Well there are still 10k+ people that are willing to watch SotG with Geoff on it.
Incontrol always has the best stories. <3 SotG is usually 3/4 Starcraft/community and 1/4 Incontrol story time.
Forum Index > SC2 General |
Triscuit
United States722 Posts
August 03 2011 18:24 GMT
#28761
On August 04 2011 02:46 Drteeth wrote: Show nested quote + On August 04 2011 02:44 Axel.Bowex wrote: On August 04 2011 02:42 Drteeth wrote: On August 04 2011 01:26 resilve wrote: Why can't Incontrol just stick to one of the two starcraft 2 chat/news podcasts, rather than ruining both for the (many) people who dislike him and get annoyed by him. I used to like him as a personality, and I won't do an aggressive character assassination here, but he (and JP) must be aware that there are many people in this community who find his impressions and limelight hogging etc to be obnoxious. I respect his right to be there, and that he has many fans - but if they want access to him there are ample oppotunities on the 'Inside the EG' podcast, and more than ever once he sets up at the EG house. Personalities that people both adore and revile can only have a negetive effect on the show's success. One of the most insightful and correct posts ever written, sorry JP, I'll give this episode a go but now Incontrols' back I'm done, obnoxious limelight hogging bullies is where I draw the line. One, Inside EG podcast is enough. The thing is, there are just a few of you people who don't like incontrol. Compared to the rest of the people who listen to SOTG, it is better to have him on, than to not have him on. In YOUR opinion. Well there are still 10k+ people that are willing to watch SotG with Geoff on it. Incontrol always has the best stories. <3 SotG is usually 3/4 Starcraft/community and 1/4 Incontrol story time. | ||
RogerChillingworth
2781 Posts
August 03 2011 18:24 GMT
#28762
On August 04 2011 02:58 Liquid`Tyler wrote: Show nested quote + On August 04 2011 02:23 Dystisis wrote: On August 04 2011 01:42 RogerChillingworth wrote: edit: tyler thinks baneling drops are OP? awww c'mon tyler. A cannon in your mineral line aggros the banes. Yeah he was talking about Baneling drops into the army while attacking. yes, and also, i have this feeling that players like DRG and haypro have the ability to micro their banelings it still isn't easy when you're dropping a mineral line that has a cannon. you have to drag-select immediately upon dropping and then specifically target probes. Takes more actions and the protoss has more time to react. Not to mention the possibility of one or two still catching the cannon. the way to avoid it is drop further away from the cannon, but then of course it [the cannon] can get more hits off/you're no longer at the heart of the mineral line, which is optimal. Yes, I also have this feeling -_-, but i think it's worth 150 minerals to force the actions and potential fuck-up. as far as the big engagements are concerned, i've seen protoss deal with it exceptionally well. Either it goes great for the zerg or it goes terribly. Either the protoss lays great force fields and executes the blinks well or they don't. It's like the swing dynamic Day was talking about in the episode. you can engage well and clean up a bunch of overlords to boot, or you can get completely annihilated. the big baneling play is also pretty vulnerable if there are a sprinkle of void rays in the mix, I've found, because they're invariably going to get charged up (the style is usually completely lacking anti-air, save infested terrans that don't bode well against colossus), and probably end up being cost efficient with clean up. obviously everything is situational, and you're not always going to have the stargate play to work with, but it's definitely something to consider i think. once again, it isn't as if your claim is invalid--you're the pro, I'm the forum poster, it's not as if I could stand on even footing even if i were a staple in the community--but I don't think it can be stamped overpowered. Even if it were, nerfing overlords, as you mentioned, albeit off the cuff, doesn't seem like it'd ever be the right fix. | ||
hitpoint
United States1511 Posts
August 03 2011 18:25 GMT
#28763
On August 04 2011 02:46 Drteeth wrote: Show nested quote + On August 04 2011 02:44 Axel.Bowex wrote: On August 04 2011 02:42 Drteeth wrote: On August 04 2011 01:26 resilve wrote: Why can't Incontrol just stick to one of the two starcraft 2 chat/news podcasts, rather than ruining both for the (many) people who dislike him and get annoyed by him. I used to like him as a personality, and I won't do an aggressive character assassination here, but he (and JP) must be aware that there are many people in this community who find his impressions and limelight hogging etc to be obnoxious. I respect his right to be there, and that he has many fans - but if they want access to him there are ample oppotunities on the 'Inside the EG' podcast, and more than ever once he sets up at the EG house. Personalities that people both adore and revile can only have a negetive effect on the show's success. One of the most insightful and correct posts ever written, sorry JP, I'll give this episode a go but now Incontrols' back I'm done, obnoxious limelight hogging bullies is where I draw the line. One, Inside EG podcast is enough. The thing is, there are just a few of you people who don't like incontrol. Compared to the rest of the people who listen to SOTG, it is better to have him on, than to not have him on. In YOUR opinion. The vast majority of people's opinion. It's seriously awesome to have Incontrol back. This is the best episode in a long time. Keep up the good work guys. | ||
DISHU
United Kingdom348 Posts
August 03 2011 18:25 GMT
#28764
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DISHU
United Kingdom348 Posts
August 03 2011 18:27 GMT
#28765
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AsBan
Norway94 Posts
August 03 2011 18:32 GMT
#28766
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MCDayC
United Kingdom14464 Posts
August 03 2011 18:33 GMT
#28767
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Kevan
Sweden2303 Posts
August 03 2011 18:35 GMT
#28768
On August 04 2011 03:32 AsBan wrote: Cant find the vod of episode 45. can someone help me? ![]() http://blip.tv/sotg/starcraft-2-state-of-the-game-ep45-5436534 It's in the OP | ||
Jetaap
France4814 Posts
August 03 2011 18:53 GMT
#28769
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Defacer
Canada5052 Posts
August 03 2011 19:00 GMT
#28770
When does the podcast go up? I'm traveling right now and all I have is my iPhone. Only caught the last half. | ||
Drteeth
Great Britain415 Posts
August 03 2011 19:05 GMT
#28771
On August 04 2011 02:50 Numy wrote: Show nested quote + On August 04 2011 02:50 iNcontroL wrote: oh no guys we lost drteeth! Someone else will need to fill the negative void he left behind ![]() If you don't do it, someone else will Oh I believe there are plenty who feel the same.... don't worry about that. | ||
Rokevo
Finland1033 Posts
August 03 2011 19:26 GMT
#28772
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knyttym
United States5797 Posts
August 03 2011 19:30 GMT
#28773
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NonY
8748 Posts
August 03 2011 19:32 GMT
#28774
On August 04 2011 03:24 RogerChillingworth wrote: Show nested quote + On August 04 2011 02:58 Liquid`Tyler wrote: On August 04 2011 02:23 Dystisis wrote: On August 04 2011 01:42 RogerChillingworth wrote: edit: tyler thinks baneling drops are OP? awww c'mon tyler. A cannon in your mineral line aggros the banes. Yeah he was talking about Baneling drops into the army while attacking. yes, and also, i have this feeling that players like DRG and haypro have the ability to micro their banelings it still isn't easy when you're dropping a mineral line that has a cannon. you have to drag-select immediately upon dropping and then specifically target probes. Takes more actions and the protoss has more time to react. Not to mention the possibility of one or two still catching the cannon. the way to avoid it is drop further away from the cannon, but then of course it [the cannon] can get more hits off/you're no longer at the heart of the mineral line, which is optimal. Yes, I also have this feeling -_-, but i think it's worth 150 minerals to force the actions and potential fuck-up. as far as the big engagements are concerned, i've seen protoss deal with it exceptionally well. Either it goes great for the zerg or it goes terribly. Either the protoss lays great force fields and executes the blinks well or they don't. It's like the swing dynamic Day was talking about in the episode. you can engage well and clean up a bunch of overlords to boot, or you can get completely annihilated. the big baneling play is also pretty vulnerable if there are a sprinkle of void rays in the mix, I've found, because they're invariably going to get charged up (the style is usually completely lacking anti-air, save infested terrans that don't bode well against colossus), and probably end up being cost efficient with clean up. obviously everything is situational, and you're not always going to have the stargate play to work with, but it's definitely something to consider i think. once again, it isn't as if your claim is invalid--you're the pro, I'm the forum poster, it's not as if I could stand on even footing even if i were a staple in the community--but I don't think it can be stamped overpowered. Even if it were, nerfing overlords, as you mentioned, albeit off the cuff, doesn't seem like it'd ever be the right fix. oh ok | ||
Funkydonky
950 Posts
August 03 2011 19:36 GMT
#28775
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farvacola
United States18818 Posts
August 03 2011 19:36 GMT
#28776
On August 04 2011 04:32 Liquid`Tyler wrote: Show nested quote + On August 04 2011 03:24 RogerChillingworth wrote: On August 04 2011 02:58 Liquid`Tyler wrote: On August 04 2011 02:23 Dystisis wrote: On August 04 2011 01:42 RogerChillingworth wrote: edit: tyler thinks baneling drops are OP? awww c'mon tyler. A cannon in your mineral line aggros the banes. Yeah he was talking about Baneling drops into the army while attacking. yes, and also, i have this feeling that players like DRG and haypro have the ability to micro their banelings it still isn't easy when you're dropping a mineral line that has a cannon. you have to drag-select immediately upon dropping and then specifically target probes. Takes more actions and the protoss has more time to react. Not to mention the possibility of one or two still catching the cannon. the way to avoid it is drop further away from the cannon, but then of course it [the cannon] can get more hits off/you're no longer at the heart of the mineral line, which is optimal. Yes, I also have this feeling -_-, but i think it's worth 150 minerals to force the actions and potential fuck-up. as far as the big engagements are concerned, i've seen protoss deal with it exceptionally well. Either it goes great for the zerg or it goes terribly. Either the protoss lays great force fields and executes the blinks well or they don't. It's like the swing dynamic Day was talking about in the episode. you can engage well and clean up a bunch of overlords to boot, or you can get completely annihilated. the big baneling play is also pretty vulnerable if there are a sprinkle of void rays in the mix, I've found, because they're invariably going to get charged up (the style is usually completely lacking anti-air, save infested terrans that don't bode well against colossus), and probably end up being cost efficient with clean up. obviously everything is situational, and you're not always going to have the stargate play to work with, but it's definitely something to consider i think. once again, it isn't as if your claim is invalid--you're the pro, I'm the forum poster, it's not as if I could stand on even footing even if i were a staple in the community--but I don't think it can be stamped overpowered. Even if it were, nerfing overlords, as you mentioned, albeit off the cuff, doesn't seem like it'd ever be the right fix. oh ok For whatever reason this stood out as one of the funniest posts I've seen in a long time. I dunno Tyler, I don't think you're sprinkling enough void rays in...... ![]() | ||
Zirith
Canada403 Posts
August 03 2011 19:47 GMT
#28777
On August 04 2011 04:32 Liquid`Tyler wrote: Show nested quote + On August 04 2011 03:24 RogerChillingworth wrote: On August 04 2011 02:58 Liquid`Tyler wrote: On August 04 2011 02:23 Dystisis wrote: On August 04 2011 01:42 RogerChillingworth wrote: edit: tyler thinks baneling drops are OP? awww c'mon tyler. A cannon in your mineral line aggros the banes. Yeah he was talking about Baneling drops into the army while attacking. yes, and also, i have this feeling that players like DRG and haypro have the ability to micro their banelings it still isn't easy when you're dropping a mineral line that has a cannon. you have to drag-select immediately upon dropping and then specifically target probes. Takes more actions and the protoss has more time to react. Not to mention the possibility of one or two still catching the cannon. the way to avoid it is drop further away from the cannon, but then of course it [the cannon] can get more hits off/you're no longer at the heart of the mineral line, which is optimal. Yes, I also have this feeling -_-, but i think it's worth 150 minerals to force the actions and potential fuck-up. as far as the big engagements are concerned, i've seen protoss deal with it exceptionally well. Either it goes great for the zerg or it goes terribly. Either the protoss lays great force fields and executes the blinks well or they don't. It's like the swing dynamic Day was talking about in the episode. you can engage well and clean up a bunch of overlords to boot, or you can get completely annihilated. the big baneling play is also pretty vulnerable if there are a sprinkle of void rays in the mix, I've found, because they're invariably going to get charged up (the style is usually completely lacking anti-air, save infested terrans that don't bode well against colossus), and probably end up being cost efficient with clean up. obviously everything is situational, and you're not always going to have the stargate play to work with, but it's definitely something to consider i think. once again, it isn't as if your claim is invalid--you're the pro, I'm the forum poster, it's not as if I could stand on even footing even if i were a staple in the community--but I don't think it can be stamped overpowered. Even if it were, nerfing overlords, as you mentioned, albeit off the cuff, doesn't seem like it'd ever be the right fix. oh ok lol | ||
RogerChillingworth
2781 Posts
August 03 2011 20:01 GMT
#28778
Maybe if you took a 3rd nexus instead of banging your head against the wall with all of these 2-base timings, you wouldn't have so much trouble with stuff other protosses handle with ease. Apologies for being a fan and giving a shit~ | ||
Deleted User 108965
1096 Posts
August 03 2011 20:02 GMT
#28779
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NibbloniaN
United States377 Posts
August 03 2011 20:08 GMT
#28780
On August 04 2011 05:01 RogerChillingworth wrote: Yeah okay. Nerf overlords. Good idea. Maybe if you took a 3rd nexus instead of banging your head against the wall with all of these 2-base timings, you wouldn't have so much trouble with stuff other protosses handle with ease. Apologies for being a fan and giving a shit~ haha, reminds me of last nights episode when Artosis was laughing about one of his fans giving him advice | ||
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