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Pylons power field display options ?

Forum Index > SC2 General
Post a Reply
Nizaris
Profile Joined May 2010
Belgium2230 Posts
August 03 2010 12:16 GMT
#1
I saw this on a stream, asked the streamer multiple times how to do it with no answer. searched for an answer but couldn't find one anywhere so here it is.

[image loading]

I want my pylons to only display that power ring instead of a huge blue field. somehow the blue field makes me pc lag bad on certain maps.

In the screenshot the caster clearly isn't in low details. yet i've tried to set everything to the lowest still it doesn't do it. I've looked closely at each option and did not see anything close to it. I must be missing something obvious ><
MasterZilla
Profile Blog Joined November 2003
Sweden234 Posts
August 03 2010 12:23 GMT
#2
I have seen that as well. It looks like he is playing without shader support, you could try that.
For Aiur! - If you reach for the stars and miss, you still might end up walking among the clouds.
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
August 03 2010 12:23 GMT
#3
the field is visible only at the lowest graphics, maybe at medium aswell, but if you set it higer then the field will look like in the picture. I think the reason the old field is still there is due to a mistake/bug and it will probably be patched
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
August 03 2010 12:32 GMT
#4
I don't know the answer but a clue might be in the variables.txt ?
If you can do the frameratecap etc I imagine you can also set the settings at something for the pylon power field display.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 12:43 GMT
#5
I play at medium to high on my settings, and see the regular old power field. That (The non power field field) is likely a result of some setting being lower.
Asagud
Profile Joined July 2010
Sweden74 Posts
August 03 2010 12:43 GMT
#6
It has nothing to do with the lower-ultra graphics settings atleast, I have everything on Ultra and my circles are blue.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
August 03 2010 12:46 GMT
#7
Lower models and shaders.
Nizaris
Profile Joined May 2010
Belgium2230 Posts
August 03 2010 12:47 GMT
#8
doesn't matter if i set everything to ultra or everything to the lowest i still see the field .. no ring ><
storm44
Profile Blog Joined July 2010
1293 Posts
August 03 2010 12:48 GMT
#9
you set it lower... to LOW
quantumslip
Profile Joined May 2010
United States188 Posts
August 03 2010 12:48 GMT
#10
it would be cool if it was an option/checkbox, as sometimes when i put a lot of pylons in my base it becomes laggy whenever i see the power view. hasn't annoyed me too much but might be a nice option for those with lower-end rigs that support shaders/see the new power view
rawr!
Nizaris
Profile Joined May 2010
Belgium2230 Posts
August 03 2010 12:51 GMT
#11
On August 03 2010 21:46 n0xi3 wrote:
Lower models and shaders.

thx that works. had to restart sc2 for the models change to take effect!
ziteNiA
Profile Joined April 2010
Sweden73 Posts
Last Edited: 2010-08-03 12:52:13
August 03 2010 12:51 GMT
#12
i use that, just set everything to low and restart sc2 after
Day9 for President
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-08-03 13:04:10
August 03 2010 13:02 GMT
#13
It's a shame, I hope they fix the graphics eventually, and just return the hex-grid for everyone without problems (as it used to be) - because it looks much better. The dot-circles can be very confusing especially when too many pylons are built close to each other. Also, the psionic grid is just classic already, and fundamental design element that the game should not be shown without.
If you stand next to my head, you can hear the ocean. - Day[9]
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
August 03 2010 13:23 GMT
#14
On August 03 2010 22:02 figq wrote:
It's a shame, I hope they fix the graphics eventually, and just return the hex-grid for everyone without problems (as it used to be) - because it looks much better. The dot-circles can be very confusing especially when too many pylons are built close to each other. Also, the psionic grid is just classic already, and fundamental design element that the game should not be shown without.


agree

I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
lofung
Profile Joined October 2010
Hong Kong298 Posts
Last Edited: 2011-02-01 18:40:52
February 01 2011 18:36 GMT
#15
oh nvm managed to glitch that somehow. sorry for bumping
How do you counter 13 carriers? Well first of all you gave me brain cancer. -Tasteless
Garbels
Profile Joined July 2010
Austria653 Posts
Last Edited: 2011-02-01 22:31:27
February 01 2011 18:45 GMT
#16
from my understanding the option "display build grid" in the gameplay options controlls this.

edit: im wrong
Darneck
Profile Joined September 2010
Sweden1394 Posts
February 01 2011 18:47 GMT
#17
Pretty sure it's shaders and models on low
kazansky
Profile Blog Joined February 2010
Germany931 Posts
February 01 2011 18:48 GMT
#18
The power ring instead of the power field is supplied by Settings "Models" on "Low".
I use it the other way round as I use low graphic settings, but need the blue fields for Pylons, so I need to set Models to High
"Mathematicians don't understand mathematics, they get used to it." - Prof. Kredler || "That was more one-sided that a mobius strip." - Tasteless
skyR
Profile Joined July 2009
Canada13817 Posts
February 01 2011 18:49 GMT
#19
It is shaders and models.

Display build grid displays boxes when you are placing your building -.- which can obviously be seen in the pic of the OP.
lofung
Profile Joined October 2010
Hong Kong298 Posts
February 01 2011 19:28 GMT
#20
ok it seems that i managed to produce the dots again. i dun think it is really the shaders as i put them in high while i put the models in low, i get the dots. the dots are way cooler than the old field.

still, i reallly hope blizzard would give us such an option in the manual.

sorry for the bump again.
How do you counter 13 carriers? Well first of all you gave me brain cancer. -Tasteless
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