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On August 28 2010 03:53 orgolove wrote: Everyone comparing the tanks with bw, bw tanks were much cheaper than sc2 tanks. Given their increasing cost and higher pop count, they should be more powerful. And they were, until this nerf. Sigh...
Tanks 2 instead of 3 supply could be reasonable by now. But I'm not sure.
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On August 28 2010 03:52 klauz619 wrote: They'll need to reduce baneling splash with all these changes.
Tanks are pointless and banelings eat up bio balls.
I disagree.
I think this makes micro a necessity from the T's point of view. Think back to BW where players had to spread their armies during lurker engagements. Same idea here, your tanks can't kill the bling threat right away anymore. So you have to actually micro your ball instead of 1a gg.
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BC nerf is so dumb, I really only use them in TvT and it seems to be the only thing that makes the game not a stalemate.
I just don't get it. They don't even seem viable in TvP or TvZ anymore. Not like they were very common before...
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heh, remember when tanks did 60 damage in beta and no one used them? funny times
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It's welcoming to hear chat channel implementation coming soon, but CANNOT believe Blizzard is nerfing Siege tank to that degree. It's absurd to say the least.
Siege dmg 50 to 35... wow, that's like cutting it in half. Now we'll be seeing more maurader abuse, especially in TvT... bye bye to tanks in TvT.
If anything, restore tank at least back up to 40 or 45 dmg and nerf mauraders..
Can't believe that nerf.
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With the zealot nerf, bio will be too strong against Toss now. Same with marine banshees. It really dumbs the game down.
Were are the BW days of awesome mech play vs Toss? Where controlling space was paramount? Sigh.
BCs were far from OP. That change is just hilarious. BCs were shit against Toss or Zerg who weren't retarded. You notice how TLO never tries to pull the BC build anymore right? Cuz it no longer works.
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On August 28 2010 03:58 CommanderFluffy wrote:Show nested quote +On August 28 2010 03:52 klauz619 wrote: They'll need to reduce baneling splash with all these changes.
Tanks are pointless and banelings eat up bio balls. I disagree. I think this makes micro a necessity from the T's point of view. Think back to BW where players had to spread their armies during lurker engagements. Same idea here, your tanks can't kill the bling threat right away anymore. So you have to actually micro your ball instead of 1a gg. Spreading vs lurkers is a LOT different than dancing around trying to avoid banelings.
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On August 28 2010 03:58 CommanderFluffy wrote:Show nested quote +On August 28 2010 03:52 klauz619 wrote: They'll need to reduce baneling splash with all these changes.
Tanks are pointless and banelings eat up bio balls. I disagree. I think this makes micro a necessity from the T's point of view. Think back to BW where players had to spread their armies during lurker engagements. Same idea here, your tanks can't kill the bling threat right away anymore. So you have to actually micro your ball instead of 1a gg.
Micro was ALLWAYS a neccessity unless the zerg has macroed like a retard. Reaper change is good, so is bunker one.
Siege was overnerfed, BC had no reason to be nerfed in the first place.
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Good changes I think... I was first shocked to see that they didn't even touch the marauder, because they seriously need a tweak, but I think with the tank nerf marauder packs are going to be more vulnerable to zealot charges... They're still gonna be a bitch to handle though
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Terran's Bio-army will be untouched (don t count the reaper into the _army_), that s strange, since even in many tournaments a pvt ends in bio-only raping a T3 Toss army ;>
this is so wrong :>
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PvT just got much harder for protoss... bioball remain untouched and nerf to all zealot morph times... (i barely ever saw any tanks used in this Mu at my lowish 700 diamond level so the tank nerf wont compensate for this)
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Sounds like a really good patch. And of course you can't make it right for everyone and of course there are also some negative balance aspects from this. But time will tell and further patches will fix.
I personally like almost everything and jesus christ how can people see the removed head butt from ultralisks as a nerf? I'm already looking forward to damage 3 buildings at once when attacking a wall-offed ramp :D
My only concern would be the siege tank damage. 35+15 seems a bit hard. I mean the splash is still high but I dunno. Perhaps 40+10 would've been better. But yes, currently tanks demolish ground so hard it's not even funny. This perhaps even makes Hydras a bit more viable against terran now :>
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On August 28 2010 04:00 Gautz wrote: Terran's Bio-army will be untouched (don t count the reaper into the _army_), that s strange, since even in many tournaments a pvt ends in bio-only raping a T3 Toss army ;>
this is so wrong :>
make more colossus vs pure bio :>
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On August 28 2010 03:16 Cedstick wrote:God damn, Terran is getting raped. It'll be nice to finally be able to play a game without players telling me I'm a faggot because of my race, though 
lol qft I feel the same way.
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zealot nerf was probably not for low level but rather high level. Some of the pro zergs were saying theres very little they can do against early zealot pressure (think it was Idra, check, and Lalush) Lalush even went so far as to say ZvP with 2 gate opening is more of a problem than ZvT
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On August 28 2010 03:52 klauz619 wrote: They'll need to reduce baneling splash with all these changes.
Tanks are pointless and banelings eat up bio balls.
Banelings are suicide units...one spent they gone forever!
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I really like these changes, early zealots and reapers are what is stopping zerg from being on even economic ground going into the midgame, and this will really help. I also came in my pants a little when I heard the ultralisk headbutt is removed. Now they will splash buildings and units near buildings (those bastard repairing SCV's will die when you attack the PF).
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On August 28 2010 03:59 LuciferSC wrote: It's welcoming to hear chat channel implementation coming soon, but CANNOT believe Blizzard is nerfing Siege tank to that degree. It's absurd to say the least.
Siege dmg 50 to 35... wow, that's like cutting it in half. Now we'll be seeing more maurader abuse, especially in TvT... bye bye to tanks in TvT.
If anything, restore tank at least back up to 40 or 45 dmg and nerf mauraders..
Can't believe that nerf.
Cept tanks still do 50 against the units most used in TvT (Siege Tanks and Mauraders) so nothing has really changed.
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Zealot increase time is going to make proxy Marauder rushes very viable now. Sigh.
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Seems we'll follow in beta's footsteps and continue nerfing protoss every patch despite their continual decline in power
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