• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:53
CEST 21:53
KST 04:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War645.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts
Brood War
General
Mineral Boosting (2 workers/patch) ChatGPT cheats at StarSkirmish SCAI tournament BW General Discussion Sagi.gg Launcher Released Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11774 users

TvZ Balance Suggestions - Page 75

Forum Index > SC2 General
Post a Reply
Prev 1 73 74 75 76 77 82 Next
CavyOMS
Profile Joined August 2010
New Zealand2 Posts
September 10 2010 02:26 GMT
#1481
IMO medivac drop ships are way too OP

Just load 3 ships with marines/maraduas and you can snipe out their base in a few secs. THAT IS WAY TOO OP
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
September 10 2010 02:58 GMT
#1482
Let Terran salvage all their buildings by unbuilding them with an SCV.

Give it a hotkey that Terran will keep hitting accidentally.

Problem solved.
My strategy is to fork people.
RyuChus
Profile Blog Joined August 2010
Canada442 Posts
September 10 2010 02:59 GMT
#1483
NO MORE DAMN BALANCE THREADS! Geez. We get that something's imbalanced, no need to make seven thousand threads about it.
I have an announcement to make, "Moo!" That is all.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
September 10 2010 03:14 GMT
#1484
On September 10 2010 11:59 RyuChus wrote:
NO MORE DAMN BALANCE THREADS! Geez. We get that something's imbalanced, no need to make seven thousand threads about it.


this is acctually the older one. someone bumped it...
foo
Profile Joined June 2010
Australia109 Posts
Last Edited: 2010-09-10 03:26:00
September 10 2010 03:22 GMT
#1485
On August 27 2010 00:56 NihiloZero wrote:
Because the Terran and the Protoss can wall off much more efficiently... it is the Zerg who need a unit which can leap up cliffs to scout and harass. Basically, I'd give the Reaper to the Zerg and make it a melee unit.


Love this idea... however, perhaps this unit would just be overlapping use with mutas??

EDIT:

On September 10 2010 11:58 Severedevil wrote:
Let Terran salvage all their buildings by unbuilding them with an SCV.

Give it a hotkey that Terran will keep hitting accidentally.

Problem solved.



hehehe, +1
___ooo_(O,O)_ooo___
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
September 10 2010 04:40 GMT
#1486
On September 10 2010 11:59 RyuChus wrote:
NO MORE DAMN BALANCE THREADS! Geez. We get that something's imbalanced, no need to make seven thousand threads about it.

Lemme guess, T player?
https://twitter.com/#!/IrisAnother
Arakash
Profile Joined March 2009
Germany124 Posts
September 10 2010 11:35 GMT
#1487
I found that many Terran abilities would feel better on Zerg.
For example the Mule:
It would be such more zergish when your hatchery could boost mineral collection when creep is touching the Mineral field. That would also not allow the ridiculous "fly a CC to the Gold, spawn 4 Mules and get your 400 Minerals in 20s back" because you have to build your Hatchery there and wait until creep has spread.
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-09-10 12:10:58
September 10 2010 12:10 GMT
#1488
With regard to Terran dropships, instead of disabling drop and having a drop upgrade, what about making the unload slower and having the upgrade return drop speed to the current rate? I mean, have them unload one unit at a time, at a very slow pace giving you precious milliseconds to react to a drop in your base or kill the units 1 by 1 as they come out. Also this upgrade would enable the dropship to carry the Thor.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
September 10 2010 12:28 GMT
#1489
3 weeks ago medivac nerf suggestion was bashed down upon as the most stupid and unnecessary of the changes.

Love it when sentiments change.
dbddbddb
Profile Joined April 2010
Singapore969 Posts
September 10 2010 12:30 GMT
#1490
On September 10 2010 21:10 DTown wrote:
With regard to Terran dropships, instead of disabling drop and having a drop upgrade, what about making the unload slower and having the upgrade return drop speed to the current rate? I mean, have them unload one unit at a time, at a very slow pace giving you precious milliseconds to react to a drop in your base or kill the units 1 by 1 as they come out. Also this upgrade would enable the dropship to carry the Thor.


i think in terms of game mechanics it wouldnt make sense if warp prisms and overlords can load units at the same speed while medivacs do it slower.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 10 2010 12:38 GMT
#1491
I agree with terrans needing to research medivac load//unload ability. That would certainly nerf early drops on cliffs on LT and Kulas making those maps more balanced.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
September 10 2010 12:40 GMT
#1492
Medivacs are poorly designed units. It doesn't make sense how do they heal from the air, its like magic from WC3.

Bring back medics and dropships.
Its grack
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 10 2010 12:57 GMT
#1493
From reading some posts here: mule, marauder, reaper, viking, medivac, banshee, hellion, tank, thor, planetary fortress, missile turret ..... are considered OP. Is this not related more to a strategy forum if you are haveing so much trouble with every unit of a specific race?
Head Coach Park: "They should buff tanks!"
ALPINA
Profile Joined May 2010
3791 Posts
September 10 2010 13:00 GMT
#1494
On September 10 2010 20:35 Arakash wrote:
I found that many Terran abilities would feel better on Zerg.


Especially PDD. It's pretty much Dark Swarm from BW, but now it belongs to terran. And Zerg has the least ranged units so it is the most vulnerable to ranged attacks, so why give this ability to Terran...?

You should never underestimate the predictability of stupidity
Penecks
Profile Joined August 2010
United States600 Posts
September 10 2010 13:02 GMT
#1495
I wouldn't mind if medivacs were left the way they are, if stimpack got a short cooldown of some kind, how many times have you seen a T with enough medivacs just running around perma-stimmed. Maybe that's why those low tier units are so effective, because they always have that ridiculous bonus on. Just my 2 cents.
straight poppin
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-09-10 13:31:20
September 10 2010 13:31 GMT
#1496
On September 10 2010 21:57 Sapphire.lux wrote:
From reading some posts here: mule, marauder, reaper, viking, medivac, banshee, hellion, tank, thor, planetary fortress, missile turret ..... are considered OP. Is this not related more to a strategy forum if you are haveing so much trouble with every unit of a specific race?

As has been stated many times in this thread and others (see also: http://www.teamliquid.net/forum/viewmessage.php?topic_id=151692), it is a cumulation of all the little things added together that make them so powerful. So that is why you see so many people suggesting changes to so many things, because there is so much that can be tweaked to tone down the race to be more on par with the other races. There is no one glaringly obvious unit or mechanic that is causing all the problems.
Zack1900
Profile Joined January 2010
United States211 Posts
September 10 2010 14:14 GMT
#1497
On September 10 2010 21:40 bokeevboke wrote:
Medivacs are poorly designed units. It doesn't make sense how do they heal from the air, its like magic from WC3.

Bring back medics and dropships.


Sufficiently advanced technology appears to be magic 'till your shown how it works.
sadyque
Profile Joined April 2010
Romania251 Posts
Last Edited: 2010-09-10 14:29:36
September 10 2010 14:28 GMT
#1498
Mules are just 5-6 extra scvs that can be dropped to mine every 90s.If you as a zerg or as a toss dont have 5 more probes/drones than the terran after second hatch/nexus then you must be doing something wrong. The fact that if the T player forgets to drop mules and he can spam all that accumulated energy at any time makes up for the 6 drones/probes that actually MINED all that time that the T forgot to use mule.

About medivacs...really? I mean all other units regenerate health or shields w/o any resource investment at any given time. No one has the resources to build 1 medivac/unit so you guys can whine that T units regenerate 13.5hp/s. Zerg pay 300/300 and get 10 dropships (overlords) at the price of 3 medivacs and with a lot more HP too.The protoss pays 200 Minerals (no gas!) for a dropship (warp prism) that can carry 4 zealots and any number of units ready for warp after un place it as a pylon.

A bunker servers no actual purpouse if its not housing any units. Any other building has uses except the bunker. Making spine crawlers then moving them to a better or forward location is like making a bunker, salvaging, then building it to another location. The photon cannon is actually the best stationary defense in the game. Can shoot air/ground, decent hp+auto-repaired shields and nice dps. The only defense building that should be improved or changed is the spore crawler. I must agree that the spore crawler is so crappy on so many levels that no1 makes them.

On another note ... I dont get why EVERYBODY asks for nerfs. The terran race is perfect! I cant disagree with that. There is a lot of room for improvement for zerg(tho i think there are a lot of tricks zergs can do that havent been yet discovered) but protoss is pretty balanced too. There is an old saying in my country that goes something like "I hope my neighbour's goat dies too!" (some meaning lost in translation :D).
SO stop envying your neighbours goat and pray for their downfall. Ask for a damn new shiny goat for yourself!
60 bucks? But it has Kerrigans Boobs in three god damn dimensions. Do you know how long i have waited for this?
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-09-10 14:40:05
September 10 2010 14:38 GMT
#1499
On September 10 2010 23:28 sadyque wrote:
Mules are just 5-6 extra scvs that can be dropped to mine every 90s.If you as a zerg or as a toss dont have 5 more probes/drones than the terran after second hatch/nexus then you must be doing something wrong. The fact that if the T player forgets to drop mules and he can spam all that accumulated energy at any time makes up for the 6 drones/probes that actually MINED all that time that the T forgot to use mule.

About medivacs...really? I mean all other units regenerate health or shields w/o any resource investment at any given time. No one has the resources to build 1 medivac/unit so you guys can whine that T units regenerate 13.5hp/s. Zerg pay 300/300 and get 10 dropships (overlords) at the price of 3 medivacs and with a lot more HP too.The protoss pays 200 Minerals (no gas!) for a dropship (warp prism) that can carry 4 zealots and any number of units ready for warp after un place it as a pylon.

A bunker servers no actual purpouse if its not housing any units. Any other building has uses except the bunker. Making spine crawlers then moving them to a better or forward location is like making a bunker, salvaging, then building it to another location. The photon cannon is actually the best stationary defense in the game. Can shoot air/ground, decent hp+auto-repaired shields and nice dps. The only defense building that should be improved or changed is the spore crawler. I must agree that the spore crawler is so crappy on so many levels that no1 makes them.

On another note ... I dont get why EVERYBODY asks for nerfs. The terran race is perfect! I cant disagree with that. There is a lot of room for improvement for zerg(tho i think there are a lot of tricks zergs can do that havent been yet discovered) but protoss is pretty balanced too. There is an old saying in my country that goes something like "I hope my neighbour's goat dies too!" (some meaning lost in translation :D).
SO stop envying your neighbours goat and pray for their downfall. Ask for a damn new shiny goat for yourself!


Actually a bunker is like a bank. Shit I need 100 minerals? Lol SALVAGE.

Even with 1 HP remaining on a bunker you still get 100 minerals.

Oh and well I guess if you can't disagree with the fact that Terran is perfect then there's nothing left to discuss.
"We have unfinished business, I and he."
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 10 2010 14:41 GMT
#1500
You still got to spend 100 minerals on it first, delaying your production/saturation/teching. It's not 'free'....
England will fight to the last American
Prev 1 73 74 75 76 77 82 Next
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
04:00
Jungsu & Hasu #3
LiquipediaDiscussion
BSL Open Qualifier
04:00
PRO & GOSU #3
LiquipediaDiscussion
Patches Events
00:00
Patch Clash S1 Special #1
RotterdaM1329
TKL 458
IndyStarCraft 269
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1329
TKL 458
IndyStarCraft 269
EmSc Tv 17
StarCraft: Brood War
Britney 23095
Calm 2264
Shuttle 344
Mini 174
White-Ra 174
ZZZero.O 119
firebathero 75
scan(afreeca) 19
soO 14
Sacsri 7
Dota 2
Gorgc11770
Counter-Strike
pashabiceps1723
Heroes of the Storm
Grubby4126
Liquid`Hasu572
MindelVK22
Other Games
summit1g6522
Liquid`RaSZi2343
FrodaN1575
fl0m1562
olofmeister738
B2W.Neo735
Beastyqt367
Livibee180
crisheroes160
Pyrionflax158
Mew2King61
Organizations
Other Games
gamesdonequick876
BasetradeTV196
StarCraft 2
angryscii 24
EmSc Tv 17
EmSc2Tv 17
[ Show 16 non-featured ]
StarCraft 2
• Hinosc 34
• Adnapsc2 17
• niya90s 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki46
• blackmanpl 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1383
• Shiphtur601
• WagamamaTV364
Upcoming Events
OSC
3h 7m
Replay Cast
3h 7m
OSC
16h 7m
WardiTV Weekly
1d 15h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
Online Event
4 days
Korean StarCraft League
5 days
Afreeca Starleague
5 days
Rush vs Soulkey
[ Show More ]
CranKy Ducklings
5 days
BSL Open Qualifier
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.