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Situation report 1 posted! - Page 17

Forum Index > SC2 General
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Asdkmoga
Profile Joined May 2010
United States496 Posts
August 27 2010 18:18 GMT
#321
On August 28 2010 03:11 DTown wrote:
"One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing."

Can anyone explain to me?

uhm, to explain, its not significant, and was never really exploited, but i guess was just unwanted by blizzard.
i played a match yesterday, where i sent an observer in his base and had it hotkeyed, and i was macroing up when i noticed it wasnt on my hot keys anymore, so it died, i quickly went back to where it was, and noticed that he had alot of stalkers cause i had that momentary vision. wasnt really significant in anyway, didnt change anything. but it will probably make me more careful with my observers in the future.
"Once is happenstance, twice is coincidence, three times is enemy action and over 600 is clearly the work of an ancient Sumerian demon or some shit."
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
August 27 2010 18:18 GMT
#322
LOL Protoss nerfed AGAIN.

where is orb
Opinion
Profile Joined May 2010
United States236 Posts
August 27 2010 18:18 GMT
#323
On August 28 2010 03:17 Crissaegrim wrote:
I really hope that they do not overnerf Protoss to a point where seeing them at a competitive level, much less owning at said level, is a rarity.


Please remember that a races strength is relative to the other races.
Bommes
Profile Joined June 2010
Germany1226 Posts
August 27 2010 18:19 GMT
#324
On August 28 2010 03:17 Opinion wrote:
Show nested quote +
On August 28 2010 03:13 SpaceChick wrote:
Everytime i see a thread like this, there's only one thing in my head
" Oh, another FFA between tl's members about balances"


I always come for the "There will be ZERO <unit nerfed> made now in X Race vs Y Race. <Unit nerfed> is now 100% useless and should just be removed from the game." or the equivalent to this.

I'm never disappointed.


This is so true :D
Ordained
Profile Joined June 2010
United States779 Posts
August 27 2010 18:19 GMT
#325
The siege tank change made me so happy it is beyond words.
"You are not trying to win, you are trying to be awesome" -Day[9]
Soulforged
Profile Blog Joined February 2007
Latvia934 Posts
August 27 2010 18:19 GMT
#326
On August 28 2010 03:18 Opinion wrote:
Please remember that a races strength is relative to the other races.

Things zealots were used again weren't touched, and since it's an early game unit, that will have massive effect.
Armut
Profile Joined April 2010
Turkey141 Posts
Last Edited: 2010-08-27 18:20:20
August 27 2010 18:19 GMT
#327
Ok here are my questions,

1) Reapers were meant to be an uber early game tool which Terrans used them as so (caused alot of trouble for zerg I know) So who is gonna use reapers from now on since obviously blizzard doesnt want them to be used early in the game. if there's a unit in the game that you should build 1-2 in the begining to poke or to scout that is just useless, seriously which race has something like that?

2) Tanks were definetaly not the core of terran games in recent tournaments or in top level games as far as I know. Interesting nerf to tanks we will have to see what this will bring.

3) Battlecruiser nerf.. Really? who the hell was gettin BCs in any matchup except for fun or experiment? There is not even ONE TERRAN that uses BCs to counter air since they are USELESS vs air. BCs actually REQUIRES air support from viking. They are slow, They are VERY expensive to get, and now they dont deal as much damage to ground while they can be kited by ANY air v air unit. Totally irrelevant nerf and still dont understand the reasoning, They are SUPPOSED to dominate ground with air coverage from vikings.
dont agruge with idiots they will drag you to their level and beat you with experience
link0
Profile Joined March 2010
United States1071 Posts
August 27 2010 18:19 GMT
#328
Bio + banshees will DOMINATE toss. Boring play. I hate this patch.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Pure.Calm
Profile Blog Joined November 2009
United Kingdom196 Posts
August 27 2010 18:19 GMT
#329
Little surprised with the tank and bc nerfs, but it looks like it might add an interesting upgrade dynamic in tvz so i guess thats good?

Others seem just what people have been asking for, good patch if its coming.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 27 2010 18:20 GMT
#330
On August 28 2010 03:18 snotboogie wrote:
LOL Protoss nerfed AGAIN.

where is orb

Every race was nerfed again...

I think they probably nerfed Protoss unnecessarily this time, though. Other than that, I like the changes (wasn't using ultras anyways ^^).
Iggyhopper
Profile Joined July 2010
United States259 Posts
August 27 2010 18:20 GMT
#331
These aren't patch notes I'm looking for.
DTown
Profile Blog Joined April 2010
United States428 Posts
August 27 2010 18:20 GMT
#332
On August 28 2010 03:17 OneFierceZealot wrote:
this is the patch that we are still waiting for.

fixed that for ya.
summerloud
Profile Joined March 2010
Austria1201 Posts
August 27 2010 18:21 GMT
#333
i mean why didnt they increase tech lab build time instead of increasing reaper build time? reapers take long enough as it is
MockHamill
Profile Joined March 2010
Sweden1798 Posts
August 27 2010 18:21 GMT
#334
I agree with the Siege Tank changes. Problem is that it does not solve anything in TvT just the other matchups. TvT will still be all Tanks and Vikings since the only Terran units affected by the siege tank nerf is units that still will not have any chance of killing siege tanks.
Soulforged
Profile Blog Joined February 2007
Latvia934 Posts
Last Edited: 2010-08-27 18:22:54
August 27 2010 18:22 GMT
#335
Really, zergs who think reaper build time change will help a lot should realize that it will only affect reapers out of first rax.
Five rax reapers will still reach critical ling-slaughter count because with build time increase, reapers will be built slower, there will be more money, barracks will be added faster, their production will kick in faster..5rax won't be spending all money on reapers, so there might be 1-2 reapers(oh-so-important) less, but the CC will be started faster.
Peekaboo
Profile Joined May 2010
Canada219 Posts
August 27 2010 18:22 GMT
#336
Interesting changes. As a Terran, I'm interested to see what the siege tank changes do. The only sad part is some interesting hybrid mech-bio- builds may be hurt. A dash of un-upgraded tanks will be less effective. Paradoxically, pure mech builds may be less effected due to the ability to focus upgrades and also still having a critical mass of tanks.

I'm rather unhappy about the BC change--I don't really think they are an issue to anyone who scouts them coming. Buff their movement slightly or something in response.

You loved me as a loser but now you're worried that I just might win. -L. Cohen
Leyra
Profile Blog Joined May 2010
United States1222 Posts
August 27 2010 18:22 GMT
#337
Interesting changes, I'm a little worried that P will be too succeptible to early pushes with this, though. Guess we'll see. I like the tank change, it makes Terrans actually think about building tanks, instead of just building them no matter what unit comp they were going, because they were just too good to say "No" to. BCs/Ultras.. Unsure if I like the changes, as P, they were kind of like "I win" units if the game went on long enough (not all situations, of course, just a general trend). Overall, I like the change, but I'm concerned about the zealot build time.

Also, Reapers seem kind of poopy now.
Battler
Profile Joined August 2010
Hungary19 Posts
Last Edited: 2010-08-27 18:27:30
August 27 2010 18:23 GMT
#338
I like all of the the changes. As I P player, I'm quite excited to see chargelots becoming a viable anti-tank option in PvT. The Zaelot nerf sadly won't solve my main concern (PvP being a zeaelotfest).

On a different note, I'd be happy if they would implement something to make gateway units at least being able to hold thier ground against mass hydra. Right now, the only option is going colossi which gets boring fast...

EDIT: I like the BC nerf. As I found out, P has no real hard counter against BCs. You say void rays, I say yamato gun burns them away before they can charge up. With the nerf, maybe stalkers will be good against them?
"I've got banshee, and cheesecake, and I'm bringin' em home to you"
Oddysay
Profile Blog Joined October 2007
Canada597 Posts
August 27 2010 18:23 GMT
#339
look like blizzard balance the game at the lower level .

zealot was fine , you need to think about zergling rush too when you nerf blizzard

t v p and t v z will be imposible to win vs good player now , tank was like the baneling for zerg
or the immortal for protoss .

what terran will do vs baneling + infestor + ultra in t v z now ? just leave the game when the unit are out ?

and thor are now pretty bad vs muta now too

what terran will do vs templar now when he storm all ur marine marauder army , and now the tank who are usualy the only one staying alive sometime will be also dead and do no dmg ?

not sure what other terran will do , but im probably going to stop play terran now .

reading this topic make me understand why qxc say he dont post here alot , im alway mind fucked with what people say ..... some time im hoping 99 % of you guy are trolling ..... guess i was wrong.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
August 27 2010 18:23 GMT
#340
i love how they use the zealot time increase as a reason for the reaper change even though zealots dont do anything vs reapers w/ out legs. Wish they wouldn't de-rail themselves on things that aren't the root cause.
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