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Void Rays - Totally awesome tricks. - Page 20

Forum Index > SC2 General
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TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2010-07-13 21:49:58
July 13 2010 21:46 GMT
#381
On July 14 2010 06:45 ragnasaur wrote:
i couldnt even kill 1 queen with 1 void ray while spamming between a queen and drones last night, has this been nerfed?

Nope.


I dont think its quite as effective in smaller numbers though. So 1v1 unless you can click more than 6 times in a second (I think the attack period of a VR is like .9 seconds or something) it wont be as good.
Ballistixz
Profile Joined January 2010
United States1269 Posts
July 13 2010 22:09 GMT
#382
this is why ive been saying void rays are overpowered since day 1 of beta. and now this pops up to make then more powerful then God tier units. G fucking G.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2010-07-13 22:12:47
July 13 2010 22:12 GMT
#383
On July 14 2010 07:09 Ballistixz wrote:
this is why ive been saying void rays are overpowered since day 1 of beta. and now this pops up to make then more powerful then God tier units. G fucking G.

I'm pretty sure this trick isn't very useful because most people don't have time in the middle of the game to sit there clicking repeatedly with void rays. You can sit there and do that cute micro trick to kill my units 30% faster while i macro up. We'll see who wins.

Once you discount the trick, why are VR's overpowered? I say Muta's confer much more of an advantage and are ten times more difficult to scout and counter. (Build stalkers to stop the mutas? MASS LING! Build collossi to stop the lings? Corruptors! etc)
U Gotta Skate.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-07-13 22:31:39
July 13 2010 22:28 GMT
#384
On July 14 2010 07:12 ghermination wrote:
Show nested quote +
On July 14 2010 07:09 Ballistixz wrote:
this is why ive been saying void rays are overpowered since day 1 of beta. and now this pops up to make then more powerful then God tier units. G fucking G.

I'm pretty sure this trick isn't very useful because most people don't have time in the middle of the game to sit there clicking repeatedly with void rays. You can sit there and do that cute micro trick to kill my units 30% faster while i macro up. We'll see who wins.

Once you discount the trick, why are VR's overpowered? I say Muta's confer much more of an advantage and are ten times more difficult to scout and counter. (Build stalkers to stop the mutas? MASS LING! Build collossi to stop the lings? Corruptors! etc)


that rly wouldnt be the point. i can send in a few voids, instantly wipe out ur mineral line and fall back. ur units will never get there faster then i can kill ur entire line. and if they do get there u just instantly wipe those out to. if u even try to put a spore/turret/cannon there then its just a good target to charge up on. void rays needs to be fix, end of story.

mutas do have the same affect, but the diffrence between mutas and void rays is that mutas cant instantly vaporize an entire army/base in just a few seconds where as void rays can and will barely take any dmg in the process cuz they kill so fast. once void are charged up there almost impossible to stop. and this is without this new micro trick called "fazing" btw.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-07-13 22:31:08
July 13 2010 22:29 GMT
#385
On July 14 2010 06:41 TheRabidDeer wrote:
I am kind of surprised that this is just now reaching TL.net. Back when VR's were getting huge calls for nerfs this was discovered when people were testing mass VR against mass marine to see if it was still viable to use marines. Naturally, because of this mechanic, it was deemed not viable.

Also, the only way it works as described in the OP is if you have the number of VR's needed to one shot a unit. So, going against marines, you need 9 unupgraded VR's. Against Stalkers, you need 32. If you are only 1 short, it drastically changes the amount of damage that they deal and how quickly as they now have to wait for their attack period before the next shot (unless you right click spam on different units).


how much does +1 air attack affect the amount of rays you need? just for theorys sake, say you forgo warpgate and get +1 air instead. Would it be significant enough to warrant a later warpgate?
"Mudkip"
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
Last Edited: 2010-07-13 22:53:51
July 13 2010 22:53 GMT
#386
On July 14 2010 07:28 Ballistixz wrote:
Show nested quote +
On July 14 2010 07:12 ghermination wrote:
On July 14 2010 07:09 Ballistixz wrote:
this is why ive been saying void rays are overpowered since day 1 of beta. and now this pops up to make then more powerful then God tier units. G fucking G.

I'm pretty sure this trick isn't very useful because most people don't have time in the middle of the game to sit there clicking repeatedly with void rays. You can sit there and do that cute micro trick to kill my units 30% faster while i macro up. We'll see who wins.

Once you discount the trick, why are VR's overpowered? I say Muta's confer much more of an advantage and are ten times more difficult to scout and counter. (Build stalkers to stop the mutas? MASS LING! Build collossi to stop the lings? Corruptors! etc)


that rly wouldnt be the point. i can send in a few voids, instantly wipe out ur mineral line and fall back. ur units will never get there faster then i can kill ur entire line. and if they do get there u just instantly wipe those out to. if u even try to put a spore/turret/cannon there then its just a good target to charge up on. void rays needs to be fix, end of story.

mutas do have the same affect, but the diffrence between mutas and void rays is that mutas cant instantly vaporize an entire army/base in just a few seconds where as void rays can and will barely take any dmg in the process cuz they kill so fast. once void are charged up there almost impossible to stop. and this is without this new micro trick called "fazing" btw.

So please tell me how to stop it, because 8 voidrays just killed of 35 marines, 8 missile turrets and 4 vikings in about what, 8 seconds?

oh yay quoted the wrong guy, ment to quote the guy above you.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 14 2010 01:41 GMT
#387
On July 14 2010 07:29 Madkipz wrote:
Show nested quote +
On July 14 2010 06:41 TheRabidDeer wrote:
I am kind of surprised that this is just now reaching TL.net. Back when VR's were getting huge calls for nerfs this was discovered when people were testing mass VR against mass marine to see if it was still viable to use marines. Naturally, because of this mechanic, it was deemed not viable.

Also, the only way it works as described in the OP is if you have the number of VR's needed to one shot a unit. So, going against marines, you need 9 unupgraded VR's. Against Stalkers, you need 32. If you are only 1 short, it drastically changes the amount of damage that they deal and how quickly as they now have to wait for their attack period before the next shot (unless you right click spam on different units).


how much does +1 air attack affect the amount of rays you need? just for theorys sake, say you forgo warpgate and get +1 air instead. Would it be significant enough to warrant a later warpgate?

Its pretty simple math, +1 upgrade puts them at 6 dmg instead of 5 dmg. So, 8 +1 upgraded VR will start 1 shotting marines instead of 9. 27 will one shot stalkers instead of 32.

HP of unit/Dmg of VR = # of VR's needed (rounded up to the nearest whole number).
trickee
Profile Joined July 2010
United States3 Posts
July 14 2010 16:15 GMT
#388
This void ray trick is pretty nifty in the right hands...

I'd say it should stay if there are still viable (and reasonable) counters if a person gets up to 8 voids or whatever. I play Terran and my number one counter to voids is vikings (due to the xtra dmg vs. armored). My concern is that now I will need like twice as many vikings as I normally did before this trick was found.

I'm not THAT good (silver league stuff), but I know how to target and I always do with my vikings. However, I think that it would be wrong if I needed 3X as many vikings to take out a fleet of voids if both the vikes and voids are fully upgraded.

Any thoughts on the matter?

btw, found this video on a faze situation...pretty funny...not sure how representative it is of a realistic situation, but it's pretty funny regardless

(credit to TheRabidDeer ^)
WHOA!
NoMicro
Profile Joined June 2010
Canada69 Posts
Last Edited: 2010-07-14 16:23:53
July 14 2010 16:19 GMT
#389
On July 14 2010 07:29 Madkipz wrote:
Show nested quote +
On July 14 2010 06:41 TheRabidDeer wrote:
I am kind of surprised that this is just now reaching TL.net. Back when VR's were getting huge calls for nerfs this was discovered when people were testing mass VR against mass marine to see if it was still viable to use marines. Naturally, because of this mechanic, it was deemed not viable.

Also, the only way it works as described in the OP is if you have the number of VR's needed to one shot a unit. So, going against marines, you need 9 unupgraded VR's. Against Stalkers, you need 32. If you are only 1 short, it drastically changes the amount of damage that they deal and how quickly as they now have to wait for their attack period before the next shot (unless you right click spam on different units).


how much does +1 air attack affect the amount of rays you need? just for theorys sake, say you forgo warpgate and get +1 air instead. Would it be significant enough to warrant a later warpgate?


I've been testing a build that forgoes the warp gate upgrade in exchange for the +1.
It works brilliantly against terrans i've come up against.

I also DON'T think voidrays are overpowered. They're extremely expensive, and if you get caught with only one or two of them out, then they're probably going down.
.
Back
Profile Joined May 2010
Canada505 Posts
Last Edited: 2010-07-14 16:25:27
July 14 2010 16:23 GMT
#390
On July 15 2010 01:15 trickee wrote:
btw, found this video on a faze situation...pretty funny...not sure how representative it is of a realistic situation, but it's pretty funny regardless
+ Show Spoiler +
http://www.youtube.com/watch?v=3PAmLv5qKaQ


I don't think that's fazing. Marines just die really fast to 50 trijillions VRs so they keep switching targets. He's not clicking anywhere.

edit: oh well, yeah the same principle applies. Sorry.
trickee
Profile Joined July 2010
United States3 Posts
July 14 2010 16:30 GMT
#391
Ok, well I really didn't mean much by the video...I just thought it was funny...but thanks for the clarification. I'm just wondering about the viking thing.
WHOA!
Back
Profile Joined May 2010
Canada505 Posts
July 14 2010 16:37 GMT
#392
On July 15 2010 01:30 trickee wrote:
I'm just wondering about the viking thing.


We have to assume that if he has time to micro his void rays, you have time to micro your vikings. Having a longer range and being faster should mean that you will win every pure viking vs pure voidray battle.
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
July 14 2010 16:38 GMT
#393
On July 15 2010 01:30 trickee wrote:
Ok, well I really didn't mean much by the video...I just thought it was funny...but thanks for the clarification. I'm just wondering about the viking thing.


viking thing?
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 14 2010 17:43 GMT
#394
On July 15 2010 01:37 Back wrote:
Show nested quote +
On July 15 2010 01:30 trickee wrote:
I'm just wondering about the viking thing.


We have to assume that if he has time to micro his void rays, you have time to micro your vikings. Having a longer range and being faster should mean that you will win every pure viking vs pure voidray battle.

Void rays are faster when they are upgraded.
Housta
Profile Joined April 2010
United States57 Posts
July 14 2010 17:48 GMT
#395
Its funny void rays are described as a surgical unit, and that technique you've found is even more fitting. Exellent find, i can see this being used more in higher tiers of play for sure
FecalFrown
Profile Joined June 2010
215 Posts
Last Edited: 2010-07-16 00:12:35
July 15 2010 23:56 GMT
#396
Dustin Browder: "We are aware of Void Ray fazing and we will be addressing that."

Sorry guys =(

Source: http://forums.bestbuy.com/t5/StarCraft-2-Developer-Chat/ch-p/SC2

Chat started up about an hour ago, goes till 9 eastern.

The guy that asked the question also made him aware of the infestor bug, so thats likely gone now too =P
Woyn
Profile Blog Joined March 2007
United Kingdom1628 Posts
July 15 2010 23:59 GMT
#397
On July 16 2010 08:56 FecalFrown wrote:
Dustin Browder: "We are aware of Void Ray fazing and we will be addressing that."

Sorry guys =(



Source?
SilverPotato
Profile Joined July 2010
United States560 Posts
July 16 2010 00:24 GMT
#398
On July 14 2010 06:46 TheRabidDeer wrote:
Show nested quote +
On July 14 2010 06:45 ragnasaur wrote:
i couldnt even kill 1 queen with 1 void ray while spamming between a queen and drones last night, has this been nerfed?

Nope.
http://www.youtube.com/watch?v=yCZtPY9w3e0

I dont think its quite as effective in smaller numbers though. So 1v1 unless you can click more than 6 times in a second (I think the attack period of a VR is like .9 seconds or something) it wont be as good.

What a horrible counter for that many voids :D
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
July 16 2010 00:32 GMT
#399
On July 16 2010 08:56 FecalFrown wrote:
Dustin Browder: "We are aware of Void Ray fazing and we will be addressing that."

Sorry guys =(

Source: http://forums.bestbuy.com/t5/StarCraft-2-Developer-Chat/ch-p/SC2

Chat started up about an hour ago, goes till 9 eastern.

The guy that asked the question also made him aware of the infestor bug, so thats likely gone now too =P


people are so smart, asking developers questions so they can remove things that make the game more fun guess it was only a matter of time anyways.
"Mudkip"
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
July 16 2010 00:55 GMT
#400
Wow it looks really cool, wasn't even aware of that.

Sad to see it's probably gonna go tho
Jang Yoon Chul hwaiting!
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