you guys know a better place to get it at 50 eur ?
[August] SC2 General Discussion - Page 2
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adi1133
Romania109 Posts
you guys know a better place to get it at 50 eur ? | ||
gauauu
United States47 Posts
On August 03 2010 19:00 Fius wrote: And another thing..if I were to start on B.net now, about what rank (bronze-silver-gold etc.) equals to Hard AI difficulty? Impossible to say without generalizing a lot, but a rough estimate would be nice :p I can beat the AI most of the time and am still learning.. I'm ranked in gold. When I play Hard AI, I usually beat it no problem. Very Hard beats me a little less than half of the time. So I'd call Very Hard around Gold. | ||
Logo
United States7542 Posts
I am a Zerg player I hate metalopolis. People say it's the zerg favored map, but I think this is a fabricated myth. 1/3 of the layouts suck for zerg. Being vertical positions is absolutely terrible for expanding. Worse than any other map in the pool except maybe DO. Then on top of that the main is a wide open layout with no real choke. Defending it vs timing pushes with spine crawlers is really difficult and will easily run you a couple hundred extra minerals at the very least. I also notice this in top players. Mid beta every zerg would counter-pick metalopolis. Later in the beta I noticed it much less so with Zerg picking maps like Steppes of War instead. Perhaps it was because of things like downvoting a map, but typically I'd expect maps like Kulas & DO to be down voted. I remember when someone published win % for each race on each map based on ladder data. Metalopolis was one of the lowest win %s for zerg. Later revised data had it at an even win %, but it still seems like it's no better than the other maps for zerg. Anyways not topic worthy, but I felt the need to shout that I'm a zerg player and I hate playing on metalopolis. Xel-Naga caverns is even worse =/. | ||
jamesr12
United States1549 Posts
Personally I like the 4 player one, but really dislike the 2 player one. Both of them have increadibly open naturals, but at least on the 4 player one you can destroy the rocks and take that base as your first expo if you want. | ||
Logo
United States7542 Posts
On August 04 2010 12:08 jamesr12 wrote: What are peoples thoughts on the two new ladder maps? Personally I like the 4 player one, but really dislike the 2 player one. Both of them have increadibly open naturals, but at least on the 4 player one you can destroy the rocks and take that base as your first expo if you want. See my above comment really. Open naturals seem pretty zerg unfriendly, but the 4 player map at least has that other expansion and the natural really close to the ramp. | ||
40ozChris
United States1 Post
![]() Comic-con goes down in San Diego, leave a comment about what you think of the album cover/song/story on the SD Reader page. Story here ---> http://www.sandiegoreader.com/news/2010/jul/28/blurt2/ | ||
Raikynn
41 Posts
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justiceknight
Singapore5741 Posts
and heres something funny i found,fuck blizzard?? + Show Spoiler + ![]() ![]() | ||
keNn)
Philippines297 Posts
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Liquid`Jinro
Sweden33719 Posts
On August 03 2010 17:10 0tso wrote: I really dislike Ghosts in SC2 (because I'm a protoss player obv) and I know a lot of people share my opinion that they are OP. I had an idea that EMP should not deal "damage" to the shields but rather just "change" the value to 0. This is a very soft nerf and it would still make EMP a great skill. Does any1 agree with me? I'm unsure about the galaxy editor terminology but in wc3 the difference would be Damage/HP removal I think.. If that is the way it works right now... then I'm stupid ^_^ Do you mean it would be like when EMP decloaks a unit? The shields would go down to 0 for the duration of the emp, then jump back to full? | ||
NuKedUFirst
Canada3139 Posts
On August 05 2010 00:26 Liquid`Jinro wrote: Do you mean it would be like when EMP decloaks a unit? The shields would go down to 0 for the duration of the emp, then jump back to full? Mmm.. Why not feedback the ghosts? Also, I think storms need a nerf and so do collosus, When the game is over, I decide to click on the collosus to see how mad I get, usually they have 20+ kills each, I was ahead the whole game and then they make 6 collosus and I get rolled. As for storm, they need to reduce either the size or have the same damage but longer duration.. Also, nerf banelings lol.. 2 banelings > 50 marines. | ||
JAN0L
Poland207 Posts
just to log in i had to try 4 times and it took like a minute and now it dosent display my profile and when i want to start multi game it takes like a minute to load buttons and then error ocours (i can play single and watch replays) | ||
fevax
Turkey143 Posts
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Chriamon
United States886 Posts
On August 04 2010 11:59 Logo wrote: This isn't topic worthy, but I wanted to ask and have been receiving a lot of WTFs about it lately. I am a Zerg player I hate metalopolis. People say it's the zerg favored map, but I think this is a fabricated myth. 1/3 of the layouts suck for zerg. Being vertical positions is absolutely terrible for expanding. Worse than any other map in the pool except maybe DO. Then on top of that the main is a wide open layout with no real choke. Defending it vs timing pushes with spine crawlers is really difficult and will easily run you a couple hundred extra minerals at the very least. I also notice this in top players. Mid beta every zerg would counter-pick metalopolis. Later in the beta I noticed it much less so with Zerg picking maps like Steppes of War instead. Perhaps it was because of things like downvoting a map, but typically I'd expect maps like Kulas & DO to be down voted. I remember when someone published win % for each race on each map based on ladder data. Metalopolis was one of the lowest win %s for zerg. Later revised data had it at an even win %, but it still seems like it's no better than the other maps for zerg. Anyways not topic worthy, but I felt the need to shout that I'm a zerg player and I hate playing on metalopolis. Xel-Naga caverns is even worse =/. I know what you mean, if you check out the competitive stats for the Beta, TLPD (http://www.teamliquid.net/tlpd/sc2-beta/maps/379_Metalopolis) TvZ is 66% (35-18) and ZvP is 39.5% (17-26) So, during beta at least, metalopolis was definitely not a zerg map. (TLPD only has 1 game on metal since release). | ||
PredY
Czech Republic1731 Posts
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trevf
United States237 Posts
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opkoad
United States28 Posts
Perhaps these maps just don't promote aggressive play. Lately I've been playing a lot safer and just focusing on my macro and building enough units to defend until I've maxed out at 200. | ||
Morayfire73
United States298 Posts
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Complete
United States1864 Posts
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Rizare
Canada592 Posts
Played 3 of them as Protoss and the last 2 as Zerg... unless Platinum doesn't mean much anymore if compared to Gold and below. | ||
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