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Official State of the Game Podcast Thread - Page 1861

Forum Index > SC2 General
54608 CommentsPost a Reply
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Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2011-12-07 14:29:08
December 07 2011 14:26 GMT
#37201
A lot of valid points as to why mech is even less viable now, but I also think high templar are quite a good reason for this as well. They lack the weakness to vikings that Colossi have which is a big deal with tanks protecting the vikings. Additionally, picking off the templar is actually quite hard to do with speed upgraded warp prisms and a lack of gas for significant ghost counts. Storm forces tanks to spread out even more which will actually let chargelots pick them off even more easily and the hellions tanking can't take storms very well either. Add to the fact that thors are possibly the only thing to stop archons from soaking up a huge number of tank shots and templar tech really takes the cake if you ask me. If that wasn't enough feedback is just very powerful against thors, banshees, and ravens. So with those units and vikings being made significantly worse once high templar tech is finished Terran just won't have many cute tricks or army compositions that toss doesn't simply have an intuitive answer for.
What does it matter how I loose it?
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
Last Edited: 2011-12-07 14:32:02
December 07 2011 14:29 GMT
#37202
1) Chargelots. You get one volley to stop the chargelots from getting in there and once they do get in they aren't going anywhere. Once chargelots get wrapped around an army the tanks are now splashing friendlies and the hellions now have terrible arcs. Ditto for Immortals. Remember that you can almost never blanket a Protoss army in EMP's neither so that's fun.

2) 8 bases. Mech can probably get 3 bases easily. I hardly see them being allowed to take a 4th. On the other hand, Protoss can expand freely and get tons of Gas. They can defend hellions super easily with cannons and banshees super easily with cannons and maybe a stalker or two if needs be.

3) Colossus. remember trying to move a 2 base mech push in BW TvP against someone with a Shuttle Reaver and could micro that shit really well? Pretty painful. Imagine that except the control is really good by default because fuck Colossus.

I remember months ago trying to use Tanks in TvP instead of vikings. I didn't like how vikings were only good against colossus and shit aginst everything else and in theory tanks are really good against colossus and not entirely shit vs everything else.

Result? A colossus attacking at 9 range is very hard to kill with tanks. Especially since you cannot move the tanks. Pushes can get bogged down by colossus that fire a few shots and then back up once it starts to look a bit hairy before the Protoss warps in another wave of bloody chargelots. So back I go to Vikings, because at least they actually kill colossus.

A silly Protoss will lose his colossus to tanks and when that happened I looked super smart (to myself at least) for going tanks but there's no reason why Protoss should be losing colossus to tanks.

5) I'd imagine carrier and/or mothership transitions are also really strong too.


Don't have the practice with this at all, but there can be counters that look good on paper at least.

1) Use Hellions to block Zealots. Use Seeker Missile to do damage to clumped up chargelots. Preventing a Raven from being feedbacked can't be impossible.

2) 4 Banshees can kill a Nexus so fast. Late game you can also nuke the hell out the probe line.

3) Scan, kill obs with vikings, own collosus with cloacked banshees. Or even the way it's handled right now with pure vikings.

4) (5) in your case) Why would carriers start working suddently? Or Mothership?

I think terrans will be forced to experiment with mech anyway since bio will die slowly. Protoss fights with the whole arsenal agains a ball of tier 2 units.

And about the warpprism warping in the main in BW arbiters could recall a lot more units in one go but terrans still managed to handle it.
Mess with the best, die like the rest.
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-12-07 14:51:38
December 07 2011 14:38 GMT
#37203
Didn't MVP try mech in the GSL ages ago and fail miserably with it? (I'm talking lategame mech, not some kind of pre-charge contain) It was on terminus and he got out-upgraded and out-maneuvered and his tanks just died. Mech does not work, even when the best terran in the world uses it.

Artosis is way off the mark on this one, and it's really weird that he doesn't understand why. The list of reasons why mech doesn't work in tvp is pretty established at this point (Day9 mentioning the instant chargelot mass warpgate remax is just one of them), maybe Artosis should slum more on the strategy forums, even though that is probably beneath him. Or switch to terran for a few months and try it himself. He'll really quickly change his tune-- like pretty much instantly. And how can he claim that no one plays mech tvt and that it is so insanely hard. I play mech to with pretty good results on the ladder, and I'm platinum -- and a lot of the terrans I play against also play mech. It's pretty common right now, almost standard. And in virtually every tvt series in the GSL, you'll see at least one mech game. Mech is common, and it's not that difficult.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
December 07 2011 14:41 GMT
#37204
On December 07 2011 23:29 ceaRshaf wrote:

And about the warpprism warping in the main in BW arbiters could recall a lot more units in one go but terrans still managed to handle it.

Recall came much later, was more expensive to get out, and couldn't be used as frequently. It was also stopped with EMP and good spider mine placement. As similar as it sounds, it is far and away not the same thing.
What does it matter how I loose it?
CursedRich
Profile Joined November 2010
United Kingdom737 Posts
December 07 2011 14:45 GMT
#37205
Just one quick point about the scheduling of the NASL final match, simply put if you schedule it just 2-3 hours earlier (preferably more) then you are serving your sponsors and your audience better, therefore supporting the growth of not only your event but also the exposure that your sponsors and the sponsored players receive and in true TL style, your supporting Esports and its growth.

It so simple that it astounds me personally. If anyone can give me just as strong reasons why this viewpoint is wrong then fair enough. Plus yes some of us paid for this not expecting there be no chance of watching the final live. We know that GSL has other commercial and timezone reasons so its not a valid point to compare the 2.
Chill Winston......
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
December 07 2011 14:48 GMT
#37206
On December 07 2011 23:41 Percutio wrote:
Show nested quote +
On December 07 2011 23:29 ceaRshaf wrote:

And about the warpprism warping in the main in BW arbiters could recall a lot more units in one go but terrans still managed to handle it.

Recall came much later, was more expensive to get out, and couldn't be used as frequently. It was also stopped with EMP and good spider mine placement. As similar as it sounds, it is far and away not the same thing.


But if you react fast you can snipe the prism with 2 vikings before it can spawn the 1st wave. It's the same as protoss players try to feedback drops fast enough.
Mess with the best, die like the rest.
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
December 07 2011 15:00 GMT
#37207
IMO Thorzain was doing good with his queer build a few months back when he beat MC in TSL using some form of mech, but for some reason Blizzard decided to give Thors energy back, which was kind of silly.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
December 07 2011 15:02 GMT
#37208
On December 07 2011 23:48 ceaRshaf wrote:
Show nested quote +
On December 07 2011 23:41 Percutio wrote:
On December 07 2011 23:29 ceaRshaf wrote:

And about the warpprism warping in the main in BW arbiters could recall a lot more units in one go but terrans still managed to handle it.

Recall came much later, was more expensive to get out, and couldn't be used as frequently. It was also stopped with EMP and good spider mine placement. As similar as it sounds, it is far and away not the same thing.


But if you react fast you can snipe the prism with 2 vikings before it can spawn the 1st wave. It's the same as protoss players try to feedback drops fast enough.

Yeah, you would have to stop it all game which is just very tough, but doable.
What does it matter how I loose it?
robih
Profile Joined September 2010
Austria1086 Posts
December 07 2011 15:07 GMT
#37209
i rarely watch sotg but now i watched the last two and i have to say that incontrol is so annoying.
Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
December 07 2011 15:47 GMT
#37210
Gah, is blogspot blocked in China? How am I now supposed to get my SOTG fix?
Darksteel
Profile Joined October 2010
Finland319 Posts
December 07 2011 16:04 GMT
#37211
I really think people should stop thinking that the current pros have all the answers so early in this games lifespan. Most of the best players seem to constantly playing to win the tournament next week, like Sean said they travel and play similiar style from tournament to tournament because they don't have time to change so much between tournaments. We see a lot of examples of pro gamers suffering from same mistakes all the time, because they don't have enough training time between tournaments to revamp their fundamentals. Its not like they will spend one month of training to perfect their mech build and every possible transition into it, if they have couple of tournaments at that time.

Like the ling-infestor style. Destiny worked with it for months and crushed some prominent korean opponents and after that other pros picked up that style, resulting in repeated nerfs. Goody plays good Mech style, but his macro is really bad at times. He would have won a lot more stuff if he wouldn't have full queues at 6-10 factories when not maxed. So if noone else starts to develop Mech, I hope Goody will get twice as fast during december break !
rawrss
Profile Joined June 2011
Canada29 Posts
December 07 2011 16:07 GMT
#37212
Re: T's Mech vs. P debate last night...

In a 200 v 200 battle, couldn't a Mothership vortex conceivably disrupt that Terran composition?

I've seen much more examples of Mothership being used vs. Z (Kiwkaki, Hero, etc), but not too many on T.
True, there is a huge EMP risk, but if you can get in with enough "buffer" forces to get your Mothership in place, it should be feasible.
DJWheat: "Wwwwhat?" Day9: "Did idrA just leave another won game?" - MLG Columbus 2011
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-12-07 16:15:18
December 07 2011 16:12 GMT
#37213
On December 08 2011 01:04 Darksteel wrote:

Like the ling-infestor style. Destiny worked with it for months and crushed some prominent korean opponents and after that other pros picked up that style, resulting in repeated nerfs. Goody plays good Mech style, but his macro is really bad at times. He would have won a lot more stuff if he wouldn't have full queues at 6-10 factories when not maxed. So if noone else starts to develop Mech, I hope Goody will get twice as fast during december break !


Destiny was winning because infestors were way too strong and were consequently nerfed and Goody has officially abandoned mech in tvp, because it does not work.


Again, I think it's crazy that Artosis is doing the whole protoss forumite "durr go mech" thing. I really thought he knew more about all the match ups than that. It's pretty obvious that Incontrol is the only one who's been in a real pro player environment where they have been discussing and trying out these things. Artosis is just theorycrafting.
scudst0rm
Profile Joined May 2010
Canada1149 Posts
December 07 2011 16:19 GMT
#37214
On December 08 2011 01:07 rawrss wrote:
Re: T's Mech vs. P debate last night...

In a 200 v 200 battle, couldn't a Mothership vortex conceivably disrupt that Terran composition?

I've seen much more examples of Mothership being used vs. Z (Kiwkaki, Hero, etc), but not too many on T.
True, there is a huge EMP risk, but if you can get in with enough "buffer" forces to get your Mothership in place, it should be feasible.


I think its the fact that at 200/200 terran will have lots of ghosts (looking to emp before the engagement) and vikings. It makes a mothership play way too risky.
You're like a one ranger army comin' at me...
Kinie
Profile Joined December 2011
United States3106 Posts
December 07 2011 16:22 GMT
#37215
Mech is hard in TvP for three main reasons:

1) The army is very immobile, and in the current metagame the mobility of Protoss tier 1 units makes it very difficult to have such an army because until roughly the 20-25 minute mark (when the Terran can be on 3 or 4 bases, depending upon the map) they have to be very passive. The Warp Prism (especially with the Speed upgrade) also poses a problem in the mid-game because Protoss units (especially zealot/Chargelot harass) in general can decimate a worker line very quickly.

2) Protoss has several hard counters - either from a straight up fight or due to cost-effectiveness - to a siege tank line. Chargelots can be used to kill the line, Immortals up front to tank the initial shots due to Hardened Shield (and massive damage per shot fired to armored units), a large enough flock of Phoenixes can lift the tanks up (which un-sieges them in the process) and shoots them down, and with proper micro Colossus can out-range and do splash damage to the corners of siege tank lines, softening them up for the

3) Terran surrenders map control to the Protoss, allowing them free reign to expand and get up a ton of production facilities. Even if the Protoss is only mining minerals at 2 or 2.5 bases, the ability to get 3-5 gas geysers fully saturated and mining will give a Protoss a HUGE tech boost with upgrades. And once armies hit max supply the Protoss is free to make extra Warp Gates, so even if its not cost effective for the Protoss to break the siege tank line, the moment they do they can re-max with upgraded warp gate units and swarm in before the Terran has enough time to get defenses up.

But, to play devil's advocate, there are some great options available to Terran to try and counter the above reasons:

1) Sensor Towers placed at strategic points on the map can effectively shut down any sort of Warp Prism harass, and Missile Turrets placed around each base can stall a drop in the mean time. Terran also has the Hi-Sec Auto Tracking, which gives Missile Turrets and Planetary fortresses an extra range of attack. That can mean the difference between almost killing a Warp Prism full of Zealots and killing it, making the drop a waste of 600 minerals.

2) Marauders with Concussive Shell slow down Chargelots enough to give the siege tanks another shot or two before they get into friendly fire range. Ghosts with EMP are still important: A spell that can eliminate all energy and do 100 damage to Shields means the Immortal loses its Hardened Shield passive bonus, and without that they die quite quickly to siege tank fire. Missile Turrets placed around the tank line can stop Phoenix harass, and 6-10 Vikings can still at most 2-shot Colossus.

3) Drop harass as Mech will stop a Protoss from expanding. Sound counter-intuitive? Not really. The Thor's 250mm Strike Cannon can literally 4-shot a Nexus. And if the Protoss is defending their base with cannons and Blink Stalkers then it means their army isn't defending the siege tank line, so begin the slow, methodical march up to the Protoss' front door with your tank line.

Is Mech difficult? Yeah; the army composition has to be VERY precise. Let's assume for a moment that you only have ~130 supply to play with for your Terran Army composition (the rest being tied up in workers to fully saturate 3 or 4 bases). To me, the ideal army composition for mech play would be 14 Siege Tanks (42 supply), 10 Vikings (20 supply), 4 Thors (24 supply), 6 Medivacs (12 supply), 10 Marauders (20 supply), and 6 Ghosts (12 supply). It's slow to build up to as well, requiring a lot of tech paths to go and a ton of gas. But if you transition slowly into the Mech play from bio play, it could prove to be a tech switch the Protoss isn't expecting, and enough of a shock to let you get a win.
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
December 07 2011 16:22 GMT
#37216
On December 08 2011 01:12 Quotidian wrote:
Show nested quote +
On December 08 2011 01:04 Darksteel wrote:

Like the ling-infestor style. Destiny worked with it for months and crushed some prominent korean opponents and after that other pros picked up that style, resulting in repeated nerfs. Goody plays good Mech style, but his macro is really bad at times. He would have won a lot more stuff if he wouldn't have full queues at 6-10 factories when not maxed. So if noone else starts to develop Mech, I hope Goody will get twice as fast during december break !


Artosis is just theorycrafting.


Who said he wasn't.

If anyone told some months ago that infestors are the shit and people should start using them there would have been 1000 people saying that "There are 100 counters to infestors and pros don't do them so let's see you win a GSL using infestors until then STFU"
Mess with the best, die like the rest.
RastaMonsta
Profile Joined October 2011
304 Posts
December 07 2011 16:23 GMT
#37217
I agree with Artosis, mech is fuckin good and a bitch to play vs protoss. if players actually took the time to work it out it would be really good.
GMonster
Profile Blog Joined May 2011
686 Posts
Last Edited: 2011-12-07 16:30:59
December 07 2011 16:24 GMT
#37218
Artosis really needs to stop with fucking mech. Its getting so old. So many terran players have tried to Mech TvP. With chargelot/blink immortal/Collosis walking across a map like tal da rim is nearly impossible. As far as TvT mech. The reason we see Marine/tank vs Mech is because its Mobility vs Immobility. If anything Marine/tank is harder but its more used because you are given more opportunities to win with marine drops and such. 3-3 Marine drops will screw a Terran so hard if they are out in the middle of the map. And then it becomes a Oh you have 8 tanks and marines vs my 10 tanks and hellions. And the Marine player is still dropping and killing buildings (which late game is WAY more effective then hellions killing scv's because of mules.) it has nothing to do with being easier.

Also we saw it in GSL team league MC vs HanniblePrime or HannablePrime. Where MC was down 60 food against a mech army and just a moved into his main. avoided the army and warped in. THis was Pre infernal ignite nerf.

EDIT: we have the most innovating players playing Terran. Boxer for one WHO PLAYED TERRAN in bw. You guys don't think he said "oh well i guess ill try Mech vs Protoss because it worked in bw." Its been tried, It doesnt work. Even Jinro said "Mech doesn't work against someone who ACTUALLY knows how to play."

Honestly the people who agree with Artosis are just going off blind faith, every terran will tell you that they've tried Mech vs Protoss. It isn't viable. I've actually told Geoff on skype at least twice to tell Artosis it can't work.

Don't get me wrong i LOVE artosis, and have a lot of respect for him. 99% of the time hes right. But this is the 1% of time where he is absolutely 100% wrong.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
bLah.
Profile Joined July 2009
Croatia497 Posts
Last Edited: 2011-12-07 16:43:56
December 07 2011 16:35 GMT
#37219
lol @Artosis with mech.
1. thing it was pretty funny how he said tanks/vikings/banshees and then some hellion to buffer. I mean how much supply of tanks can you get if you make vikings/banshees/hellions. In that case your tank number will be so low that you don't have critical mass and zealots just decimate tanks.

2. thing which was funny when he said about TvT: "Is someone gonna argue with me that mech isn't strongest?" -this was so funny because he always talks about MVP and his style of mech which is ironic because MVP said that he thinks that bio-bio mech will be stronger and that he wins with mech just because he makes a lot less mistakes than others.



1 more thing about day9 and artosis saying that mech isn't explored. Are you serious? When did everyone forget about Thorzain in TSL? He smashed protoss players with mech and then bunch of players were trying the same thing and then it just died because toss players figured it out and no one could win with it.
Quotidian
Profile Joined August 2010
Norway1937 Posts
December 07 2011 16:38 GMT
#37220
On December 08 2011 01:35 bLah. wrote:
lol @Artosis with mech.
1. thing it was pretty funny how he said tanks/vikings/banshees and then some hellion to buffer. I mean how much supply of tanks can you get if you make vikings/banshees/hellions. In that case your tank number will be so low that you don't have critical mass and zealots just decimate tanks.

2. thing which was funny when he said about TvT: "Is someone gonna argue with me that mech isn't strongest?" -this was so funny because he always talks about MVP and his style of mech which is ironic because MVP said that he thinks that bio-bio mech will be stronger and that he wins with mech just because he makes a lot less mistakes than others.



thorzain even describes his vs mech as his "best matchup"

Blizzard have been actively balancing the match up so that mech isn't the only/best way to play, hence the hellion nerf. Artosis is wrong, plain and simple.
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