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Official State of the Game Podcast Thread - Page 2690

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 2688 2689 2690 2691 2692 2731 Next
Adellund
Profile Blog Joined June 2011
Denmark92 Posts
May 17 2013 12:22 GMT
#53781
On May 17 2013 08:15 Klipsys wrote:
Show nested quote +
On May 16 2013 03:45 NoobSkills wrote:
On May 16 2013 03:18 monkybone wrote:
Love what blizzard is doing for this show.


Really? Cuz I thought Cloaken(sp) was a terrible guest and basically gave only generic PR responses that basically said you're expecting too much from a billion dollar company. If you're not going to say anything of any worth, then why bother coming on the show in the first place? This isn't the vent how I feel about Acti-Blizz, because that would take too long, but I just don't think they're doing anything to the level of what we expect from old Blizzard. David Kim coming on the show will be exactly like Cloaken. I know I don't know how to balance a game, but I do remember that at the end of WoL the matches were quite boring due to changes he was a part of and even at that the match ups weren't necessarily balanced.



....

you really expected a Community manager with virtually no real authority to actually commit to something on a podcast? Really? Do you not understand PR at all?


Cloaken does PR? He seemed like the ultimate Fluff Manager in my opinion, generic answers do not apply to PUBLIC RELATIONS, he did NOTHING in terms of trying to convey anything but fluffy bullshit answers!

As much as I love Starcraft and the designers (Blizzard) of the game, generic answers and ''don't worry it will fix itself.. eventually.." replies don't fit well with representation on one of the most exclusive and premiere talkshows for the Starcraft Community...

if he has intentions of giving such answers another time he gets invited, I'd MUCH rather he just declines with the argument that the community does not need repetition of the same response from the creators of the game... I want proper information, not fluff..
If you put RoRo on your anti-team you should be ashamed!
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
May 17 2013 12:30 GMT
#53782
Nony, iNcontroL, IdrA, Day[9], David Kim

JP. Make it happen.
I had a good night of sleep.
foxmulder_ms
Profile Joined February 2011
United States140 Posts
May 17 2013 13:55 GMT
#53783
Idra has to be in this show! Come on Jp...!
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
May 17 2013 20:41 GMT
#53784
will this show start while wcs is going on despite david kim being on?
ESPORTS ILLUMINATI
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 17 2013 21:04 GMT
#53785
SotG isn't a good show for the fluff that's coming our way, a Real Talk would be better.
Really Blizz, really? - Darnell
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 17 2013 21:06 GMT
#53786
Only two subjects that need to be addressed

- Hacking
- Maps
starleague forever
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
May 17 2013 21:06 GMT
#53787
Tyler looks pretty scary
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 17 2013 21:10 GMT
#53788
I personally don't really get why a defensive playstyle should be discouraged so badly. O_o I used to love watching Flash play an insane turtle-style vs Protoss in BW.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Foxwolf
Profile Blog Joined October 2010
Brazil157 Posts
May 17 2013 21:13 GMT
#53789
I would like to know - for sure - his league.
figq
Profile Blog Joined May 2010
12519 Posts
May 17 2013 21:20 GMT
#53790
Every unit in the game should shoot smaller free units. - David Kim, 2014
If you stand next to my head, you can hear the ocean. - Day[9]
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
May 17 2013 21:22 GMT
#53791
On May 18 2013 06:20 figq wrote:
Every unit in the game should shoot smaller free units. - David Kim, 2014

i can get behind queens throwing larva at enemies.
mataxp
Profile Blog Joined October 2011
Chile538 Posts
May 17 2013 21:23 GMT
#53792
Defending the colossus was just sad
Liquid.Hero Startale.Bomber MVP.Dongraegu
Exarl25
Profile Joined November 2010
1887 Posts
May 17 2013 21:27 GMT
#53793
I actually really liked his justification for the Colossus. I see the unit in a new light now. Imagine PvT if Colossi couldn't be hit by AA. Would Protoss ever make Stalkers? Wouldn't you just keep making Colossi with Zealots to tank? A core unit of your army being vulnerable to a different kind of attack forces you to diversify your unit composition, to take terrain into account when engaging, and to not just blindly mass Colossi because they can be so effectively countered.
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 17 2013 21:28 GMT
#53794
On May 18 2013 06:27 Exarl25 wrote:
I actually really liked his justification for the Colossus. I see the unit in a new light now. Imagine PvT if Colossi couldn't be hit by AA. Would Protoss ever make Stalkers? Wouldn't you just keep making Colossi with Zealots to tank? A core unit of your army being vulnerable to a different kind of attack forces you to diversify your unit composition, to take terrain into account when engaging, and to not just blindly mass Colossi because they can be so effectively countered.


Or they could just not have colossus in the first place?
starleague forever
Exarl25
Profile Joined November 2010
1887 Posts
May 17 2013 21:29 GMT
#53795
On May 18 2013 06:28 a176 wrote:
Show nested quote +
On May 18 2013 06:27 Exarl25 wrote:
I actually really liked his justification for the Colossus. I see the unit in a new light now. Imagine PvT if Colossi couldn't be hit by AA. Would Protoss ever make Stalkers? Wouldn't you just keep making Colossi with Zealots to tank? A core unit of your army being vulnerable to a different kind of attack forces you to diversify your unit composition, to take terrain into account when engaging, and to not just blindly mass Colossi because they can be so effectively countered.


Or they could just not have colossus in the first place?


And have just purely ground vs ground armies? The point of the Colossus is that it forces air and anti-air.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
May 17 2013 21:32 GMT
#53796
On May 18 2013 06:29 Exarl25 wrote:
Show nested quote +
On May 18 2013 06:28 a176 wrote:
On May 18 2013 06:27 Exarl25 wrote:
I actually really liked his justification for the Colossus. I see the unit in a new light now. Imagine PvT if Colossi couldn't be hit by AA. Would Protoss ever make Stalkers? Wouldn't you just keep making Colossi with Zealots to tank? A core unit of your army being vulnerable to a different kind of attack forces you to diversify your unit composition, to take terrain into account when engaging, and to not just blindly mass Colossi because they can be so effectively countered.


Or they could just not have colossus in the first place?


And have just purely ground vs ground armies? The point of the Colossus is that it forces air and anti-air.


If the ground battles weren't just a big clump going at a another big clump there wouldn't be a need to conceal the terrible with a cloud of air units.
https://steamcommunity.com/id/*tlusernamehere*/
Account252508
Profile Joined February 2012
3454 Posts
May 17 2013 21:32 GMT
#53797
--- Nuked ---
geno
Profile Blog Joined October 2007
United States1404 Posts
May 17 2013 21:33 GMT
#53798
Really disappointed with the carrier answer. Hate to see that they are fine just not balancing it into the game. Kind of the same as BC as well, both are so late in tech that it was hard for them to even get a fair look at them during the beta, and by the time the game settled down they had became too hesitant to make any changes.

And now we just get the cop-out of "we're fine if some units aren't used much in pro games." I just don't see why that kind of mindset is allowed. If you don't want to see them every game, make them situationally good. If you want to see them do well in pros hands, give them some difficult micro-tricks. Ignoring them completely for fear of breaking the game is just not cool.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2013-05-17 21:34:52
May 17 2013 21:33 GMT
#53799
On May 18 2013 06:29 Exarl25 wrote:
Show nested quote +
On May 18 2013 06:28 a176 wrote:
On May 18 2013 06:27 Exarl25 wrote:
I actually really liked his justification for the Colossus. I see the unit in a new light now. Imagine PvT if Colossi couldn't be hit by AA. Would Protoss ever make Stalkers? Wouldn't you just keep making Colossi with Zealots to tank? A core unit of your army being vulnerable to a different kind of attack forces you to diversify your unit composition, to take terrain into account when engaging, and to not just blindly mass Colossi because they can be so effectively countered.


Or they could just not have colossus in the first place?


And have just purely ground vs ground armies? The point of the Colossus is that it forces air and anti-air.


Huh, what's wrong with that?

Moreover, that's not a sufficient justification for the Colossus. In WOL, Protoss air sucked because Corruptors and Vikings had to be better (either through damage or range) than Protoss air. Don't get me wrong, I think the Colossus is a cool unit. But, it needs to be re-imagined. Lower range, siege mode, less damage, different attack etc. There are many options.
KT best KT ~ 2014
Qikz
Profile Blog Joined November 2009
United Kingdom12054 Posts
Last Edited: 2013-05-17 21:34:38
May 17 2013 21:34 GMT
#53800
I forgot to watch this live, but did anyone ask David Kim about Mech at all or moreso why very few pros use it? D:
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
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