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The Truth About Diamond League - Page 20

Forum Index > SC2 General
Post a Reply
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Jollyburner
Profile Joined June 2010
Canada190 Posts
Last Edited: 2010-08-24 22:23:42
August 24 2010 21:39 GMT
#381
sc2 imba aoe im pro now :D
digiwaffles
Profile Joined August 2010
58 Posts
August 24 2010 21:39 GMT
#382
hey man dustin browder was lead designer for red alert 2
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
August 24 2010 21:40 GMT
#383
On August 25 2010 03:09 Jonoman92 wrote:
Show nested quote +
On August 25 2010 02:36 Sfydjklm wrote:
that is not entirely correct. 1200 right now is definitely more like A-.


no way, not even remotely close... I'm 1200 and I am not close to being A- in bw, highest I ever got to was B but more accurately I was B- really.

Comparing ICCUP ranking to sc2 ladder points is just not possible, they are 2 different games.

I thought this thread was about assigning ranks relatively not about what amount of pts does iccup rank translate into.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 24 2010 21:40 GMT
#384
On August 25 2010 06:26 iEchoic wrote:
Show nested quote +
On August 25 2010 06:25 arb wrote:
What were you D- iccup? If so then i think you can make a case for that. Anyone who says "Broodwar is the most simple and kiddy rts" they've ever played was either a FMP player d- iccup, or played one game against the AI then gave up because it was too hard. Or think games such as empire earth or age of empires even come close to Starcraft in terms of skill or complexity.


Never played SC1, I tried it out and didn't like the simplicity of it. AoE had 4 resources, multiple ways to collect each resource, no pre-defined expansion slots, tons more units, etc.

I'm not saying SC didn't take skill. It took loads of skill. I'm just saying that people need to stop acting like SC1 is the end-all to RTS games. Wrapping your head around a game like AoE or EE was literally 50 times harder than SC1 or SC2.

Then my point stands
Artillery spawned from the forges of Hell
Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 24 2010 21:41 GMT
#385
Of course you have to be a good player to know the game really well. If you didn't, you'd be a damn good player. The reality is people think they know the game but its only on a broad level. They don't pick up the subtleties and because they are looking at the shell of the game they criticize top players left and right.
You could become a basketball strategist not playing basketball, but you could never become a good basketball player like that. Why? It's just about body fitness, its about your body knowing how to move and the muscle memory as well as being able to react quickly.
You think its all about mechanics? Flash is a master tactician and strategist in starcraft, with solid mechanics to boot to make him possibly the best starcraft player of all time. He doesn't just "click buttons faster" than all the other koreans, because that's just something that takes practice.
It doesn't mean you can't have good ideas, but taking a good idea to a build requires so much practice and tuning its normally a top player that patents it.
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
Last Edited: 2010-08-24 21:48:22
August 24 2010 21:41 GMT
#386
I think you guys and iEchoic are missing each others points. Obviously he's wrong, but he doesn't know why so I'll try to help here a bit:

Is it true that SC1 is built on very simple foundations (the gathering of 2 resources, 3 unique races with a theme to them each, "pixelated" yet clean graphics, a few simple spells added in the mix, etc.)?

Yes.

Does this make it a "simple" compared to other RTS games which have a lot of arbitrary mechanics? (For example: A unit decisively counters B, which counters C, which counters the mega powerful unit D, but that's used to counter other things)?

Yes.

Does all this make SC1 a simple game? Hell no.Just by the sheer possibilities a "simpler" interface and set of units / spells offer (compared to other games with more but usually imbalanced choices) makes it a really deep game. In other games (CnC series comes to mind) there's usually a few key strategies / 1 type of unit to mass and 1a ftw. Add the mechanically demanding side to that, and SC1 becomes the epitome of e-sports (at least so far, noone can argue with that).

Let me cite a helpful example: board games. The more rules / arbitrary stuff there are, the easier it becomes to play after your learning curve is over. There's usually one or a few optimal strategies in games like Risk.

Edit: I see he posted again while I was typing this, so here's an added paragraph just for handling AoE. The above point (bolded, being done with the initial learning curve) is extremely important here. Yes, at first glance AoE definitely looks "harder" than SC1, just because there's a ton of shit to grasp - like he said, 4 resource types, no preset expansion types etc. But exactly because of that complexity, the game becomes really simple with only a few strategies working, no real ability to micro (at least nothing close to SC1) after you get the general idea of what to do in the game. Let me reiterate what I wrote in this post a few times: gimmicks like that make it harder to start, and a lot easier to master - making AoE a simple game compared to SC1 in the end. It doesn't matter what you think at first glance, how the game is played near the top which should be compared - and AoE ain't got shit on that compared to SC1.

Let's compare Risk to Chess. Simpler playing field, less players (more type of pieces though), no added extra stuff like cards or objectives etc. Just simply beat your opponent. Will anyone argue that chess is a "simple" game compared to Risk? I really hope there isn't such a person

We can go a step further - compare Chess to Go. Now, Go (or Baduk if you like) is board gaming stripped to minimalism. Just 2 colors of identical pieces (rocks) and a simple board...yet the game's so deep (despite being a chess player myself, I wouldn't argue that Go is actually a lot deeper than Chess!). It's really, really simple on the outside, but the depth is there.

TL;DR version: a lot of gimmicks doesn't make a game great, the possibility of equally strong strategies do. That's why it's extremely hard to make a good competitive game like SC1 was - most of it is just a freak accident. The area where SC2 excels at are areas from SC1, and that's not a coincidence.

Over 'n out.
Complete the cycle!
acceL.
Profile Joined April 2010
United States109 Posts
August 24 2010 21:41 GMT
#387
On August 25 2010 06:40 Sfydjklm wrote:
Show nested quote +
On August 25 2010 03:09 Jonoman92 wrote:
On August 25 2010 02:36 Sfydjklm wrote:
that is not entirely correct. 1200 right now is definitely more like A-.


no way, not even remotely close... I'm 1200 and I am not close to being A- in bw, highest I ever got to was B but more accurately I was B- really.

Comparing ICCUP ranking to sc2 ladder points is just not possible, they are 2 different games.

I thought this thread was about assigning ranks relatively not about what amount of pts does iccup rank translate into.

DING
DING
DING

That's what I got as well, not really sure why people are taking it as a literal translation. It was just made to give an idea of the skill level difference between the players on ladder for sc2.
Stoli
Profile Joined May 2010
Canada173 Posts
August 24 2010 21:42 GMT
#388
On August 25 2010 03:47 Saracen wrote:
Posted the edit since a lot of people seem to be missing the point (which may be entirely my fault):
It seems like a lot of you are missing the implications of this thread.
First, regardless of points, there are two types of players. Players who want to win and players who want to better understand the game. I am saying that this exists even up to what many people consider to be "high diamond," while still existing in lower leagues. The problem comes when people with a certain number of points start using that as evidence for their advice, even though that says nothing about their understanding of the game.
Second, people like Qxc, HuK, Sheth, pretty much all of the top players frequent TL. They actually visit it a lot. But they don't post a lot. You might be wondering why they don't provide insight and contribute to discussions. From an interview with Qxc:
Show nested quote +
TL: Just curious, how much do you read TL?
qxc: I skim the forums occasionally, but tend not to post as most of the stuff actually regarding the game has a lot of … garbage? Dunno. Just a lot of people theorycrafting. Not actually very useful.
TL: Well, what do you think we could do to encourage more high level discussion that you might consider participating in?
qxc: Have invite only topics. For example, create a TvZ discussion thread and only allow top tier Terrans and Zergs to post in it. Assuming people actually participated, it could be pretty interesting. It’s tough to defend a point when I’ve got bronze players telling me what I’m saying is wrong every other line.

It's all a matter of respect. I don't know, maybe you'd rather have wonderful theorycrafting sessions with random SC2 players, but I'd rather have mine with Qxc. Of course, the suggestion Qxc proposed is not going to happen because the administrators actually do care about how TL is perceived by the general public. They really want it to be accessible and friendly to players of every skill level. But that's not saying that as things are, we can't get people like Qxc to post a little more frequently by showing them a bit more respect.


well i have no issue being respectful of these players but I would much rather not be involved in the discussion at all.. let the diamond players argue with the gold on the basis of their posts merit, but as a TL newb I love the idea of an invite only forum/discussion, and I know I'm not the only member of the general public who would think the idea of an invite only discussion is awesome
Twisting joints like a contortionist
TurpinOS
Profile Joined February 2010
Canada1223 Posts
August 24 2010 21:43 GMT
#389
On August 25 2010 06:33 I_Love_Bacon wrote:
Show nested quote +
On August 25 2010 05:52 Saracen wrote:
On August 25 2010 05:30 Scorcher2k wrote:
On August 25 2010 05:14 Saracen wrote:
On August 25 2010 05:02 Jayrod wrote:
While I agree understanding the game doesnt mean you have to be a top player its for different reasons... reasons that make sense. Take a look at ANY professional sport. Even if I have never picked up a basketball in my entire life, I can understand the game, and theoretically could become the greatest basketball strategist in the world. For this reason, its quite possible that a Computer (E) level player could understand Broodwar more than a B+ or something... let alone in starcraft 2.

This is not true at all (especially the comparison you made). It's one of the more common sentiments that's floating around these forums, and it's only there to make less-successful players feel better about themselves. But it's really not true. In this game, there's nothing that can replace experience. Not by watching Day[9], not by watching replays, not by watching livestreams. I really don't know what else I can say to convince you of this. All of the top players know this, and its people who believe otherwise that keep them from posting on these forums. Teamliquid is all about promoting open discussion and getting viewpoints from lots of different people. But it's people who believe they are master strategists but who put zero effort into the game that kill discussions. Because even though they think they know what's going on, the truth is they don't. They don't know timings. They don't know production capabilities. They don't know about responding to situations given limited information. The game's a lot different when you're playing it than when you're watching it.


So you're saying that it is impossible to study a game in order to understand it? You really need to get the elitism in check. Why are you trying to single out players who by normal standards are good at this game and actually do understand it much better than the vast majority of the population to feel like shit instead of simply focusing on the know-it-alls who assert their opinions as fact.

You know, the people crying "boo hoo elitism" are getting even more annoying than the alleged elitists. Yes, I am saying you have to play the damn game in order to understand it. Is it really so hard to come to terms with this concept? Is it really so hard to see that if you don't macro and micro properly, you're not going to be able to comment well on the viability of certain strategies since there are going to be flaws in your experience that dilute your perception of what works and what doesn't? Is it so hard to believe that no matter how many Day[9] dailies or HD/Husky commentaries you watch, you'll never have valuable insight to give unless you actually play the game? Here's I'll give you a little analogy to help you out. Let's say you love computer programming. You read every single book you can get your hands on about it. But you've never touched a computer in your life. Do you honestly think you're going to be able to write good code? Absolutely not.
I promise you if you spend one ounce of the time you dedicate to theorycrafting and then whining when your ideas get shot down and complaining about elitism to actually sitting down and playing the game, you would understand what I'm saying. I really hate to break it to you, but there's no such thing as "strategizing on a diamond level" when your mechanics are stuck in silver. Believe it or not, these things go hand in hand. With experience, you gain both, not just one or the other. There's no such thing as mindless macrobots who just pump out units and win but don't understand what they're doing. Nor is there such a thing as a master strategist who is only held back by a lack of fundamentals. You would realize this if you actually played the game.
Let me tell you something. I respect bronze, silver, and gold players who work hard to get better at the game. I respect platinum and diamond players who put in an effort. But I absolutely do not respect people who think they can sit back, watch a few "super-in-depth HD/Husky commentaries," and think they're veritable authorities at the game.


I came.

Why is elitism shunned upon? If you're on teamliquid, guess what, you're probably already in the top 20% of SC2 players. The simple fact that you're on this site trying to learn at all will put you leaps and bounds above others. I guess we're all eltists because we're not actually tanking our ratings to hang around in bronze lever games and give pointers to people. We're trying to learn and be better at the game and which to discuss the finer points of strategy with other GOOD players... Fuck our elitest views. I'm gonna' go hang out on b-net chat rooms for my strategy advice... oh wait.


''We're trying to learn and be better at the game and which to discuss the finer points of strategy with other GOOD players... ''

Quoting you here, totally agree with this, I just dont understand how you ALSO agreed with the OP saying that ''900 pt diamond should not argue with top players since they will be right''

I dont see much discussion if I just take for cash everything QXC/drewbie/idra and company say.

Also, if experience is the only factor when it comes to the games knowledge, what is the point of the SC2 Strategy section ? Why do people discuss things ? Shouldnt the most experienced player give its advice, and then everyone blindly go play more ?
http://eve.znaor.hr/pimpmydomi/
segfix
Profile Joined February 2010
United States32 Posts
August 24 2010 21:44 GMT
#390
Chess is the simplest kiddie board game I've ever played. 6 pieces, tiny 8x8 board, turn-based, no unit stats or resources. Wrapping your head around DnD is literally 9000 times harder.
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
August 24 2010 21:44 GMT
#391
lol you would laugh hard at the diamonds in latin servers
redwingxviii
Profile Joined June 2010
United States101 Posts
August 24 2010 21:44 GMT
#392
i like how some people still started with "i'm a ___ point diamond player" and were not joking.

i think it went right over their heads.

for all the bitching about the league system, it has done exactly what it was intended to do - make everyone feel like a winner.
SOCOMICEPICK
Profile Joined August 2010
87 Posts
Last Edited: 2010-08-24 21:47:04
August 24 2010 21:45 GMT
#393
quite the OP there.....and here i thought diamond was just a clusterfuck of people who are good at the game, people who have been putting in a lot of time in the game, and then people play terran and just mass tier 1 for the GG and maybe mech when they are bored .

i think rankings will smooth out in a few months.
"Whoever said "Money can't buy happiness" never had money in the first place."
tofucake
Profile Blog Joined October 2009
Hyrule19057 Posts
Last Edited: 2010-08-24 21:48:30
August 24 2010 21:46 GMT
#394
On August 25 2010 06:39 Senx wrote:
Show nested quote +
On August 25 2010 06:35 tofucake wrote:
I'm a 56 point Platinum (with 430 bonus pool!), who's only read the OP, and I say: Why not have a procorner board viewable by all, postable by some? I think it's a great idea.


Saracen touched upon this already, he said it has to with the image the website would project if they had an "exclusive" forum. I guess they feel better of just being inclusive and dealing with the negative that comes with it.

Lies. TL has plenty of exclusive forums, you just can't see them. For one, there's the TL Mafia forum, which anyone can get access to if they ask (there's a stick in General I think). There's also a bunch of other boards (as a LP2 editor I see the LP board, for instance). And then there's a rumored x-#-of-posts board. I see no reason why there shouldn't be a procorner (or maybe there is and we can't see it because we aren't granted access to it). Not to mention the Closed board, where staff can post and normal users can't. I say "hire" all the pros on as consultants and give them a publicly viewable discussion board.
Liquipediaasante sana squash banana
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
August 24 2010 21:47 GMT
#395
On August 25 2010 02:37 sikyon wrote:
I'm boiling down your post to the premise that profesional SC players have greater insights than your regular SC player.

Sounds about right. But you've forgotten 1 key thing:

If a 500pt diamond player posts that some sort of strat is good and you think he's full of it because he's not Idra, well that might be true. However, to a plat player he clearly knows what he's doing relativily speaking and his insight is still valuable.

People posting their division/points are not just empty boasts about where they are and why you should take them seriously. It's just information that tells you what level of play this is working for.

Your post also smacks of elitism, and somewhat smells like it's trying to attack players instead of strategies. That's a bad idea. In my opinion it's never acceptable to say "oh look you're only in gold your opinion doesn't matter". It is much more appropriate to say "nope, that won't work and this is why: ..."

The ladder system is, and always will be, relative. If you don't find someone impressive relative to yourself, you should just not take his advice. It will probably be useful to someone below him. People don't jump from silver to diamond by using diamond strategies all of a sudden. They do it by going gold, then plat, then diamond, whatever that entails.


I agree. Advice from a 500pt diamond player should be helpful to anyone ranked lower than that, in fact their advice might be even more helpful to a beginner than advice from the best player simply because most beginners don't understand the way pros think.

I also detected some elitism in the op. The sense I got from it is that if you're not over 1100 points in Diamond you're garbage and your opinions mean shit. While the OP might very well be right that mid-level Diamond players would be C or D players on ICCUP, I think he doesn't realize that less than 8% of players are able to make it to the Diamond league. We're at 1.25 million ladder players right now according to SC2Ranks and only 52 thousand players were able to join the Diamond league.

9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
August 24 2010 21:47 GMT
#396
Did you just write consultants as sultants?
Moderator
gdroxor
Profile Blog Joined May 2010
United States639 Posts
August 24 2010 21:47 GMT
#397
On August 25 2010 05:43 Chill wrote:
Show nested quote +
On August 25 2010 05:31 dTox wrote:
On August 25 2010 05:28 gdroxor wrote:
On August 25 2010 05:00 B1nary wrote:
On August 25 2010 04:53 gdroxor wrote:
On August 25 2010 02:28 Dragonsven wrote:
Yet another post describing why diamond players are not good and only old school players should comment on anything. I was expecting a rule on post count by the end. You should realize this kind of elitism does not work and you will end up driving all the new posters away once the initial boost from SC2 ends.


This. The comparisons are getting stale.


No one is saying only old-school players should comment. The OP is saying that if something a top player says contradicts what you (or some 800-Diamond player) is saying, chances are, he's right and you're wrong. Do you disagree with that?

New people come here looking for advice, not looking to give it. And it's not like the strategy forums comprises the entirety of TL.


My issue is the need for the old guard to constantly revalidate their superiority ad-nauseum. Yes, many have been on the site forever, followed hundreds of BW games, seen the game evolve time and time again. I understand and respect that. What I don't understand is the recurring compulsion to put new members in their place. If you truly believe yourselves to be better, more seasoned players, then why do these threads keep popping up? One would wonder if some of the older members feel threatened by SC2 and its playerbase.


Nail.

Head.

On.

It's got nothing to do with new players. You inferred that.

Edit: I actually find it scary how many new TL members are inferring that they are being slighted against when in reality it is criticism for 99.999999% of the TL membership.

Edit 2: To take this further, if a new TL member is scolded by a veteran, it seems they ignore the criticism altogether and play the victim.


Again - the issue is not criticism directly. It's rather obvious when someone new to the RTS scene who just qualified for silver says X, and a B+ iCCup player who is at the top of their diamond division and has been playing the beta since day one says Y, Y is the vast majority of the time correct. The issue I have is with threads like this. There is no point to them other than to point out the discrepancy between old and new players and making implications that one is inherently better than the other. Nobody is getting game advice. Nobody is being corrected on an errant thought on Protoss strategy. The only reason this thread exists is to draw a line in the sand.
That is what I take issue with.
Tenryu
Profile Blog Joined November 2008
United States565 Posts
August 24 2010 21:48 GMT
#398
The majority of the most experienced player dont even bother giving their advice. Read the quote from QXC that OP mentioned and you'll know why. As i mentioned earlier this a good example of a previous topic http://www.teamliquid.net/forum/viewmessage.php?topic_id=132888 . I was suprised 2 well-known top 2x2 players even replied to it. Yet to their dismay you got alot of people who are prolly 1/4 of their skill level and knowledge of teamplay arguing with them.
http://myanimelist.net/profile/Understar
tofucake
Profile Blog Joined October 2009
Hyrule19057 Posts
August 24 2010 21:49 GMT
#399
On August 25 2010 06:47 Chill wrote:
Did you just write consultants as sultants?

Yes...but to be fair I fixed it before I refreshed and saw your comment about it.
Liquipediaasante sana squash banana
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
August 24 2010 21:49 GMT
#400
On August 25 2010 06:29 Chill wrote:
Show nested quote +
On August 25 2010 06:20 Whomp wrote:
Chill & Sarc I respect and fully agree with your points. However your wasting your time, it really boils down to the mentality of a competitive gamer. My solution is time, seriously shit will just gradually change as those allins peter out or develop and grow into "good" players. Until then the majority of great players will continue to use them as stepping stones to shaping their game.

Leave it to time and their therapists to change them, it's not worth your effort just focus on the good ones...

Well, it's not like I'm huffing and puffing because people don't see the situation in the same light as I do. I'm just throwing my opinion out like everyone else.


I didn't assume you were, don't be so defensive I just thought I'd mention that it's completely redundant.

Your point is valid
you make a good arguement
you have the right intention

but your target audience does not care, to me that's a waste of time. Maybe I've read you wrong, if you want to continue beating a dead horse that's cool I won't argue it further.
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
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