Did KeSPA cancel TLO vs Nada at IEM? - Page 24
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SoJu.WeRRa
Korea (South)820 Posts
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AyJay
1515 Posts
On August 22 2010 09:52 Qikz wrote: I'm not sure if you've actually been reading about what's happening, but GOM have been given Lan Support for use by progamers, or people who play in the massive GOM tourneys, it's just Kespa wanting to milk money out of something they haven't even made without giving Blizzard a penny of it. Also, I'm not sure if you know how software/hardware works, but generally you have a lot of problems at the beginning of software, aka in this situation it's BNET 2.0, which will get ironed out as time goes by. No they didn't. It was just rumors On August 22 2010 15:03 Secret_Agent_360 wrote: For those who are not really aware of KeSPA's business, here's the timeline of KeSPA and its major events in (South) Korea 1. KeSPA (Korean e-Sports Player Association) was founded. 2. Blizzard didn't pay much attention to KeSPA. 3. KeSPA tried to sell tickets to offline audience for the final match of Ongamenet Starcraft taurnament. 4. Blizzard said, 'No, you can't do that.' 5. KeSPA then started to take money from two major game channels, Ongamenet and MBC Game, for broadcasting Starcraft matches in Korea 6. Blizzard got mad a bit about this. 7. Only GomTV contacted Blizzard directly to request for broadcasting matches online. 8. Blizzard asked only 1$ for the contract fee. 9. GomTV created GomTV Classic and began to broadcast games. 10. Around Season 4, KeSPA told GomTV to pay money for the broadcasting. 11. GomTV argued that KeSPA didn't have any rights to do so by mentioning its contract with Blizzard. 12. KeSPA pulled their progamers out of GomTV Classic matches. 13. Eventually, GomTV went out of business. 14. Blizzard got really mad. 15. Blizzard set in motion to protect its property as well as intellectual property of Starcraft. 16. Blizzard tried to negotiate a contract with KeSPA. 17. KeSPA refused, argueing that e-sports are like other sports such as basketball and soccer, and we don't pay money to the creator of the soccer ball for soccer games. Starcraft is for the public use like the soccer ball. 18. Michael Morhaime, the president of Blizzard, visited Korea to meet progamers while promoting new Starcraft2 beta in Korea. 19. KeSPA threatened each progamer team not to meet Michael Morhaime. 20. So Michael Morhaime couldn't meet any progamers and had to return to U.S. in vain. 21. Blizzard constantly tried to negotiate with KeSPA, but KeSPA kept refusing for the same reason. 22. Blizzard finally announced that there'll be no negotiation with KeSPA. 23. Blizzard provided GomTV with the rights for broadcasting all the matches using Blizzard games. Also Blizzard informed that all the matches from KeSPA after the end of August, 2010 will expire, so KeSPA will not be able to have any matches using Blizzard games, otherwise be sued by Blizzard. 24. KeSPA furiously reacted to the 'sudden' terms. (Actually, it seemed like threatenening Blizzard) 25. Ongamenet and MBC Game hurriedly tried to negotiate with GomTV 26. In fact, there's no difference for them because they are going to pay GomTV the same money which they've been paying to KeSPA. 27. The only weapon that KeSPA has now is progamer teams that belong to KeSPA. 28. KeSPA prohibited progamers (including SlayersBoxer and NaDa) from playing, or even trying, Starcraft 2. 29. Consequently, the current high ranking players are usually retired progamers and amateurs. 30. GomTV prepared for the broadcast of GSL(Global Starcraft 2 League). 31. The scale of the league surpassed by far that from KeSPA. 32. KeSPA is now trying some media manipulation saying bad things about Starcraft 2 33. Recently, KeSPA forced NaDa to quit playing during the Starcraft2 event match that was held in Germany. 34. KeSPA gave an excuse that it was because of a network problem. 35. KeSPA changed the excuse that NaDa had another event to attend to at that time. Most of these are known facts that have happend and are happening in Korea. I read the original version which was in Korean posted in Ruliweb.com and I got somewhat upset about the whole story, so i decided to trasnlate it into English so that many can learn about how KeSPA has been doing to fans, progamers, and Blizzard. Thanks for this post ![]() | ||
abrasion
Australia722 Posts
On August 21 2010 21:21 crappen wrote: You guys say Kespa came out of this one real ugly, but imo, Blizzard's NO LAN bullshit has really shown off in IEM, and I think every player agree how bullshit it is to have no-lan in tournaments like this one. I can not even imagine how irritating and spirit killing that must have been to pause till lag settles, or to suddenly be dropped. . Yep, I jsut watched a video of this and saw the look on Nadas face in one of the matches when the game was dropped, what.the.fuck? Seriously. | ||
numberThirtyOne
United States294 Posts
On August 22 2010 16:32 Scarecrow wrote: The more outrageous thing at this event was the disconnect in the first game because Blizzard hasn't implemented lan support. They are all talk when it comes to esports as no LAN is clearly detrimental to any future pro-scene. Let's not get crazy here. Disconnects happened in BW too, as well as games ending from other technical difficulties. Bisu's "plug pull" against July ring any bells? Unless this becomes a common occurrence in live events, Kespa stays in the lead as far as outrageousness goes IMO. No LAN is a bummer, don't get me wrong. Tying up all the Kespa progamers with red tape is worse. | ||
Warmyth
Netherlands107 Posts
On August 22 2010 16:43 abrasion wrote: Yep, I jsut watched a video of this and saw the look on Nadas face in one of the matches when the game was dropped, what.the.fuck? Seriously. The IEM proudly presented this tournament as the first 'Offline SC2 tournament'. So are you guys sure it was through battlenet, or maybe little mistakes from the 'Lan version' which got used for real for the first time ![]() Btw source from 'offline Starcraft II tournament' which I think means 'Lan tournament' ![]() Only two weeks left until the first major offline StarCraft II tournament ever will take place at this year's gamescom in Cologne, Germany. 16 world-class players will compete for $15,000 in Intel Extreme Masters' second Global Challenge of Season V. This early highlight of StarCraft II's eSports history will be brought to you by Sean 'Day[9]' Plott, who will be our very welcome guest at ESL TV! http://www.esl-world.net/masters/news/131170/Day-9-to-commentate-SC2-Global-Challenge/ | ||
AyJay
1515 Posts
On August 22 2010 17:07 Warmyth wrote: The IEM proudly presented this tournament as the first 'Offline SC2 tournament'. So are you guys sure it was through battlenet, or maybe little mistakes from the 'Lan version' which got used for real for the first time ![]() Btw source from 'offline Starcraft II tournament' which I think means 'Lan tournament' ![]() offline means that players don't fight over internet, but in front of the crowd. | ||
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Milkis
5003 Posts
On August 22 2010 15:03 Secret_Agent_360 wrote: For those who are not really aware of KeSPA's business, here's the timeline of KeSPA and its major events in (South) Korea + Show Spoiler + 1. KeSPA (Korean e-Sports Player Association) was founded. 2. Blizzard didn't pay much attention to KeSPA. 3. KeSPA tried to sell tickets to offline audience for the final match of Ongamenet Starcraft taurnament. 4. Blizzard said, 'No, you can't do that.' 5. KeSPA then started to take money from two major game channels, Ongamenet and MBC Game, for broadcasting Starcraft matches in Korea 6. Blizzard got mad a bit about this. 7. Only GomTV contacted Blizzard directly to request for broadcasting matches online. 8. Blizzard asked only 1$ for the contract fee. 9. GomTV created GomTV Classic and began to broadcast games. 10. Around Season 4, KeSPA told GomTV to pay money for the broadcasting. 11. GomTV argued that KeSPA didn't have any rights to do so by mentioning its contract with Blizzard. 12. KeSPA pulled their progamers out of GomTV Classic matches. 13. Eventually, GomTV went out of business. 14. Blizzard got really mad. 15. Blizzard set in motion to protect its property as well as intellectual property of Starcraft. 16. Blizzard tried to negotiate a contract with KeSPA. 17. KeSPA refused, argueing that e-sports are like other sports such as basketball and soccer, and we don't pay money to the creator of the soccer ball for soccer games. Starcraft is for the public use like the soccer ball. 18. Michael Morhaime, the president of Blizzard, visited Korea to meet progamers while promoting new Starcraft2 beta in Korea. 19. KeSPA threatened each progamer team not to meet Michael Morhaime. 20. So Michael Morhaime couldn't meet any progamers and had to return to U.S. in vain. 21. Blizzard constantly tried to negotiate with KeSPA, but KeSPA kept refusing for the same reason. 22. Blizzard finally announced that there'll be no negotiation with KeSPA. 23. Blizzard provided GomTV with the rights for broadcasting all the matches using Blizzard games. Also Blizzard informed that all the matches from KeSPA after the end of August, 2010 will expire, so KeSPA will not be able to have any matches using Blizzard games, otherwise be sued by Blizzard. 24. KeSPA furiously reacted to the 'sudden' terms. (Actually, it seemed like threatenening Blizzard) 25. Ongamenet and MBC Game hurriedly tried to negotiate with GomTV 26. In fact, there's no difference for them because they are going to pay GomTV the same money which they've been paying to KeSPA. 27. The only weapon that KeSPA has now is progamer teams that belong to KeSPA. 28. KeSPA prohibited progamers (including SlayersBoxer and NaDa) from playing, or even trying, Starcraft 2. 29. Consequently, the current high ranking players are usually retired progamers and amateurs. 30. GomTV prepared for the broadcast of GSL(Global Starcraft 2 League). 31. The scale of the league surpassed by far that from KeSPA. 32. KeSPA is now trying some media manipulation saying bad things about Starcraft 2 33. Recently, KeSPA forced NaDa to quit playing during the Starcraft2 event match that was held in Germany. 34. KeSPA gave an excuse that it was because of a network problem. 35. KeSPA changed the excuse that NaDa had another event to attend to at that time. Most of these are known facts that have happend and are happening in Korea. I read the original version which was in Korean posted in Ruliweb.com and I got somewhat upset about the whole story, so i decided to trasnlate it into English so that many can learn about how KeSPA has been doing to fans, progamers, and Blizzard. I'm not the biggest fan of KeSPA but I honestly don't think that timeline series is very objective. It's meant to make you upset. Not many netizens support KeSPA (who would, really), but a lot of them are really simplified points that IMO miss a lot of the key details. | ||
Jocoma
Denmark100 Posts
On August 22 2010 17:07 Warmyth wrote: The IEM proudly presented this tournament as the first 'Offline SC2 tournament'. So are you guys sure it was through battlenet, or maybe little mistakes from the 'Lan version' which got used for real for the first time ![]() Btw source from 'offline Starcraft II tournament' which I think means 'Lan tournament' ![]() What AyJay said and also, if you watched the finals you'd know that there was Bnet problems which caused a drop in one of the games as well as lag in one of IdrA's matches. | ||
Scarecrow
Korea (South)9172 Posts
On August 22 2010 16:57 numberThirtyOne wrote: Let's not get crazy here. Disconnects happened in BW too, as well as games ending from other technical difficulties. Bisu's "plug pull" against July ring any bells? Unless this becomes a common occurrence in live events, Kespa stays in the lead as far as outrageousness goes IMO. No LAN is a bummer, don't get me wrong. Tying up all the Kespa progamers with red tape is worse. All the problems like power outage still have potential to happen in SC2. The no lan support just adds one more thing that can go wrong plus unnecessary latency. The Kespa progamers are a result of the team sponsors taking a risk and investing in esports. The real capital is the players, not the 10 year old game. Why should they allow promoters of another game to profit off what they have built to the detriment of BW? The gomtv fiasco was a similar issue, the homegrown stars of starcraft generating revenue and advertising for blizzard and gom without any compensation to the companies that created the scene. It even hurt the quality of the other leagues as it added games to already intense schedules. I don't see why people can be outraged at Kespa shutting down a competition that they had no stake in, hurt their own interests (worsened player conditions) and was run using the capital they created. Agreed with Milkis. That list is ridiculously biased, can argue pretty much every point. | ||
Devolved
United States2753 Posts
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Heosat
Australia481 Posts
On August 22 2010 16:31 Zandar wrote: Error This file is neither allocated to a Premium Account, and can therefore only be downloaded 10 times. This limit is reached. Any other link? Could someone please re-upload? | ||
Al Bundy
7257 Posts
On August 22 2010 16:40 SoJu.WeRRa wrote: makes everybody confuse damn.. Thanks for the input, it would be very fortunate and interesting to hear some more updates about what the korean community is thinking about this matter. | ||
Zandar
Netherlands1541 Posts
I'm not the biggest fan of KeSPA but I honestly don't think that timeline series is very objective. It's meant to make you upset. Not many netizens support KeSPA (who would, really), but a lot of them are really simplified points that IMO miss a lot of the key details. Would it be possible for TL to make a more objective list then? Just the unbiased facts. I don't want to pick sides, just very curious about the history of all this. For example is it fair to say that Kespa made BW big in Korea? Or would it be big without them too. | ||
Secret_Agent_360
Korea (South)5 Posts
On August 22 2010 17:11 Milkis wrote: I'm not the biggest fan of KeSPA but I honestly don't think that timeline series is very objective. It's meant to make you upset. Not many netizens support KeSPA (who would, really), but a lot of them are really simplified points that IMO miss a lot of the key details. Yeah, it may sound very subjective for not mentioning any good deeds (if there are any) of KeSPA or other key details. However, many Korean gamers agreed on that original post. Well, I admit that I added a very little piece of my opinion in the translation, but still it was based on truth. | ||
Devolved
United States2753 Posts
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jamesltl
Malaysia159 Posts
On August 22 2010 15:41 DonKey_ wrote: If anyone is looking for the VODs of the matches they have been uploaded http://rapidshare.com/files/414341372/video.flv enjoy~ all thanks should go to Sgany for recording the stream! PS. to anyone having issues with the video do not use VLC player, use FLV player not working anymore | ||
Secret_Agent_360
Korea (South)5 Posts
On August 22 2010 17:23 Zandar wrote: Would it be possible for TL to make a more objective list then? Just the unbiased facts. I don't want to pick sides, just very curious about the history of all this. For example is it fair to say that Kespa made BW big in Korea? Or would it be big without them too. Starcraft tournaments were already going pretty big and very popular even before KeSPA was founded in 2000. I know it because I and friends of mine were so crazy about matches at that time. Also the base of e-Sports for Starcraft in Korea was built by the efforts of game channels, legendary old progamers like Shin Joo-Young (the 1st official progamer), Ssamjang, and, of course, SlayersBoxer - who didn't belong to anyone at that time, and Starcraft fans. It wouldn't be fair to say KeSPA didn't do anything because they made e-Sports look more professional business, so we could enjoy many great matches between major teams. Thus, people (usually women and old people) who are not even interested in video games know about Starcraft and progamers in Korea. Would e-Sports become this big without KeSPA? That, I can't say for sure. | ||
CalmDown.Breathe
United States176 Posts
On August 22 2010 18:14 Secret_Agent_360 wrote: Starcraft tournaments were already going pretty big and very popular even before KeSPA was founded in 2000. I know it because I and friends of mine were so crazy about matches at that time. Also the base of e-Sports for Starcraft in Korea was built by the efforts of game channels, legendary old progamers like SlayersBoxer(Terran), Reach(Protoss), and YellOw(Zerg) - who didn't belong to anyone at that time, I assume, and Starcraft fans. It wouldn't be fair to say KeSPA didn't do anything because they made e-Sports look more professional business, so we could enjoy many great matches between major teams. Thus, people (usually women and old people) who are not even interested in video games know about Starcraft and progamers in Korea. Would e-Sports become this big without KeSPA? That, I can't say for sure. Like you said, there was a Starcraft community prior to Kespa, but just not as big. Blizzard's biggest issue with Kespa is that Kespa is using, and yes exploiting, their product without allowing Blizzard any input into the league / e-sports scene. This became very obvious with Kespa's blatant refusal of accepting Starcraft 2 and sticking with the Starcraft: Broodwar. It's fairly obvious that the direction Blizzard is going towards with Starcraft 2, and most likely all their recent games, is of one with a more hands on approach and having control of their product. Blizzard now gets access to every replay, everything is run through battlenet2.0, and their clauses give them the same type of authority (in essence) that apple has over user-generated content. The reason Blizzard is keeping LAN as an exclusive feature so far is simply because of control. If LAN were made public, a third party such as Kespa or a new organization can just as easily swoop in and bypass battlenet2.0, thus taking the game out of Blizzard's hands once again. After losing control of Starcraft: Broodwar, it seems unlikely that Blizzard will do anything that loosens their control over Starcraft 2. So for those of you asking for LAN, it won't happen unless Blizzard's philosophy changes. It doesn't mean Blizzard is trying to screw over the e-sports scene, just not be exploited for a second time. | ||
aru
183 Posts
On August 22 2010 18:47 CalmDown.Breathe wrote: It doesn't mean Blizzard is trying to screw over the e-sports scene, just not be exploited for a second time. Screwing over the e-sports scene is just a byproduct in their bid for control? So it basically doesn't matter who "wins", everyone else loses. | ||
Escapist
Portugal548 Posts
TLO -TheLittleOne- (T) VS NaDa (T) IEM Showmatch Part 2 -> TLO -TheLittleOne- (T) VS NaDa (T) IEM Showmatch Part 3 -> TLO -TheLittleOne- (T) VS NaDa (T) IEM Showmatch Part 4 -> LOW QUALITY VIDEO! The video is bad, lots of breaks and crap, so dont watch it full screen. I only copied the video and cutted most of the lag, internet crashes and blank screens the livestreamer had. Not responsible for the quality only trying to provide an unavailable IEM match. KESPA agreed that NaDa could play the showmatch aslong as it wasnt transmited by any means in Korea. But someone made a live stream on a Korean forum and KESPA knew about it so they called in and ordered NaDa to GG out of the 3rd match and finish the showmatch. | ||
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