• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:20
CEST 21:20
KST 04:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2447 users

TvZ Balance Suggestions - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 82 Next
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
August 03 2010 01:27 GMT
#261
I posted my TvZ suggestions here

http://www.teamliquid.net/blogs/viewblog.php?topic_id=140797
http://grooveshark.com/#/deltrus/music
tsutter
Profile Joined March 2009
United States52 Posts
August 03 2010 01:28 GMT
#262
this thread is embarrassingly dumb
whatup
ckw
Profile Blog Joined February 2010
United States1018 Posts
Last Edited: 2010-08-03 01:30:25
August 03 2010 01:28 GMT
#263
On August 03 2010 10:23 theSAiNT wrote:
Show nested quote +
On August 03 2010 10:12 ckw wrote:
And yes, if we look back to BroodWar, mech was almost void versus Zerg until late game when some tanks were used as support. They were useless because of mobility and Zerg's got even more than before!! The creep advantages are not used to their full potential at all, if Zergs are more persistent with this and have a huge creep highway around the map when the turtling Terran finally pushes out you can flank or even counter attack, maybe even with a nydus in their base to knock out the factories. I think of these things and I don't even play Zerg, I can only imagine if I did how much stuff I would think of instead of QQ about IMBA every time I got out played.


While this is true, it was partially a function of the BW map pool. As pointed out many times by various posters, the TvZ mech problems are really exacerbated by the official maps which ALL feature extremely narrow chokes and cliffs for high ground abuse. These heavily favour Terran.

I think the slow but powerful mech vs fast but fragile zerg dynamic is nice. The current map pool just doesn't let that play out.


This is also true, thats why I think the unfair match-up goes beyond what people are saying. I agree that the maps are the reason it is hard to make a Terran sorry for going such an immobile route.

On August 03 2010 10:28 tsutter wrote:
this thread is embarrassingly dumb


Nice first post, but if this thread is dumb then with that comment it went waaaaaaaaay higher on the dumb scale.

Anyway, back to the logical discussions.
Being weak is a choice.
kidcrash
Profile Joined September 2009
United States623 Posts
Last Edited: 2010-08-03 01:32:46
August 03 2010 01:28 GMT
#264
The problem that I run into is the proper counter for siege tanks, the mutalisk, is successfully deterred by a handful of terran units. Thors do ridiculous splash damage to them, vikings' range is vastly superior, and missile turrets are on steroids now. I think the right direction to look would be a modification to the vikings range. I'm thinking the default range should be lowered to 7, then either in the starport tech lab, or the fusion core, there should be an upgrade to give your vikings +2 range to make them 9 again.

The way I way I see it is, although missile turrets and thor make great anti air, you give up a lot of mobility by using them. Vikings on the other hand offer great anti air capabilities while also giving you mobility as well. Adding this upgrade would make controlling the skies more of a commitment on the terrans part.
sacrificetheory
Profile Joined September 2004
United States98 Posts
August 03 2010 01:32 GMT
#265
seriously what i want back is faster sunken burrowing and spores + give spores a little bit more range for christ sakes... I absolutely hate that void rays and banshees. can hit my pool hatchery extractor and drone even if i have 3 spores. its nonsense.

Also make tanks thors and collusus fire slower again and you can up the dmg whatever... but its ridiculous how fast they all fire now after that one patch... You cant time your attack against their shots or anything like that anymore... Boring. remember how you could do that in bw against reavers and tanks? because they fired slow like they should for having such amazing damage.

Oh also hydras move like slugs.. whoever said something about zerg being more mobile is off their rocker. Lings are nice tho. Everything else: garbage speed.

You guys need to realize that most of sc2 players complaining are zerg. because Zerg SUCKS!. not because we suck at playing it! SO you guys can stop saying we suck at zerg. And we (zerg players) can all just stop playing zerg instead of complaining.
tsutter
Profile Joined March 2009
United States52 Posts
August 03 2010 01:33 GMT
#266
On August 03 2010 10:28 ckw wrote:
Show nested quote +
On August 03 2010 10:23 theSAiNT wrote:
On August 03 2010 10:12 ckw wrote:
And yes, if we look back to BroodWar, mech was almost void versus Zerg until late game when some tanks were used as support. They were useless because of mobility and Zerg's got even more than before!! The creep advantages are not used to their full potential at all, if Zergs are more persistent with this and have a huge creep highway around the map when the turtling Terran finally pushes out you can flank or even counter attack, maybe even with a nydus in their base to knock out the factories. I think of these things and I don't even play Zerg, I can only imagine if I did how much stuff I would think of instead of QQ about IMBA every time I got out played.


While this is true, it was partially a function of the BW map pool. As pointed out many times by various posters, the TvZ mech problems are really exacerbated by the official maps which ALL feature extremely narrow chokes and cliffs for high ground abuse. These heavily favour Terran.

I think the slow but powerful mech vs fast but fragile zerg dynamic is nice. The current map pool just doesn't let that play out.


This is also true, thats why I think the unfair match-up goes beyond what people are saying. I agree that the maps are the reason it is hard to make a Terran sorry for going such an immobile route.

Show nested quote +
On August 03 2010 10:28 tsutter wrote:
this thread is embarrassingly dumb


Nice first post, but if this thread is dumb then with that comment it went waaaaaaaaay higher on the dumb scale.

Anyway, back to the logical discussions.


i literally recovered my password to point out how awful and retarded this thread (the OP) is

lifting and lowering supply depots as an orbital command ability

is this guy braindead

User was warned for this post
whatup
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-08-03 01:39:48
August 03 2010 01:37 GMT
#267
....wow..
This OP must be zerg+clueless. If these changes were to take affect Terran vs. Protoss would be harder then it already is... I don't understand why people make threads about this if they have no idea of how big the changes are.

All of the changes the OP suggested are huge in TvP aswell. You can't nerf 1 match up without nerfing another. Also.

Zerg are completely fine. The problem is this..

"Oh I lost to vikings, brb thread on TL -> Nerf vikings please" is how 99% of balance changes get started.

Blizzard is doing an amazing job with balance.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
TheYango
Profile Joined September 2008
United States47024 Posts
August 03 2010 01:40 GMT
#268
On August 03 2010 10:10 Apolo wrote:
How is it that most players are terran?

Count=5000
Top=5000 Terran=1452 Zerg=1253 Protoss=1885 Random=410
1st Protoss
-433
2nd Terran
-199
3rd Zerg

Protoss 38%
Terran 29%
Zerg 25%
Random 8%

Then suddenly on the top 100

Terran 42%
Protoss 31%
Zerg 25%
Random 2%

Top 5000 is an incredibly small sample size in the scheme of things. The assumption that "most players are Terran" comes from the fact that the Terran-centric nature of this installment of SC2 should favor more Terran players.

On August 03 2010 10:10 Apolo wrote:
I don't understand why some people have trouble with the words "imbalance" and "overpowered" and start throwing bits as if everyone that says the game is imbalanced are kids who lost games and came to complain to the forums because they don't have the skills to beat "x" combo of units / strategy. Use your brains for once. See that it's several times more likely that the matchups are imbalanced than not, and the people saying the game is already balanced are the ones that should be laughed at and not the other way around.

The statistics speak for themselves--Outside of the top 100, any "imbalance" Terran has is overshadowed by some other feature of Protoss. The fact that Terran's percentages outside of the top 100 drop off would seem to indicate that imbalance issues are only hugely relevant within the small window of top players. Most players crying "imbalance" aren't playing at a level where the same issues that cause high-level imbalance would be predominantly relevant.
Moderator
tsutter
Profile Joined March 2009
United States52 Posts
Last Edited: 2010-08-03 01:45:18
August 03 2010 01:42 GMT
#269
On August 03 2010 10:32 sacrificetheory wrote:
Oh also hydras move like slugs.. whoever said something about zerg being more mobile is off their rocker. Lings are nice tho. Everything else: garbage speed.


braindead

saying zerg has less mobility in TvZ just makes me want to throw up

assassinate yourself

On August 03 2010 10:32 sacrificetheory wrote:You guys need to realize that most of sc2 players complaining are zerg. because Zerg SUCKS!. not because we suck at playing it! SO you guys can stop saying we suck at zerg. And we (zerg players) can all just stop playing zerg instead of complaining.


yeah zerg is horrible is that why idra just won the biggest sc2 tournament 3-0 against a terran

zerg is great as long as you have the great fundamentals to go along with them

you people crying about TvZ are the ones who 6 pool, run into a wall, alt f4, then run crying to these forums

suicide

edit: i think the only reasonable balance change i've seen so far is lowering thor air range cuz they just simply put muta down way harder than they should

User was temp banned for this post.
whatup
TheYango
Profile Joined September 2008
United States47024 Posts
August 03 2010 01:46 GMT
#270
On August 03 2010 10:07 Apolo wrote:
@Batch I could also nulify your last statement by saying that "Matchups are probably further from 50/50 than most people think." Statements like these are worthless without any kind of justification.

I would like to point out that an imbalance that is less significant than 66%/33% should probably be corrected with better maps, and not with nerfs. We can pretty much all agree that the current map pool is terrible--and maps less terrible than these have been 66%/33% in BW competitive play.
Moderator
andrewlt
Profile Joined August 2009
United States7702 Posts
August 03 2010 01:46 GMT
#271
I'm pretty noob but I think zerg itself and the current map pool are the bigger problems, not terran. The counters I can think of for massive armored units like thors and colossi are infestors and ultralisks. However, ultralisks are melee and they're just very large and clunky with the current map pool.
ckw
Profile Blog Joined February 2010
United States1018 Posts
August 03 2010 01:49 GMT
#272
On August 03 2010 10:32 sacrificetheory wrote:
Oh also hydras move like slugs.. whoever said something about zerg being more mobile is off their rocker. Lings are nice tho. Everything else: garbage speed..


I am the one who stated that Zerg has the best mobility. Yes Hydra's are super slow off creep but if you have any game sense you would know that ON creep they are fast as heck. I fail to see how you think Zerg units are super slow, this is a perfect example of how players don't use Zerg properly and then say that the race is the problem. I think if you build more creep you will be a better player. :p
Being weak is a choice.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
August 03 2010 02:19 GMT
#273
not rly sure the depot thing matters.

people would just lift off a building quickly. i like the supply depots being able to drop up and down, and Im a zerg player ^_^

i suppose it would mean he's really vulnerable to lings pouring in if he wants to move out, so maybe not a bad change.

think proposed mule change is pretty good, as well as viking and thor.
sLiniss
Profile Blog Joined May 2009
United States849 Posts
August 03 2010 02:58 GMT
#274
I'll definitely agree with viking/thor suggestion. It would give the "Zerg Mobility" a bit more use. Trying to maneuver mutas around super-turrets with 10 range is hard.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
August 03 2010 03:01 GMT
#275
Excellent OP, Terran seriously needs to be nerfed, u brought up a lot of good points. TvZ is just too ridiculous atm.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
agleed.agleed
Profile Joined March 2010
Germany110 Posts
August 03 2010 03:05 GMT
#276
the only problem I see with MULEs are that terrans can just sleep and if they see "OH! I missed 4 mule cycles!" they can just call down all 4 mules in an instant, while protoss loses valuable production time and zerg just gets more or less useless mana on the queens (aside from the occasional muta healing or something).
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
Last Edited: 2010-08-03 03:14:34
August 03 2010 03:12 GMT
#277
lol what a stupid post, you could at least propose some realistic alternatives, not just go for a NERF TO TEH GROUND PLX pointless rant. At least it was a bit funny, dunno if you could be more biased, really doubt so
Twitter : http://twitter.com/CARNDARAK
ckw
Profile Blog Joined February 2010
United States1018 Posts
August 03 2010 03:14 GMT
#278
On August 03 2010 12:01 FlamingTurd wrote:
Excellent OP, Terran seriously needs to be nerfed, u brought up a lot of good points. TvZ is just too ridiculous atm.


Not really. But I wont go posting EVERYTHING I already stated, if you want you can read above and the last page. IMBA is definitely not the case, it's bad maps and stubborn 1a Zergs.
Being weak is a choice.
TheOGBlitzKrieg
Profile Joined June 2010
United States346 Posts
August 03 2010 03:15 GMT
#279
how come in this you don't say anything about changing any zerg... tvz is my hardest matchup as terran... and i'm sure most other terrans can concur i've read through these changes and they seem to only increase the zerg's advantage....??
Anfere
Profile Joined June 2010
Canada231 Posts
August 03 2010 03:20 GMT
#280
Great ideas, i hope blizzard will listen to you !
Immortal or no Immortal, that is the question ! Someone give me a hamlet skull !
Prev 1 12 13 14 15 16 82 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 378
UpATreeSC 130
ProTech120
JuggernautJason57
trigger 51
MindelVK 42
StarCraft: Brood War
EffOrt 1216
ggaemo 257
Mini 219
Dewaltoss 134
hero 86
Aegong 68
IntoTheRainbow 14
Sexy 10
Dota 2
capcasts82
Counter-Strike
fl0m1678
Heroes of the Storm
Liquid`Hasu316
Other Games
FrodaN3153
Grubby2898
summit1g1230
Beastyqt613
B2W.Neo587
ceh9500
C9.Mang0119
RotterdaM104
QueenE95
Hui .89
Trikslyr60
Mew2King55
Organizations
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Reevou 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1095
League of Legends
• TFBlade1075
Other Games
• imaqtpie960
• Shiphtur207
Upcoming Events
PiGosaur Cup
4h 40m
Replay Cast
13h 40m
Afreeca Starleague
14h 40m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
15h 40m
Replay Cast
1d 4h
The PondCast
1d 14h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.