watch and enjoy the double evo opening
New ZvT opener - Double Proxy EVO
Forum Index > SC2 General |
Kodat
United States8 Posts
watch and enjoy the double evo opening | ||
TheJet
Canada21 Posts
| ||
Iggyhopper
United States259 Posts
| ||
Solitaire
Canada15 Posts
Also lol at the "Those tears taste so good..." | ||
StupidFatHobbit
United States98 Posts
| ||
Sorrowbane
Canada26 Posts
| ||
Iggyhopper
United States259 Posts
| ||
theboyrmca
27 Posts
| ||
peon.power
Germany43 Posts
I like getting the proxy hatchery for proxy creep before lair but i dont see this any efficient once you know about it and just keep cool. I would like to try to proxy evo chamber once to deny his walloff, go for an zergling allin and bust it as the evo chamber dies and opens the ramp for you. | ||
-Kareem-
44 Posts
| ||
mOnion
United States5657 Posts
something to bash ur friends with though! | ||
FreezerJumps
Canada653 Posts
| ||
Zarahtra
Iceland4053 Posts
| ||
Iggyhopper
United States259 Posts
On August 24 2010 09:30 peon.power wrote: But the whole point is to let zerglings in the base. They can do a ton of damage if you just sit there massing zerglings waiting for the wall to bust. Even better if you can barely manage to get speed, or if they did this with a spine crawler later on.I dont see this working. You spend 2 drones (100 minerals), 2 aborted hatcheries (150 minerals) and 2 evo chambers (150 minerals) for 8(?) time-limited fighters. This couldve been 16 zerglings or 8 drones. The only advantage you gain is that they'll spawn in his base, you could deny his walloff and you confused him. He didnt continue to MULE and he still tried to get a techlab on his Rax instead of just spamming Marines and closing the Walloff with bunkers, supply depots or whatever. He couldve easily defended this. I like getting the proxy hatchery for proxy creep before lair but i dont see this any efficient once you know about it and just keep cool. I would like to try to proxy evo chamber once to deny his walloff, go for an zergling allin and bust it as the evo chamber dies and opens the ramp for you. Just wait for this to evolve. | ||
The_Pacifist
United States540 Posts
On August 24 2010 09:34 Zarahtra wrote: That's awesomely creative. Love seeing Z experiment more. That being said, this doesn't really look like a staple cheese, the t can just semi wall and wait for the broodlings to come and then kite and finish the wall. But if it were, it wouldn't really be cheese. | ||
Antares777
United States1971 Posts
thats hilarious! | ||
Zarahtra
Iceland4053 Posts
On August 24 2010 09:37 The_Pacifist wrote: But if it were, it wouldn't really be cheese. Well a cheese catches you by surprise by hiding, since this obviously isn't quite subtle, well it would need to be. Suppose I should've rather called it all-in rather than cheese for that reason. | ||
Prdors
United States67 Posts
| ||
Iggyhopper
United States259 Posts
On August 24 2010 09:41 Zarahtra wrote: Well a cheese catches you by surprise by hiding, since this obviously isn't quite subtle, well it would need to be. Suppose I should've rather called it all-in rather than cheese for that reason. No, cheese does not have to be hidden. It's just an unorthodox strategy that you are not prepared for. All-in or close to it. | ||
leandroqm
Netherlands874 Posts
| ||
junemermaid
United States981 Posts
| ||
Saracen
United States5139 Posts
![]() | ||
mucker
United States1120 Posts
| ||
Philip2110
Scotland798 Posts
| ||
GogoKodo
Canada1785 Posts
| ||
Iggyhopper
United States259 Posts
| ||
Fruscainte
4596 Posts
LUuuuuuuuuuuuuuul | ||
imPERSONater
United States1324 Posts
I may even be tempted to try this now! | ||
teamsolid
Canada3668 Posts
| ||
Whole
United States6046 Posts
On August 24 2010 10:53 teamsolid wrote: What if he just let the proxy hatch finish building? 2 x Evo chamber = 2 x 75 canceled hatch + 50 drone + 75 evo = 200 * 2 = 400 minerals. 1 Hatch = 350 minerals. I believe hatcheries also spawn more broodlings than evo chambers when they die and as a bonus will be spawning larvae for you directly in his base. Btw, awesome strat, I definitely lol'd at how he raged out before leaving. Yeah, but the hatcheries won't slowly die. | ||
teamsolid
Canada3668 Posts
| ||
QuothTheRaven
United States5524 Posts
Major props for creativity. | ||
TeabagInsurance
Canada320 Posts
| ||
brocoli
Brazil264 Posts
| ||
Bair
United States698 Posts
| ||
ltortoise
633 Posts
Makes me want to play Zerg more. | ||
TheDrill
Russian Federation145 Posts
| ||
whatthemate
Australia51 Posts
| ||
ShmotZ
United States581 Posts
I never thought that broodlings could be used like that! or the fact that hatcheries leave creep @_@ | ||
Floophead_III
United States1832 Posts
| ||
DeCoup
Australia1933 Posts
On August 24 2010 10:53 teamsolid wrote: What if he just let the proxy hatch finish building? 2 x Evo chamber = 2 x 75 canceled hatch + 50 drone + 75 evo = 200 * 2 = 400 minerals. 1 Hatch = 350 minerals. I believe hatcheries also spawn more broodlings than evo chambers when they die and as a bonus will be spawning larvae for you directly in his base. Btw, awesome strat, I definitely lol'd at how he raged out before leaving. Hmm.. I've seen the hidden proxy hatch in main strat. But never considered deliberetly visible Proxy hatch in main before haha. Would be a bitch to wall off too. | ||
Fission
Canada1184 Posts
| ||
bladebrood
189 Posts
please see the following example http://sc2.replayers.com/replays/view/2552 lolololol | ||
allowicious
United States972 Posts
| ||
P00RKID
United States424 Posts
| ||
Bair
United States698 Posts
On August 24 2010 12:55 Fission wrote: The T could just wall off at the bottom of the ramp... Still have to worry about the broodlings. And it is easier to get a concave on the buildings, which makes it a helluva lot harder to repair through. | ||
CharlieMurphy
United States22895 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=146895 | ||
swymaboi
Canada85 Posts
| ||
Trion
Canada291 Posts
I don't want to call it OP before I see it, but it seems hard to deal with. Perhaps bunkering up the mineral line? But then you get supply blocked and have to lift rax. Its all theorycrafting right now, but it seems very viable and hard to deal with. | ||
envint
United States2 Posts
| ||
GGDaverave
Scotland38 Posts
| ||
Tirean
Great Britain36 Posts
Kinda reminds me when I put a bunker in enemy Terrans wall off! Was only helping him ![]() | ||
Liquorshot_852
Korea (South)72 Posts
| ||
Subversion
South Africa3627 Posts
it is kinda all-inish tho ![]() | ||
Vz0
Canada378 Posts
On August 24 2010 09:31 mOnion wrote: cute but not actually feasible in diamond something to bash ur friends with though! that joker douche was in diamond. | ||
LoLAdriankat
United States4307 Posts
| ||
fabioisonfire
United States81 Posts
| ||
ghettohobbit2
United States93 Posts
I've been saying for a long time that Overlords should be able to puke creep by default; no lair required. I think it could do alot for Zerg cheese.... | ||
![]()
Zelniq
United States7166 Posts
| ||
KiaL.Kiwi
Germany210 Posts
ZvZ double gas-block scout proxy Evos anyone? :D | ||
Okiesmokie
Canada379 Posts
| ||
evanthebouncy!
United States12796 Posts
On August 24 2010 17:52 Okiesmokie wrote: I'd like to see a version of this with spine crawlers in your opponents main Can't see the timing works out. The evo timing is really fast. You do not need a pool for it even. If you want to do crawler... then u'd really need to wait for pool to finish, but they might already have a wall off. It'll just be a weak version of cannon rush.... if they surround ur crawler with scv I don't see it live to tell the tale. | ||
radionorge
Norway8 Posts
| ||
vileChAnCe
Canada525 Posts
| ||
CebusFinest
Philippines210 Posts
![]() | ||
shannn
Netherlands2891 Posts
As a Protoss player I find it amusing but also quite smart since it opens many doors now. Does this mean zerg has a more advantageous position to rush Protoss aswell with evo chambers and possibly when evo is finished blocking new buildings by protoss near the chamber? Like if u build it near the 1st pylon at protoss and managed to destroy it afterwards it'll mean due to creep there can't be any pylons in the neighborhood of creep which would be devastating for a protoss player early game. This really opens alot of doors in all matchups as Zerg. Edit: Just re-watched and saw no creep so forget about the creep part of above :D | ||
Lann555
Netherlands5173 Posts
![]() | ||
geno
United States1404 Posts
On August 24 2010 18:25 Whomp wrote: This just changed ZvZ, I'm off to play some games and block mineral lines with evo chambers now gg It's so hard to manner evo because they are 3x3 ![]() | ||
nttea
Sweden4353 Posts
| ||
Wolfpox
Canada164 Posts
On August 24 2010 09:24 StupidFatHobbit wrote: Instead of removing the hatch creep on cancel, blizzard will nerf broodlings. HA HA HA So true... Or perhaps THIS is that strategy that they were waiting to see that makes Zerg actually balanced | ||
TriniMasta
United States1323 Posts
Joker: Wtf proxy hatchery *pulls scv off* *Cancel hatchery build evo chamber* Joker: LoL Bm more noob, idc if you block my wall *pulls scv back to mining* *Broodlings come out* *oooooh I get it... fucking cheesy noob* | ||
Deleted User 45971
533 Posts
| ||
Fontong
United States6454 Posts
On August 24 2010 18:47 Potatisodlaren wrote: Why would the Terran destroy the evos? They pose no threat alive, only when killed. They could just use the evos as part of their wallin. The evos are off creep and will therefore die Thus the 'ticking timebomb' part of the commentary | ||
mikado
Australia407 Posts
| ||
vileChAnCe
Canada525 Posts
On August 24 2010 18:34 geno wrote: It's so hard to manner evo because they are 3x3 ![]() yeah i just discovered this... I've done 3 games, what i suggest doing is coaxing the opponent into attacking your drone with his drones then when he goes back to mine try and trap em, or block free minerals then | ||
Exteray
United States1094 Posts
Why so serious? | ||
Cajun2k1
Netherlands399 Posts
| ||
Deleted User 45971
533 Posts
On August 24 2010 18:53 Fontong wrote: The evos are off creep and will therefore die Thus the 'ticking timebomb' part of the commentary Ah I missed that but in the video the Terran attacks and kills one of the evos when the other 1 are still at ~50% hp and the Broodlings kills his first 2 marines. If you simply avoid killing them your lings will be delayed significantly and the T can even delay orbital because the Z used 2 drones early to make the evos (and you see the hatches going down early so you know no pool) and do anything they want with such a huge advantage. I know it's a fun strat but even when viewed like that it still relies on the T choking like hell when they see the evos instead of thinking what it means. | ||
![]()
intrigue
![]()
Washington, D.C9933 Posts
| ||
SmoKim
Denmark10304 Posts
| ||
The_DjiN
Germany86 Posts
![]() | ||
Chaosvuistje
Netherlands2581 Posts
Jokes aside though, this is a funny proxy. And I like the idea behind it =). | ||
Bullet
United States280 Posts
| ||
TriniMasta
United States1323 Posts
On August 24 2010 19:20 The_DjiN wrote: had a good laugh! nice one ![]() yeah I thought of that in early beta, just never knew you can put em like that =O | ||
Supamang
United States2298 Posts
On August 24 2010 19:09 Potatisodlaren wrote: Ah I missed that but in the video the Terran attacks and kills one of the evos when the other 1 are still at ~50% hp and the Broodlings kills his first 2 marines. If you simply avoid killing them your lings will be delayed significantly and the T can even delay orbital because the Z used 2 drones early to make the evos (and you see the hatches going down early so you know no pool) and do anything they want with such a huge advantage. I know it's a fun strat but even when viewed like that it still relies on the T choking like hell when they see the evos instead of thinking what it means. Well, the evos scout for the zerg and they mess up the wall off. Im guessing the T just wanted to get them out of the way asap so he could get a proper wall up. | ||
keV.
United States3214 Posts
It's a pretty neat build. I don't think it's very viable against anyone once they've seen it. -Doesn't work on Z. -Zealots are too strong -T just has to but down a bunker near the chambers. Good fun though =P I'll be getting my practice partners with it later today for sure! | ||
Art_of_Kill
Zaire1232 Posts
On August 24 2010 09:09 Kodat wrote: http://www.youtube.com/watch?v=D25urXSlxe0 watch and enjoy the double evo opening funny but: zerg has ressources for two hatches and terran just start his rax? u know i can win a broze newb just with drones and a click but still funny vid | ||
AmstAff
Germany949 Posts
| ||
theSAiNT
United States726 Posts
| ||
jamesltl
Malaysia159 Posts
| ||
LazerApe
Sweden206 Posts
| ||
Ebonikizzle
44 Posts
| ||
Ohdamn
Germany765 Posts
| ||
kickinhead
Switzerland2069 Posts
| ||
Vz0
Canada378 Posts
On August 24 2010 19:54 Art_of_Kill wrote: funny but: zerg has ressources for two hatches and terran just start his rax? u know i can win a broze newb just with drones and a click but still funny vid your being sarcastic right? or are you really dumb? | ||
Noxie
United States2227 Posts
| ||
deL
Australia5540 Posts
| ||
shannn
Netherlands2891 Posts
On August 24 2010 22:14 deL wrote: Not super useful but I am putting this in the bag of tricks for those special BM grudgematches where you need to humiliate your opponent in the worst way possible haha. Luckily I won't meet you on the EU servers :D and if we do plz fail :D I don't want any zerg opponent try this on me I pray to God I don't get someone who does this to me :D. | ||
cocosoft
Sweden1068 Posts
Joke aside, I gotta try this! | ||
billyX333
United States1360 Posts
| ||
monitz87
16 Posts
| ||
Sm0k3d
Denmark20 Posts
| ||
Robeezy
United States33 Posts
| ||
SuperJongMan
Jamaica11586 Posts
This is stylish and cool. u fucken cheeser. | ||
LundiZ
Sweden39 Posts
![]() Love the "Those tears taste so good". | ||
Arco
United States2090 Posts
Good job. | ||
kaleidoscope
Singapore2887 Posts
| ||
thopol
Japan4560 Posts
| ||
Latham
9560 Posts
On August 24 2010 23:16 kaleidoscope wrote: why are there so many threads on this? because terran tears are in high demand. Also it's absolutely brilliant. =D | ||
pechkin
158 Posts
| ||
cocosoft
Sweden1068 Posts
On August 24 2010 23:25 pechkin wrote: Uhm? Attack bunker = Broodlings = good bye marine(s), in case you didn't get it.so the enemy just dont attack it and it stay there for like 3 minutes... Also, to bring discussion, the direct counter to this cheese would be 1 bunker. | ||
ofog
Sweden30 Posts
| ||
CidO
United States695 Posts
| ||
Ksyper
Bulgaria665 Posts
| ||
PeT[uK]
United States412 Posts
| ||
monterto
Canada103 Posts
| ||
Iggyhopper
United States259 Posts
| ||
Snowfield
1289 Posts
and lol at the terran, he had so many openings to stop it lol, but he fucked it up every time | ||
ultratorr
Canada332 Posts
| ||
ForTheSwarm
United States556 Posts
I wish this was a blog --> 5/5 | ||
Scope
Sweden147 Posts
| ||
Sentient
United States437 Posts
Build the hatchery but don't cancel it right away. If you must, cancel it and put down the evo chamber so it doesn't finish (or maybe to get some money back). When your speedlings arrive, cancel the hatchery or evo chamber and gain free entry into the base. | ||
Dice.
United States78 Posts
| ||
figq
12519 Posts
| ||
coltrane
Chile988 Posts
| ||
oni_link
Germany165 Posts
| ||
sob3k
United States7572 Posts
My idea is a later speedling/(or baneling depending on timing) allin using the evo chamber to block the wall, massing lings at the bottom of his ramp, waiting until the chamber dies then at that exact second before they can plug the wall rushing the lings into his main. The broodlings should cover the lings as they make it up his ramp as well as insure them entry, then you can bounce in between the min line and the bunker raping their econ. I think my idea could actually be viable ![]() | ||
cHaNg-sTa
United States1058 Posts
On August 25 2010 00:44 Iggyhopper wrote: Wow, you could totally hide a spawning pool with that. This works against a protoss too. Wouldn't the pool die after time since it would also lose health if you're hiding it? | ||
Tiaan
United States35 Posts
| ||
nihlon
Sweden5581 Posts
On August 25 2010 01:35 cHaNg-sTa wrote: Wouldn't the pool die after time since it would also lose health if you're hiding it? If it can stay alive until you can put a down a creep tumor it won't. Or if you are rushing it might not matter since you'd lose anyway if the rush doesn't succeed. | ||
cHaNg-sTa
United States1058 Posts
On August 25 2010 01:36 nihlon wrote: If it can stay alive until you can put a down a creep tumor it won't. Or if you are rushing it might not matter since you'd lose anyway if the rush doesn't succeed. So you basically need to hide the pool still decently close enough to the main base, rush the creep tumor out (losing larva), delaying the pool/losing 75 minerals early on, just so MAYBE the enemy won't scout it? | ||
Gigaudas
Sweden1213 Posts
On August 25 2010 01:15 Scope wrote: I would loooove to see this developed into something more solid and cost-efficient. As it stands, zerg only has two cheeses, 6pool and baneling bust. Neither will even get you into diamond, I would assume. Terran tears brings life to the swarm. Six pooling gets you way high in to Diamond. Still works wonders with limited micro against 800-900 Diamond players on the ladder the (very) few times I do it (usually when I realize that I really don't feel like playing SC while watching the loading screen). | ||
Dance.
United States389 Posts
How is the economy after this? Looks a little all in, but i have no idea. | ||
juraigamer
42 Posts
| ||
Keitzer
United States2509 Posts
On August 25 2010 01:15 Scope wrote: I would loooove to see this developed into something more solid and cost-efficient. As it stands, zerg only has two cheeses, 6pool and baneling bust. Neither will even get you into diamond, I would assume. Terran tears brings life to the swarm. wrong... 1k zerg at the top of my diamond league (not me, im just saying there's one there) and when looking at his match history, 6 pool... 98% of his games | ||
pikezeppelin
Sweden27 Posts
| ||
Tazza
Korea (South)1678 Posts
| ||
TelecoM
United States10671 Posts
| ||
BeyondCtrL
Sweden642 Posts
| ||
Zeak
United States19 Posts
If something useful does become of this, that would just be epic. Zerg really needs something more interesting to do...and Blizzard better not screw us out of something else again. | ||
EppE
United States221 Posts
EVO Chamber = 75 Minerals Cancel Hatchery = 75 Minerals 1 Proxy EVO Chamber = 200 Minerals I don't think double EVO is viable as it would cost you 400 minerals. However if you can get 1 in early enough to mess up a Terran wall off and have speedlings hanging outside his base it could work. Once the EVO pops you can run the speedlings to his SCV line. It is going to be a very allinish cheese strategy though because if the Terran just droped a bunker or kites his marines away the Broodlings are going to be ineffective. I think it could have it's place though, sort of how Toss uses 2 pylons and 2 cannons at the bottom of a Z's ramp to keep them in. | ||
CursOr
United States6335 Posts
![]() Thanks for sharing!! | ||
![]()
Zelniq
United States7166 Posts
but people seem to think it could actually be useful?? all you do is move all your units away a couple seconds before it burns to death on its own.. broodlings wont do anything..wont even attack a unit once..and even if they go for worker you can just right click another mineral patch and it wont even kill a single worker it only has a use (and a questionably bad one at that) vs a player who doesnt realize broodlings will spawn | ||
_SkY
United States50 Posts
It's certainly somewhat cheesy and perhaps quite all-in, but if you scout the correct opportunity, this seems like it could be really viable in the correct situation. If nothing else, it's a fun little strategy to execute when playing against friends. Great find ALEEEEEEEESA! It's little discoveries like this that open up StarCraft 2 for the rest of us to push the envelope even further. EDIT: On August 25 2010 04:42 Zelniq wrote: I understand why everyone finds this so amusing... but people seem to think it could actually be useful?? all you do is move all your units away a couple seconds before it burns to death on its own.. broodlings wont do anything..even if they go for worker you can just right click another mineral patch and it wont even kill a single worker it only has a use (and a questionably bad one at that) vs a player who doesnt realize broodlings will spawn This is actually a really good point. This strategy could easily be defeated if the Terran player can keep his cool and focus on abusing the Broodling mechanic. Zelniq basically defeated it right then and there, but of course not everyone would be so cool under pressure. I think the more common response on the ladder would be to build a Bunker as the counter. | ||
sage_francis
France1823 Posts
| ||
Broodlings
United States157 Posts
On August 25 2010 04:42 Zelniq wrote: I understand why everyone finds this so amusing... but people seem to think it could actually be useful?? all you do is move all your units away a couple seconds before it burns to death on its own.. broodlings wont do anything..even if they go for worker you can just right click another mineral patch and it wont even kill a single worker it only has a use (and a questionably bad one at that) vs a player who doesnt realize broodlings will spawn It's amusing because most of us didnt know u can place proxy an evo chamber with a cancelled hatchery. In terms of usefulness.. blocking the Terran wall-off then running in with lings or roaches when it breaks down could have some potential IMO. You can't go wrong with experimentation. | ||
Tergeron
United States66 Posts
| ||
kainzero
United States5211 Posts
and you guys even came up with a hard counter (bunker) for this? haha. it worked because the terran was bad, nothing more, nothing less. he easily could've put up the supply depot / bunker to finish the wall but he was lazy with his scvs. but yeah it was hilarious and awesome | ||
Clearout
Norway1060 Posts
| ||
PhiliBiRD
United States2643 Posts
pretty cool and original, but far from brilliant. could be the start of something maybe ![]() | ||
Kashll
United States1117 Posts
| ||
Chronopolis
Canada1484 Posts
| ||
![]()
Zelniq
United States7166 Posts
On August 25 2010 05:06 Broodlings wrote: It's amusing because most of us didnt know u can place proxy an evo chamber with a cancelled hatchery. In terms of usefulness.. blocking the Terran wall-off then running in with lings or roaches when it breaks down could have some potential IMO. You can't go wrong with experimentation. correct me if im wrong but anywhere you place the evo chamber to "block terran walloff".. still makes a wall and basically you end up walling for him? the only time is when the evo chamber falls, then the wall is broken. besides if terran player sees this they can easily get any other number of ways to defend any incoming zergling/roach/baneling attack ..besides walling off | ||
mesca
Austria46 Posts
| ||
Blackhawk13
United States442 Posts
| ||
OPSavioR
Sweden1465 Posts
| ||
.Soul
Canada81 Posts
"These tears taste so good" ![]() | ||
ChewbroCColi
Denmark108 Posts
| ||
EppE
United States221 Posts
On August 25 2010 05:32 Zelniq wrote: correct me if im wrong but anywhere you place the evo chamber to "block terran walloff".. still makes a wall and basically you end up walling for him? the only time is when the evo chamber falls, then the wall is broken. besides if terran player sees this they can easily get any other number of ways to defend any incoming zergling/roach/baneling attack ..besides walling off The EVO chamber will eventually die because of no creep. It gives you time to stock pile speedlings just outside his base so they can run to the scv line when it falls. It moves the Zerg from defensive to an agressive posture which they currently lack. Sure a Terran player could just adjust and wall in around the EVO, he could do a dozen different things. Look at the Protoss 2X Pylon/2X Cannon that they use on Zerg on 1v1 maps with a small choke. This is along the same theory. You mess with their "desired" build and they have to adjust. If they don't adjust then you get the advantage. If they don't prepare for the speedlings about to rush them, you are at an advantage. It's a POSSIBLE mini strategy you can add to your normal play. I'm not saying it will work everytime, however saying it wont work because you assume the other play will react properly seems pointless. Why do anything then if the opponent is just going to do the best counter/reaction? | ||
Asdkmoga
United States496 Posts
| ||
GodIsNotHere
Canada395 Posts
On August 25 2010 07:05 Asdkmoga wrote: yeah, the broodlings are an added bonus, not what causes the damage. your preventing an early wall in and mass lings faster than he can mass marines. so your almost guaranteed some economical damage. and if not, hes forced to cut SCV's to build a bunker, or another quick 2 supply depot to make a wall behind ur evo. Also comes with a nice "WTF??!?" factor to throw off any builds he had in mind lol. ![]() | ||
CCGaunt
United States417 Posts
buuuuuuuuuuuuut, its hilarious!!! Great things like things should keep getting made. | ||
UniversalSnip
9871 Posts
| ||
SpiDaH
France198 Posts
| ||
Chocobo
United States1108 Posts
On August 25 2010 01:15 Scope wrote: I would loooove to see this developed into something more solid and cost-efficient. As it stands, zerg only has two cheeses, 6pool and baneling bust. Neither will even get you into diamond, I would assume. Baneling bust got me into diamond. I am seriously bad, am often under 40 apm, and completely choke if my initial attack doesn't work. I have about a 10% winrate vs terrans. Diamond is unbelievably easy to get into if you have any level of understanding of the game. Thank god every zerg opponent is a free win for me, I still don't understand how every one of them (except one game) they are completely unaware of how ling/baneling works in that matchup. But I think that just proves all the other diamond/platinum players are awful too. | ||
epik640x
United States1134 Posts
| ||
GreatFall
United States1061 Posts
| ||
Hynda
Sweden2226 Posts
On August 25 2010 06:50 EppE wrote: The EVO chamber will eventually die because of no creep. It gives you time to stock pile speedlings just outside his base so they can run to the scv line when it falls. It moves the Zerg from defensive to an agressive posture which they currently lack. Sure a Terran player could just adjust and wall in around the EVO, he could do a dozen different things. Look at the Protoss 2X Pylon/2X Cannon that they use on Zerg on 1v1 maps with a small choke. This is along the same theory. You mess with their "desired" build and they have to adjust. If they don't adjust then you get the advantage. If they don't prepare for the speedlings about to rush them, you are at an advantage. It's a POSSIBLE mini strategy you can add to your normal play. I'm not saying it will work everytime, however saying it wont work because you assume the other play will react properly seems pointless. Why do anything then if the opponent is just going to do the best counter/reaction? The whole idea with cheese is the element of surprise, attacking and hoping that the other player won't have enough time to react. With this build you are putting up a huge sign saying "THIS IS WHAT I'M GOING TO DO" it's like telling someone that you are going 6 pool and hope he doesn't know what to do. | ||
terranghost
United States980 Posts
| ||
Sinborn
United States275 Posts
DOUBLE EVO ALL THE WAY. HA HO WOOOOW. | ||
somedumbgamer
United States46 Posts
delicious terran tears imminent | ||
![]()
Zelniq
United States7166 Posts
bunkers (or even just units) are more than enough to stop any attack that follows, even w/o wall | ||
Subversion
South Africa3627 Posts
| ||
leeznon
United States255 Posts
| ||
No_eL
Chile1438 Posts
| ||
TheFinalWord
Australia790 Posts
On August 25 2010 10:57 Zelniq wrote: it saddens me to see the number of people that dont seem to realize all they need to do is move all their units away a few seconds before the evo chamber burns to death oO. broodlings only last like 8-ish seconds and then they disappear bunkers (or even just units) are more than enough to stop any attack that follows, even w/o wall I don't think anyone is saying this is anymore viable than say a planatary fortress rush, and just like that rush I don't think it would work on anyone above gold or who has seen it before, however it is pretty hilarious, reminds me of the broodling build I said I was going whenever all my buildings were being destroyed. | ||
sjschmidt93
United States2518 Posts
On August 25 2010 01:15 Scope wrote: I would loooove to see this developed into something more solid and cost-efficient. As it stands, zerg only has two cheeses, 6pool and baneling bust. Neither will even get you into diamond, I would assume. What about proxy hatch? Or proxy spine crawlers is ZvZ. | ||
Megalisk
United States6095 Posts
| ||
Pwere
Canada1556 Posts
| ||
Comeh
United States18918 Posts
I giggled quite a bit. | ||
hydezyne
United States38 Posts
| ||
Brazen[six]
Canada203 Posts
![]() | ||
SC2Phoenix
Canada2814 Posts
| ||
Rinrun
Canada3509 Posts
On August 25 2010 13:10 SC2Phoenix wrote: Already threads on this. What? If there is more threads about this then the others should be going down cause this thread is spotlighted. Now this is a trick I must use on my friend... immediately - yes, off-race and broodling ownage. | ||
LuDwig-
Italy1143 Posts
| ||
Confuse
2238 Posts
NM: it would live forever unless they attacked it. I get it! brilliant | ||
YumToast
United States1 Post
Build your hatch on 10, it will take 100 seconds. Your enemy builds their rax at the same time. It takes 60 seconds to build + 25 per marine, or + 25 for tech lab + 30 per a marauder. Your hatch will complete, build 1 drone to turn into a spine crawler, build lings at both hatches, build first and second queen at proxy hatch. Sure it will only work on suckers, but I think it's better than double evo. | ||
ChApFoU
France2982 Posts
| ||
Yukidasu
Australia125 Posts
| ||
faction123
Belgium949 Posts
On August 25 2010 13:10 SC2Phoenix wrote: Already threads on this. Thank god you're here to tell us! I laughed, OP. Poor guy. | ||
Bhaalgorn
Slovenia214 Posts
| ||
Ouga
Finland645 Posts
As strategy, I don't think it's something that works 1/100 of the time. Opponent has to play very bad like this guy did. Suppose most realized this tho :p | ||
Kodat
United States8 Posts
| ||
Nerfed
Russian Federation1132 Posts
Doesn't matter is it viable or not, but it looks so great. | ||
Clamev
Germany498 Posts
| ||
SlyinZ
France199 Posts
| ||
ShovZ
United Kingdom56 Posts
| ||
DTWolfwood
38 Posts
| ||
Kpyolysis32
553 Posts
#1: http://www.sc2replayed.com/replays/64150-1v1-terran-zerg-lost-temple #2: http://www.sc2replayed.com/replays/64153-1v1-protoss-zerg-lost-temple Our conversation after #2 (may be a bit BM of me, but he was raging and I couldn't resist): http://i35.tinypic.com/2u9mlup.jpg | ||
lindn
Sweden833 Posts
On August 24 2010 09:26 Iggyhopper wrote: Also, you can control broodlings to attack the mineral line. Epic win. put them right beside the mineral line and bam, no more SCV's for that guy :D | ||
HavoK.
United States172 Posts
On August 24 2010 09:30 peon.power wrote: I dont see this working. You spend 2 drones (100 minerals), 2 aborted hatcheries (150 minerals) and 2 evo chambers (150 minerals) for 8(?) time-limited fighters. This couldve been 16 zerglings or 8 drones. The only advantage you gain is that they'll spawn in his base, you could deny his walloff and you confused him. He didnt continue to MULE and he still tried to get a techlab on his Rax instead of just spamming Marines and closing the Walloff with bunkers, supply depots or whatever. He couldve easily defended this. I like getting the proxy hatchery for proxy creep before lair but i dont see this any efficient once you know about it and just keep cool. I would like to try to proxy evo chamber once to deny his walloff, go for an zergling allin and bust it as the evo chamber dies and opens the ramp for you. LOL, i dont think this is trying to be a legit strat dude. | ||
Kyuukyuu
Canada6263 Posts
| ||
Parodoxx
United States549 Posts
| ||
EppE
United States221 Posts
35 minutes later we have every expansion with Broodlords, Ultras and Corrupters. It was a blast. ![]() | ||
TheDominator
New Zealand336 Posts
| ||
Nillinch
Poland147 Posts
![]() | ||
MangoTango
United States3670 Posts
On August 26 2010 02:29 lindn wrote: put them right beside the mineral line and bam, no more SCV's for that guy :D Good luck with that, you have to start a Hatch first. | ||
DemiSe
883 Posts
| ||
EppE
United States221 Posts
On August 26 2010 04:01 MangoTango wrote: Good luck with that, you have to start a Hatch first. You can do it against a Zerg, but if he pulls the drones he can kill 2 evo's before they pop. | ||
sage_francis
France1823 Posts
| ||
Krohm
Canada1857 Posts
| ||
Ocedic
United States1808 Posts
On August 26 2010 05:25 EppE wrote: You can do it against a Zerg, but if he pulls the drones he can kill 2 evo's before they pop. If you build evos on Zerg creep then they won't die. -.- | ||
cocosoft
Sweden1068 Posts
On August 26 2010 05:30 sage_francis wrote: Did you succeed? :Di did that 2 times, and accused of hacking 2 times ^^ | ||
sage_francis
France1823 Posts
On August 26 2010 05:37 cocosoft wrote: Did you succeed? :D Ofc ^^ | ||
sage_francis
France1823 Posts
On August 26 2010 04:01 MrKozi wrote: This video made try something that became very usefull strat in early game. After canceling hatch im placing creep tumor and than I'm hiding baneling nest or other tech structures ![]() Pretty smart idea. | ||
FragKrag
United States11552 Posts
| ||
Wolf
Korea (South)3290 Posts
| ||
Iggyhopper
United States259 Posts
Just trying different build times, but this would definitely be useful on a 2-base map. If you had cross spawns the Terran might have walled off already. | ||
SichuanPanda
Canada1542 Posts
Yea this is most likely the best use of the hatch trick, the only one that might ever make it into pro-play. Still thought for general laddering or surprising someone in general 2 evo proxy might just work sometimes. Personally I'd say come later with your regular army and setup tumors/crawlers if you wanted to proxy with the hatch trick. | ||
cr4ckshot
United States291 Posts
| ||
Robotic Puppy Eater
United States1 Post
| ||
YunhOLee
Canada2470 Posts
| ||
Alethios
New Zealand2765 Posts
| ||
palanq
United States761 Posts
| ||
thehitman
1105 Posts
| ||
hofodomo
United States257 Posts
| ||
Alou
United States3748 Posts
| ||
KazKamasa
Sweden186 Posts
| ||
![]()
JWD
United States12607 Posts
| ||
TheBearPaw
Lithuania8 Posts
| ||
Ginchan
Belgium55 Posts
| ||
Darpa
Canada4413 Posts
| ||
Ducci
United States588 Posts
| ||
GhoSt[shield]
Canada2131 Posts
On August 24 2010 09:23 Iggyhopper wrote: Could you potentially do a 6 pool spine rush with this, although that would be hard to pull off, but you could do it. That's how you break the T wall! Where are you going to get 300 minerals for the Hatch when you only have 6 drones mining? | ||
Tazza
Korea (South)1678 Posts
On August 26 2010 12:33 hofodomo wrote: The icing on the cake was the zerglings attacking the evo chamber to force out broodlings just a bit quicker. Yeah, its like, Realease the broodlings! And that guy deserved it, I hate bm players | ||
TurboDreams
United States427 Posts
| ||
Maddog117
United States14 Posts
| ||
MangoTango
United States3670 Posts
On August 26 2010 21:42 TheBearPaw wrote: What? You have creep when you cancel a Hatchery?! That's bullshit! Blizzard, what're ya smoking? This isn't new, man. They nerfed Queen off-creep speed for this very reason. People used to do creep tumor + Crawler rushes. | ||
EppE
United States221 Posts
On August 27 2010 11:42 GhoSt[shield] wrote: Where are you going to get 300 minerals for the Hatch when you only have 6 drones mining? I've only done 6 pool a few times and I seem to mass alot of minerals and be short or Larva more than anything. 6 pool is also only a few seconds faster than 10 pool from what I've seen. | ||
danbel1005
United States1319 Posts
On August 26 2010 12:33 hofodomo wrote: The icing on the cake was the zerglings attacking the evo chamber to force out broodlings just a bit quicker. Indeed, Cheddar ZerG FTW^^ | ||
pred470r
Bulgaria3265 Posts
| ||
Schtrudel
Romania56 Posts
| ||
bubO
United States367 Posts
| ||
Bswhunter
Australia954 Posts
| ||
Fractle
United States12 Posts
| ||
Nub4ever
Canada1981 Posts
"Goddamn Joker is fuckin bad" Though what I want to see is actually just proxying a hatchery in someones base as killing the hatch just spawns broodlings and god its hard to kill before they get a ton of lings in your base ![]() | ||
Argoneus
Czech Republic283 Posts
On August 29 2010 16:17 Nub4ever wrote: LOL "Goddamn Joker is fuckin bad" Though what I want to see is actually just proxying a hatchery in someones base as killing the hatch just spawns broodlings and god its hard to kill before they get a ton of lings in your base ![]() You didn't watch the vid, did you? | ||
Tiazi
Netherlands761 Posts
NERFHAMMER that evo chambers pleaseee! | ||
Kong John
Denmark1020 Posts
| ||
ayababa
Australia347 Posts
On August 25 2010 10:49 Sinborn wrote: I'm so glad zerg has a Planetary Fortress Rush variant. DOUBLE EVO ALL THE WAY. HA HO WOOOOW. am i the only one who gets this lol. ITS SO BIBITH | ||
revy
United States1524 Posts
| ||
DARKHYDRA
United States303 Posts
| ||
Malminos
United States321 Posts
On August 30 2010 15:15 DARKHYDRA wrote: This hatch cancel trick has potential, u can plant a creep tumor right after cancel to get creep wherever u want. This can allow a wall off just not sure if zerg can make any use of that due to lack of range. wow yeah, didn't think of that. creep no longer has to be "stretched" everywhere before lair. | ||
cerb
Germany215 Posts
| ||
sensenmann
United States172 Posts
On August 30 2010 14:37 ayababa wrote: am i the only one who gets this lol. ITS SO BIBITH You aren't the only one, HAHA OH WOW. | ||
Thoreezhea1
United States532 Posts
| ||
noproblem
United Kingdom161 Posts
| ||
Vz0
Canada378 Posts
| ||
zZygote
Canada898 Posts
On September 01 2010 07:16 Vz0 wrote: Heres the follow up video please update it on the opening post. http://www.youtube.com/watch?v=9TjGTKdUCKg&feature=recentlik A whole lot of win going on here. | ||
Arnu
Canada96 Posts
| ||
PariahCaste
United States73 Posts
On August 24 2010 09:09 Kodat wrote: http://www.youtube.com/watch?v=D25urXSlxe0 watch and enjoy the double evo opening Oh my gosh, right after i watched this i went on Starcraft and went on the 1v1 ladder, and played a guy named joker. Asked him if he ever got double evo rushed, and he said it was him! ROFL | ||
darkpwnage
Lebanon18 Posts
User was warned for this post | ||
Nivoh
Norway259 Posts
On May 15 2011 07:23 darkpwnage wrote: this is awesomeeeee Was it really necessary to necro this thread for that comment? -.- | ||
Emporio
United States3069 Posts
;_; | ||
douche
Sweden42 Posts
| ||
Cosmos
Belgium1077 Posts
| ||
Morphs
Netherlands645 Posts
I don't really mind though. It allows for some creative things such as the hidden baneling nest I've seen once.. | ||
Dagobert
Netherlands1858 Posts
On May 15 2011 07:42 Morphs wrote: To bring this topic back to date: Blizzard still hasn't patched this. I find it curious since the whole premise of zerg seems to be that you can only build on creep. This technique bypasses that completely.. I don't really mind though. It allows for some creative things such as the hidden baneling nest I've seen once.. It's a very expensive gimmick. | ||
Attila
United States38 Posts
| ||
| ||