How top terrans dont use ghosts against protoss? - Page 2
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D10
Brazil3409 Posts
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RandomBS
United States130 Posts
On August 02 2010 23:55 TheYango wrote: He specifically highlighted tanks as an issue, and I'm pretty sure consensus is that tanks are problematic in TvZ. As I said though, bio play has not to my knowledge been cited as a balance issue. The problem is really bad players on this forum see a few threads saying "terran mech is op vs zerg", so they jump on the bandwagon to make excuses for their shitty play by screaming everything they lose to is imba. Really getting tired of every matchup thread devolving into T IS OP LOLOLOLOL within 5 posts. | ||
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ooni
Australia1498 Posts
I used to use Ghosts a lot but recently I realised Zealots - Not very effective Sentries - Usually too far and/or FF start of the battle Stalkers - More marauders do a better job Immortals - Banshee/Marauders/Marines but 90% of time Marines Templars - Maybe but isn't microing your MMM out of storm more important anyway? | ||
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Knutzi
Norway664 Posts
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Darpa
Canada4413 Posts
I dont find mech all that usefull either because hellions are useless against stalkers, and I find most toss players will have a fair amount of stalkers early. So I usually try to go something like Bio-mech, where I use Marines, Tanks, Thors (and vikings where necessary). But I have also had alot more success lately with Marauder, Tank, Viking. Originally Ghost Marine Medivac was working well for me, but again, toss players now just put down a cannon or two when they see it, and then tech to storm and rape. I play platinum so I'm not a star or anything, but those are just my experiences. | ||
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Coindrop
United States203 Posts
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Qikz
United Kingdom12037 Posts
Have been having a lot of trouble with early chargelots though with a lack of marauders, need to work out how to deal with that. | ||
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Coindrop
United States203 Posts
On August 03 2010 00:28 Qikz wrote: I personally play Marine/Ghost/Tank Medivac in TvP from the midgame upwards, having a mix of tanks and ghosts really does compliment each other as the tanks will do instant damage rather than just shield damage. Have been having a lot of trouble with early chargelots though with a lack of marauders, need to work out how to deal with that. Have you tried integrating a few hellions in when you see them massing lots? | ||
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Qikz
United Kingdom12037 Posts
On August 03 2010 00:31 FreshandLegit wrote: Have you tried integrating a few hellions in when you see them massing lots? Well I hadn't, but I'll give it a try next set of ladder games I play later. Thanks for the idea ^^ | ||
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Coindrop
United States203 Posts
On August 03 2010 00:32 Qikz wrote: Well I hadn't, but I'll give it a try next set of ladder games I play later. Thanks for the idea ^^ No problem just make sure to micro them a lot I've found that whenever I use hellions they end up taking the most concentration of anything in my army ![]() | ||
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Bibdy
United States3481 Posts
Be nice if I could sneak HTs into their bases and Feedback all of their Orbital Command energy away. In late game, they've always got a shitload of energy spare for COMSAT. Its the same equivalent as fighting those Banshee + Viking builds from back in Beta and they had the common sense to save a COMSAT for the early push. There's just not a damn thing you can do about it, so why bother trying? | ||
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Voyager I
United States260 Posts
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SilentCrono
United States1420 Posts
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Daxten
Germany127 Posts
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Bigpappaj
57 Posts
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Vortel64
United States18 Posts
On August 02 2010 23:37 Necrosjef wrote: This is one reason. The second reason is that to use EMP AND stim you really need 2 control groups and that is just adding a level of complication to a situation where you simply only need 1 control group of units to win the game. Most games all Terran require to win is mass barracks spamming M&M with 1 starport making medevacs then 1a move into the protoss base and press stimpack when you see their army and its gg. Colossus/High Templar would like a word with you. | ||
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Snowbear
Korea (South)1925 Posts
On August 03 2010 01:36 Vortel64 wrote: Colossus/High Templar would like a word with you. So does the forcefield! | ||
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heroyi
United States1064 Posts
maybe bio mech using vikings to snipe colossus. if lucky the toss will a-move, target the vikings and you can just micro to point where your bio isnt damaged at all | ||
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Ndugu
United States1078 Posts
Forcefield is godly. I win so many games against Terran because they charge up a ramp and let their army get split in two. Almost any bio 1 base-rush cant hurt you if you make good use of sentries and have something of an army. | ||
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ZaaaaaM
Netherlands1828 Posts
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