Why is Zerg played less? - Page 15
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dotFX
United States131 Posts
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Vessel
United States214 Posts
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Chocobo
United States1108 Posts
On August 11 2010 07:00 st3roids wrote: Win rates or not if u use % scale it needs to be @ 100 fyi else is statistically bs no... no, it doesn't. if you need an example to understand - look at the starting 5 players for any basketball team. let's say their free throw shooting percentages are 75%, 81%, 82%, 68%, and 71%. or an example comparable directly to the diamond league - look at the winning percentage of NFL playoff teams. 94%, 68%, 77%, 85%, etc. get it now? | ||
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Chocobo
United States1108 Posts
On August 11 2010 07:02 andrewlt wrote: I think it's partly because Zerg has lost its appeal from BW. It used to be the most offensive of the races. You mass a huge number of units and attempt to break your opponent's defense with your numbers. That's partly it... but putting aside whether you found zerg fun to play as, the fact is that those strategies were effective. Winning is appealing. But now, you don't have muta harrass, you don't have lurkers, and your early map control doesn't count for much. Unless you can find a way to do early damage and press your advantage, your midgame is just like everyone else's... a ball of units to ram into their ball of units, but if your opponent is terran yours are far inferior. Then later... you used to be able to fight the effectiveness of a huge mass of ranged units with swarm and plague. No such counter anymore. You can make ultras or a frontline of roaches, but both are slowed AND take double damage from marauders. The only real effective option is broodlords, but they take forrrreevvvvvver to make and cost a lot, and you're stuck with useless corruptors (as opposed to mutas in SC1) if they attacked before you're ready. Is Zerg terribly imbalanced? No. (they could use some boost, how much is debatable). But IMO it's the extra effort required that makes zerg so unappealing. Maybe the game is perfectly balanced at pro levels where you can manage everything perfectly and always fight from effective angles. But at sub-pro levels, a very busy strategic zerg can have real trouble with a 40 apm terran who just makes his giant ball of MMM and presses forward. And if skill and APM are a limited resource for you (as it is for all non Koreans), you're just crippling yourself by choosing Zerg when the same effort could produce more wins with another race. | ||
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ALPINA
3791 Posts
Because it's harder to win as Zerg than with other races. | ||
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Doc Daneeka
United States577 Posts
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kar1181
United Kingdom515 Posts
I find I have to play faster with Zerg than my opponent and that's why I'm going to stick with Zerg for a bit - it'll make me a better 'toss player. I think the other issue with Zerg is they are just less fun to play. They feel like (and are) hard work! | ||
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SC2Phoenix
Canada2814 Posts
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imperator-xy
Germany1377 Posts
On August 11 2010 00:15 kajeus wrote: Beats me! I'm only talking about what I know. If you can link me CheckPrime or Cool saying zerg sucks, I'd love to see that. cool isnt even playing zerg anymore, same as freedom zerg is underpowered but i think thats not the biggest reason its probably just random what race you choose | ||
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Potato Tree
16 Posts
I still really like zerg, I'm a hard scifi fan and I hate how the protoss are humanoid and love how the zerg are not, but I really want some more units/abilities even if they do suck. | ||
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L
Canada4732 Posts
I'd rather be rolling around with my airdropped tanks on cliffs, stealth ninja snipers or instant forcefield walls and war of the world laser robots, thank you very much. You add that to the fact that their macro was made horrendously tedious by the spawn larva change, and the majority of people cba to play them. | ||
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Assymptotic
United States552 Posts
I don't play Protoss because hurr durr it's OP or derp it's easy to play, I play Protoss because everything about them as a race is so much cooler than the other two. The concept of a powerful and highly intelligent warrior fighting insurmountable numbers using great discipline, technological advances, and psionic power appeals to me, and I would assume it does for many others. Also, they die in the coolest fashion. I mean, come on, they puff up into blue smoke. How bad ass is that? | ||
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Doko
Argentina1737 Posts
On some maps its also really annoying having hatcheries rallying units from different directions, protoss doesn't have this issue mostly due to warp gates and your important unit producing structures are usually clustered in a safe area, same for terran. | ||
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Phayze
Canada2029 Posts
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sNes.
United States377 Posts
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Joroth
United States318 Posts
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Darkn3ss
United States717 Posts
First of all, I think a lot of people argue against zerg being underpowered just for the sake of arguing. Please stop that as it's not really helping at all. Secondly, I think posts from anyone, who's not in diamond league, should not even be considered. I mean, face it, if you're not in diamond - you really... REALLY suck! Getting to diamond is the easiest thing in the world, so even posts from a lot of diamond players shouldn't be taken seriously. The whole: "Blizzard introduced Terran in this campaign, therefore a lot of people play Terran" is irrelevant, as well, since those players aren't skilled enough to determine whether they lost because of true imbalance or because they have 4K minerals in the bank after 10 minutes into the game and are still sitting at ~90 supply with 0-0 upgrades. Yes, it is harder to play zerg at lower levels. Yes it might turn a lot of newer people off... but what about experienced Brood War players? I mean they know the basics of each race so it shouldn't be as hard... right? Right. Let's think back to BW. Can you imagine zerg winning without Dark Swarm, occasional well placed plagues, crackling/ultra/lurkers all mixed together? Obviously there were games where Terran either pulled some risky moves or totally got caught off guard by something, therefore losing the game early... but really Zerg couldn't survive without dark swarm and once the game got to that stage it was up to Terran to make something happen. Do you remember how zerg was able to hold off until Hive/Dark Swarm/Ultras? Mutalisk harass keeping terran in his base, delaying his push and forcing him to make turrets while zerg is getting lurkers... the lurkers forcing terran to get siege tanks (unless he has some amazing M&M micro...) vessels, and forcing scans, etc. (Obviously people that just picked up the game wouldn't know anything about it but still would like to "prove" to others that everything is balanced and everyone just needs to "QQ moar/less") Attacking Terran's third(fourth?) is such a pain in the ass since it's, most likely defended by a PF. What about cannons? Cannons were such a pain in the ass in BW but ling/swarm made it a lot easier to take down. In SC2 there is no Dark Swarm. In SC2 Muta harass is nearly nonexistent... not by BW standards, at least. Turrets do like 75% more damage to mutas and mutas just feel a lot slower. In BW you could get 11 mutas with +1 and 2 shot turrets and pick off stray marines without too much of a threat (other than mismicro/awesome micro on opponent's part). With improved pathing of SC2 it's basically impossible to pick off marines since they always stay in a tight ball. (Improved pathing also allows siege tanks to kill a shitload of units with a couple of shots! But that's beside the point.) It's also A LOT harder to snipe high templar, etc... Lurkers. Lurkers had the longest range out of all zerg ground units in BW and also did splash (duuhhrrr, right?). They also posed a threat! You could contain a protoss in his base until he had observers. Contained terran, to a degree, until vessels. Lurkers were an overall great support unit, looked badass and were very fun to use! (Whether in a straight up game or a 2-hatch lurker drop.) Obviously there are no lurkers in SC2... we have a poor excuse of a "splash-dealer" that's called Baneling... which is useless at anything other than busting walls or killing marine balls. Not, zerg has only one unit that has range over 3... which is slow ass hydra... (hydras in ZvT anyone?) XD Then people use this against the zerg and say: "All these noob zergs mass roaches all game then QQ that they're underpowered..." What should I mass, tell me please! SC2 zerg are FORCED to spread creep, which I feel should give you a bonus instead of being a requirement to have ANY mobility... (shit like drops/nydus is very situational when compared to other races... I mean medics don't even take spots in dropships anymore... THEY ARE the dropships...) Also, as someone mentioned, zerg macro "abilities/mechanics" don't stact... so it's far more punishing if you forget to spawn larva, than if you forget mule/chrono boost. Sunken colonies... I mean do you remember how hard it used to be to break like 6 sunken colonies? It used to be Lings+Sunks/Muta/Lurker/Hive tech... Now-a-days, with units like Marauder, "sunken breaks" are so much easier! T_T Zerg also lack detection... I mean having overlords detect was kind of cheap... but not having overlords detect is horrible too! I mean if all overlords turned into overseers after lair, I guess it would be ok... but meh, who am I to make balance suggestions? Spells... Lol zerg spells...... first of all, how easy is it to spot an infestor in a zerg ball? You have to be blind to not see one... How easy is it to see a High Templar or a Ghost in P/T balls? Easy? Oh, go ahead and cloak those ghosts, please! ^^ How is this relevant? How hard is it to snipe a unit that's immobile while it's casting one of its spells? (When it looks like the Infestor, not too hard, I'd imagine...) Fungal Growth? What's with the poor excuse of plague? It doesn't help when all of the units can be healed and most still have the range to attack your units. Infested Terrans? Well if you can get those infestors in your opponents main undetected and throw some eggs all over his mineral line - awesome! Other than that, they're pretty shitty tbh. I'm not going to get into the whole autocast thing and 20 storms/forcefields at the same time.... let's pretend that those are balanced for now... Zerg is really lacking something... something big! Whether it's lurker/dark swarm or something totally new... but work needs to be done and you just can't deny it. The fact that you lose to zerg with your mid-diamond skills because you didn't wall off or massed nothing but hellions for 10 minutes doesn't prove the fact that they're not underpowered... it just proves the fact that terran can lose to zerg... lol When Top-Tier players tell you that the races are imbalanced, I'm pretty sure they're right. We should make a list of all top players who think Z are underpowered. I know a bunch (a lot of them are terran/protoss players). Saying: "Fuck IdrA/Artosis! Go ask Cool or Gerrard how they feel about zerg!" Doesn't solve anything/make you sound intelligent, because first of all: -IdrA >> Cool/Gerrard based on his performance in KingOfBeta tourney, where he slayed Tester, who, afaik >>> the whole Prime clan/team... (Cool lost, in GGI, to an unknown Canadian protoss with 60% winrate) -We also don't know how Cool or Gerrard or Sen or, whoever else is a badass Zerg player out there, feel! They could, as well, complain about imbalance. PS: I used to love posts during beta that went something like this: "Stop QQ'n noob! It's not the race, it's the player! Zerg are fine!" Then on another post they try to convince someone that: "It's BETA! Obviously the can't be perfectly balanced right now! BW took 10 years to be balanced!" So.... which one is it? PSS: I think Zerg are sexy. I love the way they look/feel. I love the challenge but sometimes it's just too much. It's like playing MW2 against a wall-hacker... yeah you feel good after killing him "Hacker owned!!!" but you still do get annoyed eventually! PSSS: I'm like falling asleep so if anything didn't make sense, please point it out and I'll fix it. I'll definitely add more when I come back to this thread. | ||
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Sealteam
Australia296 Posts
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Cheerio
Ukraine3178 Posts
On August 11 2010 00:19 cuppatea wrote: 1. Zerg is the only race you don't play as in the campaign. 2. Zerg is the least standard and intuitive race. Anyone who has played an RTS before knows how to make production buildings and train units out of them but Zerg works in a different, unique and fairly confusing way. 3. Zerg has the least combat units and the least variety. Even back when Zerg was considered strong, there were many complaints that they were bland and underdeveloped. 4. Zerg is widely considered the hardest race to play. 5. Zerg is widely considered the weakest race in the game. agreed. | ||
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Swede
New Zealand853 Posts
On August 11 2010 18:02 Darkn3ss wrote: + Show Spoiler + Wow. I wish I could read all fifteen pages but I really need to be going to sleep and I'm just dieing to make a post it this thread so here it goes. First of all, I think a lot of people argue against zerg being underpowered just for the sake of arguing. Please stop that as it's not really helping at all. Secondly, I think posts from anyone, who's not in diamond league, should not even be considered. I mean, face it, if you're not in diamond - you really... REALLY suck! Getting to diamond is the easiest thing in the world, so even posts from a lot of diamond players shouldn't be taken seriously. The whole: "Blizzard introduced Terran in this campaign, therefore a lot of people play Terran" is irrelevant, as well, since those players aren't skilled enough to determine whether they lost because of true imbalance or because they have 4K minerals in the bank after 10 minutes into the game and are still sitting at ~90 supply with 0-0 upgrades. Yes, it is harder to play zerg at lower levels. Yes it might turn a lot of newer people off... but what about experienced Brood War players? I mean they know the basics of each race so it shouldn't be as hard... right? Right. Let's think back to BW. Can you imagine zerg winning without Dark Swarm, occasional well placed plagues, crackling/ultra/lurkers all mixed together? Obviously there were games where Terran either pulled some risky moves or totally got caught off guard by something, therefore losing the game early... but really Zerg couldn't survive without dark swarm and once the game got to that stage it was up to Terran to make something happen. Do you remember how zerg was able to hold off until Hive/Dark Swarm/Ultras? Mutalisk harass keeping terran in his base, delaying his push and forcing him to make turrets while zerg is getting lurkers... the lurkers forcing terran to get siege tanks (unless he has some amazing M&M micro...) vessels, and forcing scans, etc. (Obviously people that just picked up the game wouldn't know anything about it but still would like to "prove" to others that everything is balanced and everyone just needs to "QQ moar/less") Attacking Terran's third(fourth?) is such a pain in the ass since it's, most likely defended by a PF. What about cannons? Cannons were such a pain in the ass in BW but ling/swarm made it a lot easier to take down. In SC2 there is no Dark Swarm. In SC2 Muta harass is nearly nonexistent... not by BW standards, at least. Turrets do like 75% more damage to mutas and mutas just feel a lot slower. In BW you could get 11 mutas with +1 and 2 shot turrets and pick off stray marines without too much of a threat (other than mismicro/awesome micro on opponent's part). With improved pathing of SC2 it's basically impossible to pick off marines since they always stay in a tight ball. (Improved pathing also allows siege tanks to kill a shitload of units with a couple of shots! But that's beside the point.) It's also A LOT harder to snipe high templar, etc... Lurkers. Lurkers had the longest range out of all zerg ground units in BW and also did splash (duuhhrrr, right?). They also posed a threat! You could contain a protoss in his base until he had observers. Contained terran, to a degree, until vessels. Lurkers were an overall great support unit, looked badass and were very fun to use! (Whether in a straight up game or a 2-hatch lurker drop.) Obviously there are no lurkers in SC2... we have a poor excuse of a "splash-dealer" that's called Baneling... which is useless at anything other than busting walls or killing marine balls. Not, zerg has only one unit that has range over 3... which is slow ass hydra... (hydras in ZvT anyone?) XD Then people use this against the zerg and say: "All these noob zergs mass roaches all game then QQ that they're underpowered..." What should I mass, tell me please! SC2 zerg are FORCED to spread creep, which I feel should give you a bonus instead of being a requirement to have ANY mobility... (shit like drops/nydus is very situational when compared to other races... I mean medics don't even take spots in dropships anymore... THEY ARE the dropships...) Also, as someone mentioned, zerg macro "abilities/mechanics" don't stact... so it's far more punishing if you forget to spawn larva, than if you forget mule/chrono boost. Sunken colonies... I mean do you remember how hard it used to be to break like 6 sunken colonies? It used to be Lings+Sunks/Muta/Lurker/Hive tech... Now-a-days, with units like Marauder, "sunken breaks" are so much easier! T_T Zerg also lack detection... I mean having overlords detect was kind of cheap... but not having overlords detect is horrible too! I mean if all overlords turned into overseers after lair, I guess it would be ok... but meh, who am I to make balance suggestions? Spells... Lol zerg spells...... first of all, how easy is it to spot an infestor in a zerg ball? You have to be blind to not see one... How easy is it to see a High Templar or a Ghost in P/T balls? Easy? Oh, go ahead and cloak those ghosts, please! ^^ How is this relevant? How hard is it to snipe a unit that's immobile while it's casting one of its spells? (When it looks like the Infestor, not too hard, I'd imagine...) Fungal Growth? What's with the poor excuse of plague? It doesn't help when all of the units can be healed and most still have the range to attack your units. Infested Terrans? Well if you can get those infestors in your opponents main undetected and throw some eggs all over his mineral line - awesome! Other than that, they're pretty shitty tbh. I'm not going to get into the whole autocast thing and 20 storms/forcefields at the same time.... let's pretend that those are balanced for now... Zerg is really lacking something... something big! Whether it's lurker/dark swarm or something totally new... but work needs to be done and you just can't deny it. The fact that you lose to zerg with your mid-diamond skills because you didn't wall off or massed nothing but hellions for 10 minutes doesn't prove the fact that they're not underpowered... it just proves the fact that terran can lose to zerg... lol When Top-Tier players tell you that the races are imbalanced, I'm pretty sure they're right. We should make a list of all top players who think Z are underpowered. I know a bunch (a lot of them are terran/protoss players). Saying: "Fuck IdrA/Artosis! Go ask Cool or Gerrard how they feel about zerg!" Doesn't solve anything/make you sound intelligent, because first of all: -IdrA >> Cool/Gerrard based on his performance in KingOfBeta tourney, where he slayed Tester, who, afaik >>> the whole Prime clan/team... (Cool lost, in GGI, to an unknown Canadian protoss with 60% winrate) -We also don't know how Cool or Gerrard or Sen or, whoever else is a badass Zerg player out there, feel! They could, as well, complain about imbalance. PS: I used to love posts during beta that went something like this: "Stop QQ'n noob! It's not the race, it's the player! Zerg are fine!" Then on another post they try to convince someone that: "It's BETA! Obviously the can't be perfectly balanced right now! BW took 10 years to be balanced!" So.... which one is it? PSS: I think Zerg are sexy. I love the way they look/feel. I love the challenge but sometimes it's just too much. It's like playing MW2 against a wall-hacker... yeah you feel good after killing him "Hacker owned!!!" but you still do get annoyed eventually! PSSS: I'm like falling asleep so if anything didn't make sense, please point it out and I'll fix it. I'll definitely add more when I come back to this thread. This is why people hate people going on about Zerg being underpowered. This is just a whinge fest with hardly any evidence or constructive feedback. Most people think Zerg is underpowered and just needs a few (significant) buffs here and there, or the addition of another unit. What you are asking for is an entire rehaul of the whole race. Be reasonable if you're going to talk about Zerg being underpowered. You make the rest of us with actual arguments look bad. As to diamond players being the only ones allowed to post on balance... Your post is the reason why I disagree. You might be diamond, but I have seen far more sensible and better thought out posts from bronze players. Understanding of the game and skill are not the same thing. If you have a good argument, you have a good argument. Skill has nothing to do with it. Edit: Ok, your post isn't THAT bad. I exaggerated. But it's messy. We're all angry that Zerg is pretty fucked up right now, but please don't rant about it here. It doesn't actually help the situation at all. | ||
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