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TvZ Balance Suggestions - Page 77

Forum Index > SC2 General
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ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
September 14 2010 10:41 GMT
#1521
holy crap lalush you cry more than idra and artosis combined t_T

User was warned for this post
www.root-gaming.com
ElitePlaying
Profile Joined August 2010
Greenland25 Posts
Last Edited: 2010-09-14 10:48:37
September 14 2010 10:42 GMT
#1522
I know LaLush is from the very good players, thus has full right to make suggestions and expect something to be done about it. But while somethings are reasonable: /Bunker restores only 1/2 of minerals, make Concussive cooldowned/ some things like lowering Viking Range that is apparently the only good advnatage to VoidRays thus breaking the TvP match is a NO. - See Lucifron vs mouzMana for reference. Void Rays just need the charge then they kill all. Yes good think he used yamato to fast kill them..

Some of these changes would affect TvP pretty bad, it shouldnt be only thought for just TvZ.

OT:
So that I won't create a topic and is not related to race balances, I will talk about Ladder Balance -
23,000 in Diamond are you Blizzard joking?? There will be a pro ladder so what? Previous bnet had level 40 that only under 300 got while only 100 of them were in pro ladder, what the hell is this ladder system - 10 wins = Platinum, 16 wins = Diamond, where is the competitive ladder??

I'd love to post the serious ladder issues straight to Blizzard but since there's Trullz in bnet forums, Im not using my main account for it AGAIN -__- Silly blizzard only allow to be trolled on your SC2 acc .

And then the newbies there are like: But I wanna be Diamond with 20 games O_o ... ..
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 14 2010 10:47 GMT
#1523
@drewbie

Your making some good arguments against Lalush poor write up. You totally convinced me with your smart argumentation. *ironie off*

@ElitePlaying
I think he mentioned its not realistic, that all suggestion can make it in the game. These are just suggestion which can be done and some of them are really creative. Just giving some input to think about
Chunkybuddha
Profile Blog Joined May 2009
Canada347 Posts
Last Edited: 2010-09-14 10:57:55
September 14 2010 10:54 GMT
#1524
On September 11 2010 12:09 RyuChus wrote:
Show nested quote +
IMO medivac drop ships are way too OP

Just load 3 ships with marines/maraduas and you can snipe out their base in a few secs. THAT IS WAY TOO OP


Your an idiot, warp prisms, and overlords can do the exact same thing, you get the upgrade for overlords, every single overlord gets it, we have to make several dropships, so SHUT UP!


Is that you, Bill O'Reily??
Last time I checked, warp prisms and overlords don't do the exact same thing ?

If you mean they can pick up and drop, you still need to upgrade overlords, but not warps.

I used to sound like you... I used to be a racist. But then I took in the other races and broadened my mind; after laddering with random, you start to notice things you didn't, if you were just to play one race.I have been on both sides of the fence. I fought and screamed imba was fake, and Terran was fine.

Overall, reapers and zealots deserve a slight nerf - just time delay. I think bunkers should have a slight delay as well, not just for zerg - but I noticed a few players win out-right from a proxy bunker against protoss. Lastly, tanks need a big fat nerf. I believe Blizzard said it best, that they are just too powerful together.

I noticed a lot of grief on PF, or more specifically the auto-repair while PF is shooting... isn't zerg there to stop Terran from increasing his resources. I don't understand why it is considered a 'bad' thing, when 4 ultras kill all the SCVs and run away half bloody, leaving the cc alive. Don't you feel mission accomplished if they aren't mining out of it? I am pretty sure the correct micro is hitting the stop button and letting the ultras eat SCVs instead of dancing around the CC - correct me if I am wrong please.

USER WAS SEXUALLY ABUSED FOR THIS POST.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
September 14 2010 12:18 GMT
#1525
On September 14 2010 19:54 Chunkybuddha wrote:
I noticed a lot of grief on PF, or more specifically the auto-repair while PF is shooting... isn't zerg there to stop Terran from increasing his resources. I don't understand why it is considered a 'bad' thing, when 4 ultras kill all the SCVs and run away half bloody, leaving the cc alive. Don't you feel mission accomplished if they aren't mining out of it? I am pretty sure the correct micro is hitting the stop button and letting the ultras eat SCVs instead of dancing around the CC - correct me if I am wrong please.


With the removal of the Ultralisk ram, this won't be an issue anyway, because splash damage from the ultra will hit SCVs as he attacks the PF. It's actually a pretty nice buff.
ElitePlaying
Profile Joined August 2010
Greenland25 Posts
Last Edited: 2010-09-14 12:32:13
September 14 2010 12:30 GMT
#1526
On September 14 2010 19:41 drewbie.root wrote:
holy crap lalush you cry more than idra and artosis combined t_T


Hahaha :D

On September 10 2010 21:38 -Archangel- wrote:
I agree with terrans needing to research medivac load//unload ability. That would certainly nerf early drops on cliffs on LT and Kulas making those maps more balanced.


Lol! How about making playing with Terran upgradeable too?
alkampfer
Profile Joined May 2010
116 Posts
September 14 2010 12:39 GMT
#1527
Terran is overpowered
ltortoise
Profile Joined August 2010
633 Posts
September 14 2010 12:47 GMT
#1528
What I'm curious to know is, why is this thread allowed to live even though countless other balance threads have been closed?

The ideas in it are pretty poor and relatively drastic...

Maybe the pretty pictures?
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
September 14 2010 12:49 GMT
#1529
The only major change I'd really like to see would be making MULE's much harder to use.
My. Copy. Is. Here.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2010-09-14 12:57:15
September 14 2010 12:55 GMT
#1530
I love your Mule/Marauder changes and wouldn't mind longer salvage time either

I'd prefer 25 energy for now though, see how that goes, lower it in the future if need be =D

the Mule change needs to happen for sure though, that's the perfect way to balance out the macro mechanics more
exog
Profile Joined April 2010
Norway279 Posts
September 14 2010 12:57 GMT
#1531
My suggestions:

1. Give mules and "starburst" 30sec cooldown.
This will punish the player if he does not use it constantly, like with queens.

2. Alternatively let queens have 8 eggs on the hatchery at one time so also zerg can "catch up" if he forgets it.

3. Make queen spawn with enough energy for 1 tumour and 1 injection.

4. Give hydra 100% +dmg to armored like stalker/marauder has.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2010-09-14 13:00:14
September 14 2010 12:58 GMT
#1532
On September 14 2010 21:57 exog wrote:
My suggestions:
+ Show Spoiler +

1. Give mules and "starburst" 30sec cooldown.
This will punish the player if he does not use it constantly, like with queens.

2. Alternatively let queens have 8 eggs on the hatchery at one time so also zerg can "catch up" if he forgets it.

3. Make queen spawn with enough energy for 1 tumour and 1 injection.


4. Give hydra 100% +dmg to armored like stalker/marauder has.



LOL, that fourth one is hilarious

I'm pretty sure even Artosis/Idra would rofl at that
snowdrift
Profile Blog Joined February 2009
France2061 Posts
Last Edited: 2010-09-14 13:06:25
September 14 2010 13:06 GMT
#1533
On September 11 2010 12:09 RyuChus wrote:
Show nested quote +
IMO medivac drop ships are way too OP

Just load 3 ships with marines/maraduas and you can snipe out their base in a few secs. THAT IS WAY TOO OP


Your an idiot, warp prisms, and overlords can do the exact same thing, you get the upgrade for overlords, every single overlord gets it, we have to make several dropships, so SHUT UP!


Watch Sen vs BratOK in the finals of whatever tourney they were playing over the past weekend for a good contrast between drop capabilities.
NaDa. Our Lord and sAviOr shall return. Learn to nydus you scrub
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 14 2010 13:36 GMT
#1534
On September 14 2010 19:54 Chunkybuddha wrote:
I noticed a lot of grief on PF, or more specifically the auto-repair while PF is shooting... isn't zerg there to stop Terran from increasing his resources. I don't understand why it is considered a 'bad' thing, when 4 ultras kill all the SCVs and run away half bloody, leaving the cc alive. Don't you feel mission accomplished if they aren't mining out of it? I am pretty sure the correct micro is hitting the stop button and letting the ultras eat SCVs instead of dancing around the CC - correct me if I am wrong please.


Generally ure right. I consider them as beeing slighty buffed situational.
But you still need a T3 unit and your opponent far away to widdle down a PF effectivly. Is that really what we want? A PF+4-5 Turrets expansion on an Island is just immune to attacks.
I'd like to see PF gettin rid of the AoE and let the attacks be slow but strong. Also PF should increse HP and Armor. Thus you will be able to harrass it, and it will be more like a Fortress that can doesnt kill u but stands for a while in the line of fire
Velr
Profile Blog Joined July 2008
Switzerland10910 Posts
September 14 2010 13:39 GMT
#1535
Nerf building-dmg of Marauders against anything except "Turret-like" buildings - in other words, change the armor of *normal* buildings.

Remove/Nerf the Reapers extra-DMG against buildings.

Put the stealth research for Banshee's into the fusion core.

Make Medivacs require a Techlab or create some drop related upgrade in the Techlab.
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
Last Edited: 2010-09-14 13:50:00
September 14 2010 13:49 GMT
#1536
Put the stealth research for Banshee's into the fusion core.


Has anyone even complained about Banshees?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
September 14 2010 13:50 GMT
#1537
this is a really bad time to make balance suggestions.

if you're smart you would wait for the new patch. then wait for metagame adapt to patch.

then decide whether anything needs a nerf.
Velr
Profile Blog Joined July 2008
Switzerland10910 Posts
September 14 2010 14:11 GMT
#1538
On September 14 2010 22:49 Qikz wrote:
Show nested quote +
Put the stealth research for Banshee's into the fusion core.


Has anyone even complained about Banshees?


This is not about Banshee's per se.

It's about better knowing what could attack you and with what. Right now a Starport with a Techlab says that Banshee's are likely, eventually with cloak, eventually whiteout.
With "my" change, unless you see a fusion core, you can be assured that there won't be stealth banshees.
You could even make the Upgrade way shorter to get it as fast as today, but you should be clearly able to scout if there will be cloaked banshee's or not.

Thats my reasoning behind that. Not the Banshee itself.

Mainly i want a, at least theoretically, sure way to see exactly what the Terran is up to.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
September 14 2010 14:43 GMT
#1539
On September 14 2010 23:11 Velr wrote:
Show nested quote +
On September 14 2010 22:49 Qikz wrote:
Put the stealth research for Banshee's into the fusion core.


Has anyone even complained about Banshees?


This is not about Banshee's per se.

It's about better knowing what could attack you and with what. Right now a Starport with a Techlab says that Banshee's are likely, eventually with cloak, eventually whiteout.
With "my" change, unless you see a fusion core, you can be assured that there won't be stealth banshees.
You could even make the Upgrade way shorter to get it as fast as today, but you should be clearly able to scout if there will be cloaked banshee's or not.

Thats my reasoning behind that. Not the Banshee itself.

Mainly i want a, at least theoretically, sure way to see exactly what the Terran is up to.


by the same logic we could say no ling speed until ultralisk cavern.
DTown
Profile Blog Joined April 2010
United States428 Posts
September 14 2010 14:49 GMT
#1540
On September 14 2010 23:43 hoovehand wrote:
Show nested quote +
On September 14 2010 23:11 Velr wrote:
On September 14 2010 22:49 Qikz wrote:
Put the stealth research for Banshee's into the fusion core.


Has anyone even complained about Banshees?


This is not about Banshee's per se.

It's about better knowing what could attack you and with what. Right now a Starport with a Techlab says that Banshee's are likely, eventually with cloak, eventually whiteout.
With "my" change, unless you see a fusion core, you can be assured that there won't be stealth banshees.
You could even make the Upgrade way shorter to get it as fast as today, but you should be clearly able to scout if there will be cloaked banshee's or not.

Thats my reasoning behind that. Not the Banshee itself.

Mainly i want a, at least theoretically, sure way to see exactly what the Terran is up to.


by the same logic we could say no ling speed until ultralisk cavern.

wat?
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