• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:47
CET 14:47
KST 22:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1233 users

Situation report 1 posted! - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 101 Next
skeldark
Profile Joined April 2010
Germany2223 Posts
August 27 2010 18:42 GMT
#401
i dont know why i should build tanks any more.
so terra is MM now.
lets see how long this patch stays ...
Save gaming: kill esport
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
August 27 2010 18:42 GMT
#402
Terrans are whining now

"l2p noobs" - remember?
Its grack
papaz
Profile Joined December 2009
Sweden4149 Posts
August 27 2010 18:43 GMT
#403
pretty good changes. Blizzard starting off with some good nerfs. Stopping cheese!!
frogmelter
Profile Blog Joined April 2009
United States971 Posts
August 27 2010 18:43 GMT
#404
OH MY FUCKING GOD YES CHAT CHANNELS WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I wonder how these nerfs will change the metagame. Protoss and Terran early game nerfed, while zerg lategame nerfed.
TL+ Member
Woyn
Profile Blog Joined March 2007
United Kingdom1628 Posts
August 27 2010 18:43 GMT
#405
On August 28 2010 03:31 NeoOmega wrote:
Show nested quote +
On August 28 2010 03:29 Origine wrote:
rofl at this tank nerf xD it doesnt even kill a peon in 1 shot lololol


A single tank couldn't kill a drone or an SCV in 1 show back in SC:BW. Kind of useless comment if you ask me.


Unsieged couldn't but Siege could, if I understand right siege now cant is that what hes saying?
illumination
Profile Joined August 2010
Korea (South)248 Posts
August 27 2010 18:43 GMT
#406
I luv these changes, i just switched to T and i am liking it but i was like now they are gunna nerf my fun by making some units unusable, but now i think they will all still haev their place.

Zealot nerf was necessary. Every korean toss would open like 12/14 on big maps and like 10/11 gate on small maps and that made pvz very boring because it really limited the options of both players. I still feel that Toss at midgame is very weak and without buffing anything else in return it may imbalance the matchup, but atleast they are at equal footing in the early game. IdrA actually suggested the +5 second build time for gateways and barracks and this change is similar so i think we are in for a treat.

Batllecruisers were pretty ridiculous they were cost effective versus all of their counters (yamato on voidrays) and were really good against stalkers didnt see them much against Z. same thing with ultras they were too good in large number versus everything terran. Good job Blizzard i think you are learning
Welcome to TL - Where Terran have been teaching the Zerg / Toss pros how to play since Patch 11
robertdinh
Profile Joined June 2010
803 Posts
August 27 2010 18:44 GMT
#407
On August 28 2010 03:43 papaz wrote:
pretty good changes. Blizzard starting off with some good nerfs. Stopping cheese!!


Seems more like they want to eliminate any early game aggression whatsoever, whether it be cheese or not.
True skill comes without effort.
RxN
Profile Joined May 2010
United States255 Posts
August 27 2010 18:44 GMT
#408
Oh my, the terran tears have already started. What was it that you guys are constantly telling zerg players? "Just get creative, bro!"

These changes are a nice start. Interested to see what else they come up with.
Vespasian
Profile Joined August 2010
Romania44 Posts
August 27 2010 18:44 GMT
#409
nothing nerfed hard except tank , there shit expensive and now there about crap
Terrible Terrbile Damage!
Tergeron
Profile Joined February 2010
United States66 Posts
August 27 2010 18:44 GMT
#410
On August 28 2010 03:05 Asdkmoga wrote:
Show nested quote +
On August 28 2010 03:00 Tergeron wrote:
My estimate for the last portions of the patch notes are.

"Dark Shrine build time has been increased to 180 seconds"
"Dark Shrine cost increased to 250 Minerals 250 Gas"
"Dark Templars increased to 3 supply"
"Dark Templars can no longer become Archons"

"Warp Prism cost changed to 150 Minerals 75 Gas"
"Warp Prism build time increased to 60 seconds"

DT's are too hard to defend against if you don't scout it fast enough.

darkshrine isnt popular as it is, and Warpprism isnt used alot either. doing a DT rush in sc2 really relies on your opponent having 0 aggression early game. and just get some sort of detection by ~40food = gone. DT's need the warp into archon because with detection they are really squishy, and if you are good about it, they need a second purpose.


It was a stab at a patch during beta where they randomly nerfed DT's when almost no one was abusing them at all.
“Before you embark on a journey of revenge, dig two graves.” -Confucius
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2010-08-27 18:45:44
August 27 2010 18:45 GMT
#411
On August 28 2010 03:43 Woyn wrote:
Show nested quote +
On August 28 2010 03:31 NeoOmega wrote:
On August 28 2010 03:29 Origine wrote:
rofl at this tank nerf xD it doesnt even kill a peon in 1 shot lololol


A single tank couldn't kill a drone or an SCV in 1 show back in SC:BW. Kind of useless comment if you ask me.


Unsieged couldn't but Siege could, if I understand right siege now cant is that what hes saying?


Both unsieged and sieged couldn't kill in one shot. Workers were small units.
Its grack
Zakka
Profile Joined August 2010
Netherlands762 Posts
Last Edited: 2010-08-27 18:45:45
August 27 2010 18:45 GMT
#412
How will zealots and stalkers hold up against early marine/marauder pressure? It's already difficult enough T_T
Amsterdam
Archerofaiur
Profile Joined August 2008
United States4101 Posts
August 27 2010 18:45 GMT
#413
On August 28 2010 03:40 robertdinh wrote:
If you played wow you understand that blizzard's idea of balance is not what competitive players consider balance, you would have to understand blizzard's motives to understand why they do everything they do, and none of us know what their goals are. Is it to appease silver players? Is it to appease diamond players? Who knows where their priorities are.


Could you give specific examples from wow?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Three
Profile Joined April 2010
Japan278 Posts
August 27 2010 18:45 GMT
#414
The zealot build time increase from warp gates is neat if you couldnt hold off a 4 gate, which was entirely possible

The zealot build time increase from gateways is going to cause problems
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
August 27 2010 18:46 GMT
#415
What bronzie noobcake turtled to BCs??? wtf... they have 6 range ppll, and you can out dps with with 4 marines... esp stimmed marines... also, for you noob toobers who face morons who turtle to BCs, you can find some great counter units in the UNIT HELP SECTION NEXT TO THE MENU BUTTON!!!!

Zealot nerf... well zealot rushes were strong cause they have good health for such an early unit... also, the time increase helps to balance with tanks being shit vs zealots now...

Ultra damage nerf? what happened to blizzard trying to fix the ultra earlier in Beta?

Tanks? well, i guess we had it coming, but now that tanks are shit vs light units, can we have a SLIGHTLY higher damage vs armored? more like +20 or +25 plz.

anybody remmeber back when tank was 35 +35 in BROOD WAR???
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Floophead_III
Profile Joined September 2009
United States1832 Posts
August 27 2010 18:46 GMT
#416
While these are good changes (minus the BC one cause why?), I'm a little disappointed.

Blizzard still doesn't see the problem with muta vs turrets.
Ling Adrenal Boost is still awful.
Infestor NP is still terrible and useless.
Voidrays remain broken units.

I am very happy about the zealot change though, because 2 gates, especially proxy 2 gates, in PvP and PvZ were retardedly OP.
Half man, half bear, half pig.
Yoss
Profile Joined August 2010
Poland33 Posts
August 27 2010 18:47 GMT
#417
Awesome. Now P having troubles defenting early MM pushes is in even worse situation.
Also its harder to make a zealot while constructing a core, so u need to either cut a probe or delay a stalker by 5 seconds.
And 7 pools etc.

Glad to see that Blizz is willing to release balance patches anyways.
EnderCN
Profile Joined May 2010
United States499 Posts
August 27 2010 18:47 GMT
#418
Reaper nerf clearly indicates blizzard does not understand that the unit itself is OP, not the time it takes to build them.


They don't understand it because it isn't true. The timing of reapers is everything, the unit itself isn't very strong. There is a reason you don't see them used other than early game contain/harass.
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
August 27 2010 18:47 GMT
#419
I don't really understand the zealot nerf. Do proxy gates work at all in non PvP?

The zeal build time increase affects both players in the MU where proxy gates are actually common/effective. I guess it gives the defending player an extra 5 seconds to get a forge + cannon down if he is hopelessly behind in gateway timing to fend off the proxy gate(s)... Not a significant enough change to make a difference in the MU imo.
TheYango
Profile Joined September 2008
United States47024 Posts
August 27 2010 18:47 GMT
#420
Worth pointing out: the Zealot/Gateway/Reaper/Bunker build-time changes were in place at the beginning of phase 2, and post-release, Idra has suggested those exact changes be rolled back into the game in a balance thread.
Moderator
Prev 1 19 20 21 22 23 101 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
2025 Monthly #3: Day 1
Reynor vs GuMihoLIVE!
ByuN vs ShoWTimE
RotterdaM478
TKL 185
Rex139
IntoTheiNu 93
SteadfastSC90
Liquipedia
OSC
11:30
Mid Season Playoffs
Cure vs SpiritLIVE!
Krystianer vs Percival
WardiTV460
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 478
Reynor 214
TKL 185
Rex 139
SteadfastSC 90
StarCraft: Brood War
Calm 4465
Rain 3037
Bisu 2742
Hyuk 2069
Horang2 1348
Flash 783
Backho 490
Soma 445
Stork 314
Rush 266
[ Show more ]
Last 242
Pusan 192
Soulkey 118
JulyZerg 98
Barracks 78
hero 60
sSak 34
zelot 33
Aegong 28
Killer 20
Icarus 20
sas.Sziky 20
Terrorterran 11
Hm[arnc] 9
Noble 3
Dota 2
Gorgc1840
qojqva1500
Dendi1049
XcaliburYe182
BananaSlamJamma79
Counter-Strike
olofmeister912
allub151
Super Smash Bros
Mew2King134
Other Games
B2W.Neo898
DeMusliM297
hiko282
Pyrionflax261
Sick167
Fuzer 160
Hui .77
QueenE42
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1656
• WagamamaTV409
League of Legends
• Nemesis948
• TFBlade641
Upcoming Events
Tenacious Turtle Tussle
9h 13m
The PondCast
20h 13m
RSL Revival
20h 13m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
22h 13m
WardiTV Korean Royale
22h 13m
PiGosaur Monday
1d 11h
RSL Revival
1d 20h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 22h
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.