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Void Rays - Totally awesome tricks. - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 27 Next All
gobrin
Profile Joined April 2010
Canada96 Posts
July 13 2010 15:34 GMT
#361
On July 14 2010 00:27 Santriell wrote:
Show nested quote +
On July 14 2010 00:24 TheNomad wrote:
You mad about something bro? It's a good find, let it go.


I mad @ the onslaught of lamers who have been using this shit lately. Short of the 4-gaters pretty much every protoss i've played against resorts to that cheap crap when they feel they're losing...


Go make more tanks
Taniard
Profile Joined June 2010
United States114 Posts
July 13 2010 15:45 GMT
#362
Lol as flippin sweet as this is, it would be way too overpowering at the top levels, especially once all of the korean pros switch over to sc2... Their micro would dominate everyone!
An amateur practices until he can get it right, a professional practices until he can't get it wrong.
RifleCow
Profile Joined February 2008
Canada637 Posts
July 13 2010 15:50 GMT
#363
On July 14 2010 00:45 Taniard wrote:
Lol as flippin sweet as this is, it would be way too overpowering at the top levels, especially once all of the korean pros switch over to sc2... Their micro would dominate everyone!


Don't be so quick to state imbalance. Even muta stacking was balanced eventually. There's plenty of ways to balance without taking out something so interesting from the game. The easiest way would be to leave it to the mapmakers to make maps that will balance it. As previously stated, we should aim for lots of imbalance that eventually equalize each other instead of everything being balanced and game being boring. If I were at blizzard I would see all these bugs and exploits and keep them in the game since they are very interesting and require lots of micro.
hohoho
PanzerDragoon
Profile Joined March 2010
United States822 Posts
July 13 2010 15:51 GMT
#364
On July 14 2010 00:23 Lexpar wrote:
I guess muta micro is a pathetic exploit in BW then? It's extremely similar.

Except you not only have to do the targeted clicking, you have to retreat them back and forth, and you are capped at 11 mutas. Stimmed marines with medics will melt the mutas.


The Void Rays you have no cap, you don't have to worry about moving them, just queue the attack from one to another. Focus fire isn't some incredible micro trick man.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 13 2010 15:52 GMT
#365
You cant Que the attacks, you actually have to micro them back and forth for it to work
Your strength is just an accident arising from the weakness of others -Heart of Darkness
PanzerDragoon
Profile Joined March 2010
United States822 Posts
July 13 2010 15:53 GMT
#366
On July 14 2010 00:52 Sanguinarius wrote:
You cant Que the attacks, you actually have to micro them back and forth for it to work

I'm talking about the probe smacking video

the fazing likely isn't going to matter on BNet
SiNiquity
Profile Joined April 2010
United States734 Posts
Last Edited: 2010-07-13 15:55:55
July 13 2010 15:55 GMT
#367
PD is referring to the queued attack trick -- so long as the group of void rays can kill the target in one hit, they can level a group of those targets in a matter of seconds with no attack cooldown.

ed: beaten
'i' before 'e' except after 'c' ~ it's scientifically proven.
roemy
Profile Joined April 2010
Germany432 Posts
July 13 2010 16:03 GMT
#368
what is this muta exploit people keep comparing this to?
did it multiply effective damage by 3 or more, too?
rock is fine.. paper could need a buff, but scissors have to be nerfed
RifleCow
Profile Joined February 2008
Canada637 Posts
Last Edited: 2010-07-13 16:12:05
July 13 2010 16:07 GMT
#369
On July 14 2010 00:53 PanzerDragoon wrote:
Show nested quote +
On July 14 2010 00:52 Sanguinarius wrote:
You cant Que the attacks, you actually have to micro them back and forth for it to work

I'm talking about the probe smacking video

the fazing likely isn't going to matter on BNet


Flee the forces in different directions the qued voidrays will chase in the specified que order, space them out so they have to fly around too much and then focus down with the other ones. Alternatively, if you have alot of stimmed marines make sure to run them away from the voidrays so theres no chance to que up, then run in, snipe a voidray and run away
hohoho
PanzerDragoon
Profile Joined March 2010
United States822 Posts
July 13 2010 17:09 GMT
#370
On July 14 2010 01:07 RifleCow wrote:
Show nested quote +
On July 14 2010 00:53 PanzerDragoon wrote:
On July 14 2010 00:52 Sanguinarius wrote:
You cant Que the attacks, you actually have to micro them back and forth for it to work

I'm talking about the probe smacking video

the fazing likely isn't going to matter on BNet


Flee the forces in different directions the qued voidrays will chase in the specified que order, space them out so they have to fly around too much and then focus down with the other ones. Alternatively, if you have alot of stimmed marines make sure to run them away from the voidrays so theres no chance to que up, then run in, snipe a voidray and run away

Its not like the person with void rays won't control theres either....
Grond
Profile Blog Joined June 2010
599 Posts
July 13 2010 17:54 GMT
#371
On July 14 2010 02:09 PanzerDragoon wrote:
Show nested quote +
On July 14 2010 01:07 RifleCow wrote:
On July 14 2010 00:53 PanzerDragoon wrote:
On July 14 2010 00:52 Sanguinarius wrote:
You cant Que the attacks, you actually have to micro them back and forth for it to work

I'm talking about the probe smacking video

the fazing likely isn't going to matter on BNet


Flee the forces in different directions the qued voidrays will chase in the specified que order, space them out so they have to fly around too much and then focus down with the other ones. Alternatively, if you have alot of stimmed marines make sure to run them away from the voidrays so theres no chance to que up, then run in, snipe a voidray and run away

Its not like the person with void rays won't control theres either....


I think his point was that it will make queuing not only ineffective but disastrous.
Hallucination
Profile Joined May 2010
United States249 Posts
July 13 2010 18:00 GMT
#372
On July 14 2010 01:03 roemy wrote:
what is this muta exploit people keep comparing this to?
did it multiply effective damage by 3 or more, too?


I believe they're talking about broodwar, where you would group your 11 mutalisk with an overlord/burrowed zergling/larva. What happens is that as long as you keep moving around, your mutas will stack.

It makes it harder for your opponent to target and kill your mutas.
NotJack
Profile Joined December 2009
United States737 Posts
July 13 2010 18:07 GMT
#373
On July 14 2010 03:00 Hallucination wrote:
Show nested quote +
On July 14 2010 01:03 roemy wrote:
what is this muta exploit people keep comparing this to?
did it multiply effective damage by 3 or more, too?


I believe they're talking about broodwar, where you would group your 11 mutalisk with an overlord/burrowed zergling/larva. What happens is that as long as you keep moving around, your mutas will stack.

It makes it harder for your opponent to target and kill your mutas.


It was a lot more complicated than that. Although it was harder, it was also a lot stronger of a benefit to micro than these void ray tricks are and it ended up working out very well.
roemy
Profile Joined April 2010
Germany432 Posts
July 13 2010 20:49 GMT
#374
ah yes, i remember something like that.
i don't see how it'd be "stronger" per se. less vulnerable mayhap. but certainly not increasing dps by a factor of >3
rock is fine.. paper could need a buff, but scissors have to be nerfed
MrShank
Profile Joined May 2010
Canada144 Posts
July 13 2010 20:55 GMT
#375
Looks cool, but definitely needs a new name, faze sounds too bland ^^
Relax - its just a game
SiNiquity
Profile Joined April 2010
United States734 Posts
July 13 2010 21:00 GMT
#376
On July 14 2010 02:09 PanzerDragoon wrote:
Show nested quote +
On July 14 2010 01:07 RifleCow wrote:
On July 14 2010 00:53 PanzerDragoon wrote:
On July 14 2010 00:52 Sanguinarius wrote:
You cant Que the attacks, you actually have to micro them back and forth for it to work

I'm talking about the probe smacking video

the fazing likely isn't going to matter on BNet


Flee the forces in different directions the qued voidrays will chase in the specified que order, space them out so they have to fly around too much and then focus down with the other ones. Alternatively, if you have alot of stimmed marines make sure to run them away from the voidrays so theres no chance to que up, then run in, snipe a voidray and run away

Its not like the person with void rays won't control theres either....

Furthermore, splitting your forces splits your damage output as well, whereas the void rays are going to stay grouped together. With the Fleet Beacon upgrade those suckers are fast too.
'i' before 'e' except after 'c' ~ it's scientifically proven.
Mr Winky
Profile Joined June 2010
United States39 Posts
July 13 2010 21:18 GMT
#377
i noticed a while ago that VRs have no weapon cooldown, but did not realize the full potential. Thank you for explaining these tricks and making it very clear to understand. =)
The man in black fled across the desert, and the gunslinger followed.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
Last Edited: 2010-07-13 21:30:05
July 13 2010 21:25 GMT
#378
ya so basically an army of 8 voidrays can instamelt any army of any composition. after vanes upgrade, the moment you see VR coming, its over.

btw, this reminds me of the old reaver dropship trick. basically if you drop a reaver, it will fire instantly. so the trick is to pick up and drop in quick succession. this way you can fire all 5 or 10 scarabs within 1 or 2 seconds. blizz eventually patched that though >.<
...from the land of imba
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 13 2010 21:41 GMT
#379
I am kind of surprised that this is just now reaching TL.net. Back when VR's were getting huge calls for nerfs this was discovered when people were testing mass VR against mass marine to see if it was still viable to use marines. Naturally, because of this mechanic, it was deemed not viable.

Also, the only way it works as described in the OP is if you have the number of VR's needed to one shot a unit. So, going against marines, you need 9 unupgraded VR's. Against Stalkers, you need 32. If you are only 1 short, it drastically changes the amount of damage that they deal and how quickly as they now have to wait for their attack period before the next shot (unless you right click spam on different units).
ragnasaur
Profile Blog Joined April 2006
United States804 Posts
July 13 2010 21:45 GMT
#380
i couldnt even kill 1 queen with 1 void ray while spamming between a queen and drones last night, has this been nerfed?
| (• ◡•)| (❍ᴥ❍ʋ) George Forman doesnt have any fingerprints
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