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New ZvT opener - Double Proxy EVO - Page 8

Forum Index > SC2 General
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EppE
Profile Joined July 2010
United States221 Posts
August 24 2010 17:51 GMT
#141
Drone = 50 Minerals
EVO Chamber = 75 Minerals
Cancel Hatchery = 75 Minerals
1 Proxy EVO Chamber = 200 Minerals

I don't think double EVO is viable as it would cost you 400 minerals. However if you can get 1 in early enough to mess up a Terran wall off and have speedlings hanging outside his base it could work. Once the EVO pops you can run the speedlings to his SCV line.

It is going to be a very allinish cheese strategy though because if the Terran just droped a bunker or kites his marines away the Broodlings are going to be ineffective. I think it could have it's place though, sort of how Toss uses 2 pylons and 2 cannons at the bottom of a Z's ramp to keep them in.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
August 24 2010 18:08 GMT
#142
This is hilarious! Really nice to see it vs. a Terran too

Thanks for sharing!!
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-08-24 20:32:41
August 24 2010 19:42 GMT
#143
I understand why everyone finds this so amusing...

but people seem to think it could actually be useful?? all you do is move all your units away a couple seconds before it burns to death on its own.. broodlings wont do anything..wont even attack a unit once..and even if they go for worker you can just right click another mineral patch and it wont even kill a single worker

it only has a use (and a questionably bad one at that) vs a player who doesnt realize broodlings will spawn
ModeratorBlame yourself or God
_SkY
Profile Blog Joined August 2010
United States50 Posts
Last Edited: 2010-08-24 19:51:58
August 24 2010 19:48 GMT
#144
Wow that actually was really funny! What a perfect way to get back at those bad mannered players we run into all too often on the ladder. I'm not a Zerg player, but I think that this could be executed even better by placing the Evolution Chambers a bit closer together or in more valuable places. Could you perhaps semi-surround the front of the Barracks with them, leaving a pocket that Marines would be funneled into and trapped if the Terran player forgets to change his waypoint in all of the mayhem? This would make his Marines useless and would devote them to being forced to kill the Evolution Chambers, leaving him no opportunity to kite the Broodlings, thereby killing the Marines anyways.

It's certainly somewhat cheesy and perhaps quite all-in, but if you scout the correct opportunity, this seems like it could be really viable in the correct situation. If nothing else, it's a fun little strategy to execute when playing against friends. Great find ALEEEEEEEESA! It's little discoveries like this that open up StarCraft 2 for the rest of us to push the envelope even further.

EDIT:
On August 25 2010 04:42 Zelniq wrote:
I understand why everyone finds this so amusing...

but people seem to think it could actually be useful?? all you do is move all your units away a couple seconds before it burns to death on its own.. broodlings wont do anything..even if they go for worker you can just right click another mineral patch and it wont even kill a single worker

it only has a use (and a questionably bad one at that) vs a player who doesnt realize broodlings will spawn

This is actually a really good point. This strategy could easily be defeated if the Terran player can keep his cool and focus on abusing the Broodling mechanic. Zelniq basically defeated it right then and there, but of course not everyone would be so cool under pressure. I think the more common response on the ladder would be to build a Bunker as the counter.
sage_francis
Profile Joined December 2006
France1823 Posts
August 24 2010 19:58 GMT
#145
lol so smart ^^
Broodlings
Profile Blog Joined November 2009
United States157 Posts
Last Edited: 2010-08-24 20:17:11
August 24 2010 20:06 GMT
#146
On August 25 2010 04:42 Zelniq wrote:
I understand why everyone finds this so amusing...

but people seem to think it could actually be useful?? all you do is move all your units away a couple seconds before it burns to death on its own.. broodlings wont do anything..even if they go for worker you can just right click another mineral patch and it wont even kill a single worker

it only has a use (and a questionably bad one at that) vs a player who doesnt realize broodlings will spawn



It's amusing because most of us didnt know u can place proxy an evo chamber with a cancelled hatchery. In terms of usefulness.. blocking the Terran wall-off then running in with lings or roaches when it breaks down could have some potential IMO. You can't go wrong with experimentation.
There is no Karont3 icon???? what is this madness?
Tergeron
Profile Joined February 2010
United States66 Posts
Last Edited: 2010-08-24 20:09:57
August 24 2010 20:09 GMT
#147
Although the strat might not be all that great, it just shows us another special mechanic zerg can use to do some interesting tricks.
“Before you embark on a journey of revenge, dig two graves.” -Confucius
kainzero
Profile Blog Joined January 2009
United States5211 Posts
Last Edited: 2010-08-24 20:10:05
August 24 2010 20:09 GMT
#148
are people seriously debating whether or not to use it?
and you guys even came up with a hard counter (bunker) for this? haha.

it worked because the terran was bad, nothing more, nothing less. he easily could've put up the supply depot / bunker to finish the wall but he was lazy with his scvs.



but yeah it was hilarious and awesome
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
August 24 2010 20:16 GMT
#149
HAHA that was just epic! *goes to try it on ladder*
really?
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
August 24 2010 20:21 GMT
#150
this is far from brilliant.

pretty cool and original, but far from brilliant. could be the start of something maybe
Kashll
Profile Blog Joined May 2008
United States1117 Posts
August 24 2010 20:24 GMT
#151
Fucking lol
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Chronopolis
Profile Joined April 2009
Canada1484 Posts
August 24 2010 20:28 GMT
#152
That was pure gold. 5 minutes well wasted.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
August 24 2010 20:32 GMT
#153
On August 25 2010 05:06 Broodlings wrote:
Show nested quote +
On August 25 2010 04:42 Zelniq wrote:
I understand why everyone finds this so amusing...

but people seem to think it could actually be useful?? all you do is move all your units away a couple seconds before it burns to death on its own.. broodlings wont do anything..even if they go for worker you can just right click another mineral patch and it wont even kill a single worker

it only has a use (and a questionably bad one at that) vs a player who doesnt realize broodlings will spawn



It's amusing because most of us didnt know u can place proxy an evo chamber with a cancelled hatchery. In terms of usefulness.. blocking the Terran wall-off then running in with lings or roaches when it breaks down could have some potential IMO. You can't go wrong with experimentation.

correct me if im wrong but anywhere you place the evo chamber to "block terran walloff".. still makes a wall and basically you end up walling for him? the only time is when the evo chamber falls, then the wall is broken. besides if terran player sees this they can easily get any other number of ways to defend any incoming zergling/roach/baneling attack ..besides walling off
ModeratorBlame yourself or God
mesca
Profile Joined April 2010
Austria46 Posts
August 24 2010 20:36 GMT
#154
It blocks the walloff, it does damage upon death and it confuses the heck out of people, so ... much ... WIN!
Blackhawk13
Profile Joined April 2010
United States442 Posts
August 24 2010 20:40 GMT
#155
this is genius
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
August 24 2010 20:40 GMT
#156
A guy did this to me in a ZvZ i was like wtf why build evo chambers?
i dunno lol
.Soul
Profile Joined April 2010
Canada81 Posts
August 24 2010 20:42 GMT
#157
lol, this is actually amazing.

"These tears taste so good"
ChewbroCColi
Profile Joined July 2009
Denmark108 Posts
August 24 2010 20:45 GMT
#158
Just priceless ^_____________^
EppE
Profile Joined July 2010
United States221 Posts
Last Edited: 2010-08-24 21:51:44
August 24 2010 21:50 GMT
#159
On August 25 2010 05:32 Zelniq wrote:
Show nested quote +
On August 25 2010 05:06 Broodlings wrote:
On August 25 2010 04:42 Zelniq wrote:
I understand why everyone finds this so amusing...

but people seem to think it could actually be useful?? all you do is move all your units away a couple seconds before it burns to death on its own.. broodlings wont do anything..even if they go for worker you can just right click another mineral patch and it wont even kill a single worker

it only has a use (and a questionably bad one at that) vs a player who doesnt realize broodlings will spawn



It's amusing because most of us didnt know u can place proxy an evo chamber with a cancelled hatchery. In terms of usefulness.. blocking the Terran wall-off then running in with lings or roaches when it breaks down could have some potential IMO. You can't go wrong with experimentation.

correct me if im wrong but anywhere you place the evo chamber to "block terran walloff".. still makes a wall and basically you end up walling for him? the only time is when the evo chamber falls, then the wall is broken. besides if terran player sees this they can easily get any other number of ways to defend any incoming zergling/roach/baneling attack ..besides walling off



The EVO chamber will eventually die because of no creep. It gives you time to stock pile speedlings just outside his base so they can run to the scv line when it falls. It moves the Zerg from defensive to an agressive posture which they currently lack.

Sure a Terran player could just adjust and wall in around the EVO, he could do a dozen different things. Look at the Protoss 2X Pylon/2X Cannon that they use on Zerg on 1v1 maps with a small choke. This is along the same theory. You mess with their "desired" build and they have to adjust. If they don't adjust then you get the advantage. If they don't prepare for the speedlings about to rush them, you are at an advantage. It's a POSSIBLE mini strategy you can add to your normal play.

I'm not saying it will work everytime, however saying it wont work because you assume the other play will react properly seems pointless. Why do anything then if the opponent is just going to do the best counter/reaction?
Asdkmoga
Profile Joined May 2010
United States496 Posts
August 24 2010 22:05 GMT
#160
yeah, the broodlings are an added bonus, not what causes the damage. your preventing an early wall in and mass lings faster than he can mass marines. so your almost guaranteed some economical damage. and if not, hes forced to cut SCV's to build a bunker, or another quick 2 supply depot to make a wall behind ur evo.
"Once is happenstance, twice is coincidence, three times is enemy action and over 600 is clearly the work of an ancient Sumerian demon or some shit."
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