• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:01
CET 05:01
KST 13:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation0Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Craziest Micro Moments Of All Time? Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Terran 1:35 12 Gas Optimization FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1383 users

Situation report 1 posted! - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 101 Next
gerundium
Profile Joined June 2010
Netherlands786 Posts
Last Edited: 2010-08-27 18:33:11
August 27 2010 18:30 GMT
#361
On August 28 2010 03:27 link0 wrote:
Show nested quote +
On August 28 2010 03:24 Spawkuring wrote:
Terran players are jumping the gun in thinking this makes tanks useless. All it means is that you will have to research attack upgrades and actually commit a little to make tanks powerful. It's much better than before where T players just mindlessly pump a few tanks without any regard for strategic thought.



Wrong. People will just build other units instead of tanks. Tanks were already unpopular vs toss in top play.

Mechplay was what made me like starcraft in the first place (controlling space). Now T v P is all bio and air. Borefest.

T v T will also turn into a snoozefest of who can build more bio. Boring



How do you even come up with this? The damage to marauders is THE SAME. You are really saying that TvT will now be mass marine vs mass marine? Marauder tank > marine marauder imo.

The only difference this will make is that you need to commit more to tank play vs Z (+1 attack to one-shot lings.) instead of throwing them in there as an afterthought. And indeed in Protoss matchup you will struggle more versus chargelots with mass tank.
palanq
Profile Blog Joined December 2004
United States761 Posts
August 27 2010 18:31 GMT
#362
5 seconds here and there shouldn't make or break anything drastically. good thing zealots can run up to punch tanks more effectively now though. that's probably the biggest change.
time flies like an arrow; fruit flies like a banana
NeoOmega
Profile Blog Joined September 2008
United States495 Posts
August 27 2010 18:31 GMT
#363
On August 28 2010 03:29 Origine wrote:
rofl at this tank nerf xD it doesnt even kill a peon in 1 shot lololol


A single tank couldn't kill a drone or an SCV in 1 show back in SC:BW. Kind of useless comment if you ask me.
pechkin
Profile Joined August 2010
158 Posts
August 27 2010 18:31 GMT
#364
On August 28 2010 03:27 TeWy wrote:
Woaow, this is actually kind of frightening.
Blizzard seems to have no clue about how to balance Starcraft 2, they better start hearing recommandations of pro players instead of making their own decisions, because some of the changes listed are beyond pathetic (tank/zealot changes particulary).

cry, my terran friend,cry, tanks are made what they should be from the beginning
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
August 27 2010 18:31 GMT
#365
On August 28 2010 03:28 selboN wrote:
Show nested quote +
On August 28 2010 03:23 starcraft911 wrote:
i love how they use the zealot time increase as a reason for the reaper change even though zealots dont do anything vs reapers w/ out legs. Wish they wouldn't de-rail themselves on things that aren't the root cause.

You have to get an early zealot out in order to deal with a reaper, especially if you get your 2nd pylon before a core.

What? You have to get an early stalker out to deal with a reaper, Zealots can't even catch them and get kited to hell.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
Iggyhopper
Profile Joined July 2010
United States259 Posts
August 27 2010 18:32 GMT
#366
Guys, these are not patch notes. You know, with the pretty little bullets and lists? Other things are getting changed too [I hope].
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 27 2010 18:32 GMT
#367
Man, hydras are gonna be so sick against tanks now.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
bombcar
Profile Joined April 2010
United States68 Posts
August 27 2010 18:33 GMT
#368
Couldn't someone build a few UMS maps that would let us play with these changes off-ladder before they're released?
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-08-27 18:34:01
August 27 2010 18:33 GMT
#369
On August 28 2010 03:31 pechkin wrote:
Show nested quote +
On August 28 2010 03:27 TeWy wrote:
Woaow, this is actually kind of frightening.
Blizzard seems to have no clue about how to balance Starcraft 2, they better start hearing recommandations of pro players instead of making their own decisions, because some of the changes listed are beyond pathetic (tank/zealot changes particulary).

cry, my terran friend,cry, tanks are made what they should be from the beginning


*uncorks Terran tear collection vial*
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
August 27 2010 18:33 GMT
#370
On August 28 2010 03:31 Sentenal wrote:
Show nested quote +
On August 28 2010 03:28 selboN wrote:
On August 28 2010 03:23 starcraft911 wrote:
i love how they use the zealot time increase as a reason for the reaper change even though zealots dont do anything vs reapers w/ out legs. Wish they wouldn't de-rail themselves on things that aren't the root cause.

You have to get an early zealot out in order to deal with a reaper, especially if you get your 2nd pylon before a core.

What? You have to get an early stalker out to deal with a reaper, Zealots can't even catch them and get kited to hell.


while he kite your zealot he dont focus on probe
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Soulforged
Profile Blog Joined February 2007
Latvia934 Posts
August 27 2010 18:33 GMT
#371
Where are the guys who've been crying about zealots and got them nerfed.
I want their blood .

I really hope that the decision for zealots was made based on pvp. Like I wrote before, it makes 10gate stalker opening more viable and thus reduces korean warp-in, too(killing the probe really fast). But other matchups...idk, might not even affect PvT FE that much, actually(grabbing an immortal with a robo/probe cut? cutting moar probes for faster gates? doing it only on larger maps?), earlier rushes - rine/bunker also got delayed...but pvz is ugh. UGH. UGHHH I SAYYYY. *sadface*
Bommes
Profile Joined June 2010
Germany1226 Posts
Last Edited: 2010-08-27 18:36:05
August 27 2010 18:33 GMT
#372
On August 28 2010 03:27 link0 wrote:
Show nested quote +
On August 28 2010 03:24 Spawkuring wrote:
Terran players are jumping the gun in thinking this makes tanks useless. All it means is that you will have to research attack upgrades and actually commit a little to make tanks powerful. It's much better than before where T players just mindlessly pump a few tanks without any regard for strategic thought.



Wrong. People will just build other units instead of tanks. Tanks were already unpopular vs toss in top play.

Mechplay was what made me like starcraft in the first place (controlling space). Now T v P is all bio and air. Borefest.

T v T will also turn into a snoozefest of who can build more bio. Boring.


Most people use tanks as kind of backup against everything because you can secure your whole frontline with tanks out of 1 factory, because they just demolish the first front line of the enemy once you have 4-5. MorroW abused that pretty well against both Z and P.

Pure mech play will still demolish ground... maybe you have to micro a bit more, but hellions just ROAST zealots it's ridiculous. Pure mech play won't be hurt that much from these changes.
Not saying that we saw a lot of mech play recently, but there's no reason why it should be suddenly bad. And it's always cool to play a race or strategy that is considered as being not strong. I hated playing terran recently, thought about switching to Z.

Love how everyone is overreacting to these news again. Just let Blizzard do their work and play the game, as long as you're not 1,2k+ diamond it doesn't effect you anyway. And even if you are you still shouldn't blame Blizzard for imbalance but try to find a way around it.

edit:
the biggest deal of the tank nerf is, that they're not oneshotting workers anymore, which was pretty cool. But I don't think it's necessary at all.
adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
Last Edited: 2010-08-27 18:37:34
August 27 2010 18:34 GMT
#373
TERRAN:
- reaper nerf doesn't fix the problem of massing reapers, just early reaper rush/harass
- doesn't address marauder concussive shell/stim pack imbalance which rapes every t1 armored unit
- battlecruiser nerf not really meaningful
- bunker nerf is useless, they should have just increased salvage time significantly

PROTOSS:
- zealot nerf is reasonable; people cannot complain about having to defend against early 6/7 pool when all they did was 2 gateway proxy against zerg, its contradictory

ZERG:
- infestors still armored, 90 hp, weak for a t2 caster
- ultralisk changes are reasonable, if they fix the AI
- hydras still move slow
¯\_(ツ)_/¯
Opinion
Profile Joined May 2010
United States236 Posts
August 27 2010 18:34 GMT
#374
On August 28 2010 03:30 gerundium wrote:
Show nested quote +
On August 28 2010 03:27 link0 wrote:
On August 28 2010 03:24 Spawkuring wrote:
Terran players are jumping the gun in thinking this makes tanks useless. All it means is that you will have to research attack upgrades and actually commit a little to make tanks powerful. It's much better than before where T players just mindlessly pump a few tanks without any regard for strategic thought.



Wrong. People will just build other units instead of tanks. Tanks were already unpopular vs toss in top play.

Mechplay was what made me like starcraft in the first place (controlling space). Now T v P is all bio and air. Borefest.

T v T will also turn into a snoozefest of who can build more bio. Boring



How do you even come up with this? The damage to marauders is THE SAME. You are really saying that TvT will now be mass marine vs mass marine? Marauder tank > marine marauder imo.


STOP RIGHT THERE CRIMINAL SCUM.

We have no choice but to claim that whatever was nerfed is now 100% useless, it is the status quo relationship between Blizzard and the forum community.
pechkin
Profile Joined August 2010
158 Posts
August 27 2010 18:34 GMT
#375
Also ultras got no nerf, its a straight buff, now they will pwn those planetary fortresses with repair.
actually they should make them smaller and reduce splash range, so they are actually able to reach something to hit.
Reaper was not nerfed so hard, though..
vyyye
Profile Joined July 2010
Sweden3917 Posts
August 27 2010 18:34 GMT
#376
On August 28 2010 03:33 KhAlleB wrote:
Show nested quote +
On August 28 2010 03:31 Sentenal wrote:
On August 28 2010 03:28 selboN wrote:
On August 28 2010 03:23 starcraft911 wrote:
i love how they use the zealot time increase as a reason for the reaper change even though zealots dont do anything vs reapers w/ out legs. Wish they wouldn't de-rail themselves on things that aren't the root cause.

You have to get an early zealot out in order to deal with a reaper, especially if you get your 2nd pylon before a core.

What? You have to get an early stalker out to deal with a reaper, Zealots can't even catch them and get kited to hell.


while he kite your zealot he dont focus on probe

Or he could focus your probes while avoiding your zealot.
NeoOmega
Profile Blog Joined September 2008
United States495 Posts
August 27 2010 18:35 GMT
#377
As a zerg I am very optimistic about these changes. At first I thought the Zealot change might buff 6 pool too much but 6 pool as it currently stands is worthless against decent players. 5 seconds shouldn't hurt it too much. The only gripe I have is narrowing the middle of desert oasis. The middle is the only redeeming quality of that map.
Hati
Profile Joined July 2010
France15 Posts
August 27 2010 18:35 GMT
#378
They should nerf hellions (speed or damage)
I think the nerf on tank is a bit too important
nam nam
Profile Joined June 2010
Sweden4672 Posts
August 27 2010 18:35 GMT
#379
Decent first step. People also have to consider that you can't change to much at once, or you will have an incredible hard time figuring with change did what.
DC Elite
Profile Joined May 2010
United States152 Posts
August 27 2010 18:35 GMT
#380
This report is just a filler for the 3 or 4 more weeks it will take to actually roll out the patch. Blizz is slow as f*ck.
Prev 1 17 18 19 20 21 101 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 172
ProTech135
Nathanias 105
Nina 102
CosmosSc2 31
StarCraft: Brood War
Britney 42682
Artosis 664
Sharp 68
Icarus 5
Dota 2
LuMiX1
Counter-Strike
fl0m1655
taco 275
Super Smash Bros
hungrybox1897
C9.Mang0212
ChuDatz9
Other Games
summit1g12918
shahzam481
WinterStarcraft142
Maynarde133
ViBE125
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 82
• Light_VIP 34
• davetesta19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1895
• Rush1187
Upcoming Events
Replay Cast
4h 59m
OSC
7h 29m
Kung Fu Cup
7h 59m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
18h 59m
The PondCast
1d 5h
RSL Revival
1d 5h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 7h
WardiTV Korean Royale
1d 7h
PiGosaur Monday
1d 20h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.