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[M] Sanshorn Mists - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
Illva
Profile Joined May 2010
Sweden137 Posts
July 08 2010 00:41 GMT
#21
best map ive seen so far
Motiva
Profile Joined November 2007
United States1774 Posts
July 08 2010 00:47 GMT
#22
I'd move the middle 5 and 11oclock blue minerals to the middle ridge and add gas... A suggestion to deal with what you mentioned in OP concerns.
DemiSe
Profile Blog Joined May 2010
883 Posts
July 08 2010 00:48 GMT
#23
Looks really awesome, can't wait until I get my hands on it.
Let's See Who's Stronger, Your Tricks, Or My Skills.
Channel56k
Profile Joined June 2010
United States413 Posts
July 08 2010 02:15 GMT
#24
Wow, your guys are bein overly nice ;p Im glad everyone is seeing something they like and the suggestions are right on the spot too. Those mineral only expos and the gold are really the concern areas right now.

The thrid version is going up right now. The gold minerals are located in the same spot, but with a significantly different design/access.

Opinions welcomed and needed. Also this may sound like a silly question, but to post a playable version i simply post the source file?
"Do yourself a favor, and don't listen to me."
Channel56k
Profile Joined June 2010
United States413 Posts
July 08 2010 02:27 GMT
#25
version 1.2 up
"Do yourself a favor, and don't listen to me."
Channel56k
Profile Joined June 2010
United States413 Posts
July 08 2010 13:38 GMT
#26
ideas for version 1.1 vs 1.2?
"Do yourself a favor, and don't listen to me."
iamJason
Profile Joined June 2010
Australia25 Posts
July 08 2010 14:04 GMT
#27
Looks exceptionally pretty, you've done a fantastic job aesthetically here konicki. Love the theme. Looks like it'll be a lot of fun to play on as well.
Channel56k
Profile Joined June 2010
United States413 Posts
July 09 2010 06:42 GMT
#28
DL link now available!
"Do yourself a favor, and don't listen to me."
Vancebla3
Profile Joined July 2010
Afghanistan5 Posts
July 09 2010 21:24 GMT
#29
wow I really like it.
Expert Commentator
Elite00fm
Profile Joined January 2008
United States548 Posts
July 09 2010 21:28 GMT
#30
nice work, seems like a great map man
Illva
Profile Joined May 2010
Sweden137 Posts
July 12 2010 16:03 GMT
#31
I downloaded your map and I love it in game aswell .) I have a few pointers tho, basicly buggs that I found with the building grids.

First of all the main is "broke", since you can place the cc with the starting location point you dont notice unless you try to build att the enemy main in the fog of war
+ Show Spoiler +
[image loading]

Uploaded with ImageShack.us


as you can see the minerals or something are to close to the CC and should be moved.. Its rare but sometimes you swap bases xD also it makes the mineral income diffrent so some timings will be of..

Also the grid at some expos are very confusing
+ Show Spoiler +
[image loading]

Uploaded with ImageShack.us


takes a few sec to figure out how to place it, maybe you should move the stuff around to make it simpler?

another small thing I noticed is that theres some trees covering the mineral patches at the top island expo.

Other than that, its and excellent map. Im very much looking forward to playing this on b.net
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-07-12 16:08:56
July 12 2010 16:08 GMT
#32
On July 13 2010 01:03 Illva wrote:
I downloaded your map and I love it in game aswell .) I have a few pointers tho, basicly buggs that I found with the building grids.

First of all the main is "broke", since you can place the cc with the starting location point you dont notice unless you try to build att the enemy main in the fog of war
+ Show Spoiler +
[image loading]

Uploaded with ImageShack.us


as you can see the minerals or something are to close to the CC and should be moved.. Its rare but sometimes you swap bases xD also it makes the mineral income diffrent so some timings will be of..

Also the grid at some expos are very confusing
+ Show Spoiler +
[image loading]

Uploaded with ImageShack.us


takes a few sec to figure out how to place it, maybe you should move the stuff around to make it simpler?

another small thing I noticed is that theres some trees covering the mineral patches at the top island expo.

Other than that, its and excellent map. Im very much looking forward to playing this on b.net


you can turn on "view pathing" in one of the option tabs (don't have access to the editor atm :S) It's somewhere in the vicinity of the show terrain thingys (like show water, show whatever) Not exactly the same spot but in the same general tab.

Yes I'm being veeeery vague but if you turn it on you instantly see where the cc's fit or not. :D

Anyways, like the look of the map.
ESV Mapmaking!
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
July 12 2010 16:13 GMT
#33
GREAT update, you really improved an already great map. I like it a LOT.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Doko
Profile Joined May 2010
Argentina1737 Posts
August 04 2010 01:14 GMT
#34
broken image links anyone else?
Channel56k
Profile Joined June 2010
United States413 Posts
September 08 2010 05:42 GMT
#35
updated
"Do yourself a favor, and don't listen to me."
DavasiaN
Profile Joined July 2008
United States37 Posts
December 11 2010 22:17 GMT
#36
How do you pronounce this map? Sans-Horn or San-Shorn? This is so I don't screw up the pronunciation of the map during casts :D
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