• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:49
CEST 16:49
KST 23:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
GSL CK - monthly team event Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. ASL21 General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2229 users

Lurker Strength - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 13 Next All
Malabyte
Profile Joined August 2010
Norway75 Posts
September 07 2010 21:19 GMT
#181
It could be that the main reason for not including Lurker is because of what Blizzard has intended for the SC2 zerg race to be like. Also, for SC2 Lurkers may be much less useful than for SC1 because of the major differences in game mechanics.

Remember that it's infinitely easier to micro your units in SC2, due to the new selection systems and whatnot.
"I came, I saw and I got the heck outta there."
mousepad
Profile Joined April 2010
United States136 Posts
Last Edited: 2010-09-07 21:20:56
September 07 2010 21:19 GMT
#182
On September 08 2010 05:28 kickinhead wrote:
Show nested quote +
On September 08 2010 05:26 Archerofaiur wrote:
On September 08 2010 05:23 mousepad wrote:
All I know is, if they add Lurkers back in the Heart of the Swarm multiplayer, I'm gonna be pissed. They've made so many excuses on why they shouldn't be in SC2, adding it back in later will feel like they're being uncreative with the Zerg.



Better=Better


I've not heard any of those excuses TBH...

But I'm sure they didn't make sense anyways - I mean; we're talking about Blizzard here... ^^'


It was along the lines of "Lurkers" are too late in the game, too expensive, too redundant because of Banelings replacing them in terms of a good AOE unit, and the fact Hydras are tier 2.

Yeah it could be PR spin, but its true enough. Honestly, I don't think Lurkers are really needed. Like others have said, Zerg has issues during the early game and if they survive that, tend to be a strong race in the mid-late game.

Could be that Zerglings or Roaches could use an early game buff.
XxEschatonxX
Profile Joined August 2010
3 Posts
September 07 2010 21:21 GMT
#183
I wish lurker was in this game for multiplayer. It provided so many roles that Zerg is really deficient in at the moment.

1) Anti Armor. Only the ultralisk is anti-armor at the moment. That is tier 3, which is quite slow to get.
2) Anti Mass. Ultras and Banes have splash but they serve diffferent purposes. Ultras are a tanking unit that in theory can be effective against mass but its melee distance attack makes kiting it quite effective. Infestors are quite good but fungal needs 75 energy for 36 damage over several seconds. Infestors are ineffective vs massed armor, only massed terran bio without serious medivacs. Banes are only good vs zerglings or marines.
3) Choke breaking unit. Zerg has nothing ranged besides broodlords that can break a choke. Lurkers would help to solve this problem.
4) Defensive ranged unit with splash. Also a choke defender.

Basically it solves many of zerg's current weaknesses.
Hunch
Profile Blog Joined August 2010
Canada336 Posts
September 07 2010 21:22 GMT
#184
lol thats funny how its in the galaxy editor

but i dont want to see them in ladder sc2.
I have a Hunch.770
imperator-xy
Profile Blog Joined March 2009
Germany1377 Posts
September 07 2010 21:24 GMT
#185
what i think zerg needs is something to be safe against almost everything. you cant just build some unit to have at least something, you have to adapt very precisely to be safe.

if terran does banshee, you often loose. but he may also do reaper harass, drop, mmm push, mm tank push or whatever and you may still loose.
a clever terran player is able to hide his tech, so zerg should have a unit that makes you feel kind of safe against everything. during beta, roach was this kind of unit. now you just do zerglings, but they dont do anything against a well timed push including hellions
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 07 2010 21:31 GMT
#186
Well to be fair, lurkers already raped bio balls in BW in the same fashion. I'd rather play against lurkers TvZ in SC2 :S
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
September 07 2010 21:33 GMT
#187
On September 08 2010 04:38 SCdinner wrote:
Show nested quote +
On September 08 2010 04:34 Ketara wrote:
On September 08 2010 03:29 BeMannerDuPenner wrote:
On September 08 2010 03:18 Ketara wrote:
I always trust Blizzard when it comes to balancing stuff. If they think Lurkers shouldn't be in the game, then they shouldn't.

But at the same time, Lurkers are so cool. The entire concept of them is so cool. I would be ecstatic if Lurkers were added to multiplayer, and probably even more ecstatic if Terran/Protoss each got something to balance it out.

Really though, we know more units are going to be added to multiplayer with the expansions, and I'm sure those units will be awesome, and slate my new unit thirst, so I'm not too upset.



why do you trust blizzard with balancing? they dont have the exactly best history with it.


This is just such an ignorant statement. I don't want to derail the thread but I have to point this out. Every time I see this statement I just feel stupider. Even if you don't think WoW is very well balanced, which I admit can be arguable, Blizzard made Starcraft and Starcraft 2.

I guess Blizzard doesn't have a good track record of balancing strategy games, because neither Starcraft game is very good, and other video game companies are making much better RTS games.

Saying that Blizzard hasn't made Starcraft 2 perfect yet and there is still work to be done is an acceptable and true statement, but saying Blizzard is bad at making good games is just so overbearingly idiotic that I can't stand it.


I agree with the whole of my heart. I want to know who makes these amazing RTS' people are compairing favoritably over blizzards. I've never heard anyone give an example of an rts as ballanced as the starcraft series.


you show a bit of your ignorance here.

Vanilla SC1 was not balanced at all
SC2 is arguably kinda balanced but not really...zerg is dtill terribly designed.

SCBW is primarily balanced due to community maps and cute micro tricks blizzard didn't intend.

blizzard doesn't have an awesome track rate...the community is almost always much better. Blizzard is also terrible at making maps in general. Hardly an ignorant statement
Python is garbage, number 1 advocate of getting rid of it.
Xog2
Profile Joined April 2010
United States97 Posts
September 07 2010 21:53 GMT
#188
Well done.

The captain obvious text commentary can be done away with imo...quite annoying, however it is your perogative.
vvv-gaming.com
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 07 2010 22:07 GMT
#189
If SC2 wasn't a well balanced game, then there wouldn't be major tournaments going on around the world with prize pools of thousands of dollars, it wouldn't be televised in Korea, and people wouldn't be having engoing discussions like these or data mining Blizzards site to find statistics, or spending so much time making community maps, etc. They'd be doing all that with some other, better game.

Saying SC2 isn't perfect I would agree with, but saying it is not balanced is just utterly idiotic. You need to get over yourself. What it seems like you're saying to me is just because you don't agree with something, that it is bad. That is subjective and poor logic, and makes me sadface.

I don't agree with the way Blizzard made the Mothership. I don't think it should be a support unit. I think something called a Mothership that you can only have one of should be a freaking awesome Death Star style superweapon, and not something whose chief purpose is to cloak and recall other units.

I'm not about to go say that the game is bad, or that Blizzard is a bad company at balancing it, just because I don't agree with the way they implemented the Mothership.

If you think that Starcraft 2 is such a poorly balanced game, then why don't you go into the map editor and make maps with custom unit modifications that are balanced better. When the entire Starcraft 2 community decides that your version of the game is better than Blizzards, and they start putting your mod on TV in Korea, then you can authoritatively say that Blizzard is a bad company at balancing games.

If Blizzard is so bad at balancing games, then what RTS game is more balanced? Or are they all bad to you.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
arb
Profile Blog Joined April 2008
Noobville17922 Posts
September 07 2010 22:12 GMT
#190
On September 08 2010 06:21 XxEschatonxX wrote:
I wish lurker was in this game for multiplayer. It provided so many roles that Zerg is really deficient in at the moment.

1) Anti Armor. Only the ultralisk is anti-armor at the moment. That is tier 3, which is quite slow to get.
2) Anti Mass. Ultras and Banes have splash but they serve diffferent purposes. Ultras are a tanking unit that in theory can be effective against mass but its melee distance attack makes kiting it quite effective. Infestors are quite good but fungal needs 75 energy for 36 damage over several seconds. Infestors are ineffective vs massed armor, only massed terran bio without serious medivacs. Banes are only good vs zerglings or marines.
3) Choke breaking unit. Zerg has nothing ranged besides broodlords that can break a choke. Lurkers would help to solve this problem.
4) Defensive ranged unit with splash. Also a choke defender.

Basically it solves many of zerg's current weaknesses.

I dont see how lurkers would break chokes..you know htey have to burrow to attack right?
Artillery spawned from the forges of Hell
hifriend
Profile Blog Joined June 2009
China7935 Posts
September 07 2010 22:17 GMT
#191
Haha I love your conclusion,

"So, the lurker is basically a cloaked siege tank."
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 07 2010 22:19 GMT
#192
Basically Lurkers did something that no other Zerg unit did, they allowed you to beat a superior force. What this meant was that you could be aggressive while having a backup that did not rely on superior numbers. Currently in SC2 it's impossible for Zerg to hold unless they have superior numbers thus promoting defence over offence. Both Terran and Protoss have units that allow them to be aggressive - HT/Colossi/Siege Tanks/PF. These things allow the terran to be aggressive while knowing they have a backup that is not in the form of superior numbers.
LuckyMacro
Profile Joined July 2010
United States1482 Posts
September 07 2010 22:32 GMT
#193
Oh god...imagine them with swarm in sc2...
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
September 07 2010 22:40 GMT
#194
I have no idea if this has been addressed in this thread already or not, but Zerg is by *far* the weakest of races when going into a choke.
If a Terran/Toss pushes into your narrow nat(like LT), you're at a big disadvantage already. Toss have forcefields and storms to demolish those clumped units, and Terrans have tanks and Bioballs work extremely well when you can just stick some marauders at the front to take the brunt of the damage in a narrow choke. It might be too niche, but Zerg has a lot of trouble defending narrow spaces which the lurker could be fantastic for.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 07 2010 22:46 GMT
#195
On September 08 2010 05:42 BeMannerDuPenner wrote:
Show nested quote +
On September 08 2010 04:34 Ketara wrote:
On September 08 2010 03:29 BeMannerDuPenner wrote:
On September 08 2010 03:18 Ketara wrote:
I always trust Blizzard when it comes to balancing stuff. If they think Lurkers shouldn't be in the game, then they shouldn't.

But at the same time, Lurkers are so cool. The entire concept of them is so cool. I would be ecstatic if Lurkers were added to multiplayer, and probably even more ecstatic if Terran/Protoss each got something to balance it out.

Really though, we know more units are going to be added to multiplayer with the expansions, and I'm sure those units will be awesome, and slate my new unit thirst, so I'm not too upset.



why do you trust blizzard with balancing? they dont have the exactly best history with it.


This is just such an ignorant statement. I don't want to derail the thread but I have to point this out. Every time I see this statement I just feel stupider. Even if you don't think WoW is very well balanced, which I admit can be arguable, Blizzard made Starcraft and Starcraft 2.

I guess Blizzard doesn't have a good track record of balancing strategy games, because neither Starcraft game is very good, and other video game companies are making much better RTS games.

Saying that Blizzard hasn't made Starcraft 2 perfect yet and there is still work to be done is an acceptable and true statement, but saying Blizzard is bad at making good games is just so overbearingly idiotic that I can't stand it.


sc1 vanilla was a joke balance wise and broodwar was more luck then anything.

You don't know what you are talking about. For one thing, have you even played Vanilla SC in multiple serious melee games? Thanks for pulling things out of your ass k.
Writerptrk
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
September 07 2010 23:30 GMT
#196
I think that they should remove the Baneling entirely, and add the Lurker to t2. You could still have the Lurker morph from the Hydra, like the Baneling is morphed from the ling, within the same tier. It would give Zerg a fighting chance in ZvT, and ZvZ would be a whole lot more interesting.
On my way...
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-09-08 00:12:04
September 08 2010 00:06 GMT
#197
--- Nuked ---
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
September 08 2010 00:07 GMT
#198
Terran players are sure angry about the lurker, huh? Or race balance in general, "Please don't change anything, it's fine the way it is!" We see through your charade terran foes....

I love the lurker. The lurker loves to kill shit. The lurker can be used in chokes. The lurker can be an anti armor splash unit. The lurker at tier 1.5 can single handedly solve almost all the issues zerg has in the early game.

Spawning pool>Roach Warren>Lurker den

OR

Spawning pool> Lair> Lurker den

Either things work great to fix zerg. So simply, so easy, so quick!

+ Show Spoiler +
But this is activision we're talking about....
Steven Bonnell II is the friggin man.
Calidus
Profile Joined April 2010
150 Posts
September 08 2010 00:21 GMT
#199
On September 08 2010 09:07 TLOBrian wrote:
Terran players are sure angry about the lurker, huh? Or race balance in general, "Please don't change anything, it's fine the way it is!" We see through your charade terran foes....

I love the lurker. The lurker loves to kill shit. The lurker can be used in chokes. The lurker can be an anti armor splash unit. The lurker at tier 1.5 can single handedly solve almost all the issues zerg has in the early game.

Spawning pool>Roach Warren>Lurker den

OR

Spawning pool> Lair> Lurker den

Either things work great to fix zerg. So simply, so easy, so quick!

+ Show Spoiler +
But this is activision we're talking about....


Brian even though i am your personal stalker, i have to disagree, at T1.5 lurker in it' current form would be to strong. T2 would be more reasonable because lurkers map control at 1.5 would be amazing since zerg could get them before observers and ravens. I also don't like the idea of solving most of zerg balances issues with add 1 unit.
Note:1100 Diamond take everything with a grain of salt.
Pobearo
Profile Joined August 2009
United States351 Posts
September 08 2010 00:21 GMT
#200
I seriously believe lurkers would solve a lot of the zerg's problems. I'm no expert, but from the looks of it the zerg lacks a ground siege unit, has a lack of defensively based units, and is lacking AoE compared to the other 2 races. The lurker in my mind covers these holes nicely.

That's just my 2 cents though.
Prev 1 8 9 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 344
Hui .285
trigger 126
StarCraft: Brood War
Calm 4871
Bisu 3041
Horang2 2768
Jaedong 2254
EffOrt 720
Soma 699
Shuttle 658
Larva 412
Stork 376
Aegong 318
[ Show more ]
Snow 301
Light 290
Mini 257
ZerO 242
Soulkey 218
ggaemo 200
Hyuk 176
Rush 176
Sea.KH 87
JYJ 81
hero 74
Backho 53
[sc1f]eonzerg 51
Sharp 42
Shinee 38
sSak 35
Hm[arnc] 30
Movie 29
Terrorterran 18
910 17
Noble 16
Sacsri 15
ajuk12(nOOB) 14
soO 14
Dota 2
Gorgc4797
qojqva2396
Counter-Strike
fl0m2017
oskar101
Other Games
singsing2424
Liquid`RaSZi1243
B2W.Neo824
hiko729
Lowko416
crisheroes284
XcaliburYe137
XaKoH 128
ArmadaUGS93
QueenE87
Mew2King48
ZerO(Twitch)10
Trikslyr1
Organizations
Other Games
BasetradeTV540
StarCraft: Brood War
UltimateBattle 228
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV565
• lizZardDota250
League of Legends
• Nemesis3690
Upcoming Events
PiGosaur Cup
9h 11m
Replay Cast
18h 11m
Kung Fu Cup
20h 11m
Replay Cast
1d 9h
The PondCast
1d 19h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.