On August 28 2010 03:32 UniversalSnip wrote:
Man, hydras are gonna be so sick against tanks now.
Man, hydras are gonna be so sick against tanks now.
How do you figure.....
Still slow as hell off creep
Forum Index > SC2 General |
Jayme
United States5866 Posts
On August 28 2010 03:32 UniversalSnip wrote: Man, hydras are gonna be so sick against tanks now. How do you figure..... Still slow as hell off creep | ||
heishe
Germany2284 Posts
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Khalleb
Canada1909 Posts
On August 28 2010 03:34 vyyye wrote: Show nested quote + On August 28 2010 03:33 KhAlleB wrote: On August 28 2010 03:31 Sentenal wrote: On August 28 2010 03:28 selboN wrote: On August 28 2010 03:23 starcraft911 wrote: i love how they use the zealot time increase as a reason for the reaper change even though zealots dont do anything vs reapers w/ out legs. Wish they wouldn't de-rail themselves on things that aren't the root cause. You have to get an early zealot out in order to deal with a reaper, especially if you get your 2nd pylon before a core. What? You have to get an early stalker out to deal with a reaper, Zealots can't even catch them and get kited to hell. while he kite your zealot he dont focus on probe Or he could focus your probes while avoiding your zealot. he dont 1 shot probe so just move your probe bfr he die, he cant follow him or he will get hit be the zealots | ||
Zakka
Netherlands762 Posts
As a P player i dont have lots of problems with siegetanks actually T_T. I can understand they are OP against Z though... I have problems with banshees plus MMM + raven (so they kill my observer everytime, no chance to kill banshees) | ||
Deathstar
9150 Posts
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YunhOLee
Canada2470 Posts
On August 28 2010 03:29 Origine wrote: rofl at this tank nerf xD it doesnt even kill a peon in 1 shot lololol there's no such thing as peons in starcraft, this isn't warcraft in space ^^ | ||
Diks
Belgium1880 Posts
i gues i'll have to find a room for an early armor upgrade in my BO now | ||
MangoTango
United States3670 Posts
On August 28 2010 03:20 Saracen wrote: Every race was nerfed again... I think they probably nerfed Protoss unnecessarily this time, though. Other than that, I like the changes (wasn't using ultras anyways ^^). Ultras got very slightly nerfed on damage, but now they cleave on buildings (actually a huge buff). They're pretty insane still. Tanks are now a shadow of their former selves, and Warp Gates have been savagely nerfed. Zerg gets away light on this patch. | ||
NATO
United States459 Posts
On August 28 2010 03:17 Crissaegrim wrote: I really hope that they do not overnerf Protoss to a point where seeing them at a competitive level, much less owning at said level, is a rarity. Already happening. See any protoss in the final 16 in IEM? Nope. Just 50% T, 50% Z. Now it's going to be 75% Z, 25% T. (rough estimates) | ||
Aikin
Austria532 Posts
Also who has a big problem with bc? They are so weak against air and you can feedback them and then use voidrays against them. I don´t think this was really a needed change. Well lets see how this plays out. | ||
Housemd
United States1407 Posts
On August 28 2010 03:27 R0YAL wrote: Show nested quote + On August 28 2010 03:11 Housemd wrote: On August 28 2010 03:02 R0YAL wrote: On August 28 2010 02:59 Housemd wrote: On August 28 2010 02:50 R0YAL wrote: Yay i like these changes but there are more things id like to see such as 1) tech lab time increased to equal reactor 2) BC build time increased to 110 3) Bunker build time increased by 10 seconds OR salvage returns 75% resources from 100% These arnt hate-on Terran nerfs for I am but a mere unbiased random player, I just think it would be better balanced ![]() the only problem with #1 is that increasing the time will mean that reaper harass will be absolutely pointless then and reapers will be useless since they arent able to get out on the field early enough. i havent played the game for a while (studies) and understand that reapers are op. However the nerf you stated will just completely destroy the usage of the reaper. hmm...#3 well increasing the build time wont matter too much since it will be the same in the end (make a bunker, defend, and salvage for absolutely nothing.) 75% is fine imo maybe 80%. Maybe players should stop using reapers only early game and start using them more creatively throughout the entirety of the game. yea, but i mean sc2 has been out for less than a month. You cant just expect players to make changes to their gameplay that quick. It took sc years to evolve. You saying that increasing the build time of the tech lab will balance stuff. It wont since no one has found a good way to implement reapers late game other than scouting/maybe killing a few peons. You've got to let the game evolve. and another poster said that this will screw timings, then you said it will help to make the game balanced. Hmmmm....when a person has to regrow their timings it causes the game to become unbalanced. and with this suggestion, t's may die to early stalker/roach rushes. I understand what you are saying ![]() ![]() Also since terran can wall off + bunkers, I think a fast roach/stalker rush could be potentially lethal, but if you scout well then Terran would be more than capable of defending. In fact, I think it would be better if Protoss and Zerg had an additional option to put tons of pressure on Terran early without going all-in. I could be full of it but its just my opinion. ^^ yea, i wasnt trying to sound like a smartass or anything. And your right, if the game evolves if its broken, AND then blizz releases a new patch, it may be devastating for the game. | ||
nam nam
Sweden4672 Posts
On August 28 2010 03:37 NATO wrote: Show nested quote + On August 28 2010 03:17 Crissaegrim wrote: I really hope that they do not overnerf Protoss to a point where seeing them at a competitive level, much less owning at said level, is a rarity. Already happening. See any protoss in the final 16 in IEM? Nope. Just 50% T, 50% Z. Now it's going to be 75% Z, 25% T. (rough estimates) Did you even watched the IEM? The main reason for no protoss in the final 16 wasn't imbalance... | ||
gillon
Sweden1578 Posts
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Brad
2754 Posts
On August 28 2010 03:38 nam nam wrote: Show nested quote + On August 28 2010 03:37 NATO wrote: On August 28 2010 03:17 Crissaegrim wrote: I really hope that they do not overnerf Protoss to a point where seeing them at a competitive level, much less owning at said level, is a rarity. Already happening. See any protoss in the final 16 in IEM? Nope. Just 50% T, 50% Z. Now it's going to be 75% Z, 25% T. (rough estimates) Did you even watched the IEM? The main reason for no protoss in the final 16 wasn't imbalance... Very true, the Protoss's at IEM just didn't play to their potential. Watch out for HuK at MLG. | ||
robertdinh
803 Posts
Reaper nerf clearly indicates blizzard does not understand that the unit itself is OP, not the time it takes to build them. Tank nerf was a tad overdone but I understand why they wanted to nerf tanks, they were a little too effective. Battlecruiser nerf was ok but it doesn't impact most games. Ultralisk nerf was ok specifically because they nerfed terran ground a little. Zealot nerf and warp-in nerf were pretty extreme. proxy 2 gate is only a major issue on 2 player maps, on those maps zerg was the weakest vs proxy 2 gate, and zerg has ways of scouting it. A good zerg won't lose to a proxy 2 gate, because they can hold with lings queen and spinecrawlers into roaches or mass lings to threaten backdoor. Protoss mid-late game already felt like it was playing catch up the whole time and now their meatshields will be harder to mass over time. If you played wow you understand that blizzard's idea of balance is not what competitive players consider balance, you would have to understand blizzard's motives to understand why they do everything they do, and none of us know what their goals are. Is it to appease silver players? Is it to appease diamond players? Who knows where their priorities are. | ||
vyyye
Sweden3917 Posts
On August 28 2010 03:36 KhAlleB wrote: Show nested quote + On August 28 2010 03:34 vyyye wrote: On August 28 2010 03:33 KhAlleB wrote: On August 28 2010 03:31 Sentenal wrote: On August 28 2010 03:28 selboN wrote: On August 28 2010 03:23 starcraft911 wrote: i love how they use the zealot time increase as a reason for the reaper change even though zealots dont do anything vs reapers w/ out legs. Wish they wouldn't de-rail themselves on things that aren't the root cause. You have to get an early zealot out in order to deal with a reaper, especially if you get your 2nd pylon before a core. What? You have to get an early stalker out to deal with a reaper, Zealots can't even catch them and get kited to hell. while he kite your zealot he dont focus on probe Or he could focus your probes while avoiding your zealot. he dont 1 shot probe so just move your probe bfr he die, he cant follow him or he will get hit be the zealots In 99% of scenarios he can still follow the probe, kill it and not get hit by the zealot. Before you get a stalker out you really can't deal with a reaper. | ||
Siffer
United States467 Posts
As a zerg player, I rarely die to a straight up 2gate zealot rush. The problem that zerg has vs 2gate is that it just takes too many lings to fend off and cuts into our drone production more than it should. A 2gate into expand is way too strong and in most cases, zerg will be behind in the mid game due to it. I agree that this makes cheesy 6pools a bit too effective, I don't think we have to worry about that type of play at the highest level. Overall, I am pretty happy with the changes. Zerg should no longer be the 100% defensive/reactionary race in the early game. Whenever i scout a rax with tech lab or 2gate, I just can't leave my base. Now, I will be able to use a few lings to poke around | ||
blade55555
United States17423 Posts
On August 28 2010 03:37 NATO wrote: Show nested quote + On August 28 2010 03:17 Crissaegrim wrote: I really hope that they do not overnerf Protoss to a point where seeing them at a competitive level, much less owning at said level, is a rarity. Already happening. See any protoss in the final 16 in IEM? Nope. Just 50% T, 50% Z. Now it's going to be 75% Z, 25% T. (rough estimates) lol I have a feeling your going to be wrong by a lot :D | ||
MekTypro
France360 Posts
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Teksis
Bulgaria2 Posts
On August 28 2010 03:37 Diks wrote: Lings with +1 armor are gonna survive un upgraded tanks i gues i'll have to find a room for an early armor upgrade in my BO now Exactly! And one more thing go go 7-9 pool ! | ||
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