• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:54
CEST 21:54
KST 04:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War645.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts
Brood War
General
Mineral Boosting (2 workers/patch) ChatGPT cheats at StarSkirmish SCAI tournament BW General Discussion Sagi.gg Launcher Released Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11649 users

TvZ Balance Suggestions - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 82 Next
sikatrix
Profile Joined March 2010
Canada172 Posts
August 03 2010 03:23 GMT
#281
On August 03 2010 03:32 LaLuSh wrote:

Reasoning:: With zerg, every additional base means another obligatory and repetitive screen switch every 40 in game seconds (about 30 real life seconds) where you have to stop doing what it was you were doing, and start spawning some larva.


I didn't read the entire thread and I don't play z, so excuse me if i'm wrong, but can't you hotkey your queen+hatchery together and eliminate this problem? Almost positive you can

ckw
Profile Blog Joined February 2010
United States1018 Posts
August 03 2010 03:23 GMT
#282
On August 03 2010 12:15 TheOGBlitzKrieg wrote:
how come in this you don't say anything about changing any zerg... tvz is my hardest matchup as terran... and i'm sure most other terrans can concur i've read through these changes and they seem to only increase the zerg's advantage....??


Because after Zerg got nerfed when they were super strong at the beginning of BETA some of them started making threads upset that they were now such a weak race. It has carried on because everyone else jumped on the bandwagon without any reason. Only because "that guy" said it.
Being weak is a choice.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
August 03 2010 03:35 GMT
#283
Terran is a race of gimmicks. That is how they are designed. You can't mess with the gimmicks too much or there's nothing left. As a Terran player I welcome your ill conceived MULE redesign as that'll allow me to drop mass MULES anywhere I need them (i.e. next to my Thor or Fortress).

You can figure out the other half.
Hansel
Profile Joined February 2010
Germany311 Posts
August 03 2010 03:39 GMT
#284
On August 03 2010 12:23 sikatrix wrote:
Show nested quote +
On August 03 2010 03:32 LaLuSh wrote:

Reasoning:: With zerg, every additional base means another obligatory and repetitive screen switch every 40 in game seconds (about 30 real life seconds) where you have to stop doing what it was you were doing, and start spawning some larva.


I didn't read the entire thread and I don't play z, so excuse me if i'm wrong, but can't you hotkey your queen+hatchery together and eliminate this problem? Almost positive you can



Spawn Larva does not work with the wireframe anymore, you can click your hatch on the minimap; but its not very reliable - might as well doubletab the queen hotkey and go to the location its at.
http://www.youtube.com/watch?v=CV_hDyfmEw4
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2010-08-03 03:43:22
August 03 2010 03:42 GMT
#285
I'm sure it's been posted before, but why not just have a cooldown for mules/scan (independent cooldowns)? It seems a more logical solution to what you have posted.
A lot of your propositions are actually pretty great. Good post (I love the idea for the marauders - requires more focused micro )
Edit: i don't really care for your lowering supply depots - to me its not really that big of an issue.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
nujgnoy
Profile Joined December 2009
United States204 Posts
August 03 2010 03:46 GMT
#286
On August 03 2010 03:32 LaLuSh wrote:

Reasoning:: With zerg, every additional base means another obligatory and repetitive screen switch every 40 in game seconds (about 30 real life seconds) where you have to stop doing what it was you were doing, and start spawning some larva.



[/QUOTE]

With macro mechanics, terran can come back to base less often than Zergs

But with macro itself, terran has to look more.

Zerg
Production/tech buildings: build one (must look back)
Supply: build overlords from larvae

Terran
Production/tech buildings: build multiple/many (must look back)
Supply: build as a building (must look back)

Zerg can concentrate on managing the hatchery and the queens; the terran must manage each type of building individually

Zerg can build OLs like units using hotkeys, the terran must look back to build them on screen

So I can say this:
Zerg has to screen back to his hatcheries more than the terran has to screen back to his command center
Terran has to screen back to his base more than the zerg has to screen back to his base (for building tech/production buildings/supply depots, assuming that static defenses are similar for both races)
ghostnuke1234
Profile Joined April 2010
164 Posts
August 03 2010 03:52 GMT
#287
To point out how dumb this post is, Idra's current record for the release is 78-10. As if winning the King of the Beta tournament, including a 3-0 stomping of QXC wasn't enough to show how ZvsT favors Z, now Idra is beating the best Diamond players easily and the op wants more advantages for Zerg. As it stands right now, Idra probably has one of the best record amongst all Diamond divisions.

Why doesn't the op learn to play like Idra instead of complaining about losing to Terran?
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-08-03 03:55:47
August 03 2010 03:54 GMT
#288
On August 03 2010 12:23 ckw wrote:
Show nested quote +
On August 03 2010 12:15 TheOGBlitzKrieg wrote:
how come in this you don't say anything about changing any zerg... tvz is my hardest matchup as terran... and i'm sure most other terrans can concur i've read through these changes and they seem to only increase the zerg's advantage....??


Because after Zerg got nerfed when they were super strong at the beginning of BETA some of them started making threads upset that they were now such a weak race. It has carried on because everyone else jumped on the bandwagon without any reason. Only because "that guy" said it.

Yea, this is exactly the reason this legitimate conversation has carried on for months.

Yep, not because every Zerg player of every skill level has played what they thought to be a great game, legitimately got a great macro and food advantage over their opponent, only to watch their well-balanced army literally melt to tanks.

It's not because those same players try and take a different approach and say ok, I'll build some mutas for harass, to slow down the terran. Then they watch Thors obliterate their mutas from 7 range, that is when the terran's 50 mineral T1 marines or 100m T1.5 turrets or 150 mineral 75 gas range 9 vikings aren't around to do the job for them.

I'm not even crying about balance, but suggesting that everyone who is espousing the viewpoint that the TvZ might possibly be imbalanced in terran's favor are just morons listening to some "random first guy" is just plain foolish and ignorant.

Hey. Also, just to make sure this post is controversial enough, here's a fun fact. According to Blizzard's own definition, Terran mech vs Zerg is Cheese. The argument can certainly be made that ZvT mech is completely balanced. In fact, as a Zerg player I personally think it definitely can be beaten with the right tactics and strategies, but even the most biased terran players will agree it takes a metric shit-ton of effort on the Zerg's part, utilizing flanking, positioning, drops, and FG/NP all at the right times and in the right places on the map.

Cheese - An easy-to-learn, but hard-to-master rush strategy that is generally more difficult to defend against than it is to execute.

PaleBlueDot
Profile Joined January 2009
United States263 Posts
August 03 2010 04:08 GMT
#289
This thread is why went cannot have nice things. Bad ideas, bad proofs, and stuff like this: "Terran mech vs Zerg is Cheese". Terran Bio is just not cost effective against zerg. So, they must do mech. Also, this: "Cheese - An easy-to-learn, but hard-to-master rush strategy that is generally more difficult to defend against than it is to execute." applies to any attack ever. So yeah.
"
Veteran of pre-Masters Medivac Alamo
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-08-03 04:15:22
August 03 2010 04:12 GMT
#290
On August 03 2010 12:52 ghostnuke1234 wrote:
To point out how dumb this post is, Idra's current record for the release is 78-10. As if winning the King of the Beta tournament, including a 3-0 stomping of QXC wasn't enough to show how ZvsT favors Z, now Idra is beating the best Diamond players easily and the op wants more advantages for Zerg. As it stands right now, Idra probably has one of the best record amongst all Diamond divisions.

Why doesn't the op learn to play like Idra instead of complaining about losing to Terran?


this is such a results-oriented way of thinking. just because one zerg player dominates the field (someone who lives in korea and probably plays a LOT more than the players he's playing and on top of that was a very very good BW player) you conclude that zerg>terran, while statistical and observational data clearly suggests that terran > zerg.

for every zerg you tell me that gets a couple of good wins against terrans, I can show you 2 mediocre terrans who win against good zerg.

idra is just much much better than the players he's playing, and that's the only reason he wins so much. if the terrans he's playing were close to his skill, he would be crushed. my mind boggles just thinking about the possibilities that a terran with good multitasking has.

I'm random by the way, still haven't really decided what to play.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Rev0lution
Profile Blog Joined August 2007
United States1805 Posts
August 03 2010 04:14 GMT
#291
Bring back Dark Swarm, CASE CLOSED!


Also, balance MULES.
My dealer is my best friend, and we don't even chill.
peachsncream
Profile Joined April 2010
United States289 Posts
August 03 2010 04:29 GMT
#292
I think this is the only balance change thread that was actually well done and mostly right on and ya... idra wins because the players he plays are complete trash (with the exception of tester) and idra is just simply very good.
I Micro I Micro - PLZLEAVEDUCK
shinosai
Profile Blog Joined April 2010
United States1577 Posts
August 03 2010 04:53 GMT
#293
On August 03 2010 13:12 heishe wrote:
Show nested quote +
On August 03 2010 12:52 ghostnuke1234 wrote:
To point out how dumb this post is, Idra's current record for the release is 78-10. As if winning the King of the Beta tournament, including a 3-0 stomping of QXC wasn't enough to show how ZvsT favors Z, now Idra is beating the best Diamond players easily and the op wants more advantages for Zerg. As it stands right now, Idra probably has one of the best record amongst all Diamond divisions.

Why doesn't the op learn to play like Idra instead of complaining about losing to Terran?


this is such a results-oriented way of thinking. just because one zerg player dominates the field (someone who lives in korea and probably plays a LOT more than the players he's playing and on top of that was a very very good BW player) you conclude that zerg>terran, while statistical and observational data clearly suggests that terran > zerg.

for every zerg you tell me that gets a couple of good wins against terrans, I can show you 2 mediocre terrans who win against good zerg.

idra is just much much better than the players he's playing, and that's the only reason he wins so much. if the terrans he's playing were close to his skill, he would be crushed. my mind boggles just thinking about the possibilities that a terran with good multitasking has.

I'm random by the way, still haven't really decided what to play.


It never gets old hearing the "terran players just aren't as good as toss/zerg otherwise they'd win all the tournaments" argument. Practically every major tournament (the ones with big $$$) was won by toss/zerg. And every single time, it's just because the terran players were bad? Sorry, I just don't buy it. Maybe terran does have an advantage, but at the highest level it is not apparent. If it were, then we'd see players switching to terran.

See: Demuslim. Swapped to protoss and beat toss in mirror matches. I'd think that we'd see a lot more of that if terran were really so overpowered and easy to play.
Be versatile, know when to retreat, and carry a big gun.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
Last Edited: 2010-08-03 04:58:33
August 03 2010 04:58 GMT
#294
On August 03 2010 13:53 shinosai wrote:
Show nested quote +
On August 03 2010 13:12 heishe wrote:
On August 03 2010 12:52 ghostnuke1234 wrote:
To point out how dumb this post is, Idra's current record for the release is 78-10. As if winning the King of the Beta tournament, including a 3-0 stomping of QXC wasn't enough to show how ZvsT favors Z, now Idra is beating the best Diamond players easily and the op wants more advantages for Zerg. As it stands right now, Idra probably has one of the best record amongst all Diamond divisions.

Why doesn't the op learn to play like Idra instead of complaining about losing to Terran?


this is such a results-oriented way of thinking. just because one zerg player dominates the field (someone who lives in korea and probably plays a LOT more than the players he's playing and on top of that was a very very good BW player) you conclude that zerg>terran, while statistical and observational data clearly suggests that terran > zerg.

for every zerg you tell me that gets a couple of good wins against terrans, I can show you 2 mediocre terrans who win against good zerg.

idra is just much much better than the players he's playing, and that's the only reason he wins so much. if the terrans he's playing were close to his skill, he would be crushed. my mind boggles just thinking about the possibilities that a terran with good multitasking has.

I'm random by the way, still haven't really decided what to play.


It never gets old hearing the "terran players just aren't as good as toss/zerg otherwise they'd win all the tournaments" argument. Practically every major tournament (the ones with big $$$) was won by toss/zerg. And every single time, it's just because the terran players were bad? Sorry, I just don't buy it. Maybe terran does have an advantage, but at the highest level it is not apparent. If it were, then we'd see players switching to terran.

See: Demuslim. Swapped to protoss and beat toss in mirror matches. I'd think that we'd see a lot more of that if terran were really so overpowered and easy to play.


I believe that whole switch to P and all of a sudden win business was quite a long time ago so due to the balance changes since then it probably doesn't apply anymore (or at least as much as it did at the time).
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Windmonk
Profile Joined May 2009
Canada93 Posts
August 03 2010 04:59 GMT
#295
Terran has way more abilities to use during a fight, way make them watch other places more often?
~Watch and Learn~
SaTuR
Profile Joined August 2010
Chile18 Posts
August 03 2010 05:09 GMT
#296
Just make 2 roaches per egg (3 food) and lower viking range, mule cooldown plus thors +1 food
and the game would be perfect
TheYango
Profile Joined September 2008
United States47024 Posts
August 03 2010 05:18 GMT
#297
On August 03 2010 14:09 SaTuR wrote:
Just make 2 roaches per egg (3 food) and lower viking range, mule cooldown plus thors +1 food
and the game would be perfect

2 roaches per egg is a pretty profound change, that would most definitely upset the very good PvZ balance that we have at this point. Even if you scale the mineral/gas cost accordingly, it ignores the huge effect that 2 roaches per egg would have on larva management.
Moderator
Orph
Profile Joined May 2010
Canada26 Posts
August 03 2010 05:32 GMT
#298
u take about balance but it seem more like a nerf chat

u say its hard 4 zerg to recover after a hard fight...
thik a bit about terran if we loose a battle we cant instantly build many unit like protoss or zerg with wrapgate and larva we have to build them 1 by 1
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2010-08-03 05:38:25
August 03 2010 05:34 GMT
#299
On August 03 2010 13:53 shinosai wrote:
Show nested quote +
On August 03 2010 13:12 heishe wrote:
On August 03 2010 12:52 ghostnuke1234 wrote:
To point out how dumb this post is, Idra's current record for the release is 78-10. As if winning the King of the Beta tournament, including a 3-0 stomping of QXC wasn't enough to show how ZvsT favors Z, now Idra is beating the best Diamond players easily and the op wants more advantages for Zerg. As it stands right now, Idra probably has one of the best record amongst all Diamond divisions.

Why doesn't the op learn to play like Idra instead of complaining about losing to Terran?


this is such a results-oriented way of thinking. just because one zerg player dominates the field (someone who lives in korea and probably plays a LOT more than the players he's playing and on top of that was a very very good BW player) you conclude that zerg>terran, while statistical and observational data clearly suggests that terran > zerg.

for every zerg you tell me that gets a couple of good wins against terrans, I can show you 2 mediocre terrans who win against good zerg.

idra is just much much better than the players he's playing, and that's the only reason he wins so much. if the terrans he's playing were close to his skill, he would be crushed. my mind boggles just thinking about the possibilities that a terran with good multitasking has.

I'm random by the way, still haven't really decided what to play.


It never gets old hearing the "terran players just aren't as good as toss/zerg otherwise they'd win all the tournaments" argument. Practically every major tournament (the ones with big $$$) was won by toss/zerg. And every single time, it's just because the terran players were bad? Sorry, I just don't buy it. Maybe terran does have an advantage, but at the highest level it is not apparent. If it were, then we'd see players switching to terran.


IdrA said he will switch to Terran if they don't nerf Terran. TesteR said Terran was the strongest race. And if you notice, only like two top Korean plays Terran. (Maka & EntertheRainbow?) No other really good player plays Terran. The current Terran players do not play 12 hours a day every day. The fact that they can compete with the players who do is almost proof that something is wrong.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-08-03 05:37:59
August 03 2010 05:37 GMT
#300
On August 03 2010 14:34 Whole wrote:
IdrA said he will switch to Terran if they don't nerf Terran. TesteR said Terran was the strongest race. And if you notice, only like one top Korean plays Terran. (Maka?) No other really good player plays Terran. The current Terran players do not play 12 hours a day every day. The fact that they can compete with the players who do is almost enough proof that something is wrong.

That's just wrong. There are plenty of strong Korean players that play Terran. Rainbow, Ensnare, Maka, Hannibal, Dayfly,...
Moderator
Prev 1 13 14 15 16 17 82 Next
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
04:00
Jungsu & Hasu #3
LiquipediaDiscussion
BSL Open Qualifier
04:00
PRO & GOSU #3
LiquipediaDiscussion
Patches Events
00:00
Patch Clash S1 Special #1
RotterdaM1145
TKL 458
IndyStarCraft 279
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1145
TKL 458
IndyStarCraft 279
EmSc Tv 17
StarCraft: Brood War
Britney 23095
Calm 2264
Shuttle 344
Mini 174
White-Ra 174
ZZZero.O 126
firebathero 75
scan(afreeca) 19
soO 14
Sacsri 7
Dota 2
Gorgc7765
Counter-Strike
pashabiceps1723
Heroes of the Storm
Grubby4180
Liquid`Hasu572
MindelVK19
Other Games
summit1g6612
Liquid`RaSZi2343
FrodaN1650
fl0m1562
olofmeister738
B2W.Neo721
crisheroes417
Beastyqt393
Livibee180
Pyrionflax161
Mew2King61
Organizations
Other Games
gamesdonequick876
BasetradeTV220
StarCraft 2
angryscii 22
EmSc Tv 17
EmSc2Tv 17
[ Show 16 non-featured ]
StarCraft 2
• Hinosc 34
• Adnapsc2 17
• niya90s 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki47
• blackmanpl 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1439
• Shiphtur728
• WagamamaTV352
Upcoming Events
OSC
3h 6m
Replay Cast
3h 6m
OSC
16h 6m
WardiTV Weekly
1d 15h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
Online Event
4 days
Korean StarCraft League
5 days
Afreeca Starleague
5 days
Rush vs Soulkey
[ Show More ]
CranKy Ducklings
5 days
BSL Open Qualifier
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.