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Very very solid changes. The reaper and bunker change was what i wanted, just some key seconds to prepare for more.
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On August 28 2010 12:11 HalfAmazing wrote:Show nested quote +On August 28 2010 11:58 Grimjim wrote: The BC nerf and Zealot is most likely because of the lower leagues.
Diamond is only the top 20% of players. The bottom 80% are probably playing the game by randomly smashing their heads against their keyboards, metaphorically of course. But the minute a Bronze league Terran learns that massing BCs is very powerful, or that a Protoss learns a two gate proxy is very difficult to stop, they are going to anger a ton of the opponents they face. The point is that Blizzard is catering to these noobs at our expense. We are rightfully outraged.  I don't object to Terran getting nerfed, I object to the seemingly random manner in which they're going about doing so. The Marauder has been a problem since day one, and for some dark and inexplicable reason they choose to nerf everything but the Marauder. I'm convinced someone in a position of authority at Blizzard has been protecting it, keeping it safe from the evil nerfstick. That person probably worships a Marauder idol at night. He dances, and prances and sings to his Marauder effigy in a bizarre ritual. My explanation may disillusion you, but when only one logical explanation remains, no matter how uncomfortable, it must be accepted as truth.
I always loved these theories on WoW Class balance Everyone was convinced everyone at Blizzard only played Shaman or Paladins, or whatever the in class was at the time.
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On August 28 2010 12:21 FireBlast! wrote: You're forgetting that Zerg get all their units from larva, whereas only gateway units are available to warpgates... And what says you're only allowed to have one hatchery, one queen?
The fact that Zerg is gas heavy and even if you go 2-hatch 1-base you only have enough gas to support lings or roaches efficiently, (banelings you can afford but are 1-shot units so each one is a heavy gas investment, for fighting Zealots which require NO gas) and that the Protoss can secure an expansion during this time.
Also factor in that this ONLY affects Protoss EARLY GAME. Why? Because you can simply drop 1 extra Gate and HAVE THE SAME PRODUCTION AS BEFORE!
The problem is Protoss Zealot rushes are too strong, too early.
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On August 28 2010 12:16 Spyridon wrote:Show nested quote +On August 28 2010 12:11 HalfAmazing wrote:On August 28 2010 11:58 Grimjim wrote: The BC nerf and Zealot is most likely because of the lower leagues.
Diamond is only the top 20% of players. The bottom 80% are probably playing the game by randomly smashing their heads against their keyboards, metaphorically of course. But the minute a Bronze league Terran learns that massing BCs is very powerful, or that a Protoss learns a two gate proxy is very difficult to stop, they are going to anger a ton of the opponents they face. The point is that Blizzard is catering to these noobs at our expense. We are rightfully outraged.  I don't object to Terran getting nerfed, I object to the seemingly random manner in which they're going about doing so. The Marauder has been a problem since day one, and for some dark and inexplicable reason they choose to nerf everything but the Marauder. I'm convinced someone in a position of authority at Blizzard has been protecting it, keeping it safe from the evil nerfstick. That person probably worships a Marauder idol at night. He dances, and prances and sings to his Marauder effigy in a bizarre ritual. My explanation may disillusion you, but when only one logical explanation remains, no matter how uncomfortable, it must be accepted as truth. Blizzard does not balance around the "noobs". If you do not recognize the reasoning behind the nerfs, you are most likely the "noob". All of the issues discussed (aside from the BC change) I have seen discussed by multiple Pro players. They are pretty commonly recognized as existing.
Tanks have never been the problem in TvZ, the midgame and lategame between terran and zerg have been relatively balanced. The main reason for the imbalance in the matchup has been the many ways that terran can harass and wreck havoc on zerg economy in the early game, that and slow mech death pushes. The latter does not really work anymore now that zerg players magically realized that you spread your mutas out agianst an anti air aoe unit.
Nerfing the tanks is the opposite of what the matchups needs. The tank is not only the only unit which were not capable of harassing or abusing early game zerg in the first place, nerfing it and reducing its place in the mid/late game as a core unit will only fuel terrans to feel pressured to play even more abusive, with the lack of a strong backbone in the late game and the strength of zerg tier 3 you will just be even more motivated to try and harass the game to an end early on.
TvZ was fine in late game, and imbalanced in the early game, so they go about it by nerfing the tank and the battlecruiser. The logic is lost on me.
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The hyperbole in this thread is off the charts.
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I think Marauders are fine in the mid and late game, they're problem for me personally in PvT is the early game. It's so hard to stop early marauder pushes with a proxy bunker, and concussive shell is such a cheap, quick upgrade.
Other than this I think my concerns are pretty similar to everyone else's concerns.
Small maps against Zerg doing a 6 or 10 pool is going to be nearly impossible to negate with the zealot build time increase, that's just in theory though, it will have to be tested. It might turn into going 10 gate basically every game you're playing a zerg on a small map. Honestly though, I wish they would just do away with the small maps all together, they're pretty bad for the most part.
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Anyone who is complaining about the zealot build time increase obviously doesn't realise how 2gate harass into expand gives protoss a relatively strong midgame vs the zergs one. Or how every single zerg opening is now the same because of the fact 2 gate is so strong.
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On August 28 2010 12:27 VanGarde wrote:Show nested quote +On August 28 2010 12:16 Spyridon wrote:On August 28 2010 12:11 HalfAmazing wrote:On August 28 2010 11:58 Grimjim wrote: The BC nerf and Zealot is most likely because of the lower leagues.
Diamond is only the top 20% of players. The bottom 80% are probably playing the game by randomly smashing their heads against their keyboards, metaphorically of course. But the minute a Bronze league Terran learns that massing BCs is very powerful, or that a Protoss learns a two gate proxy is very difficult to stop, they are going to anger a ton of the opponents they face. The point is that Blizzard is catering to these noobs at our expense. We are rightfully outraged.  I don't object to Terran getting nerfed, I object to the seemingly random manner in which they're going about doing so. The Marauder has been a problem since day one, and for some dark and inexplicable reason they choose to nerf everything but the Marauder. I'm convinced someone in a position of authority at Blizzard has been protecting it, keeping it safe from the evil nerfstick. That person probably worships a Marauder idol at night. He dances, and prances and sings to his Marauder effigy in a bizarre ritual. My explanation may disillusion you, but when only one logical explanation remains, no matter how uncomfortable, it must be accepted as truth. Blizzard does not balance around the "noobs". If you do not recognize the reasoning behind the nerfs, you are most likely the "noob". All of the issues discussed (aside from the BC change) I have seen discussed by multiple Pro players. They are pretty commonly recognized as existing. Tanks have never been the problem in TvZ, the midgame and lategame between terran and zerg have been relatively balanced. The main reason for the imbalance in the matchup has been the many ways that terran can harass and wreck havoc on zerg economy in the early game, that and slow mech death pushes. The latter does not really work anymore now that zerg players magically realized that you spread your mutas out agianst an anti air aoe unit. Nerfing the tanks is the opposite of what the matchups needs. The tank is not only the only unit which were not capable of harassing or abusing early game zerg in the first place, nerfing it and reducing its place in the mid/late game as a core unit will only fuel terrans to feel pressured to play even more abusive, with the lack of a strong backbone in the late game and the strength of zerg tier 3 you will just be even more motivated to try and harass the game to an end early on. TvZ was fine in late game, and imbalanced in the early game, so they go about it by nerfing the tank and the battlecruiser. The logic is lost on me.
All races, not just Zerg, complained about tanks power mid-game. Look at the situation report...
"Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units"
Not to mention, on the topic of TvZ, the early game abuses revolved around Reapers and/or bunker harass leading in to tank drops (typically on a cliff if possible) when the Z only had ling/roaches. Those issues are both being handled.
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On August 28 2010 12:31 Spyridon wrote:Show nested quote +On August 28 2010 12:27 VanGarde wrote:On August 28 2010 12:16 Spyridon wrote:On August 28 2010 12:11 HalfAmazing wrote:On August 28 2010 11:58 Grimjim wrote: The BC nerf and Zealot is most likely because of the lower leagues.
Diamond is only the top 20% of players. The bottom 80% are probably playing the game by randomly smashing their heads against their keyboards, metaphorically of course. But the minute a Bronze league Terran learns that massing BCs is very powerful, or that a Protoss learns a two gate proxy is very difficult to stop, they are going to anger a ton of the opponents they face. The point is that Blizzard is catering to these noobs at our expense. We are rightfully outraged.  I don't object to Terran getting nerfed, I object to the seemingly random manner in which they're going about doing so. The Marauder has been a problem since day one, and for some dark and inexplicable reason they choose to nerf everything but the Marauder. I'm convinced someone in a position of authority at Blizzard has been protecting it, keeping it safe from the evil nerfstick. That person probably worships a Marauder idol at night. He dances, and prances and sings to his Marauder effigy in a bizarre ritual. My explanation may disillusion you, but when only one logical explanation remains, no matter how uncomfortable, it must be accepted as truth. Blizzard does not balance around the "noobs". If you do not recognize the reasoning behind the nerfs, you are most likely the "noob". All of the issues discussed (aside from the BC change) I have seen discussed by multiple Pro players. They are pretty commonly recognized as existing. Tanks have never been the problem in TvZ, the midgame and lategame between terran and zerg have been relatively balanced. The main reason for the imbalance in the matchup has been the many ways that terran can harass and wreck havoc on zerg economy in the early game, that and slow mech death pushes. The latter does not really work anymore now that zerg players magically realized that you spread your mutas out agianst an anti air aoe unit. Nerfing the tanks is the opposite of what the matchups needs. The tank is not only the only unit which were not capable of harassing or abusing early game zerg in the first place, nerfing it and reducing its place in the mid/late game as a core unit will only fuel terrans to feel pressured to play even more abusive, with the lack of a strong backbone in the late game and the strength of zerg tier 3 you will just be even more motivated to try and harass the game to an end early on. TvZ was fine in late game, and imbalanced in the early game, so they go about it by nerfing the tank and the battlecruiser. The logic is lost on me. All races, not just Zerg, complained about tanks power mid-game. Look at the situation report... "Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units" I am sure a lot of people complained about tanks in mid-game. I know a lot of people were complaining about tanks performing too well in the mid- to late- game. That:
A) Does not mean those people were right, and B) Does not mean that that was the reason that the matchup was imbalanced in the end.
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On August 28 2010 12:34 VanGarde wrote:Show nested quote +On August 28 2010 12:31 Spyridon wrote:On August 28 2010 12:27 VanGarde wrote:On August 28 2010 12:16 Spyridon wrote:On August 28 2010 12:11 HalfAmazing wrote:On August 28 2010 11:58 Grimjim wrote: The BC nerf and Zealot is most likely because of the lower leagues.
Diamond is only the top 20% of players. The bottom 80% are probably playing the game by randomly smashing their heads against their keyboards, metaphorically of course. But the minute a Bronze league Terran learns that massing BCs is very powerful, or that a Protoss learns a two gate proxy is very difficult to stop, they are going to anger a ton of the opponents they face. The point is that Blizzard is catering to these noobs at our expense. We are rightfully outraged.  I don't object to Terran getting nerfed, I object to the seemingly random manner in which they're going about doing so. The Marauder has been a problem since day one, and for some dark and inexplicable reason they choose to nerf everything but the Marauder. I'm convinced someone in a position of authority at Blizzard has been protecting it, keeping it safe from the evil nerfstick. That person probably worships a Marauder idol at night. He dances, and prances and sings to his Marauder effigy in a bizarre ritual. My explanation may disillusion you, but when only one logical explanation remains, no matter how uncomfortable, it must be accepted as truth. Blizzard does not balance around the "noobs". If you do not recognize the reasoning behind the nerfs, you are most likely the "noob". All of the issues discussed (aside from the BC change) I have seen discussed by multiple Pro players. They are pretty commonly recognized as existing. Tanks have never been the problem in TvZ, the midgame and lategame between terran and zerg have been relatively balanced. The main reason for the imbalance in the matchup has been the many ways that terran can harass and wreck havoc on zerg economy in the early game, that and slow mech death pushes. The latter does not really work anymore now that zerg players magically realized that you spread your mutas out agianst an anti air aoe unit. Nerfing the tanks is the opposite of what the matchups needs. The tank is not only the only unit which were not capable of harassing or abusing early game zerg in the first place, nerfing it and reducing its place in the mid/late game as a core unit will only fuel terrans to feel pressured to play even more abusive, with the lack of a strong backbone in the late game and the strength of zerg tier 3 you will just be even more motivated to try and harass the game to an end early on. TvZ was fine in late game, and imbalanced in the early game, so they go about it by nerfing the tank and the battlecruiser. The logic is lost on me. All races, not just Zerg, complained about tanks power mid-game. Look at the situation report... "Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units" I am sure a lot of people complained about tanks in mid-game. I know a lot of people were complaining about tanks performing too well in the mid- to late- game. That: A) Does not mean those people were right, and B) Does not mean that that was the reason that the matchup was imbalanced in the end.
The fact that Blizzard statistically reviewed it, and did not rush the patch, and tested it to make sure it was the appropriate change before announcing it.... means that they WERE right!
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ITT: People theorycraft about balance, without testing the actual changes in the game.
I remember when the 2 food roach balancing came out, and everyone said Roaches would be completely unusable. Look like how that turned out.
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Siege tanks are still going to be good but they won't ensure a victory if engaged while the terran army is static. I think this is huge, because a lot of terran players have become lazy by feeling completely safe against ground. Now the T player will have to worry about mass hydra, speedling / bling, meanwhile Ultras are still potent.
I anticipate some serious push back from the lower tier T players since their comfort zone is suddenly going to be violated, yet at the same time critical mass tanks will still be achievable. It's just going to require a greater investment which brings T more in line with the other races.
Very happy with the changes.
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On August 28 2010 12:35 Spyridon wrote:Show nested quote +On August 28 2010 12:34 VanGarde wrote:On August 28 2010 12:31 Spyridon wrote:On August 28 2010 12:27 VanGarde wrote:On August 28 2010 12:16 Spyridon wrote:On August 28 2010 12:11 HalfAmazing wrote:On August 28 2010 11:58 Grimjim wrote: The BC nerf and Zealot is most likely because of the lower leagues.
Diamond is only the top 20% of players. The bottom 80% are probably playing the game by randomly smashing their heads against their keyboards, metaphorically of course. But the minute a Bronze league Terran learns that massing BCs is very powerful, or that a Protoss learns a two gate proxy is very difficult to stop, they are going to anger a ton of the opponents they face. The point is that Blizzard is catering to these noobs at our expense. We are rightfully outraged.  I don't object to Terran getting nerfed, I object to the seemingly random manner in which they're going about doing so. The Marauder has been a problem since day one, and for some dark and inexplicable reason they choose to nerf everything but the Marauder. I'm convinced someone in a position of authority at Blizzard has been protecting it, keeping it safe from the evil nerfstick. That person probably worships a Marauder idol at night. He dances, and prances and sings to his Marauder effigy in a bizarre ritual. My explanation may disillusion you, but when only one logical explanation remains, no matter how uncomfortable, it must be accepted as truth. Blizzard does not balance around the "noobs". If you do not recognize the reasoning behind the nerfs, you are most likely the "noob". All of the issues discussed (aside from the BC change) I have seen discussed by multiple Pro players. They are pretty commonly recognized as existing. Tanks have never been the problem in TvZ, the midgame and lategame between terran and zerg have been relatively balanced. The main reason for the imbalance in the matchup has been the many ways that terran can harass and wreck havoc on zerg economy in the early game, that and slow mech death pushes. The latter does not really work anymore now that zerg players magically realized that you spread your mutas out agianst an anti air aoe unit. Nerfing the tanks is the opposite of what the matchups needs. The tank is not only the only unit which were not capable of harassing or abusing early game zerg in the first place, nerfing it and reducing its place in the mid/late game as a core unit will only fuel terrans to feel pressured to play even more abusive, with the lack of a strong backbone in the late game and the strength of zerg tier 3 you will just be even more motivated to try and harass the game to an end early on. TvZ was fine in late game, and imbalanced in the early game, so they go about it by nerfing the tank and the battlecruiser. The logic is lost on me. All races, not just Zerg, complained about tanks power mid-game. Look at the situation report... "Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units" I am sure a lot of people complained about tanks in mid-game. I know a lot of people were complaining about tanks performing too well in the mid- to late- game. That: A) Does not mean those people were right, and B) Does not mean that that was the reason that the matchup was imbalanced in the end. The fact that Blizzard statistically reviewed it, and did not rush the patch, and tested it to make sure it was the appropriate change before announcing it.... means that they WERE right!
Yeah, because a battlecruiser nerf clearly shows that blizzard is right on track with dealing with the actual issues with possible imbalances
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On August 28 2010 12:40 VanGarde wrote:Show nested quote +On August 28 2010 12:35 Spyridon wrote:On August 28 2010 12:34 VanGarde wrote:On August 28 2010 12:31 Spyridon wrote:On August 28 2010 12:27 VanGarde wrote:On August 28 2010 12:16 Spyridon wrote:On August 28 2010 12:11 HalfAmazing wrote:On August 28 2010 11:58 Grimjim wrote: The BC nerf and Zealot is most likely because of the lower leagues.
Diamond is only the top 20% of players. The bottom 80% are probably playing the game by randomly smashing their heads against their keyboards, metaphorically of course. But the minute a Bronze league Terran learns that massing BCs is very powerful, or that a Protoss learns a two gate proxy is very difficult to stop, they are going to anger a ton of the opponents they face. The point is that Blizzard is catering to these noobs at our expense. We are rightfully outraged.  I don't object to Terran getting nerfed, I object to the seemingly random manner in which they're going about doing so. The Marauder has been a problem since day one, and for some dark and inexplicable reason they choose to nerf everything but the Marauder. I'm convinced someone in a position of authority at Blizzard has been protecting it, keeping it safe from the evil nerfstick. That person probably worships a Marauder idol at night. He dances, and prances and sings to his Marauder effigy in a bizarre ritual. My explanation may disillusion you, but when only one logical explanation remains, no matter how uncomfortable, it must be accepted as truth. Blizzard does not balance around the "noobs". If you do not recognize the reasoning behind the nerfs, you are most likely the "noob". All of the issues discussed (aside from the BC change) I have seen discussed by multiple Pro players. They are pretty commonly recognized as existing. Tanks have never been the problem in TvZ, the midgame and lategame between terran and zerg have been relatively balanced. The main reason for the imbalance in the matchup has been the many ways that terran can harass and wreck havoc on zerg economy in the early game, that and slow mech death pushes. The latter does not really work anymore now that zerg players magically realized that you spread your mutas out agianst an anti air aoe unit. Nerfing the tanks is the opposite of what the matchups needs. The tank is not only the only unit which were not capable of harassing or abusing early game zerg in the first place, nerfing it and reducing its place in the mid/late game as a core unit will only fuel terrans to feel pressured to play even more abusive, with the lack of a strong backbone in the late game and the strength of zerg tier 3 you will just be even more motivated to try and harass the game to an end early on. TvZ was fine in late game, and imbalanced in the early game, so they go about it by nerfing the tank and the battlecruiser. The logic is lost on me. All races, not just Zerg, complained about tanks power mid-game. Look at the situation report... "Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units" I am sure a lot of people complained about tanks in mid-game. I know a lot of people were complaining about tanks performing too well in the mid- to late- game. That: A) Does not mean those people were right, and B) Does not mean that that was the reason that the matchup was imbalanced in the end. The fact that Blizzard statistically reviewed it, and did not rush the patch, and tested it to make sure it was the appropriate change before announcing it.... means that they WERE right! Yeah, because a battlecruiser nerf clearly shows that blizzard is right on track with dealing with the actual issues with possible imbalances 
Who are you to decide if BC's are too strong against ground units? They have actual statistics and testing experience to decide if it is or not.
Besides, if anything shows that they are on the right track with balance, it's their experience with Brood War.
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Dear Protoss.
If you want to nerf marauders, that's fine. That's ok. Do that.
Take out Khaydarin Amulet upgrade whil you're at it and we got a deal.
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Yeah, because a battlecruiser nerf clearly shows that blizzard is right on track with dealing with the actual issues with possible imbalances 
BC nerf is probably because of Team Games. 4v4, 3 fight, one sits back and goes mass BC while beeing feeded with resources by the other 3. once you reach critical mass of about 15-16, nothing can stop them on the ground.
BC nerf has basicly no influence on 1v1 what so ever.
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really happy with some of the changes! although it sucked to see protoss nerfed AGAIN, and zerg being nerfed. im not too sure but i think now there should be more ways for us to transition instead going muta every single game
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On August 28 2010 12:43 Spyridon wrote:Show nested quote +On August 28 2010 12:40 VanGarde wrote:On August 28 2010 12:35 Spyridon wrote:On August 28 2010 12:34 VanGarde wrote:On August 28 2010 12:31 Spyridon wrote:On August 28 2010 12:27 VanGarde wrote:On August 28 2010 12:16 Spyridon wrote:On August 28 2010 12:11 HalfAmazing wrote:On August 28 2010 11:58 Grimjim wrote: The BC nerf and Zealot is most likely because of the lower leagues.
Diamond is only the top 20% of players. The bottom 80% are probably playing the game by randomly smashing their heads against their keyboards, metaphorically of course. But the minute a Bronze league Terran learns that massing BCs is very powerful, or that a Protoss learns a two gate proxy is very difficult to stop, they are going to anger a ton of the opponents they face. The point is that Blizzard is catering to these noobs at our expense. We are rightfully outraged.  I don't object to Terran getting nerfed, I object to the seemingly random manner in which they're going about doing so. The Marauder has been a problem since day one, and for some dark and inexplicable reason they choose to nerf everything but the Marauder. I'm convinced someone in a position of authority at Blizzard has been protecting it, keeping it safe from the evil nerfstick. That person probably worships a Marauder idol at night. He dances, and prances and sings to his Marauder effigy in a bizarre ritual. My explanation may disillusion you, but when only one logical explanation remains, no matter how uncomfortable, it must be accepted as truth. Blizzard does not balance around the "noobs". If you do not recognize the reasoning behind the nerfs, you are most likely the "noob". All of the issues discussed (aside from the BC change) I have seen discussed by multiple Pro players. They are pretty commonly recognized as existing. Tanks have never been the problem in TvZ, the midgame and lategame between terran and zerg have been relatively balanced. The main reason for the imbalance in the matchup has been the many ways that terran can harass and wreck havoc on zerg economy in the early game, that and slow mech death pushes. The latter does not really work anymore now that zerg players magically realized that you spread your mutas out agianst an anti air aoe unit. Nerfing the tanks is the opposite of what the matchups needs. The tank is not only the only unit which were not capable of harassing or abusing early game zerg in the first place, nerfing it and reducing its place in the mid/late game as a core unit will only fuel terrans to feel pressured to play even more abusive, with the lack of a strong backbone in the late game and the strength of zerg tier 3 you will just be even more motivated to try and harass the game to an end early on. TvZ was fine in late game, and imbalanced in the early game, so they go about it by nerfing the tank and the battlecruiser. The logic is lost on me. All races, not just Zerg, complained about tanks power mid-game. Look at the situation report... "Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units" I am sure a lot of people complained about tanks in mid-game. I know a lot of people were complaining about tanks performing too well in the mid- to late- game. That: A) Does not mean those people were right, and B) Does not mean that that was the reason that the matchup was imbalanced in the end. The fact that Blizzard statistically reviewed it, and did not rush the patch, and tested it to make sure it was the appropriate change before announcing it.... means that they WERE right! Yeah, because a battlecruiser nerf clearly shows that blizzard is right on track with dealing with the actual issues with possible imbalances  Who are you to decide if BC's are too strong against ground units? They have actual statistics and testing experience to decide if it is or not. Besides, if anything shows that they are on the right track with balance, it's their experience with Brood War. So your argument is, blizzard can't be wrong. Hence any arguments contrary to their reasoning is by default wrong? I suppose you never happened to study logical fallacies?
Blizzard does bad balance changes all the time, they did several during the beta, and they have done several changes that they have later had to retract through new changes. They are not always correct.
Also, the entire arugment, battlecruisers are too strong against ground units is one that is not by necessity something that requires balancing. The battlecruisers was not easily counterable by ground, however it was very counterable by air. There is in reality NO ground counter for broodlords, yet that does not mean that they need to be rebalanced.
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I am very sad they are nerfing siege tank so much. Can't even kill a marine anymore. 35 splash against light is going to mean it takes 2-3 more shots. Tanks are going to get run over by light units, which is what siege mode is supposed to be good against.
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On August 28 2010 12:28 tangwhat wrote: Anyone who is complaining about the zealot build time increase obviously doesn't realise how 2gate harass into expand gives protoss a relatively strong midgame vs the zergs one. Or how every single zerg opening is now the same because of the fact 2 gate is so strong.
This is why they did it zerg was haveing a hell of a time with terran/toss with early harsment and it would put them back SOOO hard that they would just be behind all game. Its really the only problem zerg have if they could hold of these early harsments easyer it will go ALONG way to making them more balanced.
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