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Forum Index > SC2 General
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Iggyhopper
Profile Joined July 2010
United States259 Posts
Last Edited: 2010-08-27 18:51:11
August 27 2010 18:47 GMT
#421
Okay, turds. 1.0 tank can kill one zergling, AND have enough splash damage to do considerable amount to units beside it.

1.1 tank will not be able to do that so easily.

YA DIG!?!?

[image loading]
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
August 27 2010 18:47 GMT
#422
On August 28 2010 03:42 bokeevboke wrote:
Terrans are whining now

"l2p noobs" - remember?


The tears...they taste so goooooood.


I'm looking forward to this patch. The tank change should help us Zerg out a bit. Hydras won't get (completely) decimated by them.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
NeoOmega
Profile Blog Joined September 2008
United States495 Posts
August 27 2010 18:47 GMT
#423
On August 28 2010 03:46 Floophead_III wrote:
While these are good changes (minus the BC one cause why?), I'm a little disappointed.

Blizzard still doesn't see the problem with muta vs turrets.
Ling Adrenal Boost is still awful.
Infestor NP is still terrible and useless.
Voidrays remain broken units.

I am very happy about the zealot change though, because 2 gates, especially proxy 2 gates, in PvP and PvZ were retardedly OP.


Baby Steps. Balancing a game like this requires a gentle touch. 1 problem at a time.
Krychek
Profile Joined May 2010
United States172 Posts
August 27 2010 18:48 GMT
#424
This will fix the Nº 1 problem in Sc2: the early game TvZ.
PvP will remain a crappy cheesy games, plus the zealot nerf is going to hurt deeper in the problem Nº2: P still the weaker race at competitive/higher levels (except maybe for korean beast like Tester or Genius).
Remember this, after TvZ gets fixed, the P weakness will rise as the problem to solve.
Feel free to rage quit
OhJesusWOW
Profile Joined August 2010
United Kingdom127 Posts
August 27 2010 18:48 GMT
#425
Ultralisk got nerfed and buffed, but mostly buffed. When the patch comes out, I'm going Ultra/Corrupter and base racing every game.
Red Bull is the new Mountain Dew.
ToxNub
Profile Joined June 2010
Canada805 Posts
August 27 2010 18:49 GMT
#426
On August 28 2010 03:47 Reason.SC2 wrote:
I don't really understand the zealot nerf. Do proxy gates work at all in non PvP?

The zeal build time increase affects both players in the MU where proxy gates are actually common/effective. I guess it gives the defending player an extra 5 seconds to get a forge + cannon down if he is hopelessly behind in gateway timing to fend off the proxy gate(s)... Not a significant enough change to make a difference in the MU imo.


This is what i said.
Katkishka
Profile Blog Joined December 2009
United States657 Posts
August 27 2010 18:49 GMT
#427
Does anyone else get the feeling that banelings are going to be way too strong in zvt now?
7h30n
Profile Joined March 2010
Croatia120 Posts
Last Edited: 2010-08-27 18:49:52
August 27 2010 18:49 GMT
#428
IdrA is the man!

Anyways, I play Zerg and I'm really pleased with all those changes.

Although it's not that "Terran imba" really matters at my skill level (I just got into Platinum - if I lose it's because of my own fault and not imbalance) but I'm sure pro matches will be more interesting to watch.
OhJesusWOW
Profile Joined August 2010
United Kingdom127 Posts
August 27 2010 18:50 GMT
#429
On August 28 2010 03:49 Katkishka wrote:
Does anyone else get the feeling that banelings are going to be way too strong in zvt now?


Nope. We'll just see some different strategies from Terran...finally.
Red Bull is the new Mountain Dew.
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
August 27 2010 18:50 GMT
#430
how about group replay viewing? This is so essential to the growth of teh community..
Pain is temporary, but glory is forever.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2010-08-27 18:52:34
August 27 2010 18:50 GMT
#431
Edit, I apparently owned myself. Pardon me.
maru lover forever
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
August 27 2010 18:50 GMT
#432
The problem is that alot of people are asking why they dont just fix all the problems instead of just a few. Pretty obvious that one change will affect every part of the game, you cant just fix everything at once.
If wishes were horses we'd be eating steak right now.
Grond
Profile Blog Joined June 2010
599 Posts
August 27 2010 18:51 GMT
#433
On August 28 2010 03:40 robertdinh wrote:
I've played wow off and on through every expansion so nothing blizz does surprises me anymore.

Reaper nerf clearly indicates blizzard does not understand that the unit itself is OP, not the time it takes to build them.

Tank nerf was a tad overdone but I understand why they wanted to nerf tanks, they were a little too effective.

Battlecruiser nerf was ok but it doesn't impact most games.

Ultralisk nerf was ok specifically because they nerfed terran ground a little.

Zealot nerf and warp-in nerf were pretty extreme. proxy 2 gate is only a major issue on 2 player maps, on those maps zerg was the weakest vs proxy 2 gate, and zerg has ways of scouting it. A good zerg won't lose to a proxy 2 gate, because they can hold with lings queen and spinecrawlers into roaches or mass lings to threaten backdoor.

Protoss mid-late game already felt like it was playing catch up the whole time and now their meatshields will be harder to mass over time.

If you played wow you understand that blizzard's idea of balance is not what competitive players consider balance, you would have to understand blizzard's motives to understand why they do everything they do, and none of us know what their goals are. Is it to appease silver players? Is it to appease diamond players? Who knows where their priorities are.


Gotta agree with you about the Reapers. Sure build time will help a bit but its the range + speed + damage that's the problem. I could care less about the BCs, that is counterable. Marauders and Hellions are a bigger issue than BC's by far.
Paperscraps
Profile Joined March 2010
United States639 Posts
August 27 2010 18:51 GMT
#434
These changes look promising, cant wait to try them out. Hope the patch comes out "soon" haha.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
BlueyD
Profile Joined April 2010
Canada437 Posts
August 27 2010 18:51 GMT
#435
Chat channels, woohoo!

My only concern with this patch is the zealot build time change. It will probably make PvZ and PvP more interesting, but those early terran bio pushes were already tough to deal with...
Zealot Chaaaaarge!
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 27 2010 18:51 GMT
#436
On August 28 2010 03:49 Katkishka wrote:
Does anyone else get the feeling that banelings are going to be way too strong in zvt now?

Well You can still cancel creep spread,stim and run away,tank banelings with marauders/thors,be careful not to be flanked etc.

Also I LOVE tank change. I might use ling/bling builds more often,maybe even cracklings!
I work alone. // Visit TL Mafia subforum!
PulseSUI
Profile Joined August 2010
Switzerland305 Posts
August 27 2010 18:51 GMT
#437

anybody remmeber back when tank was 35 +35 in BROOD WAR???


i don't.
they did 70 explosive damage, meaning:
70 damage vs Large
50 damage vs medium
35 damage vs small

they still have higher Damage per second against any unit then they did in BW, just not so extreme anymore.

I generaly like the changes, but will not comment on the specificly until i see the finaly patchnotes.
going all hot and fuzzy over preview patchnots is a bit pointless in my opinion.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 27 2010 18:52 GMT
#438
As a random player changes seem pretty alright.I just hope we get a reduced time on templar merging(even blizzard said that archon isn't supposed to be a very strong unit but something to do with templars without energy and in it's far too long).
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 27 2010 18:52 GMT
#439
I have a feeling that Terrans are still going to do the same thing and it's still going to work.
blabberrrrr
klauz619
Profile Joined July 2010
453 Posts
August 27 2010 18:52 GMT
#440
They'll need to reduce baneling splash with all these changes.

Tanks are pointless and banelings eat up bio balls.
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