 11:40 Zonel wrote: Hmm... You say you've wasted 60 bucks on a game you have not fully explored yet. So let me get this straight. You bought this game to only play one strategy with one race? You're right, it was a bad investment for you. How about you open your mind a little bit and try another race or some different strategies. Also, Terran is by far not the driest race. Terran is the most dynamic and has the most options. You have a very unhealthy, close minded attitude and you should probably save the community from it by avoiding posting on the forums. closed minded like say all the terrans that do nothing but mass marauders? i use, bunkers with rines, hellions, tanks, turrets, ravens, banshees sometimes, battlecruisers and because i dont just mass ONE unit im closed minded? your insult makes no sense as clearly becaus eyour insulting me you just use mass amrauder to win like every other terran. YOUR the closed minded one, guy. | ||
Trizz
Netherlands1318 Posts
Meh, don't think the 5 seconds on reapers are going to fix a lot. Zealots.. decent change | ||
CONFIG
Romania99 Posts
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ninjaclip
United States7 Posts
On August 28 2010 11:21 arb wrote: Play vs a non moronic terran then come back and say that, without storm you'll never beat terran 1v1, even colossus blow dick because vikings are so strong, and guess what? You get emped and youre fucked gg no re you arent going to beat them head to head mlg drewbie vs socke 2nd game :D | ||
Spyridon
United States997 Posts
On August 28 2010 12:01 Whole wrote: I think a big part of it is also 2 Gate Pressure into FE. It is a pretty crazy strategy against Zerg that causes them to cut a lot of drones while the Protoss sacrifices nothing. Exactly. A well performed 2-gate with a refined build literally guarantees to prevent an expansion and severe economical damage to a Zerg player, sacrificing loads of eggs/drones to defense/crawlers while the Protoss economy is continually growing during this time. They even mentioned Zerg not being able to expand - the race mechanics are clearly designed around early expansion. Blizzards comments and changes back that up. On August 28 2010 11:58 FireBlast! wrote: And dumping minerals using warp gates? Isnt that just called macro? How is it any more efficient than morphing craploads of stuff from dozens of larva and queuing up units on terran buildings with reactors? Because off of only 1-base Protoss can produce FASTER than all those larvae, all while producing more workers! Warp gate cooldown is 23 seconds, 4 gates have 8 spawns in 46 seconds. That's HIGHER than Zergs egg production with a queen - and Zergs units, workers, AND supply count, all come from those eggs. The problem is multiplied when Zerg cant expand with Protoss early aggression without hurting their economy so bad that they dont even have half the workers - and that's assuming the Expansion can even be defended. You don't think that Protoss being able to produce mass amounts of units quicker than Zerg is a problem? When that's Zergs "focus" and Protoss units are far stronger on a 1-1 basis??? | ||
FireBlast!
United Kingdom5251 Posts
On August 28 2010 12:01 Whole wrote: I think a big part of it is also 2 Gate Pressure into FE. It is a pretty crazy strategy against Zerg that causes them to cut a lot of drones while the Protoss sacrifices nothing. At the same time some form of zealot pressure is almost mandatory for a Protoss to deter Zerg from powering drones too hard earlier on. Especially if the P wants to FE there arent many other ways to pull it off without being easily run over by roaches/zerglings/banelings | ||
DooMDash
United States1015 Posts
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nForcer
Bulgaria66 Posts
So let me get this straight. They want some CHEAP ASS UNITS to be strong vs a unit that costs 150 125 is immobile while shooting and they do this by reducing the Tank's damage by half ? Blizzard doesn't fail to amuse me with their retardation. Now i can see Thors which do double the damage, have triple the life, are more mobile and can shoot air, being a great replacement. Too bad they are killing mech play, but oh well. They want us to mass Marauder ? KK NP GL NO RE | ||
HalfAmazing
Netherlands402 Posts
On August 28 2010 11:58 Grimjim wrote: The BC nerf and Zealot is most likely because of the lower leagues. Diamond is only the top 20% of players. The bottom 80% are probably playing the game by randomly smashing their heads against their keyboards, metaphorically of course. But the minute a Bronze league Terran learns that massing BCs is very powerful, or that a Protoss learns a two gate proxy is very difficult to stop, they are going to anger a ton of the opponents they face. The point is that Blizzard is catering to these noobs at our expense. We are rightfully outraged. ![]() | ||
CharlieMurphy
United States22895 Posts
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Spyridon
United States997 Posts
On August 28 2010 12:07 nForcer wrote: "Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks" So let me get this straight. They want some CHEAP ASS UNITS to be strong vs a unit that costs 150 125 is immobile while shooting and they do this by reducing the Tank's damage by half ? Blizzard doesn't fail to amuse me with their retardation. Now i can see Thors which do double the damage, have triple the life, are more mobile and can shoot air, being a great replacement. Too bad they are killing mech play, but oh well. They want us to mass Marauder ? KK NP GL NO RE You think 150/125 is expensive? Have you ever looked at how high the Tanks kill counts are? 25+ kills in a single game with a 150/125 unit is clearly not fair. But regardless, Blizzard hasnt rushed a patch since it's retail, and they have a retarded amount of testing statistics. They are being very calculated w/ their changes, and in retail if they are nerfing something, it's for a VERY good reason. They know what they are doing and why they are doing it. | ||
CharlieMurphy
United States22895 Posts
On August 28 2010 11:58 FireBlast! wrote: I'm really disappointed with the protoss changes, I just don't understand them. Granted I am a Protoss player but these "problems" theyre addressing really arent problems at all.. How are proxy gates overpowered? I personally havent encountered proxy gates at all... And dumping minerals using warp gates? Isnt that just called macro? How is it any more efficient than morphing craploads of stuff from dozens of larva and queuing up units on terran buildings with reactors? I think specifically they are nerfing a build where toss opens 1 gate or 2 gate core wall off. Denies all scouting, gets 50 gas, stops worker production around 16-20 throws down 3 more gates (5 total). And they just start pumping out zealots super fast. By the time you see what's going on, or even if you know it's coming. It's really really fucking hard to stop with zerg. They move out with about 16 zealots in a time where zerg would have 4 crawlers or 5 roaches or something if they 15pool expanded. And then they place a pylon during the attack and just keep reinforcing. | ||
tangwhat
New Zealand446 Posts
On August 28 2010 12:12 CharlieMurphy wrote: I agree with every change here. Me too. And tbh anyone who didn't expect the reaper and zealot build times to be increased are delusional, they did those changes in phase 2 of beta but then reverted them remember? They obviously thought there were significant problems in the early game. | ||
Spyridon
United States997 Posts
On August 28 2010 12:11 HalfAmazing wrote: The point is that Blizzard is catering to these noobs at our expense. We are rightfully outraged. ![]() Blizzard does not balance around the "noobs". If you do not recognize the reasoning behind the nerfs, you are most likely the "noob". All of the issues discussed (aside from the BC change) I have seen discussed by multiple Pro players. They are pretty commonly recognized as existing. | ||
ohN
United States1075 Posts
<3 The ultra buff/nerf. (They should cleave buildings now despite doing a bit less-damage which is okay since ultras were insanely good vs protoss.) | ||
FireBlast!
United Kingdom5251 Posts
On August 28 2010 12:04 Spyridon wrote: A well performed 2-gate with a refined build literally guarantees to prevent an expansion and severe economical damage to a Zerg player, sacrificing loads of eggs/drones to defense/crawlers while the Protoss economy is continually growing during this time. They even mentioned Zerg not being able to expand - the race mechanics are clearly designed around early expansion. Blizzards comments and changes back that up. Right, its not like the 2 gates, zealots, chrono boosts, delayed tech, cut probes affect the protoss at all... Theres nothing set in stone that reads "zerg must be allowed to FE" I dont see whats wrong with the protoss player having the option to prevent the zerg from taking their natural too easily. It's all down to how well the Zerg player reacts. I agree that it has become a standard strategy but that doesnt mean it always favours the Protoss player, theres still far too many variables after this opening to say the P has the advantage. On August 28 2010 12:04 Spyridon wrote: Because off of only 1-base Protoss can produce FASTER than all those larvae, all while producing more workers! Warp gate cooldown is 23 seconds, 4 gates have 8 spawns in 46 seconds. That's HIGHER than Zergs egg production with a queen - and Zergs units, workers, AND supply count, all come from those eggs. The problem is multiplied when Zerg cant expand with Protoss early aggression without hurting their economy so bad that they dont even have half the workers - and that's assuming the Expansion can even be defended. You don't think that Protoss being able to produce mass amounts of units quicker than Zerg is a problem? When that's Zergs "focus" and Protoss units are far stronger on a 1-1 basis??? You're forgetting that Zerg get all their units from larva, whereas only gateway units are available to warpgates... And what says you're only allowed to have one hatchery, one queen? | ||
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