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[August] SC2 General Discussion - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 15 16 17 Next All
adi1133
Profile Joined June 2010
Romania109 Posts
August 03 2010 20:40 GMT
#21
are sites like g2play.net and .hotcdkey.com trustworthy ?
you guys know a better place to get it at 50 eur ?
Old School > New School
gauauu
Profile Joined May 2010
United States47 Posts
August 03 2010 20:50 GMT
#22
On August 03 2010 19:00 Fius wrote:
And another thing..if I were to start on B.net now, about what rank (bronze-silver-gold etc.) equals to Hard AI difficulty? Impossible to say without generalizing a lot, but a rough estimate would be nice :p I can beat the AI most of the time and am still learning..


I'm ranked in gold.

When I play Hard AI, I usually beat it no problem. Very Hard beats me a little less than half of the time. So I'd call Very Hard around Gold.

Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-08-04 02:59:16
August 04 2010 02:59 GMT
#23
This isn't topic worthy, but I wanted to ask and have been receiving a lot of WTFs about it lately.

I am a Zerg player
I hate metalopolis.

People say it's the zerg favored map, but I think this is a fabricated myth. 1/3 of the layouts suck for zerg. Being vertical positions is absolutely terrible for expanding. Worse than any other map in the pool except maybe DO. Then on top of that the main is a wide open layout with no real choke. Defending it vs timing pushes with spine crawlers is really difficult and will easily run you a couple hundred extra minerals at the very least.

I also notice this in top players. Mid beta every zerg would counter-pick metalopolis. Later in the beta I noticed it much less so with Zerg picking maps like Steppes of War instead. Perhaps it was because of things like downvoting a map, but typically I'd expect maps like Kulas & DO to be down voted.

I remember when someone published win % for each race on each map based on ladder data. Metalopolis was one of the lowest win %s for zerg. Later revised data had it at an even win %, but it still seems like it's no better than the other maps for zerg.

Anyways not topic worthy, but I felt the need to shout that I'm a zerg player and I hate playing on metalopolis.

Xel-Naga caverns is even worse =/.
Logo
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
August 04 2010 03:08 GMT
#24
What are peoples thoughts on the two new ladder maps?

Personally I like the 4 player one, but really dislike the 2 player one. Both of them have increadibly open naturals, but at least on the 4 player one you can destroy the rocks and take that base as your first expo if you want.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Logo
Profile Blog Joined April 2010
United States7542 Posts
August 04 2010 03:15 GMT
#25
On August 04 2010 12:08 jamesr12 wrote:
What are peoples thoughts on the two new ladder maps?

Personally I like the 4 player one, but really dislike the 2 player one. Both of them have increadibly open naturals, but at least on the 4 player one you can destroy the rocks and take that base as your first expo if you want.


See my above comment really. Open naturals seem pretty zerg unfriendly, but the 4 player map at least has that other expansion and the natural really close to the ramp.
Logo
40ozChris
Profile Joined August 2010
United States1 Post
August 04 2010 03:33 GMT
#26
I think thay got it wrong? Is this Nova or Sarah on the album cover?

[image loading]

Comic-con goes down in San Diego, leave a comment about what you think of the album cover/song/story on the SD Reader page.

Story here ---> http://www.sandiegoreader.com/news/2010/jul/28/blurt2/
Lets get it in!
Raikynn
Profile Joined July 2010
41 Posts
August 04 2010 10:35 GMT
#27
what is the best roach counter as zerg tier 1 or 2? Is it just more roaches?
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
Last Edited: 2010-08-04 14:56:04
August 04 2010 14:55 GMT
#28
hey i just finished all 29 brutal missions and why i still havent got my kerrigan portrait

and heres something funny i found,fuck blizzard??

+ Show Spoiler +
[image loading]

[image loading]
keNn)
Profile Blog Joined February 2003
Philippines297 Posts
Last Edited: 2010-08-04 15:26:52
August 04 2010 15:24 GMT
#29
is there a way to hide from friends or ignore all there msg like dnd command? its really annoying that only i want to watch replays and friends are all spamming messages or while in game. damn
^_^
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 04 2010 15:26 GMT
#30
On August 03 2010 17:10 0tso wrote:
I really dislike Ghosts in SC2 (because I'm a protoss player obv) and I know a lot of people share my opinion that they are OP. I had an idea that EMP should not deal "damage" to the shields but rather just "change" the value to 0. This is a very soft nerf and it would still make EMP a great skill. Does any1 agree with me?

I'm unsure about the galaxy editor terminology but in wc3 the difference would be Damage/HP removal I think..

If that is the way it works right now... then I'm stupid ^_^

Do you mean it would be like when EMP decloaks a unit? The shields would go down to 0 for the duration of the emp, then jump back to full?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
August 04 2010 15:30 GMT
#31
On August 05 2010 00:26 Liquid`Jinro wrote:
Show nested quote +
On August 03 2010 17:10 0tso wrote:
I really dislike Ghosts in SC2 (because I'm a protoss player obv) and I know a lot of people share my opinion that they are OP. I had an idea that EMP should not deal "damage" to the shields but rather just "change" the value to 0. This is a very soft nerf and it would still make EMP a great skill. Does any1 agree with me?

I'm unsure about the galaxy editor terminology but in wc3 the difference would be Damage/HP removal I think..

If that is the way it works right now... then I'm stupid ^_^

Do you mean it would be like when EMP decloaks a unit? The shields would go down to 0 for the duration of the emp, then jump back to full?


Mmm.. Why not feedback the ghosts?

Also, I think storms need a nerf and so do collosus, When the game is over, I decide to click on the collosus to see how mad I get, usually they have 20+ kills each, I was ahead the whole game and then they make 6 collosus and I get rolled. As for storm, they need to reduce either the size or have the same damage but longer duration..

Also, nerf banelings lol.. 2 banelings > 50 marines.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
JAN0L
Profile Joined April 2010
Poland207 Posts
Last Edited: 2010-08-04 15:50:57
August 04 2010 15:45 GMT
#32
can anyone tell me if its just me or EU bnet(lobby) works terribly slow
just to log in i had to try 4 times and it took like a minute and now it dosent display my profile and when i want to start multi game it takes like a minute to load buttons and then error ocours (i can play single and watch replays)
fevax
Profile Joined February 2010
Turkey143 Posts
August 04 2010 16:16 GMT
#33
Yeah, EU bnet is buggy right now, I have 0 achi points and asks me to play placement matches again. Although I still have my avatar.
Chriamon
Profile Joined April 2010
United States886 Posts
August 04 2010 16:59 GMT
#34
On August 04 2010 11:59 Logo wrote:
This isn't topic worthy, but I wanted to ask and have been receiving a lot of WTFs about it lately.

I am a Zerg player
I hate metalopolis.

People say it's the zerg favored map, but I think this is a fabricated myth. 1/3 of the layouts suck for zerg. Being vertical positions is absolutely terrible for expanding. Worse than any other map in the pool except maybe DO. Then on top of that the main is a wide open layout with no real choke. Defending it vs timing pushes with spine crawlers is really difficult and will easily run you a couple hundred extra minerals at the very least.

I also notice this in top players. Mid beta every zerg would counter-pick metalopolis. Later in the beta I noticed it much less so with Zerg picking maps like Steppes of War instead. Perhaps it was because of things like downvoting a map, but typically I'd expect maps like Kulas & DO to be down voted.

I remember when someone published win % for each race on each map based on ladder data. Metalopolis was one of the lowest win %s for zerg. Later revised data had it at an even win %, but it still seems like it's no better than the other maps for zerg.

Anyways not topic worthy, but I felt the need to shout that I'm a zerg player and I hate playing on metalopolis.

Xel-Naga caverns is even worse =/.


I know what you mean, if you check out the competitive stats for the Beta, TLPD (http://www.teamliquid.net/tlpd/sc2-beta/maps/379_Metalopolis)
TvZ is 66% (35-18) and ZvP is 39.5% (17-26)

So, during beta at least, metalopolis was definitely not a zerg map. (TLPD only has 1 game on metal since release).
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
PredY
Profile Joined September 2009
Czech Republic1731 Posts
August 04 2010 17:44 GMT
#35
anyone know when we can expect some new batch of ladder, race and balance stats? kinda wonder...since i play tvt every second game on ladder
http://www.twitch.tv/czelpredy
trevf
Profile Joined May 2010
United States237 Posts
August 04 2010 18:46 GMT
#36
Anyone know if you can remove those annoying menu tabs at the top left of the screen. A lot of times I'll end up clicking on the 'help' tab in the middle of a hectic game. It never helps :[
opkoad
Profile Joined May 2010
United States28 Posts
August 04 2010 19:49 GMT
#37
Those Metalopolis stats are surprising, I'm primarily a Zerg player and I love Metalopolis. I usually macro up and steamroll my opponent on that map. Same goes for Blistering Sands.

Perhaps these maps just don't promote aggressive play. Lately I've been playing a lot safer and just focusing on my macro and building enough units to defend until I've maxed out at 200.
Morayfire73
Profile Joined April 2010
United States298 Posts
August 04 2010 20:53 GMT
#38
One quick question, how long does it take for b.net to register wins and losses?
[Insert witty comment here]
Complete
Profile Joined October 2009
United States1864 Posts
August 04 2010 21:19 GMT
#39
Are there going to be 'seasons' on Battle.net 2.0 similar to iccup? I've been playing to win up until now, but i want to do a bit of experimenting which means im probably going to lose a ton of games. I don't mind if it's just for a few weeks/months, but if it's for the next 10 years id rather not lose a thousand games for no reason. I know I can play custom games, but people generally aren't as good there so it would defeat the purpose.
Rizare
Profile Joined April 2010
Canada593 Posts
August 04 2010 21:31 GMT
#40
Is the ladder system still flawed? Because I won 4 of my 5 game placements and ended up in Platinum but i'm really bad (No, I didn't begin playing games as of post time).
Played 3 of them as Protoss and the last 2 as Zerg... unless Platinum doesn't mean much anymore if compared to Gold and below.
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