On July 14 2010 06:45 ragnasaur wrote: i couldnt even kill 1 queen with 1 void ray while spamming between a queen and drones last night, has this been nerfed?
Nope.
I dont think its quite as effective in smaller numbers though. So 1v1 unless you can click more than 6 times in a second (I think the attack period of a VR is like .9 seconds or something) it wont be as good.
this is why ive been saying void rays are overpowered since day 1 of beta. and now this pops up to make then more powerful then God tier units. G fucking G.
On July 14 2010 07:09 Ballistixz wrote: this is why ive been saying void rays are overpowered since day 1 of beta. and now this pops up to make then more powerful then God tier units. G fucking G.
I'm pretty sure this trick isn't very useful because most people don't have time in the middle of the game to sit there clicking repeatedly with void rays. You can sit there and do that cute micro trick to kill my units 30% faster while i macro up. We'll see who wins.
Once you discount the trick, why are VR's overpowered? I say Muta's confer much more of an advantage and are ten times more difficult to scout and counter. (Build stalkers to stop the mutas? MASS LING! Build collossi to stop the lings? Corruptors! etc)
On July 14 2010 07:09 Ballistixz wrote: this is why ive been saying void rays are overpowered since day 1 of beta. and now this pops up to make then more powerful then God tier units. G fucking G.
I'm pretty sure this trick isn't very useful because most people don't have time in the middle of the game to sit there clicking repeatedly with void rays. You can sit there and do that cute micro trick to kill my units 30% faster while i macro up. We'll see who wins.
Once you discount the trick, why are VR's overpowered? I say Muta's confer much more of an advantage and are ten times more difficult to scout and counter. (Build stalkers to stop the mutas? MASS LING! Build collossi to stop the lings? Corruptors! etc)
that rly wouldnt be the point. i can send in a few voids, instantly wipe out ur mineral line and fall back. ur units will never get there faster then i can kill ur entire line. and if they do get there u just instantly wipe those out to. if u even try to put a spore/turret/cannon there then its just a good target to charge up on. void rays needs to be fix, end of story.
mutas do have the same affect, but the diffrence between mutas and void rays is that mutas cant instantly vaporize an entire army/base in just a few seconds where as void rays can and will barely take any dmg in the process cuz they kill so fast. once void are charged up there almost impossible to stop. and this is without this new micro trick called "fazing" btw.
On July 14 2010 06:41 TheRabidDeer wrote: I am kind of surprised that this is just now reaching TL.net. Back when VR's were getting huge calls for nerfs this was discovered when people were testing mass VR against mass marine to see if it was still viable to use marines. Naturally, because of this mechanic, it was deemed not viable.
Also, the only way it works as described in the OP is if you have the number of VR's needed to one shot a unit. So, going against marines, you need 9 unupgraded VR's. Against Stalkers, you need 32. If you are only 1 short, it drastically changes the amount of damage that they deal and how quickly as they now have to wait for their attack period before the next shot (unless you right click spam on different units).
how much does +1 air attack affect the amount of rays you need? just for theorys sake, say you forgo warpgate and get +1 air instead. Would it be significant enough to warrant a later warpgate?
On July 14 2010 07:09 Ballistixz wrote: this is why ive been saying void rays are overpowered since day 1 of beta. and now this pops up to make then more powerful then God tier units. G fucking G.
I'm pretty sure this trick isn't very useful because most people don't have time in the middle of the game to sit there clicking repeatedly with void rays. You can sit there and do that cute micro trick to kill my units 30% faster while i macro up. We'll see who wins.
Once you discount the trick, why are VR's overpowered? I say Muta's confer much more of an advantage and are ten times more difficult to scout and counter. (Build stalkers to stop the mutas? MASS LING! Build collossi to stop the lings? Corruptors! etc)
that rly wouldnt be the point. i can send in a few voids, instantly wipe out ur mineral line and fall back. ur units will never get there faster then i can kill ur entire line. and if they do get there u just instantly wipe those out to. if u even try to put a spore/turret/cannon there then its just a good target to charge up on. void rays needs to be fix, end of story.
mutas do have the same affect, but the diffrence between mutas and void rays is that mutas cant instantly vaporize an entire army/base in just a few seconds where as void rays can and will barely take any dmg in the process cuz they kill so fast. once void are charged up there almost impossible to stop. and this is without this new micro trick called "fazing" btw.
So please tell me how to stop it, because 8 voidrays just killed of 35 marines, 8 missile turrets and 4 vikings in about what, 8 seconds?
oh yay quoted the wrong guy, ment to quote the guy above you.
On July 14 2010 06:41 TheRabidDeer wrote: I am kind of surprised that this is just now reaching TL.net. Back when VR's were getting huge calls for nerfs this was discovered when people were testing mass VR against mass marine to see if it was still viable to use marines. Naturally, because of this mechanic, it was deemed not viable.
Also, the only way it works as described in the OP is if you have the number of VR's needed to one shot a unit. So, going against marines, you need 9 unupgraded VR's. Against Stalkers, you need 32. If you are only 1 short, it drastically changes the amount of damage that they deal and how quickly as they now have to wait for their attack period before the next shot (unless you right click spam on different units).
how much does +1 air attack affect the amount of rays you need? just for theorys sake, say you forgo warpgate and get +1 air instead. Would it be significant enough to warrant a later warpgate?
Its pretty simple math, +1 upgrade puts them at 6 dmg instead of 5 dmg. So, 8 +1 upgraded VR will start 1 shotting marines instead of 9. 27 will one shot stalkers instead of 32.
HP of unit/Dmg of VR = # of VR's needed (rounded up to the nearest whole number).
This void ray trick is pretty nifty in the right hands...
I'd say it should stay if there are still viable (and reasonable) counters if a person gets up to 8 voids or whatever. I play Terran and my number one counter to voids is vikings (due to the xtra dmg vs. armored). My concern is that now I will need like twice as many vikings as I normally did before this trick was found.
I'm not THAT good (silver league stuff), but I know how to target and I always do with my vikings. However, I think that it would be wrong if I needed 3X as many vikings to take out a fleet of voids if both the vikes and voids are fully upgraded.
Any thoughts on the matter?
btw, found this video on a faze situation...pretty funny...not sure how representative it is of a realistic situation, but it's pretty funny regardless
On July 14 2010 06:41 TheRabidDeer wrote: I am kind of surprised that this is just now reaching TL.net. Back when VR's were getting huge calls for nerfs this was discovered when people were testing mass VR against mass marine to see if it was still viable to use marines. Naturally, because of this mechanic, it was deemed not viable.
Also, the only way it works as described in the OP is if you have the number of VR's needed to one shot a unit. So, going against marines, you need 9 unupgraded VR's. Against Stalkers, you need 32. If you are only 1 short, it drastically changes the amount of damage that they deal and how quickly as they now have to wait for their attack period before the next shot (unless you right click spam on different units).
how much does +1 air attack affect the amount of rays you need? just for theorys sake, say you forgo warpgate and get +1 air instead. Would it be significant enough to warrant a later warpgate?
I've been testing a build that forgoes the warp gate upgrade in exchange for the +1. It works brilliantly against terrans i've come up against.
I also DON'T think voidrays are overpowered. They're extremely expensive, and if you get caught with only one or two of them out, then they're probably going down.
On July 15 2010 01:15 trickee wrote: btw, found this video on a faze situation...pretty funny...not sure how representative it is of a realistic situation, but it's pretty funny regardless + Show Spoiler +
http://www.youtube.com/watch?v=3PAmLv5qKaQ
I don't think that's fazing. Marines just die really fast to 50 trijillions VRs so they keep switching targets. He's not clicking anywhere.
edit: oh well, yeah the same principle applies. Sorry.
Ok, well I really didn't mean much by the video...I just thought it was funny...but thanks for the clarification. I'm just wondering about the viking thing.
On July 15 2010 01:30 trickee wrote: I'm just wondering about the viking thing.
We have to assume that if he has time to micro his void rays, you have time to micro your vikings. Having a longer range and being faster should mean that you will win every pure viking vs pure voidray battle.
On July 15 2010 01:30 trickee wrote: Ok, well I really didn't mean much by the video...I just thought it was funny...but thanks for the clarification. I'm just wondering about the viking thing.
On July 15 2010 01:30 trickee wrote: I'm just wondering about the viking thing.
We have to assume that if he has time to micro his void rays, you have time to micro your vikings. Having a longer range and being faster should mean that you will win every pure viking vs pure voidray battle.
Its funny void rays are described as a surgical unit, and that technique you've found is even more fitting. Exellent find, i can see this being used more in higher tiers of play for sure
On July 14 2010 06:45 ragnasaur wrote: i couldnt even kill 1 queen with 1 void ray while spamming between a queen and drones last night, has this been nerfed?
I dont think its quite as effective in smaller numbers though. So 1v1 unless you can click more than 6 times in a second (I think the attack period of a VR is like .9 seconds or something) it wont be as good.