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Official State of the Game Podcast Thread - Page 2049

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 2047 2048 2049 2050 2051 2731 Next
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
February 12 2012 22:22 GMT
#40961
And here JP goes with the "thousands of games" thing to check map balance again... -_-
[13:40] <Qbek> gosi i dreanmt about you
deadmau
Profile Joined September 2010
960 Posts
February 12 2012 22:23 GMT
#40962
On February 13 2012 07:22 Gosi wrote:
And here JP goes with the "thousands of games" thing to check map balance again... -_-


Is that number too high?
Wherewolf
Profile Joined December 2010
United States353 Posts
Last Edited: 2012-02-12 22:24:23
February 12 2012 22:23 GMT
#40963
I don't know how a map would get thousands of high level games without already being in tournaments.
TT1
Profile Blog Joined December 2008
Canada10073 Posts
Last Edited: 2012-02-12 22:27:03
February 12 2012 22:25 GMT
#40964
On February 13 2012 07:21 StarscreamG1 wrote:
Show nested quote +
On February 13 2012 07:17 mTwTT1 wrote:
rofl incontrol on the cpm thing, fuckin hilarious

that being said his analysis on the phoenix buff was pretty shitty tho, catz was actually right, ur not supposed to look at it from a unit vs unit perspective when it comes to the phoenix buff because the main goal of mutas is to gain map control while holding the p on 2bases, the range upg is too heavy of an investment off of 2bases because by the time u get it z would be sitting on 4 bases while p would be sitting on 2bases with no tech and zerg could just tech switch out of mutas whenever they want, the protoss would then be in a situation where he has a shitload of phoenixs + gate units vs a 3-4base z who tech switched into something that would roll that type of composition(like roach hydra or w/e)


With 6 range you dont have to commit too much on phoenix to control them (mutas). Beacon and upgrade will be expensive, but you'll not spend too much on phoenix themself.


On February 13 2012 07:21 iNcontroL wrote:
don't need 20 untouchable phoenix..only like 6-8 lol


ok then the z would just mix in a few corruptors w/ his muts and the p wouldnt be able to engage his army and theyd still have map control, all this while sitting on an insane econ
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
February 12 2012 22:25 GMT
#40965
On February 13 2012 07:23 deadmau wrote:
Show nested quote +
On February 13 2012 07:22 Gosi wrote:
And here JP goes with the "thousands of games" thing to check map balance again... -_-


Is that number too high?

Yes. There shouldn't be thousands and thousands of games on a map to check balance, that is way to many games. The map pool should rotate more like in BW and if a map is just way to broken or is showing bad games then just scrap it. Isn't Destination the most played BW map in competitive games and it has only like 3000 games? Compare that to most map in the current map pool in any tournament.
[13:40] <Qbek> gosi i dreanmt about you
zul
Profile Blog Joined February 2010
Germany5427 Posts
February 12 2012 22:25 GMT
#40966
violet was around the wc3 scene for a long time and he took part part in lots of zotac cups. You needed to speak english to deal with other players and admins, maybe thatswhy his english skills are more developed than others koreans. I`m so glad he won IEM Brazil
keep it deep! @zulison
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2012-02-12 22:30:11
February 12 2012 22:27 GMT
#40967
On February 13 2012 07:21 iNcontroL wrote:
don't need 20 untouchable phoenix..only like 6-8 lol



TT1's analysis of Penix in the next patch is very inline with how I saw it playing out. All these noobs crying about how Penix are too strong vs mutas now don't realize the investment it will take to get there. Incontrol i've seen you use your double Stargate chronoboosted Penix build against mutas, to a little success. While you didn't play against the best players it's an alright counter to mutas, but not that great. Imagine tossing in a Fleetbeacon and Penix upgrade now. Good luck affording that, and I see you stay on 2 base pumping Penix with a pretty late 3rd. No way you're gonna afford FB and upgrade on top of 2 stargates.

+1 for TT1 here.

edit: oh yea, zerg can just split his mutas against your little 6 pack of Penix with expensive ass upgrade. Good bye 2 base econ against 4 base zerg. As catz said, this upgrade is just irrelevant, doesn't help protoss or hurt zerg. It's just a weird addition to the game. Seriously FBeacon @ 2base?
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 12 2012 22:27 GMT
#40968
On February 13 2012 07:20 SeaSwift wrote:
Show nested quote +
On February 13 2012 07:17 Ghanburighan wrote:
And the ghost Nerf makes ZvT much more APM intensive than it already was no matter how it goes.


Wait, what? The only direct change is make Zerg more likely to win with BL/Infestor. Why does making Ghosts weaker make the game more APM intensive?


I thought it was a major part of the discussion here in TL that the alternative is better management on Vikings, splitting them, baby-sitting more, etc. Or to compensate more with multi-tasking based play (triple dropped mentioned this SOTG). There could be another, non-APM intensive way proposed, but I haven't heard it yet.

Also, please don't quote and delete half a post... That's what square bracket "b" is for.
Cry 'havoc' and let slip the dogs of war
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
February 12 2012 22:29 GMT
#40969
On February 13 2012 07:27 deadmau wrote:
Show nested quote +
On February 13 2012 07:21 iNcontroL wrote:
don't need 20 untouchable phoenix..only like 6-8 lol



TT1's analysis of Penix in the next patch is very inline with how I saw it playing out. All these noobs crying about how Penix are too strong vs mutas now don't realize the investment it will take to get there. Incontrol i've seen you use your double Stargate chronoboosted Penix build against mutas, to a little success. While you didn't play against the best players it's an alright counter to mutas, but not that great. Imagine tossing in a Fleetbeacon and Penix upgrade now. Good luck affording that, and I see you stay on 2 base pumping Penix with a pretty late 3rd. No way you're gonna afford FB and upgrade on top of 2 stargates.

+1 for TT1 here.


Penix? Really?

t.t
"I am Day9, Holy shit!"
deadmau
Profile Joined September 2010
960 Posts
February 12 2012 22:30 GMT
#40970
On February 13 2012 07:29 sereniity wrote:
Show nested quote +
On February 13 2012 07:27 deadmau wrote:
On February 13 2012 07:21 iNcontroL wrote:
don't need 20 untouchable phoenix..only like 6-8 lol



TT1's analysis of Penix in the next patch is very inline with how I saw it playing out. All these noobs crying about how Penix are too strong vs mutas now don't realize the investment it will take to get there. Incontrol i've seen you use your double Stargate chronoboosted Penix build against mutas, to a little success. While you didn't play against the best players it's an alright counter to mutas, but not that great. Imagine tossing in a Fleetbeacon and Penix upgrade now. Good luck affording that, and I see you stay on 2 base pumping Penix with a pretty late 3rd. No way you're gonna afford FB and upgrade on top of 2 stargates.

+1 for TT1 here.


Penix? Really?

t.t


I've seen him go Double-Stargate Penix, it's alright, not as great as usual Blink Stalker Templar.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
February 12 2012 22:31 GMT
#40971
I REALLY Don't Like This Colored Background.
It takes seriousness to the show.
zul
Profile Blog Joined February 2010
Germany5427 Posts
February 12 2012 22:31 GMT
#40972
On February 13 2012 07:29 sereniity wrote:
Show nested quote +
On February 13 2012 07:27 deadmau wrote:
On February 13 2012 07:21 iNcontroL wrote:
don't need 20 untouchable phoenix..only like 6-8 lol



TT1's analysis of Penix in the next patch is very inline with how I saw it playing out. All these noobs crying about how Penix are too strong vs mutas now don't realize the investment it will take to get there. Incontrol i've seen you use your double Stargate chronoboosted Penix build against mutas, to a little success. While you didn't play against the best players it's an alright counter to mutas, but not that great. Imagine tossing in a Fleetbeacon and Penix upgrade now. Good luck affording that, and I see you stay on 2 base pumping Penix with a pretty late 3rd. No way you're gonna afford FB and upgrade on top of 2 stargates.

+1 for TT1 here.


Penix? Really?

t.t

dont argue. it has MC`s seal of approval
keep it deep! @zulison
Linwelin
Profile Joined March 2011
Ireland7554 Posts
February 12 2012 22:32 GMT
#40973
On February 13 2012 07:31 StarscreamG1 wrote:
I REALLY Don't Like This Colored Background.
It takes seriousness to the show.


Because obviously this show is very serious and professional!
Fuck Razor and Death Prophet
m0ck
Profile Blog Joined November 2010
4194 Posts
February 12 2012 22:33 GMT
#40974
They are just arguing a straw-man right now. No one thought DeMuslim was out of line, there was just a lot of schadenfreue because of the karmaliciousness of him of losing a won game after taunting his opponent. Demuslim looked stupid, people laughed. Indeed, not a big deal..
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
February 12 2012 22:33 GMT
#40975
On February 13 2012 07:27 Ghanburighan wrote:
Show nested quote +
On February 13 2012 07:20 SeaSwift wrote:
On February 13 2012 07:17 Ghanburighan wrote:
And the ghost Nerf makes ZvT much more APM intensive than it already was no matter how it goes.


Wait, what? The only direct change is make Zerg more likely to win with BL/Infestor. Why does making Ghosts weaker make the game more APM intensive?


I thought it was a major part of the discussion here in TL that the alternative is better management on Vikings, splitting them, baby-sitting more, etc. Or to compensate more with multi-tasking based play (triple dropped mentioned this SOTG). There could be another, non-APM intensive way proposed, but I haven't heard it yet.

Also, please don't quote and delete half a post... That's what square bracket "b" is for.


Understood. So you mean its an indirect impact of the nerf: by making TvZ harder, Terrans will have to compensate for Ghosts becoming worse with other ways to win?

As to the second part, I was so tempted to quote that on its own. I could understand not wanting people to quote only part of it if the context changed the meaning of that quote, but in this case it didn't - why not quote it without the rest of the post?
deadmau
Profile Joined September 2010
960 Posts
February 12 2012 22:34 GMT
#40976
On February 13 2012 07:25 Gosi wrote:
Show nested quote +
On February 13 2012 07:23 deadmau wrote:
On February 13 2012 07:22 Gosi wrote:
And here JP goes with the "thousands of games" thing to check map balance again... -_-


Is that number too high?

Yes. There shouldn't be thousands and thousands of games on a map to check balance, that is way to many games. The map pool should rotate more like in BW and if a map is just way to broken or is showing bad games then just scrap it. Isn't Destination the most played BW map in competitive games and it has only like 3000 games? Compare that to most map in the current map pool in any tournament.



Just because it's not necessary, I don't see how it hurts to have more stats? Also across a wider range of audiences for anyone who cares about lower level balance on these maps, not that lower leagues should affect patches.
Noocta
Profile Joined June 2010
France12578 Posts
February 12 2012 22:35 GMT
#40977
On February 13 2012 07:31 StarscreamG1 wrote:
I REALLY Don't Like This Colored Background.
It takes seriousness to the show.


This is our show.
It's not something starcraft put on his frontpage like the official starcraft 2 talkshow.
It's just JP and a bunch of player/caster talking about stuff. We don't need it to be professional imo. :d
" I'm not gonna fight you. I'm gonna kick your ass ! "
VashTS
Profile Joined September 2010
United States1675 Posts
February 12 2012 22:36 GMT
#40978
On February 13 2012 07:31 zul wrote:
Show nested quote +
On February 13 2012 07:29 sereniity wrote:
On February 13 2012 07:27 deadmau wrote:
On February 13 2012 07:21 iNcontroL wrote:
don't need 20 untouchable phoenix..only like 6-8 lol



TT1's analysis of Penix in the next patch is very inline with how I saw it playing out. All these noobs crying about how Penix are too strong vs mutas now don't realize the investment it will take to get there. Incontrol i've seen you use your double Stargate chronoboosted Penix build against mutas, to a little success. While you didn't play against the best players it's an alright counter to mutas, but not that great. Imagine tossing in a Fleetbeacon and Penix upgrade now. Good luck affording that, and I see you stay on 2 base pumping Penix with a pretty late 3rd. No way you're gonna afford FB and upgrade on top of 2 stargates.

+1 for TT1 here.


Penix? Really?

t.t

dont argue. it has MC`s seal of approval

MCs forgiven because he might not know any better (or knows he can get away with it). Besides, he's not MC.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
zul
Profile Blog Joined February 2010
Germany5427 Posts
Last Edited: 2012-02-12 22:37:51
February 12 2012 22:37 GMT
#40979
yeah maybe IEM should do more with their corporate design ingame, but think of their videos. they were absolutly top.
keep it deep! @zulison
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 12 2012 22:37 GMT
#40980
On February 13 2012 07:33 SeaSwift wrote:
Show nested quote +
On February 13 2012 07:27 Ghanburighan wrote:
On February 13 2012 07:20 SeaSwift wrote:
On February 13 2012 07:17 Ghanburighan wrote:
And the ghost Nerf makes ZvT much more APM intensive than it already was no matter how it goes.


Wait, what? The only direct change is make Zerg more likely to win with BL/Infestor. Why does making Ghosts weaker make the game more APM intensive?


I thought it was a major part of the discussion here in TL that the alternative is better management on Vikings, splitting them, baby-sitting more, etc. Or to compensate more with multi-tasking based play (triple dropped mentioned this SOTG). There could be another, non-APM intensive way proposed, but I haven't heard it yet.

Also, please don't quote and delete half a post... That's what square bracket "b" is for.


Understood. So you mean its an indirect impact of the nerf: by making TvZ harder, Terrans will have to compensate for Ghosts becoming worse with other ways to win?

As to the second part, I was so tempted to quote that on its own. I could understand not wanting people to quote only part of it if the context changed the meaning of that quote, but in this case it didn't - why not quote it without the rest of the post?


As to quoting without the rest, I think it's just a bad principle. Mistakes will happen, and misunderstandings are way too common around here, or most anywhere. And the bracket "b" will have the same effect without the risk.
Cry 'havoc' and let slip the dogs of war
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