• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:38
CEST 04:38
KST 11:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12141 users

Lurker Strength - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 13 Next All
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 05 2010 21:51 GMT
#121
form a bw stand point, lurkers were such a fun unit to play with..

cloaked, loads of damage, positioning is super important, unborrow and burrow takes time, has many viable counters and weaknesses so not op... whoever came up with the lurker originally should deserve a gold star sticker

also makes for great spectating
shoulda been kept in for sc2 imo and they shoulda removed something else instead (too keep it different from bw).. i dunno what though haha
Jaedong.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 05 2010 21:59 GMT
#122
On August 06 2010 06:38 Reborn8u wrote:
I would like to see them in the game. Being hive tech means they wont affect timings or build orders in any drastic way. Also zerg needs some better defense IMO. I also feel that having units with overlapping roles is a good thing.
I play Toss btw, it just seems like zerg has 3 units most of the time, lings,roaches,hydra. Then they add one or two of these things >infestor, broodlords,or ultralisk.< BORING, they should be giving lurkers just on the basis of how lame thier races unit diversity is.
Iv'e watched plenty of zerg matches where the only units made are the ones I've listed. Let's not forget mutas or banelings, but when zerg goes mutas or banelings then their diversity that game is even more lame. Thats only 7 units. (queens and overlords are equivalent to supply depots and orbital command)
To compare, things I see comonly in terran 1.marine 2. marauder 3. hellion 4. ghost 5. tank 6. viking 7. medevac 8.thor 9. banshee 10. raven
Protoss 1.zealot 2.stalker 3.sentry 4.immortal 5.colossus 6.warp prism 7.void rays 8.phoenix 9.DT 10. HT 11. Archon (I won't count obs, motherships are rare)

Just think about it, if you watch 10 games of each race. How much diversity do you see game to game compared race to race. I guess since with zerg there are changlings, broodlings, infested terrans, overseers and corrupters they felt there was enough diversity.
But so many of these units are not a real stand alone type units to me.

Many times with zerg, if you see certain units come out, it means zerg will be only making 2 or 3 things for quite a while. A lurker would be a great damage dealing unit to mix in with almost any zerg army. So I feel it will not be another one of these units that once it arrives, the zergs unit diversity goes completely null. Overall, I guess it's not just zergs unit diversity game to game that sucks, it's also the total # of different things that will get made in any one game that sucks as well.

Just throwing my opinion out there, as a non zerg player, they really need lurkers.



your for got 11. reapers for terran
Jaedong.
Three
Profile Joined April 2010
Japan278 Posts
August 05 2010 22:23 GMT
#123
I just assumed they made up bs reasons for not including lurkers because they wanted to wait to add them until the zerg expansion
koOma
Profile Joined March 2010
Norway462 Posts
August 06 2010 00:16 GMT
#124
Reaper + Lurker in expansion plzzzzz
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
pzea469
Profile Blog Joined September 2008
United States1520 Posts
August 06 2010 00:24 GMT
#125
On August 06 2010 09:16 koOma wrote:
Reaper + Lurker in expansion plzzzzz


if you mean reaver, then im with you!
Kill the Deathball
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-08-06 00:28:39
August 06 2010 00:24 GMT
#126
On August 06 2010 05:41 Archerofaiur wrote:
Show nested quote +
On August 06 2010 05:38 Kpyolysis32 wrote:
On August 06 2010 05:27 Opinion wrote:
For all the Lurker fans out there.

Can't Team Liquid sponsor a "Bring back the Lurker" Tournament?

Seriously, here me out...

We can bring back the Lurker with the Galaxy editor, do some light play testing, then host a full blown tournament with as many TL pros and announcers as possible, all to showcase the Lurker live in game in competitive play.

IF the Lurker fits in, isn't broken, and causes a lot of attention towards the game Blizzard would certainly take notice. Perhaps even bring it back...

The only thing that would ruin this would be for the Lurker to completely imbalance the game single handedly, make Zerg unstoppable and prove them right for taking it out in the first place, but somehow i doubt this would happen.

So... let the "Bring Back the Lurker 2010 Tournament" begin!


I would totally help organize this if there was anything I could do.
I SUPPORT THIS MUCH.




lol a Bring back the lurker 2010 tournament would be awesome



Its also against Blizzard terms of use I believe


Unaltered as in client not being modded/altered in any way. nothing wrong with UMS maps.

im in full support for bringing back the lurker. as a zerg player. i hate the baneling. i think it's a stupid unit and border line overpowered and that it does NOT overlap with the lurker in ANY way.

as someone said. lurkers are a good unit to keep alive and let them do damage while lesser units take the hits. the same way zealots and dragoons worked in bw.

banelings you just make 50 of them and steamroll your enemy and it's over. i dont see any dynamic or interesting gameplay mechanism with them. everytime it's just like "oh. here comes the banelings. we know how this story ends..."
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BlackPaladin
Profile Joined May 2010
United States9316 Posts
August 06 2010 00:29 GMT
#127
I nerdgasmed.

And do I smell lurker defense maps inbound?
"Your full potential does not matter if you do not use all 100% of it."
figq
Profile Blog Joined May 2010
12519 Posts
August 06 2010 07:41 GMT
#128
Poll: "Bring back the Lurker" Tournament?

Gimme. NOW! (61)
 
80%

Horrible. (7)
 
9%

Nah. (6)
 
8%

Yes, please! Why not? (2)
 
3%

76 total votes

Your vote: "Bring back the Lurker" Tournament?

(Vote): Gimme. NOW!
(Vote): Yes, please! Why not?
(Vote): Nah.
(Vote): Horrible.

If you stand next to my head, you can hear the ocean. - Day[9]
braammbolius
Profile Joined May 2005
179 Posts
August 07 2010 23:49 GMT
#129
On August 06 2010 06:03 G3nXsiS wrote:
Im just opposed to any starcraft 1 units making it in there.

Nobody cares about what you think.
kingcomrade
Profile Joined August 2007
United States115 Posts
August 11 2010 02:45 GMT
#130
Where are Lurkers in the editor? I can't even find campaign units or anything.
N/A
blindsniper
Profile Joined July 2010
United States143 Posts
September 07 2010 14:59 GMT
#131
Actually, lurkers would be pretty balanced.

As seen here:
"Video games are bad for you? That's what they said about rock and roll." - Shigeru Miyamoto
Noxie
Profile Blog Joined April 2010
United States2227 Posts
September 07 2010 15:11 GMT
#132
Very interesting, I really hope they will introduce them in multiplayer at some point.. same with reavers. But until then its best not comparing them with the current state of the multiplayer meta game.
MavercK
Profile Joined March 2010
Australia2181 Posts
September 07 2010 15:13 GMT
#133
On September 07 2010 23:59 blindsniper wrote:
Actually, lurkers would be pretty balanced.

As seen here:http://www.youtube.com/watch?v=KNx4pRU32jA


it's not about them being overpowered.
it's about them being useless. by default blizzard has them at hive tech. with earlier observers, stuff like marauders having 6 range just like lurkers. whats the point in making them. they'd be crap. thats the main reason i see why blizzard didn't include them.
just like why the ultralisk needed to be so ridiculously buffed compared to it's BW version. that shit just gets owned hard and fast.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
febreze
Profile Joined April 2010
167 Posts
September 07 2010 15:40 GMT
#134
On August 05 2010 04:30 HardcoreBilly wrote:
Just a tip, if you plan to make a series of video, please get a mic, and if not a mic, then don't type at all, the viewers will usually get the gist. Or if you must note something, have it in the description or have a black screen of text (and not type in the actual video).

Now to the actual video: You have Lurker all wrong. It is in no way like a Siege Tank. Any competent player, or in this case, a Terran, would scan and then kill the Lurkers.

Lurkers were great in SC:BW mainly because of the Dark Swarm, seeing as though that isn't in the game, it will drastically be less effective and be used differently in SC2. In SC2 I would imagine Lurkers being more defensive, and never come in packs (as one detector would annihilate all Lurkers). Instead, a player would probably have one lurker at each base, or used to prevent enemy mining (assuming you sneak one to the back.


Were defilers added to the galaxy editor? I don't recall seeing them in any SC2 custom maps.


Beauty in truth, deception with dogma, meaning through life.
febreze
Profile Joined April 2010
167 Posts
September 07 2010 15:41 GMT
#135
On August 05 2010 04:30 HardcoreBilly wrote:
Just a tip, if you plan to make a series of video, please get a mic, and if not a mic, then don't type at all, the viewers will usually get the gist. Or if you must note something, have it in the description or have a black screen of text (and not type in the actual video).

Now to the actual video: You have Lurker all wrong. It is in no way like a Siege Tank. Any competent player, or in this case, a Terran, would scan and then kill the Lurkers.

Lurkers were great in SC:BW mainly because of the Dark Swarm, seeing as though that isn't in the game, it will drastically be less effective and be used differently in SC2. In SC2 I would imagine Lurkers being more defensive, and never come in packs (as one detector would annihilate all Lurkers). Instead, a player would probably have one lurker at each base, or used to prevent enemy mining (assuming you sneak one to the back.


Were defliers added to the galaxy editor? I don't recall seeing them in any SC2 custom maps.


Beauty in truth, deception with dogma, meaning through life.
exile
Profile Joined April 2010
Canada65 Posts
September 07 2010 15:43 GMT
#136
why do you type so slow, you could have halfed the video length if you could learn to type faster.
Bagi
Profile Joined August 2010
Germany6799 Posts
September 07 2010 15:47 GMT
#137
Am I the only one who would rather have new units than rehashed old ones?

Reavers, lurkers were cool in SC1 and all but this is a different game. We've been playing the same BW for over 10 years now, so I have no desire to change SC2 into a carbon copy of it.
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 07 2010 15:47 GMT
#138
Lurkers are so fucking fun, and zerg needs more options to make p/t react more. Right now terran protoss can make anything, and zerg has to adapt to it.
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
September 07 2010 15:48 GMT
#139
it's not about them being overpowered.
it's about them being useless. by default blizzard has them at hive tech. with earlier observers, stuff like marauders having 6 range just like lurkers. whats the point in making them. they'd be crap. thats the main reason i see why blizzard didn't include them.
just like why the ultralisk needed to be so ridiculously buffed compared to it's BW version. that shit just gets owned hard and fast.


Well, they also had 9 range + improved stats to balance the higher tech. But still, they ended up being the odd man out against the super-powerful Ultra and Broodlord.
Dies Irae venit. youtube.com/SnobbinsFilms
urashimakt
Profile Joined October 2009
United States1591 Posts
September 07 2010 15:48 GMT
#140
The video shown here doesn't showcase the very slow rate at which the spines shoot out in a line. You can literally dance an infinite number of lurker attacks with a Thor as long as you don't stop moving and aren't directly on top of the lurkers.
Who dat ninja?
Prev 1 5 6 7 8 9 13 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #1
CranKy Ducklings58
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 234
ROOTCatZ 60
StarCraft: Brood War
GuemChi 6004
Artosis 657
Noble 24
Dota 2
monkeys_forever901
NeuroSwarm157
League of Legends
JimRising 705
Counter-Strike
taco 485
C9.Mang0294
minikerr6
Super Smash Bros
hungrybox363
Mew2King52
Heroes of the Storm
Khaldor59
Other Games
summit1g10761
tarik_tv4851
Day[9].tv417
Organizations
Other Games
gamesdonequick1189
BasetradeTV133
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 68
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra786
• Day9tv417
Upcoming Events
Sparkling Tuna Cup
7h 22m
PiGosaur Cup
21h 22m
Replay Cast
1d 6h
Kung Fu Cup
1d 9h
Replay Cast
1d 21h
The PondCast
2 days
CranKy Ducklings
2 days
WardiTV Team League
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.