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Zerg at the moment doesn't really have many accessible "wow factors" and are a little weak verses mech. My suggestions:
1. Make pneumatized carapace cost 75/75 down from 100/100. This makes drops more accessible and makes it easier for zerg to scout without sacrificing too much.
2. Make ventral sacs cost 150/150 down from 200/200 and reduce build time from 130 to 110. Drops are very underused currently. The only reason a player takes this upgrade is for huge army drops; dropping on siege lines, baneling drops and drop harass would add much more variety to tvz.
3. Make neural parasite last 25 game seconds. This was my favorite spell and my main reason for choosing zerg. It is meant to counter massive units such as thors, BCs and carriers but against any of those the infestor isn't even targeted by the enemy because the spell duration is so short.
4. Reduce the cost of burrow from 100/100 to 75/75. Burrow is a really fun and underused ability; most players don't even take it even though it can prevent harass (burrowed drones), allow for ambushes and many other things.
5. Increase tank sieging time to 6 seconds from 4 seconds. Tanks need to have a bigger vulnerability. There usually is only a 10 second window for a zerg player to attack a terran out of position; much to low for the average player.
6. Reduced thor air attack range to 8. It is really annoying to have 3 thors snipe all your mutas from 10 yards away.
7. The corruption ability is really uninspired when compared to the viking or the phoenix. It would be nice to see corruptors actually be part of a build rather than just a reactionary unit. Really anything is better than 20% increased damage. Here are some abilities I thought up:
Creep bomb 125 energy Spews out a ball of explosive creep, knocking targets away from the epicenter and leaving behind a small patch of creep lasting 18 game seconds. Does not work on massive units.
The above spell is the zerg answer to force field. While not as powerful as FF defensively, it can knock forces either into your army or away from it. It could also be used for creep harass. I am not sure about it unsieging tanks, as that would probably be overpowered.
Gaseous creep 125 energy Creates a circle of gas slightly smaller than the size of a spawning pool that units cannot fire out of. Lasts 12game seconds.
The above ability is similar to dark swarm. It is much smaller and prevents enemies from firing instead of preventing them from being fired at. The size would be the variable that would changed so that it is not OP.
Corruptor suggested abilities aren't perfect and could easily be replaced by something better.That's all. Thanks for reading.
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I like the neural parasite suggestion. A lot actually. If they made it permanent like before that would basically solve all meching problems. Nah, who am I kidding, Zerg has no counter to mech. I've tried everything. Even with these suggestions, mech (is still) > zerg.
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i think creep bomb sounds like a really good idea
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totally agree that NP needs a longer duration... 20-30 seconds sounds about right... 12 is just ridiculously short.
i also agree that the ventral sacs upgrade should have it's cost lowered and/or take less time to complete... i'd love to use drops more often but i feel like i'm always being pressured early and if i try to get both overlord upgrades it's just so many resources that i'm really vulnerable to the standard timing attacks from P and T.
what i would like to see with corruption is for it to spread to other units.... so like every 3-5 seconds corruption attempts to spread to nearby units... and when a corrupted unit dies it spawns a broodling or explodes or something.... i just really want to see some abilities that spread between units so that way it forces players to split up their giant balls of units... i'm really surprised there isn't some ability like this already in the game.
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alternate thread title: buff zerg, nerf terran because i like playing zerg
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On August 03 2010 10:09 socal50 wrote: alternate thread title: buff zerg, nerf terran because i like playing zerg
Yeah the title could use some work but 2 very small nerfs to terran QQ.
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I also like the creep bomb suggestion. It's similar to disruption web that the corsair had is BW and that air unit was useful in an actual build and would do the same for the corruptor in SC2. One could use this abilitly to help forward advance your ground units with the extra creep while being able to handle any air threats.
A side note, the reason the corruptor was so unique before the beta came out was that small auto turrent it made after killing a unit and the fact that it was never even in beta made me really upset since this looked like the whole idea behind the unit.
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On August 03 2010 10:09 socal50 wrote: alternate thread title: buff zerg, nerf terran because i like playing zerg +1
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On August 03 2010 10:09 socal50 wrote: alternate thread title: buff zerg, nerf terran because i like playing zerg
Title if your post: Whine about zerg players because I'm playing terran and don't want to get nerfed.
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I think we should have a QQ sticky for all of these balance ideas that Zerg players have because I see a new thread every few minutes and it's starting to get repetitive like a whiny baby.
Title if your post: Whine about zerg players because I'm playing terran and don't want to get nerfed.
No he's tired of the IMBA threads flooding the forums bro.
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On August 03 2010 10:16 nihlon wrote:Show nested quote +On August 03 2010 10:09 socal50 wrote: alternate thread title: buff zerg, nerf terran because i like playing zerg Title if your post: Whine about zerg players because I'm playing terran and don't want to get nerfed. Who are the ones whining? Obviously the zerg players.
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Braavos36370 Posts
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Sweden33719 Posts
Gaseous creep seems ok, basically a copy/paste of disruption web from broodwar. Could be ok.
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Good thing you're not a blizzard balancer. You want to make the thor even more useless? Hey, let's buff every zerg research in existence and give them disruption web.
Who are these people that come out of nowhere that think they are master balancers?
Where are your credentials? League/Rank, tournaments you won, replays to prove your point? Videos of new abilities that you thought up?
Just because you added some unit pictures to your op doesn't mean your suggestions aren't garbage.
The only even remotely viable suggestion is to lower the drop cost (or maybe reduce nydus cost).
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I hope people actually can find this thread under blogs.
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I really liked some of your suggestions. they seem to be viable, but I have no hope of blizzard doing anything to buff zergs anytime soon.
On August 03 2010 10:21 Sadistx wrote: Good thing you're not a blizzard balancer. You want to make the thor even more useless? Hey, let's buff every zerg research in existence and give them disruption web.
Who are these people that come out of nowhere that think they are master balancers?
Where are your credentials? League/Rank, tournaments you won, replays to prove your point? Videos of new abilities that you thought up?
Just because you added some unit pictures to your op doesn't mean your suggestions aren't garbage.
The only even remotely viable suggestion is to lower the drop cost (or maybe reduce nydus cost).
we don't need credentials or videos to bring suggestions or thoughts about overall balancing. he is only giving his thoughts, he didn't mean to be the master of balancing. if you disagree with something you should give your points, cause right now you are only acting like a thug.
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On August 03 2010 10:21 Sadistx wrote: Good thing you're not a blizzard balancer. You want to make the thor even more useless? Hey, let's buff every zerg research in existence and give them disruption web.
Who are these people that come out of nowhere that think they are master balancers?
Where are your credentials? League/Rank, tournaments you won, replays to prove your point? Videos of new abilities that you thought up?
Just because you added some unit pictures to your op doesn't mean your suggestions aren't garbage.
The only even remotely viable suggestion is to lower the drop cost (or maybe reduce nydus cost).
Thor useless? Please... Would it even matter what a guy suggests for balance changes? You clearly won't admit anything.
You are probably the guy that is most against nerfs to Terran or buffs for Zerg.
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I'm a Diamond Zerg player and I do agree that Zerg could use some buff-ups, but some of that is too much.
25 seconds? No. 15 seconds is fine for any battle.
6 Seconds? -_- 4 Seconds is enough. In 4 seconds I can get my entire army to surround the Terran mech. army as soon as they leave, hence you have to use their immobility to your advantage.
Thor anti-air range is a little high, I do agree with that, could use a little nerfing by maybe 1-3 ranges or so.
The Corruptor's Corrupt ability is meant to be used on massive units, and I do agree it's not the best right now, and probably in my opinion, the second to worst (first being Contaminate from the Overseer). For the Corruptor I was thinking something like:
Making the Corruptor's Parasite Spore attack to explode air units (or in the Colossus's case, a ground unit) to explode into X% of the destroyed unit's total health (not shield) into AoE damage.
Paraspite Spore. 75 Energy - An aerial parasite spore drops on a ground target by becoming heavier with the use of other parasite spores. If the unit is killed while the Parasite spore is on the target, the target explodes dealing X% of it's health as damage. (Larger radius than aerial parasite spore).
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I'll respond to your ideas one at a time:
1. Pneumatized Carapace down to 75/75 from 100/100
Previously in the Beta it was only 50/50. Blizzard changed it because they wanted it to be a choice rather than an automatic "well now I get overlord speed..."
It's not exactly game breakingly expensive at it's current cost, and really what the hell is 25 extra minerals and gas going to afford you? I think this is fine the way it is now.
2. Reduce Ventral sacs cost from 200/200 to 150/150 and time from 130 to 110.
I see plenty of good players using drops. The fact that it's underused won't be fixed by lowering the cost - players just need to experiment more. Consider the fact that for 200/200 every overlord you build is now a dropship, and then consider how much protoss and terran players have to spend for a dropship fleet of equivalent size, including supply costs.
Lowering the time might be good though to help deal with cliff harass a tad sooner.
3. Increase Neural Parasite time. I completely agree with this one - the time limit nerf was not included in Blizzards patch notes and they never gave us a reason why they did that. It makes the ability almost useless since it also requires research, is channeled, and costs 100 energy.
I would honestly prefer they make NP limitless again, rather than just increase the time cap, but it has to be at least a good thirty seconds to make it worthwhile now.
4. Reduce the cost of Burrow to 75/75. Again, what is 25 extra minerals and gas really going to afford you? Burrow being underused is the fault of the zerg players, not the zerg. I would like to see it take less time to research though.
EDIT: Clicked post too soon, meant to do all seven. My bad.
5. Siege tank siege mode time increase. No. Terran players will whine all day long, and this could actually be too much. If you can't catch tanks out of position, practice micro more. I like that this takes skill.
6. Thor range decrease. Hell no. And mind you, I'm a Zerg player first and only. This is descending into QQ territory with how hard you want to nerf Terran. Thors move very slowly, their range is to make up for that.
7. Change to Corruption.
All for this, most boring ability in the game. I've actually suggested a Disruption Web reskin myself to make the Corruptor more interesting. Alternatively, making it a very watered down version of Irradiate would fit the corrupt theme better and make the ability more versatile.
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