• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:03
CEST 13:03
KST 20:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? Enough with this crap patch: boring and suck! 5.0.16 patch for SC2 goes live (8 worker start) Possible bug in the new patch? Map Pool Suggestion For 1v1
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22 BW General Discussion
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Games for Kids The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9517 users

Situation report 1 posted! - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 27 101 Next
Katkishka
Profile Blog Joined December 2009
United States658 Posts
Last Edited: 2010-08-27 19:06:19
August 27 2010 19:05 GMT
#481
On August 28 2010 04:04 Goxinatic wrote:
Zealot increase time is going to make proxy Marauder rushes very viable now. Sigh.

5 in-game seconds more viable.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
August 27 2010 19:06 GMT
#482
I'm really not sure how I feel about the zealot change. WIll have to wait and see.

However, this patch doesn't really address the korean 4wg proxy at all. If anything it will be harder to stop now..
Gautz
Profile Joined May 2010
192 Posts
August 27 2010 19:06 GMT
#483
On August 28 2010 04:00 Katkishka wrote:
Show nested quote +
On August 28 2010 04:00 Gautz wrote:
Terran's Bio-army will be untouched (don t count the reaper into the _army_), that s strange, since even in many tournaments a pvt ends in bio-only raping a T3 Toss army ;>

this is so wrong :>


make more colossus vs pure bio :>


let s say marauders are going to be a part of the army, so one colo won t be that effective .. when the terrain isn t that abusable or ur colo-count is like 1-1 with the rauders (maybe this is exaggerated!) .. so colos won t work as a real solution .. and this is still a t3 tech for fighting t1,5 ^^

i ll repeat, this is so wrong!
ig0tfish
Profile Joined July 2009
United States345 Posts
August 27 2010 19:06 GMT
#484
Does this mean Tanks don't 1 shot drones anymore?
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-08-27 19:07:36
August 27 2010 19:06 GMT
#485
On August 28 2010 04:01 Disastorm wrote:
zealot nerf was probably not for low level but rather high level. Some of the pro zergs were saying theres very little they can do against early zealot pressure (think it was Idra, check, and Lalush) Lalush even went so far as to say ZvP with 2 gate opening is more of a problem than ZvT


I'm not on Idra, check or even Lalushes level, but its true. I have infinitely more problems with 2gate protoss openers than I do with terran in general, simply because lings suck vs zealots, and making roaches gimps your econ.
Iggyhopper
Profile Joined July 2010
United States259 Posts
August 27 2010 19:06 GMT
#486
Maybe now we can start practicing Zerg more.
QuanticHawk
Profile Blog Joined May 2007
United States32149 Posts
August 27 2010 19:07 GMT
#487
On August 28 2010 04:04 Goxinatic wrote:
Zealot increase time is going to make proxy Marauder rushes very viable now. Sigh.


That was my first instinct too when I read the nerf. But who knows, really haven't seen much of htat.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
-orb-
Profile Blog Joined September 2007
United States5770 Posts
August 27 2010 19:07 GMT
#488
On August 28 2010 03:58 MattDamon wrote:
BC nerf is so dumb, I really only use them in TvT and it seems to be the only thing that makes the game not a stalemate.

I just don't get it. They don't even seem viable in TvP or TvZ anymore. Not like they were very common before...


I played a game on stream recently where I was up a base on the terran all game long (the end score screen showed I had mined 10,000 more than him). He got battlecruisers and no amount of void rays or anything else was capable of coming even close to stopping them. And yes, I had templar feedbacking them.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Fission
Profile Blog Joined August 2010
Canada1184 Posts
August 27 2010 19:07 GMT
#489
Siege dmg 50 to 35... wow, that's like cutting it in half.


This made me laugh so hard. But seriously my fellow terrans, at least people won't incessantly talk down to us for playing T!

PS: use the patrol spread trick to get your marines bio to spread out a ton, then do the 'move hold' method to get them to engage and not clump
BamBam
Profile Blog Joined November 2009
745 Posts
Last Edited: 2010-08-27 19:09:29
August 27 2010 19:08 GMT
#490
On August 28 2010 03:57 ig0tfish wrote:
Show nested quote +
On August 28 2010 03:55 Floophead_III wrote:
On August 28 2010 03:47 NeoOmega wrote:
On August 28 2010 03:46 Floophead_III wrote:
While these are good changes (minus the BC one cause why?), I'm a little disappointed.

Blizzard still doesn't see the problem with muta vs turrets.
Ling Adrenal Boost is still awful.
Infestor NP is still terrible and useless.
Voidrays remain broken units.

I am very happy about the zealot change though, because 2 gates, especially proxy 2 gates, in PvP and PvZ were retardedly OP.


Baby Steps. Balancing a game like this requires a gentle touch. 1 problem at a time.


The NP fix has to be implemented because thors are too strong in TvZ. WAY too strong. Infestors are the only true counter to thors since lings are melee, suck, and die to hellions which are easy to get along with thors.

Thors are not easy to get. They cost 300/200, take 60 seconds to build, and cost 6 supply. And require an armory along with factory with tech lab.


Oh dont u dare start arguing the costs of a thor. A thor has 400 HP, 1 shots hydras, lings/banelings and splashs air. What does zerg in turn then have to do to counter this unit?

Well... get 6 mutas per thor (600/600/12)
Get infestor.. with NP... Then units to actually kill the damn thing before it wears off (VERY time dependent and crapola expensive)
Mass roaches.. at least 7 per thor (525/175/12)

Thats just for 1 thor, and its an even bigger pain in the ass when a T player thor drops or even worse, a all-in terran mass repair thor push.
"two is way better than twice as one" - artosis
branflakes14
Profile Joined July 2010
2082 Posts
August 27 2010 19:08 GMT
#491
On August 28 2010 04:04 Goxinatic wrote:
Zealot increase time is going to make proxy Marauder rushes very viable now. Sigh.


Marauders already annihilate everything that comes out of a Gateway. Zealots are just about all a Protoss really has that Marauders don't do 2x damage against, and now we'll be producing them over 20% slower thanks to the Warp Gate nerf. Calling it now, 3rax Marauder pushes with Stim Pack are going to turn TvP into the new TvZ.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-08-27 19:10:21
August 27 2010 19:08 GMT
#492
On August 28 2010 03:34 adrenaline.CA wrote:
PROTOSS:
- zealot nerf is reasonable; people cannot complain about having to defend against early 6/7 pool when all they did was 2 gateway proxy against zerg, its contradictory


Well than I can complain. I NEVER EVER NEVER proxy anymore. The problem with 6/7 pool is a compound problem.

Right now your first zealot will show up RIGHT before the Zerg hits. Now the Zealot will be missing a good portion of the time. If you wall with a pylon you're in a lot of trouble. That 100 mins is SO important at that point in the game.

Against T it's bad as marauder rushes will be insta-gg.

Looks like it's time to start practicing Terran or Zerg now, Protoss will be unusable in this patch.

The worst part of this all is that it does not change anything PvP. The defender should be getting fast warpgates as it makes your troops produce faster. So the nerf does in fact nothing at all....

On August 28 2010 04:07 -orb- wrote:
I played a game on stream recently where I was up a base on the terran all game long (the end score screen showed I had mined 10,000 more than him). He got battlecruisers and no amount of void rays or anything else was capable of coming even close to stopping them. And yes, I had templar feedbacking them.


Word. The ONLY solution Protoss has to BC's is making not a single unit but stalkers or pre-charged void rays. BC's were insane strong in TvP.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
pieisamazing
Profile Joined May 2009
United States1234 Posts
August 27 2010 19:08 GMT
#493
YYYEEEAAAAH!! Chat channels!!!
connoisseur
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-08-27 19:10:31
August 27 2010 19:08 GMT
#494
Banelings are fine against T. At least, tanks will pop banelings (and zerglings) more or less at the same rate as previous.

Really, I think this much more of an effect TvP than any other matchup. Zealots will basically survive like 40% longer against tanks--that's huge. Against Z, hydras are more viable but I really doubt this will make getting hydras a worthwhile investment when the terran has more than 3 or so tanks. Marines are more viable TvT, but again, marines will still get destroyed by tanks really hard.
dolpiff
Profile Joined June 2010
France300 Posts
Last Edited: 2010-08-27 19:10:28
August 27 2010 19:09 GMT
#495
On August 28 2010 02:27 Qikz wrote:
I'm really fine with the Bunker, Reaper and Siege Tank slight nerfs, but why nerf battlecruisers? They're so hard to get out anyway and it's a massive investment to do it.

carriers & mothership are even heavier investment than your BC, and they didnt even compare, maybe still won't compare with the 8 dmg BC (which will still be 36 ground dps after this)

@Koppik: you see Terran getting something else than MMM vs protoss? oO
junemermaid
Profile Joined September 2006
United States981 Posts
August 27 2010 19:10 GMT
#496
On August 28 2010 03:59 LuciferSC wrote:
It's welcoming to hear chat channel implementation coming soon, but CANNOT believe Blizzard is nerfing Siege tank to that degree. It's absurd to say the least.

Siege dmg 50 to 35... wow, that's like cutting it in half.
Now we'll be seeing more maurader abuse, especially in TvT... bye bye to tanks in TvT.

If anything, restore tank at least back up to 40 or 45 dmg and nerf mauraders..

Can't believe that nerf.


*facepalm*
the UMP says YER OUT
Fission
Profile Blog Joined August 2010
Canada1184 Posts
August 27 2010 19:10 GMT
#497
Hellions will now be mandatory in TvP - not necessarily a bad thing.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
August 27 2010 19:10 GMT
#498
On August 28 2010 03:59 link0 wrote:
With the zealot nerf, bio will be too strong against Toss now. Same with marine banshees. It really dumbs the game down.

Were are the BW days of awesome mech play vs Toss? Where controlling space was paramount? Sigh.




BCs were far from OP. That change is just hilarious. BCs were shit against Toss or Zerg who weren't retarded. You notice how TLO never tries to pull the BC build anymore right? Cuz it no longer works.


BC's were actually very difficult to deal with PvT if the Terran was good enough to transition to them properly.
My. Copy. Is. Here.
Dougz_G
Profile Joined August 2010
United Kingdom3 Posts
August 27 2010 19:10 GMT
#499
please someone answer this, are these going to be the only balance changes for 1.1? or are these just some of what we can expect? if it is than WOW..such a small amount =S kinda disappointed, although i do like them all.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 27 2010 19:10 GMT
#500
On August 28 2010 04:05 -orb- wrote:
Seems we'll follow in beta's footsteps and continue nerfing protoss every patch despite their continual decline in power


Thread finally delivered. Nice.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Prev 1 23 24 25 26 27 101 Next
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 1
soO vs FanTaSy
TY vs Coffee
Ryung 1037
WardiTV832
CranKy Ducklings238
IndyStarCraft 160
3DClanTV 69
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 1037
Lowko294
SortOf 171
IndyStarCraft 154
StateSC2 83
StarCraft: Brood War
Britney 33880
Horang2 2061
Hyuk 1582
Sea 1420
Soulkey 272
actioN 238
Soma 191
Zeus 186
NaDa 169
ggaemo 121
[ Show more ]
Last 119
Rush 112
Hyun 72
Leta 69
Light 69
ToSsGirL 67
Dewaltoss 66
EffOrt 57
Snow 56
Aegong 55
Free 47
Liquid`Ret 37
Movie 33
sorry 27
Sharp 26
Sacsri 20
JYJ 19
GoRush 16
Bale 15
yabsab 12
Hm[arnc] 12
scan(afreeca) 11
hero 11
IntoTheRainbow 8
Dota 2
XaKoH 309
BananaSlamJamma87
Dendi4
League of Legends
JimRising 391
Reynor35
Counter-Strike
x6flipin358
Other Games
singsing1306
Liquid`RaSZi736
B2W.Neo369
crisheroes239
Mew2King151
Pyrionflax80
Organizations
Dota 2
PGL Dota 2 - Main Stream751
Other Games
BasetradeTV268
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1934
Upcoming Events
OSC
4h 57m
Douyu Cup 2020
17h 57m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
1d 17h
Maestros of the Game
2 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
2 days
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
3 days
Online Event
3 days
RSL Revival
3 days
WardiTV Weekly
3 days
[ Show More ]
RSL Revival
4 days
RSL Revival
5 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.