[M] Sanshorn Mists - Page 2
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Illva
Sweden137 Posts
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Motiva
United States1774 Posts
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DemiSe
883 Posts
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Channel56k
United States413 Posts
The thrid version is going up right now. The gold minerals are located in the same spot, but with a significantly different design/access. Opinions welcomed and needed. Also this may sound like a silly question, but to post a playable version i simply post the source file? | ||
Channel56k
United States413 Posts
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Channel56k
United States413 Posts
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iamJason
Australia25 Posts
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Channel56k
United States413 Posts
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Vancebla3
Afghanistan5 Posts
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Elite00fm
United States548 Posts
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Illva
Sweden137 Posts
First of all the main is "broke", since you can place the cc with the starting location point you dont notice unless you try to build att the enemy main in the fog of war + Show Spoiler + as you can see the minerals or something are to close to the CC and should be moved.. Its rare but sometimes you swap bases xD also it makes the mineral income diffrent so some timings will be of.. Also the grid at some expos are very confusing + Show Spoiler + takes a few sec to figure out how to place it, maybe you should move the stuff around to make it simpler? another small thing I noticed is that theres some trees covering the mineral patches at the top island expo. Other than that, its and excellent map. Im very much looking forward to playing this on b.net | ||
Grebliv
Iceland800 Posts
On July 13 2010 01:03 Illva wrote: I downloaded your map and I love it in game aswell .) I have a few pointers tho, basicly buggs that I found with the building grids. First of all the main is "broke", since you can place the cc with the starting location point you dont notice unless you try to build att the enemy main in the fog of war + Show Spoiler + as you can see the minerals or something are to close to the CC and should be moved.. Its rare but sometimes you swap bases xD also it makes the mineral income diffrent so some timings will be of.. Also the grid at some expos are very confusing + Show Spoiler + takes a few sec to figure out how to place it, maybe you should move the stuff around to make it simpler? another small thing I noticed is that theres some trees covering the mineral patches at the top island expo. Other than that, its and excellent map. Im very much looking forward to playing this on b.net you can turn on "view pathing" in one of the option tabs (don't have access to the editor atm :S) It's somewhere in the vicinity of the show terrain thingys (like show water, show whatever) Not exactly the same spot but in the same general tab. Yes I'm being veeeery vague but if you turn it on you instantly see where the cc's fit or not. :D Anyways, like the look of the map. | ||
Whiplash
United States2928 Posts
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Doko
Argentina1737 Posts
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Channel56k
United States413 Posts
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DavasiaN
United States37 Posts
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