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Official State of the Game Podcast Thread - Page 2691

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 2689 2690 2691 2692 2693 2731 Next
Exarl25
Profile Joined November 2010
1887 Posts
May 17 2013 21:34 GMT
#53801
On May 18 2013 06:32 HwangjaeTerran wrote:
Show nested quote +
On May 18 2013 06:29 Exarl25 wrote:
On May 18 2013 06:28 a176 wrote:
On May 18 2013 06:27 Exarl25 wrote:
I actually really liked his justification for the Colossus. I see the unit in a new light now. Imagine PvT if Colossi couldn't be hit by AA. Would Protoss ever make Stalkers? Wouldn't you just keep making Colossi with Zealots to tank? A core unit of your army being vulnerable to a different kind of attack forces you to diversify your unit composition, to take terrain into account when engaging, and to not just blindly mass Colossi because they can be so effectively countered.


Or they could just not have colossus in the first place?


And have just purely ground vs ground armies? The point of the Colossus is that it forces air and anti-air.


If the ground battles weren't just a big clump going at a another big clump there wouldn't be a need to conceal the terrible with a cloud of air units.


But it isn't clump vs clump. People keep saying this like we are still in 2010. Repeated for so long that it becomes iron clad regardless of how the game has actually progressed.

If that's what you want to believe then believe it. I won't be able to change your mind.
Vertitto
Profile Joined January 2012
Poland750 Posts
May 17 2013 21:35 GMT
#53802
Question: Supposing there's a problem with some strategie mid-way HoTS, will there a patch when that problem seems to be answered by not realesed yet LotV unit-mechanic ?
FISH MAKE BLUB BLUB
Quotidian
Profile Joined August 2010
Norway1937 Posts
May 17 2013 21:36 GMT
#53803
I feel the terran viewpoint is well represented......
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
May 17 2013 21:37 GMT
#53804
On May 18 2013 06:36 Quotidian wrote:
I feel the terran viewpoint is well represented......


Terrans are too busy multi-tasking to represent...
KT best KT ~ 2014
Insoleet
Profile Joined May 2012
France1806 Posts
May 17 2013 21:37 GMT
#53805
Why dont buff tanks and nerf hellbats ?

This way, mech is stronger, and we dont see hellbats in every games...
SCST
Profile Joined November 2011
Mexico1609 Posts
May 17 2013 21:38 GMT
#53806
Will Vods for tonight episode be available for everyone only for subscribers?
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
Falling
Profile Blog Joined June 2009
Canada11607 Posts
May 17 2013 21:38 GMT
#53807
Geoff fighting to the good fight to defend Mech
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
Last Edited: 2013-05-17 21:40:59
May 17 2013 21:39 GMT
#53808
On May 18 2013 06:32 monkybone wrote:
Show nested quote +
On May 18 2013 06:10 Holgerius wrote:
I personally don't really get why a defensive playstyle should be discouraged so badly. O_o I used to love watching Flash play an insane turtle-style vs Protoss in BW.


It's different to see a great player making a fragile defensive playstyle work, than bad players abusing imbalanced defensive playstyles.

Well, then it's vitally important for the balance designers to make sure something isn't actually imbalanced and not just used properly vs improperly orchestrated attacks. Which I think they fucked up on, in certain aspects of WoL. I guess it's a thing Blizzard is working on though, considering the way they're not working on any mine nerf despite all the complaints.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2013-05-17 21:42:44
May 17 2013 21:40 GMT
#53809
On May 18 2013 06:37 Insoleet wrote:
Why dont buff tanks and nerf hellbats ?

This way, mech is stronger, and we dont see hellbats in every games...


Would taking bio off Hellbats work? No healing and don't get bonus damage from Archons, for instance (iirc).

Edit/ These are good questions from Geoff, and it's good that he is critiquing DK's answers.
KT best KT ~ 2014
mokumoku
Profile Joined January 2012
157 Posts
May 17 2013 21:40 GMT
#53810
alright david kim, make the game fun. but first make it balanced.
because its no-one is going to watch "fun" starcraft games if they aren't having fun playing the game.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
May 17 2013 21:41 GMT
#53811
Geoff needs to move on...
www.twitch.tv/antigrav1ty
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 17 2013 21:41 GMT
#53812
Hellbats – double the attack cooldown, lower the base damage and enable blue flame for more bonus vs. light, 1 base armour (make it a tanking unit it’s supposed to be while hellion being the harassing unit).
Really Blizz, really? - Darnell
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
May 17 2013 21:41 GMT
#53813
On May 18 2013 06:38 Falling wrote:
Geoff fighting to the good fight to defend Mech


I love Geoff so much, can't wait to watch the VODs rather than jump in this late
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
mataxp
Profile Blog Joined October 2011
Chile538 Posts
May 17 2013 21:41 GMT
#53814
On May 18 2013 06:41 AntiGrav1ty wrote:
Geoff needs to move on...


No he doesn't as he is'nt getting an straight answer.
Liquid.Hero Startale.Bomber MVP.Dongraegu
geno
Profile Blog Joined October 2007
United States1404 Posts
May 17 2013 21:42 GMT
#53815
David Kim is reacting to this hellbat question the wrong way. It's a design complaint, not a balance one. Hellbat drops are too common and useful and appearing in too many matchups, and even when they aren't, the possibility that they can be there is limiting the opponent's options. Even if they are in only 50% of the games, if you just can't play a certain way because they MIGHT do it, then the other 50% of games are being affected as well.

It's a design/game variety problem more than a balance one. Them killing so many workers isn't as much of a problem as them being able to do so even when there is defense. That is what is making them so cost-effective, still being extremely useful even against strong defense.
Jerom
Profile Joined April 2011
Netherlands588 Posts
May 17 2013 21:42 GMT
#53816
The thing that's so cool about healing hellbats with medivacs, is that it actually makes medivacs more viable in a mech composition. Medivacs open up dropping possibilties, dropping opens up the possibility to multitask, and imo multitasking is fun to watch.

I'd honestly rather see them reduce the hp of the hellbats than that they remove the healing.
XaCez
Profile Joined May 2010
Sweden6991 Posts
May 17 2013 21:42 GMT
#53817
I have never been a fan of this "The gameplay that we want" design philosophy from Blizzard in regards to StarCraft II.
People get too easily offended by people getting too easily offended by the word rape.
figq
Profile Blog Joined May 2010
12519 Posts
May 17 2013 21:42 GMT
#53818
Dustin Browder has a fix to the issue of hellbats being so much better than hellions, because they can be healed:
let's make hellions also biological! :D
If you stand next to my head, you can hear the ocean. - Day[9]
flodeskum
Profile Joined September 2010
Iceland1267 Posts
May 17 2013 21:42 GMT
#53819
On May 18 2013 06:33 aZealot wrote:
Show nested quote +
On May 18 2013 06:29 Exarl25 wrote:
On May 18 2013 06:28 a176 wrote:
On May 18 2013 06:27 Exarl25 wrote:
I actually really liked his justification for the Colossus. I see the unit in a new light now. Imagine PvT if Colossi couldn't be hit by AA. Would Protoss ever make Stalkers? Wouldn't you just keep making Colossi with Zealots to tank? A core unit of your army being vulnerable to a different kind of attack forces you to diversify your unit composition, to take terrain into account when engaging, and to not just blindly mass Colossi because they can be so effectively countered.


Or they could just not have colossus in the first place?


And have just purely ground vs ground armies? The point of the Colossus is that it forces air and anti-air.


Huh, what's wrong with that?

Moreover, that's not a sufficient justification for the Colossus. In WOL, Protoss air sucked because Corruptors and Vikings had to be better (either through damage or range) than Protoss air. Don't get me wrong, I think the Colossus is a cool unit. But, it needs to be re-imagined. Lower range, siege mode, less damage, different attack etc. There are many options.

While vikings are good I think marines are are far bigger deterrent for protoss air than vikings can ever be.
IdrA: " my fans are kinda retarded"
Psychobabas
Profile Blog Joined March 2006
2531 Posts
May 17 2013 21:43 GMT
#53820
Here's a crazy idea.

Terrans make turrets vs mutalisks.

Zerg can make spinecrawlers vs hellbats.

Do they? Nope... just amove those lings into dropped hellbats and then cry about it.. ...
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