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On August 28 2010 03:50 OhJesusWOW wrote:Show nested quote +On August 28 2010 03:49 Katkishka wrote: Does anyone else get the feeling that banelings are going to be way too strong in zvt now? Nope. We'll just see some different strategies from Terran...finally. Like what? Pure bio? Tanks are still the most solid solution to banelings, but since.. A) zergs know how to handle thors with mutas now B) marines are bio it seems like terran has no strong AA to deal with baneling/muta, besides Ghosts, which are way too expensive to handle mutas decently anyway.
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Don't agree with Zealot nerf. Proxy marauder is gonna destroy TvP now.
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Very dissapointing. We will most likely have to wait another 6-8 months before chat channels are mentioned again and we might never see em at all at this rate.
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Vatican City State1650 Posts
Everyone comparing the tanks with bw, bw tanks were much cheaper than sc2 tanks. Given their increasing cost and higher pop count, they should be more powerful. And they were, until this nerf. Sigh...
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On August 28 2010 03:51 BlueyD wrote: Chat channels, woohoo!
My only concern with this patch is the zealot build time change. It will probably make PvZ and PvP more interesting, but those early terran bio pushes were already tough to deal with...
Chat channels, "Soon" by blizzard standards.
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Bleh. The toss nerfs are dumb.
Siege tank is the only one I like. BCs I've ran into like twice in some 100+ 1v1s (interestingly enough, both were on Kulas and they teched directly to it after an FE. It's surprisngly effective). Don't think it will effect much.
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On August 28 2010 03:53 orgolove wrote: Everyone comparing the tanks with bw, bw tanks were much cheaper than sc2 tanks. Given their increasing cost and higher pop count, they should be more powerful. And they were, until this nerf. Sigh...
They don't overshoot now and that is a HUUUGEEE difference.
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On August 28 2010 03:53 Lann555 wrote: Very dissapointing. We will most likely have to wait another 6-8 months before chat channels are mentioned again and we might never see em at all at this rate. The game was just released like a month ago. This is the first balance patch since then. I don't think this has anything to do with the eta of chat channels. Besides, blizz stated it wouldn't be in the first month of release.
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On August 28 2010 03:33 Bommes wrote:Show nested quote +On August 28 2010 03:27 link0 wrote:On August 28 2010 03:24 Spawkuring wrote: Terran players are jumping the gun in thinking this makes tanks useless. All it means is that you will have to research attack upgrades and actually commit a little to make tanks powerful. It's much better than before where T players just mindlessly pump a few tanks without any regard for strategic thought. Wrong. People will just build other units instead of tanks. Tanks were already unpopular vs toss in top play. Mechplay was what made me like starcraft in the first place (controlling space). Now T v P is all bio and air. Borefest. T v T will also turn into a snoozefest of who can build more bio. Boring. Most people use tanks as kind of backup against everything because you can secure your whole frontline with tanks out of 1 factory, because they just demolish the first front line of the enemy once you have 4-5. MorroW abused that pretty well against both Z and P. Pure mech play will still demolish ground... maybe you have to micro a bit more, but hellions just ROAST zealots it's ridiculous. Pure mech play won't be hurt that much from these changes. Not saying that we saw a lot of mech play recently, but there's no reason why it should be suddenly bad. And it's always cool to play a race or strategy that is considered as being not strong. I hated playing terran recently, thought about switching to Z. Love how everyone is overreacting to these news again. Just let Blizzard do their work and play the game, as long as you're not 1,2k+ diamond it doesn't effect you anyway. And even if you are you still shouldn't blame Blizzard for imbalance but try to find a way around it. .
What are you like a gold level player? I never said hellions are weak, but massing hellions is not "mech play". Mech play involves slowly and carefully controlling space using tanks. Tanks are now useless vs Toss in TOP LEVEL PLAY.
And yes, the huge tank nerf does affect my play, as I play against lzgamer, qxc, huk, nony, and slush regularly.
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Iam a P player and iam really pissed right now........
The reason for nerfing build time of Zealots is FUBAR! This will not affect only early pushes...it will have impact on fucking everything !!!
PvT is so screwed that i will play as many 1on1 right now before this match ups turns into complete garbage...
David Kim is a faggot....
User was temp banned for this post.
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On August 28 2010 03:47 NeoOmega wrote:Show nested quote +On August 28 2010 03:46 Floophead_III wrote: While these are good changes (minus the BC one cause why?), I'm a little disappointed.
Blizzard still doesn't see the problem with muta vs turrets. Ling Adrenal Boost is still awful. Infestor NP is still terrible and useless. Voidrays remain broken units.
I am very happy about the zealot change though, because 2 gates, especially proxy 2 gates, in PvP and PvZ were retardedly OP. Baby Steps. Balancing a game like this requires a gentle touch. 1 problem at a time.
The NP fix has to be implemented because thors are too strong in TvZ. WAY too strong. Infestors are the only true counter to thors since lings are melee, suck, and die to hellions which are easy to get along with thors.
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At least we gonna have chat channels
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I am a terran and yes I play pure mech so I have around 20+ Siege tanks by end game. The nerf might be a bit to heavy w/o a build time reduction or cost reduction. But id like to test things out before I whine.
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On August 28 2010 03:52 Katkishka wrote:Show nested quote +On August 28 2010 03:50 OhJesusWOW wrote:On August 28 2010 03:49 Katkishka wrote: Does anyone else get the feeling that banelings are going to be way too strong in zvt now? Nope. We'll just see some different strategies from Terran...finally. Like what?
I can not forsee the future. I would have to guess moar drops, possibly some moderate Banshee and/or Ravens (with Hunter Seeker Missile) play, or possibly Ghosts for snipe. I'm sure Terran will be fine. Their compositions are just going to get more interesting.
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United States47024 Posts
On August 28 2010 03:46 XerrolAvengerII wrote: anybody remmeber back when tank was 35 +35 in BROOD WAR??? Brood War comparison is basically worthless because 1) it's extremely hard to quantify the lack of overkill, and 2) pure damage numbers are meaningless without relevant attack speed comparisons.
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As a protoss i am happy with these changes. now zealots are viable vs. tanks as they should be. Regarding the 6 pool: you can always block your ramp with warping in an extra pylon and cancelling it when the zealot is finished.
[Mod edit: don't post ascii images]
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On August 28 2010 03:52 Katkishka wrote:Show nested quote +On August 28 2010 03:50 OhJesusWOW wrote:On August 28 2010 03:49 Katkishka wrote: Does anyone else get the feeling that banelings are going to be way too strong in zvt now? Nope. We'll just see some different strategies from Terran...finally. Like what? Pure bio? Tanks are still the most solid solution to banelings, but since.. A) zergs know how to handle thors with mutas now B) marines are bio it seems like terran has no strong AA to deal with baneling/muta, besides Ghosts, which are way too expensive to handle mutas decently anyway.
Banelings deal +light. Lemme help You,as Zerg offracing Terran. Cancel creepspread. No creep = slower banelings = less problems. I agree spreading mutas is pretty too strong,probably will be dealt with thor splash buff. You can ALWAYS tank Banelings with some marauders. Maybe consider Ravens + HSM in Your composition? Dropping auto-turrets to tank? Also You don't need to push with BIG MAIN FORCE,You can always do drops,make some hellion harass... Try to pull Zerg off its flanks! Hope it helps  About Zealot time nerf.. I don't care,might be easier to hold 4gate. I don't cheese in ZvP because it is really fun matchup.
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I love all the other changes (BCs was a bit of a "wat" thing but whatever) besides the zealot nerf which I feel is unnecessary. The quicker build time of a zealot really helps against early ling pressure which is pretty problematic already. There are very few zergs on the ladder right now and the ones I face make a fast pool and just kill the pylon powering my gateway then decimate my probe and the 1-2 zealots I have. Made me QQ a bit, but I guess I just need to ladder a bit more and find a solution.
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Why do I feel as though this is a major Marauder buff in TvP.
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On August 28 2010 03:55 Floophead_III wrote:Show nested quote +On August 28 2010 03:47 NeoOmega wrote:On August 28 2010 03:46 Floophead_III wrote: While these are good changes (minus the BC one cause why?), I'm a little disappointed.
Blizzard still doesn't see the problem with muta vs turrets. Ling Adrenal Boost is still awful. Infestor NP is still terrible and useless. Voidrays remain broken units.
I am very happy about the zealot change though, because 2 gates, especially proxy 2 gates, in PvP and PvZ were retardedly OP. Baby Steps. Balancing a game like this requires a gentle touch. 1 problem at a time. The NP fix has to be implemented because thors are too strong in TvZ. WAY too strong. Infestors are the only true counter to thors since lings are melee, suck, and die to hellions which are easy to get along with thors. Thors are not easy to get. They cost 300/200, take 60 seconds to build, and cost 6 supply. And require an armory along with factory with tech lab.
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