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Official State of the Game Podcast Thread - Page 2125

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 2123 2124 2125 2126 2127 2731 Next
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
March 21 2012 21:19 GMT
#42481
On March 22 2012 06:07 Iamyournoob wrote:
Show nested quote +
On March 22 2012 04:24 Barrin wrote:
@Question (hehe, sent email too)
What do you think of the new (mini)-"movement" of using Fewer Resources per Base stimulated by this article: Breadth of Gameplay in SC2 ?

BTW:
-Thread 1,000+ replies, 100,000+ views in under 5 days
-Spotlighted on TL
-Top of B.net popular topics for 4 days (still near top)
-588 points and counting on reddit.
-Seen on more even SC2 gaming forums.
-In-game proof of concept maps have seen hundreds (probably thousands) of hours of testing across multiple servers.
-Multiple strong (pro/ex-pro, GM) players say it is "more like BW", the general idea is essentially proven.
-Pros/Ex-Pros and Community Figures nearly unanimously favorable towards it so far.

Please think carefully before you discard this! You have tremendous power to help shape the game should you desire to.


This idea sparked the hope in me to regain interest in SC2. I really would like to see an in-depth discussion on this. May be you might even get Barrin on the stream ?!?

Regards!


Fuck yeah. Get Barrin on to pitch the idea from the source! If he's available, of course.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
March 21 2012 21:25 GMT
#42482
On March 22 2012 04:24 Barrin wrote:
@Question (hehe, sent email too)
What do you think of the new (mini)-"movement" of using Fewer Resources per Base stimulated by this article: Breadth of Gameplay in SC2 ?

BTW:
-Thread 1,000+ replies, 100,000+ views in under 5 days
-Spotlighted on TL
-Top of B.net popular topics for 4 days (still near top)
-588 points and counting on reddit.
-Seen on more even SC2 gaming forums.
-In-game proof of concept maps have seen hundreds (probably thousands) of hours of testing across multiple servers.
-Multiple strong (pro/ex-pro, GM) players say it is "more like BW", the general idea is essentially proven.
-Pros/Ex-Pros and Community Figures nearly unanimously favorable towards it so far.

Please think carefully before you discard this! You have tremendous power to help shape the game should you desire to.


I'd definitely tune in for a discussion of this stuff. Totally behind this.
Gfire
Profile Joined March 2011
United States1699 Posts
March 21 2012 21:26 GMT
#42483
On March 22 2012 06:14 Taktik wrote:
Show nested quote +
Yeah, it would be great to get some discussion on Fewer Resources per Base on SotG.

Quoting my post? Wow taktik,
+ Show Spoiler +
you're very special to me.
all's fair in love and melodies
goswser
Profile Blog Joined May 2009
United States3548 Posts
March 21 2012 21:32 GMT
#42484
I'd be very interested in hearing thoughts on his idea and concept as well.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Kamelixs
Profile Joined October 2011
Sweden88 Posts
March 21 2012 21:56 GMT
#42485
Really interested in SotG:s opinion on this. And as someone said above me; Get Barrin on stream!
Pangolin
Profile Joined March 2008
United States1035 Posts
March 21 2012 21:57 GMT
#42486
Is the Lone Star Clash SotG ever going to be put on iTunes?
It's easier not to.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
March 21 2012 22:00 GMT
#42487
On March 22 2012 06:57 Pangolin wrote:
Is the Lone Star Clash SotG ever going to be put on iTunes?


I doubt it, It really shouldn't count as an episode it was just geoff doing interviews not really even talking about sc2 at all also it was only like >30 minutes long I think. The stream died in the middle of it and everyone was super tired.
I am Godzilla You are Japan
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-03-21 22:24:05
March 21 2012 22:05 GMT
#42488
Barrin's post is amazing but if they're going to cover it they will actually have to read the thread. Or get the author on. It's a little too in depth and technical for an off the cuff discussion.

I would like to see them brainstorm about the larger problem: whether or not Barrin's specific tweaks are the right approach, there's no way to try out new maps with radically new ideas in the first place. How could the Starcraft community address this? Maybe a semi regular tournament with a prize pool dedicated to experimental map designs?
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2012-03-21 22:14:01
March 21 2012 22:13 GMT
#42489
I've already said that I prefer the mining rates that each additional worker adds per base in BW over SC2. I think changing it will mess up balance and so the only way to change it is to have Blizzard on board to deal with the repercussions. And if Blizzard is on board, I'd rather see the worker AI from BW come back. There are some important differences between 8patch BW AI and 6patch SC2 AI. I understand Barrin limited himself by what he's able to do without Blizzard's help but I just don't see this change happening without Blizzard's help as realistic. Though whether or not they're willing to revert worker AI is an important question as I imagine that it is a change that they might view as something that should absolutely not be done.

Simultaneous live release with HOTS seems like the only possibility to me. Like Barrin said, everyone will be psychologically okay with sort of starting from scratch. Any other time seems impossible to me.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-21 22:56:09
March 21 2012 22:47 GMT
#42490
--- Nuked ---
Noyect
Profile Blog Joined July 2010
Sweden129 Posts
March 21 2012 23:05 GMT
#42491
Would indeed love to hear the thoughts of the pillars on the matter of fewer resources per base
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
March 21 2012 23:06 GMT
#42492
I've always liked the concept of increasing the supply caps, increasing the map size and spreading out the mineral collection rate over a wider area for starcraft 2.

I loved Supreme Commander (Sup TLO), the scope and scale of that game, smashing waves of forces over a huge frontage to fight for terrority, alas it didnt have quite the same polish, mechanics or support as starcraft does.
Gfire
Profile Joined March 2011
United States1699 Posts
March 21 2012 23:09 GMT
#42493
Even if it's not balanced enough for pro play with the current balance (which is very hard to know without a long time to develop maps and metagame,) and even if Blizzard wouldn't use it at this time, I think it's totally worth doing because of it's appeal to players. Most players are low enough that they can focus on improving to win more and not rely on balance. Many players, probably the vast majority actually, would prefer a game mode that's more fun over being balanced. I guess winning and improving are everything on ladder as is, and a lot of people hate how stressful it can be or how not fun it is.

This game mode can give those players more interest in the game, which helps the game stay active and helps to promote the esports side of things as well. It's possible, though, that they would be less interested in watching pro matches because their own games are better than the pro games if they play on these maps.
all's fair in love and melodies
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-21 23:25:25
March 21 2012 23:21 GMT
#42494
--- Nuked ---
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 21 2012 23:23 GMT
#42495
Yea i would definitely like to have this discussed on SoTG. Though one major flaw with your suggestion is that a player can fully saturate a base even faster than before. In bw, since the ai was so poor, it took a while to saturate a base (not to mention having to click on each nexus individually and rally each worker to patch, thus making worker management a lot harder/skillful).

Also, when is the next SoTG?
When they see MC Probe, all the ladies disrobe.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
March 21 2012 23:29 GMT
#42496
Blizzard has never disappointed with an expansion. HotS will be so much better.
But shouldn't we just focus on this article and WoL? HotS so far away.

Anyway, I would also love to hear Barrin on SotG. JP make it happen please.
I had a good night of sleep.
HejaBVB
Profile Joined March 2012
Germany125 Posts
March 21 2012 23:32 GMT
#42497
Step 1 (WoL): casual-friendly. get ALL the casuals! (lure em in)


Wrong! Blizzard said, they think WoL wasn't Casualfriendly enough. HotS (especially Singleplayer/CustomGames) will be much more Casualfriendly.
dpL
Profile Joined May 2011
Sweden571 Posts
March 21 2012 23:33 GMT
#42498
On March 22 2012 08:21 Barrin wrote:
Maybe they've planned it from the start. Or could pretend to look smart by doing so at this point. Honestly, the following strategy makes a ton of sense

Step 1 (WoL): casual-friendly. get ALL the casuals! (lure em in)
Step 2 (HotS): increase breadth and depth of the game. real rts game (from what I see of hots unit preview, depth is coming)
Step 3 (LotV): polish it all off

I mean with two more expansions, they had to leave themselves some room right?

Step 1 of the 3 step plan was heavily reliant on making us believe they were idiots by messing up something as simple as APM. By step 2 EPM will be gone and regular APM will be back, although it will be based on Blizzard minutes. Then step 3, 2015, we'll have regular APM back.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 21 2012 23:36 GMT
#42499
On March 22 2012 08:21 Barrin wrote:
Maybe they've planned it from the start. Or could pretend to look smart by doing so at this point. Honestly, the following strategy makes a ton of sense

Step 1 (WoL): casual-friendly. get ALL the casuals! (lure em in)
Step 2 (HotS): increase breadth and depth of the game. real rts game (from what I see of hots unit preview, depth is coming)
Step 3 (LotV): polish it all off

I mean with two more expansions, they had to leave themselves some room right?

(not my idea)

I won't take my chances though, lets talk about it (if you want)! <3

more like step 1 -- get as much money from casuals as possible.
step 2 -- casuals are not playing anymore, so make it more casual so that they come back and take their money
step 3 -- fuck, they left again, make it even more casual so that they come back.
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
March 21 2012 23:44 GMT
#42500
Show tonight?
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