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Complete ladder data by race - Page 6

Forum Index > SC2 General
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junemermaid
Profile Joined September 2006
United States981 Posts
July 19 2010 15:23 GMT
#101
Man... people play a lot.

I've only managed to get in about 50 games in the last week and a half, and thats with sacrificing sleep. Damn college kids aren't busy enough.
the UMP says YER OUT
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
July 19 2010 15:23 GMT
#102
On July 20 2010 00:14 nam nam wrote:
Show nested quote +
On July 19 2010 23:46 HalfAmazing wrote:
Terran is good vs idiots. Most people are idiots. There's a reason terran still isn't winning tournaments. It's because the skill discrepancy between ladder and tournaments is huge. That's not to say the game is balanced on every level, but medium skill level balance is not the same as high skill level balance. Terran is definitely not the best race when played by the best players against the best players.


So call it unbalanced instead of op then. Maybe it's true that at the very highest level terran isn't op, but that just means that for 99 % of players it is. In that case the solution wouldn't be to simply nerf terrans but to change all the races to create a more even matchup through all levels. (or at least at diamon/platinum level)


Making a game really balanced at one level is really hard. Making a game really balanced through all levels of play is near impossible.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Apolo
Profile Joined May 2010
Portugal1259 Posts
July 19 2010 15:37 GMT
#103
On July 20 2010 00:23 gillon wrote:
Show nested quote +
On July 20 2010 00:14 nam nam wrote:
On July 19 2010 23:46 HalfAmazing wrote:
Terran is good vs idiots. Most people are idiots. There's a reason terran still isn't winning tournaments. It's because the skill discrepancy between ladder and tournaments is huge. That's not to say the game is balanced on every level, but medium skill level balance is not the same as high skill level balance. Terran is definitely not the best race when played by the best players against the best players.


So call it unbalanced instead of op then. Maybe it's true that at the very highest level terran isn't op, but that just means that for 99 % of players it is. In that case the solution wouldn't be to simply nerf terrans but to change all the races to create a more even matchup through all levels. (or at least at diamon/platinum level)


Making a game really balanced at one level is really hard. Making a game really balanced through all levels of play is near impossible.


That's true, but it's blizzard's job to find that possibility and apply it.
Konsume
Profile Joined February 2010
Canada466 Posts
Last Edited: 2010-07-19 16:06:51
July 19 2010 16:00 GMT
#104
On July 19 2010 23:46 gillon wrote:
Show nested quote +
On July 19 2010 22:29 Konsume wrote:
On July 19 2010 21:04 MorroW wrote:
really amazing information but i dont think anyone should use it for arguments which race is best l<o<l actual important event games say 10 times more than this


+ Show Spoiler +
So... whats happening if the latest events actualy prove this post (by lastest I mean in the last 10 days)? Cause I watched several casts this week and it seems that terrans [in general] was kind of winning with an easier time than the 2 other races. We've been seeing LOTS of good game by protoss and zergs and actualy the terran was ALMOST always able to come back and win.

Here is a dramatized list of what a terran does in a game:

- Bunk, get 1 or 2 expand... but don't over do it... bunking is more important
- Scout... errr... I mean scan...
- Cheese with [reaper, hellion, hellion drop, thor drop, [cloacked]banshee, [cliff] tank drop, reaver turret... don't forget 1 success full cheese and your opp is back at 0 probe/drone or at least he has to pull back from mining for X time]
- Get this huge 200/200 equilibred force
- Push but leave 1 thor at base so you can defend vs 12 air unit and most ground they can throw at you, but only if you feel your opp is going to try some counter-attack/base exchange
- If you don't win the fight don't worry... you did enough damage to your opp so there is no chance of a counter-attack.
- If in fact he was able to manage a counter attack... lift your important structure and defend.
- Repair, rince and repete.

yep that's exactly what I've seen in the latest events. Also, I played something like 50 ladder games yesterday (in the 450ish diamond which makes me 6th of my division) and spoke with EACH terran (even analysed some replays with a few that are now friends) after the game and asked them if they taught that terran was too strong and MOST of them said: Hey I just barely switched to terran... was zerg/protoss a week ago. Terran are freaking strong. [Might explain why there's alot of terrans on top right now]

Fair or not... Overpower or not... I'm not qualified to decide since I barly have time to play more than 50 games a week (eventho i'm pretty solid) and don't intend on doing much tournaments/lan... [aka playing for fun], but I'm not a morron either and as WE can all see, terrans MIGHT be a bit too strong or easy to play.

They have THE most build order options, they are not limited by creeps or pylons, they have the easiest way to scout/detect, they have THE strongest 200/200 army... and for all those advantages they only have to deal with a mobility issue.

Hell, I played a gold terran yesterday. I beat him... the game lasted 36mins or so... it was actualy pretty hard eventho I had the game in control it took me 4 push of ultralisks/ling/infestors to finaly be able to kill the guy. I think that terran is a bit strong since other races has to be like 5 times better to win.

P.S. I play both Zerg and Protoss at relatively high diamond. Altho I have less trouble dealing with terran as protoss... I find that they are still strong/on par. As for zerg... using mobility and blah blah blah... I'm sorry but SC2 isn't BW were hydralisks are moving like trains... in SC2 you need creep and any decend terran will use reaver and kill those tumors leaving zergs with nydus (which is almost unusable since they are spewing 1 by 1 unit and overlord drops which are being massively killed by thors/vicking/detect tower.... so the USE MOBILITY trend means = use speedlings!! yay!



While trying to provide arguments to your case, please try to remain factual and not exaggerate so much - basically all of this post reeks of 'I just lost OMG'.

I'm sorry but I've just re-read my post and I don't know what you're talking about. My post isn't saying "omg I lost to terrans Q.Q", i'm saying that after yesterday's (well to be honest it was in 1.5 days since I went to bed inbetween) ~50 games (which were mysteriously around 60-65% vs terran since there is alot of terrans at my current level) I just msg all players and talked with em a good 5-10mins and some of them actualy agreed to watch the replay with me and find what went wrong. Supprisingly most terrans I faced, were either zergs or protoss rerolled... and all admitted that they switched to terran cause they taught they were good, perhaps too good and started to learn them.... so far whats wrong with that?

Than I get to say that terran has too much possibility (which is the case) and that their units are way to specialised making them kinda hard to counter, or actualy do damage to even by using any types of mobility advantage. I than proceed to say that terran is an easier race (which many players agree) and that is not a fact but rather my opinion on that matter and backing my opinion by giving an example of what happened vs a gold level terran and finaly stating that I'm having an easier time to deal with terran as protoss... impling that MAYBE, just MAYBE (as I stated that i'm not qualified to make balance changes) that zergs are the one that is UP and not necessairely terran bing OP altho I'm stil having trouble as protoss to deal with terran... so againt MAYBE, terrans would just need a small nerf and zerg get a buff.

That being said... I found that using ultras-infestors-speedlings was the way to go against a mech. The problem to this strat is to be able to get ultras BEFORE the terran push while sustaining SEVERAL hellions/cheese attacks that resets your drone count... which is easier said than done. I've beaten my share of terrans yesterday and some were suprised by how fast I could tech to ultras, but still I watched the replay with 2 of the terrans I've beat and we saw their flaws and could have EASILY countered my fast ultras if they pushed just a tad earlier.

I have my opinions on the TvZ and T's overall. I'm not saying that my opinion are shared by you or even by the majority (eventho I feel it's the case), but I'm certainly not crying out loud that I'm loosing games vs terrans. To be 100% honest with you.... I'm trying to find a way to win NOW so that when terrans will get the nerf or zergs gets the buff it will only be easier for me!

hope it was more clear !
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
kajeus
Profile Joined May 2010
United States679 Posts
July 19 2010 16:35 GMT
#105
The main thing is that current ladder statistics are based off of a 9-day beta or whatever. The underrepresentation of zergs at the top doesn't necessarily mean that zergs are worse -- it may just mean that a lot of people felt like terran was the race to play on the ladder for this short beta period. It's a tough call.

Moreover, the OP's failure to provide specific data for randoms is disappointing and unhelpful. Let's assume there aren't any randoms at all -- there aren't any in the US top 20, after all. Then it's 13 z, 23 p, and 24 t. Not a big deal, and hardly reason to freak out.
pro-MoMaN, pro-HuK, pro-Millenium
Macavity
Profile Joined July 2010
United States83 Posts
July 19 2010 16:36 GMT
#106
Bnet 2.0 automatically pairs players with lower skill so every player has around a 50% win and loss ratio. Anyone citing around 50% win/loss ratio for most players as 'proof' of balance isn't aware of how Bnet 2 works.

Blizzard is trying to push this issue under the rug since they must deal with the launch of the game. But they are well aware of it.

Let me point out that it is not so much about balance, it is that playing against Terran (especially as Zerg) is not fun. We play video games for fun. Losing to greater skilled opponents is actually fun. But there is no joy for many Zerg players going against Terran mech.

On July 19 2010 23:25 Kiburn wrote:
I wish people would stop crying about Terran imbalance, and do something about it...like figure out a way to beat it? I sometimes feel like these forums are infested with 12-year-olds that know only how to complain and not how to handle what seems like a overwhelming opponent.

Stop crying and practice to beat it!


As I said above, it goes beyond balance as battling a mech heavy Terran is just not fun. If the game is consistently not fun, then the game is broken. Period.

I'm a Zerg player, and I'm thinking of just playing a different race when SC2 comes out if nothing changes. I know level one diamond players who have the same frustration with Terran.

During Phase I, we saw many imbalance fixes and, looking back, they were all justified. Remember the Void Ray nerf? Void Rays are still highly used, so it is clear the range was too long. Remember the planetcracker ability on the mothership? Where were you in telling people to 'stop crying and practice to beat it'?

What most disturbs me is people telling high level Zerg players, who share this frustration with Terran mech, that they do not know to play their own race. It is a worrisome trend that points that many people would rather cradle their own ego (that some of their wins are undeserved) rather than make Starcraft 2 enjoyable and fun for players for all three races.
kajeus
Profile Joined May 2010
United States679 Posts
Last Edited: 2010-07-19 16:43:05
July 19 2010 16:42 GMT
#107
On July 20 2010 01:36 Macavity wrote:
Bnet 2.0 automatically pairs players with lower skill so every player has around a 50% win and loss ratio. Anyone citing around 50% win/loss ratio for most players as 'proof' of balance isn't aware of how Bnet 2 works.

Blizzard is trying to push this issue under the rug since they must deal with the launch of the game. But they are well aware of it.

Let me point out that it is not so much about balance, it is that playing against Terran (especially as Zerg) is not fun. We play video games for fun. Losing to greater skilled opponents is actually fun. But there is no joy for many Zerg players going against Terran mech.

Show nested quote +
On July 19 2010 23:25 Kiburn wrote:
I wish people would stop crying about Terran imbalance, and do something about it...like figure out a way to beat it? I sometimes feel like these forums are infested with 12-year-olds that know only how to complain and not how to handle what seems like a overwhelming opponent.

Stop crying and practice to beat it!

During Phase I, we saw many imbalance fixes and, looking back, they were all justified. Remember the Void Ray nerf? Void Rays are still highly used, so it is clear the range was too long. Remember the planetcracker ability on the mothership? Where were you in telling people to 'stop crying and practice to beat it'?

Hahaha, and many WERE NOT addressed and ironed themselves out over time. Marauders used to be the OP unit, and in the mid- to late-game, everything (esp protoss gateway units) lost to marauders. Then people figured out how to spam FF and use chargelots with a few immortals, and it was good. See?

More importantly, Dustin Browder has said that TvZ is 50/50 at the top of diamond league. Your argument needs to be that there are simply no Z's in the top 20. But there are! Across all servers, in the global top 60, there are 13 Z's, 23 P's, and 24 T's, after NINE days of a closed beta. OK, so now the question is -- how many people TOTAL are playing zerg, protoss, and terran? And if you don't know the answer to that, you have no statistical case.
pro-MoMaN, pro-HuK, pro-Millenium
FlamingTurd
Profile Joined April 2010
United States1059 Posts
July 19 2010 16:45 GMT
#108
On July 19 2010 14:23 DarkwindHK wrote:
Show nested quote +
On July 19 2010 14:19 monitor wrote:
This version of the beta ladder has been out for 2 weeks and people have already played 220+ games!

On a side note, I think it is interesting that Zerg has such few players right now, considering how much potential the swarm has !!



Those bugs are just ugly.... most people do not like to use ugly race. (especially new players!)

I expect the ratio to be even more extreme in the first month of the release.


That's funny, because that's exactly why I picked them :-D Because they r so dang ugly haha. Although after seeing how easy it is to win with each race I've decided to play Terran since they seem to be so much better with mech than Z.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 19 2010 16:59 GMT
#109
On July 20 2010 01:42 kajeus wrote:
Show nested quote +
On July 20 2010 01:36 Macavity wrote:
Bnet 2.0 automatically pairs players with lower skill so every player has around a 50% win and loss ratio. Anyone citing around 50% win/loss ratio for most players as 'proof' of balance isn't aware of how Bnet 2 works.

Blizzard is trying to push this issue under the rug since they must deal with the launch of the game. But they are well aware of it.

Let me point out that it is not so much about balance, it is that playing against Terran (especially as Zerg) is not fun. We play video games for fun. Losing to greater skilled opponents is actually fun. But there is no joy for many Zerg players going against Terran mech.

On July 19 2010 23:25 Kiburn wrote:
I wish people would stop crying about Terran imbalance, and do something about it...like figure out a way to beat it? I sometimes feel like these forums are infested with 12-year-olds that know only how to complain and not how to handle what seems like a overwhelming opponent.

Stop crying and practice to beat it!

During Phase I, we saw many imbalance fixes and, looking back, they were all justified. Remember the Void Ray nerf? Void Rays are still highly used, so it is clear the range was too long. Remember the planetcracker ability on the mothership? Where were you in telling people to 'stop crying and practice to beat it'?

Hahaha, and many WERE NOT addressed and ironed themselves out over time. Marauders used to be the OP unit, and in the mid- to late-game, everything (esp protoss gateway units) lost to marauders. Then people figured out how to spam FF and use chargelots with a few immortals, and it was good. See?

More importantly, Dustin Browder has said that TvZ is 50/50 at the top of diamond league. Your argument needs to be that there are simply no Z's in the top 20. But there are! Across all servers, in the global top 60, there are 13 Z's, 23 P's, and 24 T's, after NINE days of a closed beta. OK, so now the question is -- how many people TOTAL are playing zerg, protoss, and terran? And if you don't know the answer to that, you have no statistical case.


Although we must note that the early game affected the lategame - with early game concussive shells Terran could expand incredibly early where they cannot anymore.
kajeus
Profile Joined May 2010
United States679 Posts
Last Edited: 2010-07-19 17:03:03
July 19 2010 17:02 GMT
#110
On July 20 2010 01:59 FabledIntegral wrote:
Show nested quote +
On July 20 2010 01:42 kajeus wrote:
On July 20 2010 01:36 Macavity wrote:
Bnet 2.0 automatically pairs players with lower skill so every player has around a 50% win and loss ratio. Anyone citing around 50% win/loss ratio for most players as 'proof' of balance isn't aware of how Bnet 2 works.

Blizzard is trying to push this issue under the rug since they must deal with the launch of the game. But they are well aware of it.

Let me point out that it is not so much about balance, it is that playing against Terran (especially as Zerg) is not fun. We play video games for fun. Losing to greater skilled opponents is actually fun. But there is no joy for many Zerg players going against Terran mech.

On July 19 2010 23:25 Kiburn wrote:
I wish people would stop crying about Terran imbalance, and do something about it...like figure out a way to beat it? I sometimes feel like these forums are infested with 12-year-olds that know only how to complain and not how to handle what seems like a overwhelming opponent.

Stop crying and practice to beat it!

During Phase I, we saw many imbalance fixes and, looking back, they were all justified. Remember the Void Ray nerf? Void Rays are still highly used, so it is clear the range was too long. Remember the planetcracker ability on the mothership? Where were you in telling people to 'stop crying and practice to beat it'?

Hahaha, and many WERE NOT addressed and ironed themselves out over time. Marauders used to be the OP unit, and in the mid- to late-game, everything (esp protoss gateway units) lost to marauders. Then people figured out how to spam FF and use chargelots with a few immortals, and it was good. See?

More importantly, Dustin Browder has said that TvZ is 50/50 at the top of diamond league. Your argument needs to be that there are simply no Z's in the top 20. But there are! Across all servers, in the global top 60, there are 13 Z's, 23 P's, and 24 T's, after NINE days of a closed beta. OK, so now the question is -- how many people TOTAL are playing zerg, protoss, and terran? And if you don't know the answer to that, you have no statistical case.


Although we must note that the early game affected the lategame - with early game concussive shells Terran could expand incredibly early where they cannot anymore.

No, people were saying you could not beat a marauder ball mid- and late-game. Early concussive shells were only relevant for the first few minutes, and that has nothing to do with the complaining that I'm talking about.
pro-MoMaN, pro-HuK, pro-Millenium
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 19 2010 17:16 GMT
#111
On July 20 2010 02:02 kajeus wrote:
Show nested quote +
On July 20 2010 01:59 FabledIntegral wrote:
On July 20 2010 01:42 kajeus wrote:
On July 20 2010 01:36 Macavity wrote:
Bnet 2.0 automatically pairs players with lower skill so every player has around a 50% win and loss ratio. Anyone citing around 50% win/loss ratio for most players as 'proof' of balance isn't aware of how Bnet 2 works.

Blizzard is trying to push this issue under the rug since they must deal with the launch of the game. But they are well aware of it.

Let me point out that it is not so much about balance, it is that playing against Terran (especially as Zerg) is not fun. We play video games for fun. Losing to greater skilled opponents is actually fun. But there is no joy for many Zerg players going against Terran mech.

On July 19 2010 23:25 Kiburn wrote:
I wish people would stop crying about Terran imbalance, and do something about it...like figure out a way to beat it? I sometimes feel like these forums are infested with 12-year-olds that know only how to complain and not how to handle what seems like a overwhelming opponent.

Stop crying and practice to beat it!

During Phase I, we saw many imbalance fixes and, looking back, they were all justified. Remember the Void Ray nerf? Void Rays are still highly used, so it is clear the range was too long. Remember the planetcracker ability on the mothership? Where were you in telling people to 'stop crying and practice to beat it'?

Hahaha, and many WERE NOT addressed and ironed themselves out over time. Marauders used to be the OP unit, and in the mid- to late-game, everything (esp protoss gateway units) lost to marauders. Then people figured out how to spam FF and use chargelots with a few immortals, and it was good. See?

More importantly, Dustin Browder has said that TvZ is 50/50 at the top of diamond league. Your argument needs to be that there are simply no Z's in the top 20. But there are! Across all servers, in the global top 60, there are 13 Z's, 23 P's, and 24 T's, after NINE days of a closed beta. OK, so now the question is -- how many people TOTAL are playing zerg, protoss, and terran? And if you don't know the answer to that, you have no statistical case.


Although we must note that the early game affected the lategame - with early game concussive shells Terran could expand incredibly early where they cannot anymore.

No, people were saying you could not beat a marauder ball mid- and late-game. Early concussive shells were only relevant for the first few minutes, and that has nothing to do with the complaining that I'm talking about.


Well the point I'm making is that if you're able to expand much sooner and safely, especially as Terran, then you're mid-lategame army is going to be that much stronger. For example, imagine in BW if Mutalisks from 2 hatch muta now come out at 3 hatch muta timing. Timings were different, which could have led to people claiming mutalisks in BW aren't very strong at all, etc. and would be too easy to counter.

Thus by expanding so fast Terran might have been able to accumulate a Marauder ball much faster, while at the same time teching stim sooner because of lack of need to get concussive, etc. I don't believe very lategame people thought this as a major issue due to colossus and forcefields.
kajeus
Profile Joined May 2010
United States679 Posts
July 19 2010 17:18 GMT
#112
On July 20 2010 02:16 FabledIntegral wrote:
Show nested quote +
On July 20 2010 02:02 kajeus wrote:
On July 20 2010 01:59 FabledIntegral wrote:
On July 20 2010 01:42 kajeus wrote:
On July 20 2010 01:36 Macavity wrote:
Bnet 2.0 automatically pairs players with lower skill so every player has around a 50% win and loss ratio. Anyone citing around 50% win/loss ratio for most players as 'proof' of balance isn't aware of how Bnet 2 works.

Blizzard is trying to push this issue under the rug since they must deal with the launch of the game. But they are well aware of it.

Let me point out that it is not so much about balance, it is that playing against Terran (especially as Zerg) is not fun. We play video games for fun. Losing to greater skilled opponents is actually fun. But there is no joy for many Zerg players going against Terran mech.

On July 19 2010 23:25 Kiburn wrote:
I wish people would stop crying about Terran imbalance, and do something about it...like figure out a way to beat it? I sometimes feel like these forums are infested with 12-year-olds that know only how to complain and not how to handle what seems like a overwhelming opponent.

Stop crying and practice to beat it!

During Phase I, we saw many imbalance fixes and, looking back, they were all justified. Remember the Void Ray nerf? Void Rays are still highly used, so it is clear the range was too long. Remember the planetcracker ability on the mothership? Where were you in telling people to 'stop crying and practice to beat it'?

Hahaha, and many WERE NOT addressed and ironed themselves out over time. Marauders used to be the OP unit, and in the mid- to late-game, everything (esp protoss gateway units) lost to marauders. Then people figured out how to spam FF and use chargelots with a few immortals, and it was good. See?

More importantly, Dustin Browder has said that TvZ is 50/50 at the top of diamond league. Your argument needs to be that there are simply no Z's in the top 20. But there are! Across all servers, in the global top 60, there are 13 Z's, 23 P's, and 24 T's, after NINE days of a closed beta. OK, so now the question is -- how many people TOTAL are playing zerg, protoss, and terran? And if you don't know the answer to that, you have no statistical case.


Although we must note that the early game affected the lategame - with early game concussive shells Terran could expand incredibly early where they cannot anymore.

No, people were saying you could not beat a marauder ball mid- and late-game. Early concussive shells were only relevant for the first few minutes, and that has nothing to do with the complaining that I'm talking about.


Well the point I'm making is that if you're able to expand much sooner and safely, especially as Terran, then you're mid-lategame army is going to be that much stronger. For example, imagine in BW if Mutalisks from 2 hatch muta now come out at 3 hatch muta timing. Timings were different, which could have led to people claiming mutalisks in BW aren't very strong at all, etc. and would be too easy to counter.

Thus by expanding so fast Terran might have been able to accumulate a Marauder ball much faster, while at the same time teching stim sooner because of lack of need to get concussive, etc. I don't believe very lategame people thought this as a major issue due to colossus and forcefields.

That's a very elaborate theory, but I dunno how that pans out. I think the innovation of forcefield+zealot was key, but there's no way to test that.
pro-MoMaN, pro-HuK, pro-Millenium
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 19 2010 17:21 GMT
#113
On July 20 2010 02:18 kajeus wrote:
Show nested quote +
On July 20 2010 02:16 FabledIntegral wrote:
On July 20 2010 02:02 kajeus wrote:
On July 20 2010 01:59 FabledIntegral wrote:
On July 20 2010 01:42 kajeus wrote:
On July 20 2010 01:36 Macavity wrote:
Bnet 2.0 automatically pairs players with lower skill so every player has around a 50% win and loss ratio. Anyone citing around 50% win/loss ratio for most players as 'proof' of balance isn't aware of how Bnet 2 works.

Blizzard is trying to push this issue under the rug since they must deal with the launch of the game. But they are well aware of it.

Let me point out that it is not so much about balance, it is that playing against Terran (especially as Zerg) is not fun. We play video games for fun. Losing to greater skilled opponents is actually fun. But there is no joy for many Zerg players going against Terran mech.

On July 19 2010 23:25 Kiburn wrote:
I wish people would stop crying about Terran imbalance, and do something about it...like figure out a way to beat it? I sometimes feel like these forums are infested with 12-year-olds that know only how to complain and not how to handle what seems like a overwhelming opponent.

Stop crying and practice to beat it!

During Phase I, we saw many imbalance fixes and, looking back, they were all justified. Remember the Void Ray nerf? Void Rays are still highly used, so it is clear the range was too long. Remember the planetcracker ability on the mothership? Where were you in telling people to 'stop crying and practice to beat it'?

Hahaha, and many WERE NOT addressed and ironed themselves out over time. Marauders used to be the OP unit, and in the mid- to late-game, everything (esp protoss gateway units) lost to marauders. Then people figured out how to spam FF and use chargelots with a few immortals, and it was good. See?

More importantly, Dustin Browder has said that TvZ is 50/50 at the top of diamond league. Your argument needs to be that there are simply no Z's in the top 20. But there are! Across all servers, in the global top 60, there are 13 Z's, 23 P's, and 24 T's, after NINE days of a closed beta. OK, so now the question is -- how many people TOTAL are playing zerg, protoss, and terran? And if you don't know the answer to that, you have no statistical case.


Although we must note that the early game affected the lategame - with early game concussive shells Terran could expand incredibly early where they cannot anymore.

No, people were saying you could not beat a marauder ball mid- and late-game. Early concussive shells were only relevant for the first few minutes, and that has nothing to do with the complaining that I'm talking about.


Well the point I'm making is that if you're able to expand much sooner and safely, especially as Terran, then you're mid-lategame army is going to be that much stronger. For example, imagine in BW if Mutalisks from 2 hatch muta now come out at 3 hatch muta timing. Timings were different, which could have led to people claiming mutalisks in BW aren't very strong at all, etc. and would be too easy to counter.

Thus by expanding so fast Terran might have been able to accumulate a Marauder ball much faster, while at the same time teching stim sooner because of lack of need to get concussive, etc. I don't believe very lategame people thought this as a major issue due to colossus and forcefields.

That's a very elaborate theory, but I dunno how that pans out. I think the innovation of forcefield+zealot was key, but there's no way to test that.


Not very elaborate at all... very simple concept.

Early game is slightly stronger --> compounding effects into the middle/late game. Imagine Zerg could have a queen SPAWN with every hatchery they build - FEing as Zerg would be MUCH more easy (and more prevalent) and it would allow Zerg to mass up to a much stronger mid-lategame, while not having *significant* effects in the mid-late game. Obviously a much more extreme example, but same concept as "early game affects midgame affects lategame potential."

Not saying this IS what happened with Marauders, I'm just saying don't discount how easy Terran used to be able to expand at that point.
Disp
Profile Joined June 2010
United States59 Posts
July 19 2010 17:23 GMT
#114
I think the main problem is the tech path for Zerg. Ultras are the logical choice to combat Terran mech, but getting the tech takes twice as long as Battle Cruisers/Thors/Colossus/Carriers and costs almost double the gas. If you can get to Ultras it's easier to deal with, but with constant pressure from Terran you may not have time or resources.

I think if they lower the build time and gas cost of the hive so ultras and brood lords can be more in line with every other tier 3 unit, the matchup would be a lot more reasonable. Zerg are just stuck on tier 2 units for far too long and that creates an easy matchup for T/P to strategize against. Lings, mutas, roaches, hydras are very straight-forward units, with infestors being the only potential curve ball.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-07-19 17:31:01
July 19 2010 17:24 GMT
#115
New change - fungal growth causes all siege tanks to immediately unsiege!

Don't question the logic! Just make the change!

EDIT: On a more serious note, I wouldn't mind seeing corruption have some sort of similar ability, in the sense that corrupt causes enemy units to "malfunction" / "become corrupted" and all abilities are researched tech becomes disabled on that target....

including Siege Tank ability to Siege, Thor ability to cannon strike, Templar Storm (keeps feedback), all Zerg units unburrow/can't reburrow, Infestor loses NP, BC's lose Yamato, Ravens lose HSM, Banshees/Ghost uncloack, (void rays become corrupt and can't charge?!?!), hellions lose pre-ignitor, Marauders lose concussive/stim, marines lose shield/stim, etc.!

Would be a 200/200 research on the Greater Spire and cost 125 energy. Could also have that all units cast on also start losing energy instead of gaining it (same rate though, not rapid loss).

Maybe lasts for 30 seconds?
kajeus
Profile Joined May 2010
United States679 Posts
July 19 2010 17:33 GMT
#116
It hasn't been established that Terran is disproportionately represented yet. We need more global race usage data.
pro-MoMaN, pro-HuK, pro-Millenium
Konsume
Profile Joined February 2010
Canada466 Posts
Last Edited: 2010-07-19 17:38:40
July 19 2010 17:35 GMT
#117
You know when a game is balanced when the QQ comes equality from each races regarding each races


Currently Zerg and Protoss QQ's toward Terran
I'd say there is something wrong

Also I will say that when asked... players said that T>Z, Z=P, T>=P
Source:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136010
Altho I agree that these pools are biased, having such a huge difference makes it kinda true.

oh and

On July 20 2010 01:42 kajeus wrote:
More importantly, Dustin Browder has said that TvZ is 50/50 at the top of diamond league. Your argument needs to be that there are simply no Z's in the top 20. But there are! Across all servers, in the global top 60, there are 13 Z's, 23 P's, and 24 T's, after NINE days of a closed beta. OK, so now the question is -- how many people TOTAL are playing zerg, protoss, and terran? And if you don't know the answer to that, you have no statistical case.


I'd say that if you want to quote Dustin Browder do it in it's FULL state... not just what you like about this chat. At several points in the chat Dustin clearly sees that there is SOMETHING WRONG but just can't put his finger on it. When he stated that the numbers showed 50/50 he still stated that he felt like SOMETHING WAS WRONG but that he had to keep watching things since they don't know where to start. Here is a few examples:

Guest-306: Are you planning any changes around Terran Air and Mech units to make their roles more defined or specialized?

DustinB:: I'm not sure I understand the question. Terran mech and air are insanely specialized. In fact most players claim they are TOO specialized. Thors trash Mutas, Vikings wreck Battlecruisers, etc. I think if anything we may need to consider making terran mech a little bit more muddy and less dangerous on a counter-by-counter basis. Hellions for example are truly terrifying in many circumstances.


Guest-89: Many top players feel that TvZ is difficult for Zerg, mostly because of Siege Tanks. The concensus is that the problem lies in their "smart-targeting" A.I. Do you have any plans for this matchup?

DustinB:: Yeah, I have the same feeling. But the numbers don't support that. ZvT is almost 50/50 win/loss right now. We are studying the issue and trying to figure out if we should make a move and what that move should be. Also the Siege Tanks do not smart target. It's just the way the code works. To help with perfomance, units do not fire all at once. There is a tiny offset between different units firing their weapons. From the users perspective it is almost simultaenous, but the shots are actually 1/8-1/16th of a second apart. Since units cannot target units that are already dead and since Siege Tanks hit their targets instantly, this creates the situation you are describing, where Siege Tanks waste fewer shots.



just saying
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Dance.jhu
Profile Blog Joined May 2010
United States292 Posts
July 19 2010 17:48 GMT
#118
As a zerg player, I have trouble pinpointing exactly why I have trouble with Terran. After some thought, I believe it is just there flexibility.

Bio- Easy enough to hold off with some lings and banelings.
Mech- Need roaches for the fast hellion/marine harass; also need some spinecrawlers
Air- Need to tech to fast lair, and either get out some hydras or spire tech.

The problem? Too many options for Terran, not enough for Zerg in the Early-Mid Game. Maybe I am not scouting enough, but it's tough to know what the Terran is going. If I go roaches, and he goes heavy marrauder bio build, I am pretty much screwed. Now I don't want to say the MU is imbalanced or anything, just because I'm only like 350 Diamond, but I think it's just tougher for Zerg. The only way for Zerg to be the agressor, is with all ins like baneling bust or 1 base roach rush. Each of the terran tech has units to deal with any problem. Marrauder for roaches, marines for lings/Hellion and Seige for light ground Thor for air and armored. It feels overwhelming to the Zerg player.

Let me know if you disagree.
It is what it is...
kajeus
Profile Joined May 2010
United States679 Posts
Last Edited: 2010-07-19 17:51:07
July 19 2010 17:50 GMT
#119
Re: Dustin Browder. I'm not sure what your point is. He says it's even, so although he feels like something is wrong, it doesn't appear to be wrong statistically. Sounds like most people should take a cue from him and be scientific about this -- numbers over "gut".

"The masses" are wrong about a lot.
pro-MoMaN, pro-HuK, pro-Millenium
Konsume
Profile Joined February 2010
Canada466 Posts
July 19 2010 17:52 GMT
#120
On July 20 2010 02:50 kajeus wrote:
Re: Dustin Browder. I'm not sure what your point is. He says it's even, so although he feels like something is wrong, it doesn't appear to be wrong statistically. Sounds like most people should take a cue from him and be scientific about this -- numbers over "gut".

"The masses" are wrong about a lot.



or that


DustinB::I think if anything we may need to consider making terran mech a little bit more muddy and less dangerous on a counter-by-counter basis.


Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
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