On August 25 2010 07:05 Asdkmoga wrote: yeah, the broodlings are an added bonus, not what causes the damage. your preventing an early wall in and mass lings faster than he can mass marines. so your almost guaranteed some economical damage. and if not, hes forced to cut SCV's to build a bunker, or another quick 2 supply depot to make a wall behind ur evo.
Also comes with a nice "WTF??!?" factor to throw off any builds he had in mind lol.
On August 25 2010 01:15 Scope wrote: I would loooove to see this developed into something more solid and cost-efficient. As it stands, zerg only has two cheeses, 6pool and baneling bust. Neither will even get you into diamond, I would assume.
Baneling bust got me into diamond. I am seriously bad, am often under 40 apm, and completely choke if my initial attack doesn't work. I have about a 10% winrate vs terrans. Diamond is unbelievably easy to get into if you have any level of understanding of the game.
Thank god every zerg opponent is a free win for me, I still don't understand how every one of them (except one game) they are completely unaware of how ling/baneling works in that matchup. But I think that just proves all the other diamond/platinum players are awful too.
On August 25 2010 04:42 Zelniq wrote: I understand why everyone finds this so amusing...
but people seem to think it could actually be useful?? all you do is move all your units away a couple seconds before it burns to death on its own.. broodlings wont do anything..even if they go for worker you can just right click another mineral patch and it wont even kill a single worker
it only has a use (and a questionably bad one at that) vs a player who doesnt realize broodlings will spawn
It's amusing because most of us didnt know u can place proxy an evo chamber with a cancelled hatchery. In terms of usefulness.. blocking the Terran wall-off then running in with lings or roaches when it breaks down could have some potential IMO. You can't go wrong with experimentation.
correct me if im wrong but anywhere you place the evo chamber to "block terran walloff".. still makes a wall and basically you end up walling for him? the only time is when the evo chamber falls, then the wall is broken. besides if terran player sees this they can easily get any other number of ways to defend any incoming zergling/roach/baneling attack ..besides walling off
The EVO chamber will eventually die because of no creep. It gives you time to stock pile speedlings just outside his base so they can run to the scv line when it falls. It moves the Zerg from defensive to an agressive posture which they currently lack.
Sure a Terran player could just adjust and wall in around the EVO, he could do a dozen different things. Look at the Protoss 2X Pylon/2X Cannon that they use on Zerg on 1v1 maps with a small choke. This is along the same theory. You mess with their "desired" build and they have to adjust. If they don't adjust then you get the advantage. If they don't prepare for the speedlings about to rush them, you are at an advantage. It's a POSSIBLE mini strategy you can add to your normal play.
I'm not saying it will work everytime, however saying it wont work because you assume the other play will react properly seems pointless. Why do anything then if the opponent is just going to do the best counter/reaction?
The whole idea with cheese is the element of surprise, attacking and hoping that the other player won't have enough time to react. With this build you are putting up a huge sign saying "THIS IS WHAT I'M GOING TO DO" it's like telling someone that you are going 6 pool and hope he doesn't know what to do.
it saddens me to see the number of people that dont seem to realize all they need to do is move all their units away a few seconds before the evo chamber burns to death oO. broodlings only last like 8-ish seconds and then they disappear
bunkers (or even just units) are more than enough to stop any attack that follows, even w/o wall
On August 25 2010 10:57 Zelniq wrote: it saddens me to see the number of people that dont seem to realize all they need to do is move all their units away a few seconds before the evo chamber burns to death oO. broodlings only last like 8-ish seconds and then they disappear
bunkers (or even just units) are more than enough to stop any attack that follows, even w/o wall
I don't think anyone is saying this is anymore viable than say a planatary fortress rush, and just like that rush I don't think it would work on anyone above gold or who has seen it before, however it is pretty hilarious, reminds me of the broodling build I said I was going whenever all my buildings were being destroyed.
On August 25 2010 01:15 Scope wrote: I would loooove to see this developed into something more solid and cost-efficient. As it stands, zerg only has two cheeses, 6pool and baneling bust. Neither will even get you into diamond, I would assume.
What about proxy hatch? Or proxy spine crawlers is ZvZ.