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TvZ Balance Suggestions - Page 77
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ROOTdrewbie
Canada1392 Posts
User was warned for this post | ||
ElitePlaying
Greenland25 Posts
Some of these changes would affect TvP pretty bad, it shouldnt be only thought for just TvZ. OT: So that I won't create a topic and is not related to race balances, I will talk about Ladder Balance - 23,000 in Diamond are you Blizzard joking?? There will be a pro ladder so what? Previous bnet had level 40 that only under 300 got while only 100 of them were in pro ladder, what the hell is this ladder system - 10 wins = Platinum, 16 wins = Diamond, where is the competitive ladder?? I'd love to post the serious ladder issues straight to Blizzard but since there's Trullz in bnet forums, Im not using my main account for it AGAIN -__- Silly blizzard only allow to be trolled on your SC2 acc . And then the newbies there are like: But I wanna be Diamond with 20 games O_o ... .. | ||
ch4ppi
Germany802 Posts
Your making some good arguments against Lalush poor write up. You totally convinced me with your smart argumentation. *ironie off* @ElitePlaying I think he mentioned its not realistic, that all suggestion can make it in the game. These are just suggestion which can be done and some of them are really creative. Just giving some input to think about ![]() | ||
Chunkybuddha
Canada347 Posts
On September 11 2010 12:09 RyuChus wrote: Your an idiot, warp prisms, and overlords can do the exact same thing, you get the upgrade for overlords, every single overlord gets it, we have to make several dropships, so SHUT UP! Is that you, Bill O'Reily?? Last time I checked, warp prisms and overlords don't do the exact same thing ? If you mean they can pick up and drop, you still need to upgrade overlords, but not warps. I used to sound like you... I used to be a racist. But then I took in the other races and broadened my mind; after laddering with random, you start to notice things you didn't, if you were just to play one race.I have been on both sides of the fence. I fought and screamed imba was fake, and Terran was fine. Overall, reapers and zealots deserve a slight nerf - just time delay. I think bunkers should have a slight delay as well, not just for zerg - but I noticed a few players win out-right from a proxy bunker against protoss. Lastly, tanks need a big fat nerf. I believe Blizzard said it best, that they are just too powerful together. I noticed a lot of grief on PF, or more specifically the auto-repair while PF is shooting... isn't zerg there to stop Terran from increasing his resources. I don't understand why it is considered a 'bad' thing, when 4 ultras kill all the SCVs and run away half bloody, leaving the cc alive. Don't you feel mission accomplished if they aren't mining out of it? I am pretty sure the correct micro is hitting the stop button and letting the ultras eat SCVs instead of dancing around the CC - correct me if I am wrong please. | ||
TedJustice
Canada1324 Posts
On September 14 2010 19:54 Chunkybuddha wrote: I noticed a lot of grief on PF, or more specifically the auto-repair while PF is shooting... isn't zerg there to stop Terran from increasing his resources. I don't understand why it is considered a 'bad' thing, when 4 ultras kill all the SCVs and run away half bloody, leaving the cc alive. Don't you feel mission accomplished if they aren't mining out of it? I am pretty sure the correct micro is hitting the stop button and letting the ultras eat SCVs instead of dancing around the CC - correct me if I am wrong please. With the removal of the Ultralisk ram, this won't be an issue anyway, because splash damage from the ultra will hit SCVs as he attacks the PF. It's actually a pretty nice buff. | ||
ElitePlaying
Greenland25 Posts
On September 14 2010 19:41 drewbie.root wrote: holy crap lalush you cry more than idra and artosis combined t_T Hahaha :D On September 10 2010 21:38 -Archangel- wrote: I agree with terrans needing to research medivac load//unload ability. That would certainly nerf early drops on cliffs on LT and Kulas making those maps more balanced. Lol! How about making playing with Terran upgradeable too? | ||
alkampfer
116 Posts
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ltortoise
633 Posts
The ideas in it are pretty poor and relatively drastic... Maybe the pretty pictures? | ||
Piy
Scotland3152 Posts
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GGTeMpLaR
United States7226 Posts
I'd prefer 25 energy for now though, see how that goes, lower it in the future if need be =D the Mule change needs to happen for sure though, that's the perfect way to balance out the macro mechanics more | ||
exog
Norway279 Posts
1. Give mules and "starburst" 30sec cooldown. This will punish the player if he does not use it constantly, like with queens. 2. Alternatively let queens have 8 eggs on the hatchery at one time so also zerg can "catch up" if he forgets it. 3. Make queen spawn with enough energy for 1 tumour and 1 injection. 4. Give hydra 100% +dmg to armored like stalker/marauder has. | ||
GGTeMpLaR
United States7226 Posts
On September 14 2010 21:57 exog wrote: My suggestions: + Show Spoiler + 1. Give mules and "starburst" 30sec cooldown. This will punish the player if he does not use it constantly, like with queens. 2. Alternatively let queens have 8 eggs on the hatchery at one time so also zerg can "catch up" if he forgets it. 3. Make queen spawn with enough energy for 1 tumour and 1 injection. 4. Give hydra 100% +dmg to armored like stalker/marauder has. LOL, that fourth one is hilarious I'm pretty sure even Artosis/Idra would rofl at that | ||
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snowdrift
France2061 Posts
On September 11 2010 12:09 RyuChus wrote: Your an idiot, warp prisms, and overlords can do the exact same thing, you get the upgrade for overlords, every single overlord gets it, we have to make several dropships, so SHUT UP! Watch Sen vs BratOK in the finals of whatever tourney they were playing over the past weekend for a good contrast between drop capabilities. | ||
ch4ppi
Germany802 Posts
On September 14 2010 19:54 Chunkybuddha wrote: I noticed a lot of grief on PF, or more specifically the auto-repair while PF is shooting... isn't zerg there to stop Terran from increasing his resources. I don't understand why it is considered a 'bad' thing, when 4 ultras kill all the SCVs and run away half bloody, leaving the cc alive. Don't you feel mission accomplished if they aren't mining out of it? I am pretty sure the correct micro is hitting the stop button and letting the ultras eat SCVs instead of dancing around the CC - correct me if I am wrong please. Generally ure right. I consider them as beeing slighty buffed situational. But you still need a T3 unit and your opponent far away to widdle down a PF effectivly. Is that really what we want? A PF+4-5 Turrets expansion on an Island is just immune to attacks. I'd like to see PF gettin rid of the AoE and let the attacks be slow but strong. Also PF should increse HP and Armor. Thus you will be able to harrass it, and it will be more like a Fortress that can doesnt kill u but stands for a while in the line of fire | ||
Velr
Switzerland10596 Posts
Remove/Nerf the Reapers extra-DMG against buildings. Put the stealth research for Banshee's into the fusion core. Make Medivacs require a Techlab or create some drop related upgrade in the Techlab. | ||
Qikz
United Kingdom12022 Posts
Put the stealth research for Banshee's into the fusion core. Has anyone even complained about Banshees? | ||
hoovehand
United Kingdom542 Posts
if you're smart you would wait for the new patch. then wait for metagame adapt to patch. then decide whether anything needs a nerf. | ||
Velr
Switzerland10596 Posts
This is not about Banshee's per se. It's about better knowing what could attack you and with what. Right now a Starport with a Techlab says that Banshee's are likely, eventually with cloak, eventually whiteout. With "my" change, unless you see a fusion core, you can be assured that there won't be stealth banshees. You could even make the Upgrade way shorter to get it as fast as today, but you should be clearly able to scout if there will be cloaked banshee's or not. Thats my reasoning behind that. Not the Banshee itself. Mainly i want a, at least theoretically, sure way to see exactly what the Terran is up to. | ||
hoovehand
United Kingdom542 Posts
On September 14 2010 23:11 Velr wrote: This is not about Banshee's per se. It's about better knowing what could attack you and with what. Right now a Starport with a Techlab says that Banshee's are likely, eventually with cloak, eventually whiteout. With "my" change, unless you see a fusion core, you can be assured that there won't be stealth banshees. You could even make the Upgrade way shorter to get it as fast as today, but you should be clearly able to scout if there will be cloaked banshee's or not. Thats my reasoning behind that. Not the Banshee itself. Mainly i want a, at least theoretically, sure way to see exactly what the Terran is up to. by the same logic we could say no ling speed until ultralisk cavern. | ||
DTown
United States428 Posts
On September 14 2010 23:43 hoovehand wrote: by the same logic we could say no ling speed until ultralisk cavern. wat? | ||
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