Situation report 1 posted! - Page 16
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dogabutila
United States1437 Posts
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imPERSONater
United States1324 Posts
On August 28 2010 03:12 DTown wrote: so Terran might have to build a couple extra hellions? Might as well build just hellions because tanks won't be much use against anything other than roach and ultra. But I'm maining zerg so I am in no way complaining ![]() | ||
gerundium
Netherlands786 Posts
On August 28 2010 02:59 ganil wrote: With that huge tank nerf, how are the terran supposed to counter muta + ling/bling ? I mean... banelings don't have any counter anymore. tanks.But instead of just adding 4 tanks as an afterthought you are more commited to something as Terran. Or get a quick armory for +1 vehicle weapons to one shot zerglings again. NOTE: this should open up a timing window where zerg can use +1 carapace lings to attack low tank count of an early mech player before +1 attack is out. | ||
orgolove
Vatican City State1650 Posts
Oh, and wtf their costs remain the same. Lol... | ||
Chairman Ray
United States11903 Posts
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Deadlyfish
Denmark1980 Posts
ty blizz ![]() (great changes) | ||
R0YAL
United States1768 Posts
On August 28 2010 02:54 klauz619 wrote: You might as well just remove BCs if you make them 110 again, it's bad enough they get gimped to hell. If anything, reactor build time should be reduced to 25, reactors take like 3 waves of units to compensate for the insane build time. I wouldnt say -20% damage is being "gimped to hell" especially since theyre damage output was a little too high vs ground. But a 90 second build time is too fast, especially if you compare them to 120 build time of carriers and continue to compare BCs and Carriers in all categories. I know comparing 2 units amongst eachother is not the best way to determine balance, but if you compare their role and how they act with other units on the field then it should become clear ![]() I disagree with your reactor comment entirely. Apart from balance... that wouldnt even be strategy >_< | ||
MoreFaSho
United States1427 Posts
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Cedstick
Canada3336 Posts
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MangoTango
United States3670 Posts
On August 28 2010 03:14 NATO wrote: I never used tanks vs toss anyway. They are pretty terribad for their cost - ghosts are way more effective. But now that zealots are nerfed, I can just marauder push and autowin. No struggle at all. The toss is going to make a robo anyway for obs to scout past wall. Immortals were lol against Tanks. But yeah, Zealots being nerfed is pretty bad for Marauder pushes. | ||
Opinion
United States236 Posts
On August 28 2010 03:13 SpaceChick wrote: Everytime i see a thread like this, there's only one thing in my head " Oh, another FFA between tl's members about balances" I always come for the "There will be ZERO <unit nerfed> made now in X Race vs Y Race. <Unit nerfed> is now 100% useless and should just be removed from the game." or the equivalent to this. I'm never disappointed. | ||
LimeNade
United States2125 Posts
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bertolo
United States133 Posts
We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features. God dammit it's never going to happen. | ||
WniO
United States2706 Posts
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bobsc2
8 Posts
On August 28 2010 03:06 billyX333 wrote: i dont know what that has to do with my question i asked how long does it take to wall in response to zerglings If you want to fully block your ramp you usually would be getting a pylong halfway through the gateway being built, around 15/16 food. But since the gateway is going down quicker, it'll probably have to be towards the end of the gateway almost finsihing. That way you can get it up just in time to keep the lings out. Which if the timing from above are right would be around 85 or 90 seconds. That shoudl have it going up when the 6 or 7 pool lings are on their way over | ||
JoeCrow
United States167 Posts
We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Especially on ramps. | ||
InToTheWannaB
United States4770 Posts
On August 28 2010 03:03 Tump wrote: I'm not saying that the Zerg has no chance, but I believe he is still hindered in this case. The reason being is he has to catch up on economy with lots of larvae, while Protoss is perfectly safe making units and probes. To add insult to injury, Protoss is able to reach higher tech trees faster (with enough economy to support them quite well), making for an easy win should you press your tech advantage. (Stargate is quite nice in this position, as you have enough Warpgates to keep your Void Rays safe, and it stops any mutalisk all-in, not to mention roaches and lings cant hit air ^^) Do you feel like Blizzard limiting your options as a toss player in how agressive you can be early game PvZ? I know its hard to comment on a patch that you never played yet, but from the outside it almost looks like PvZ for toss will be how ZvT was for zerg. Your just forced to play defensive now as 2 gating goes out the door. | ||
Crissaegrim
2947 Posts
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Count_Waltz
United States48 Posts
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QueueQueue
Canada1000 Posts
On August 28 2010 03:15 imPERSONater wrote: Might as well build just hellions because tanks won't be much use against anything other than roach and ultra. But I'm maining zerg so I am in no way complaining ![]() Not really. They will just require a weapon upgrade to re-gain their previous effectiveness against ling. Will be nice for Zerg players having that window of time that they have the armour upgrade before the damage upgrade is finished for tanks. We will have to see what zerg players are able to come up with in regards to that. | ||
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