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Void Rays - Totally awesome tricks. - Page 17

Forum Index > SC2 General
Post a Reply
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Wayra
Profile Blog Joined June 2010
195 Posts
July 09 2010 04:32 GMT
#321
abused it while you can =p. Also can anyone confirm me that it works charged now? I am not sure if I was just slow...
cheeseninja
Profile Joined May 2010
Canada35 Posts
July 09 2010 05:09 GMT
#322
Fazing - I loved this trick so much, I just edited the Void Ray article on Liquipedia II. The edit is awaiting an authorized review for permanent addition.

To all screaming imba/'ba' - Blizz'll have game stats to see where this falls, and will do what's appropriate. Next time, do something productive, and make an unbiased Liquipedia edit.
nam nam
Profile Joined June 2010
Sweden4672 Posts
July 09 2010 05:12 GMT
#323
On July 09 2010 13:32 Wayra wrote:
abused it while you can =p. Also can anyone confirm me that it works charged now? I am not sure if I was just slow...


You mean the two people posting just a few posts before you?
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 09 2010 05:15 GMT
#324
This most certainly works. I won a few practice games against my friend melting his early marines this way.
Wayra
Profile Blog Joined June 2010
195 Posts
Last Edited: 2010-07-09 05:21:21
July 09 2010 05:20 GMT
#325
On July 09 2010 14:12 nam nam wrote:
Show nested quote +
On July 09 2010 13:32 Wayra wrote:
abused it while you can =p. Also can anyone confirm me that it works charged now? I am not sure if I was just slow...


You mean the two people posting just a few posts before you?


I said confirm me. I saw the 2 posts before, which is why I tried it in the first place. I was asking for insights into fazing with charge and it never hurts to have more than 3 people to look into a new concept and discuss about it. But thanks for the useful post.
Sylvr
Profile Joined May 2010
United States524 Posts
July 09 2010 05:23 GMT
#326
Confirm me? What does that even mean? If English isn't your first language, then I guess I can understand, but just so you know, I'm fairly certain that that combination of words has no actual meaning.
NeoScout
Profile Joined April 2010
United States103 Posts
July 09 2010 05:28 GMT
#327
it's great how these 'glitches' are being discovered, I hope they don't get patched
Wayra
Profile Blog Joined June 2010
195 Posts
July 09 2010 05:39 GMT
#328
On July 09 2010 14:23 Sylvr wrote:
Confirm me? What does that even mean? If English isn't your first language, then I guess I can understand, but just so you know, I'm fairly certain that that combination of words has no actual meaning.


you are right. Confirm me is wrong grammatically. It should be confirm my statement.
MindRush
Profile Joined April 2010
Romania916 Posts
July 09 2010 05:42 GMT
#329
if White-Ra sees this and Blizzard don't fix it, then it's courtains to all zergs and terrans from here on ..............
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
cheeseninja
Profile Joined May 2010
Canada35 Posts
July 09 2010 05:43 GMT
#330
Brains are cool: "confirm me" became "confirm for me" automatically to nam nam.
Auronz
Profile Joined April 2010
Brazil119 Posts
July 09 2010 06:04 GMT
#331
How can someone seriously think this is good/balanced?

Voids' damage should be turned into a damage over time only. It's bad enough that the thing counters it's intended counters soft or otherwise. People seem to forget this is not Brood War and while micro tricks are nice, ridiculously imbalanced things only one race can do are not.
teamsolid
Profile Joined October 2007
Canada3668 Posts
July 09 2010 06:24 GMT
#332
I noticed in the shift-queueing vs A attack video, you started queueing from the BACK of the probes, which would make them die much faster as there's no movement time while in the A-attack video the void rays obviously start from the front. What if instead of A-attacking, you simply attacked a probe at the back then let them A attack? How many seconds would that take?
MadVillain
Profile Joined June 2010
United States402 Posts
July 09 2010 06:33 GMT
#333
See its things like this that slowy make sc2 a unique game. I hope they don't remove this. Knowing how to phase and when to use it takes skill! we like skill!
For The Swarm!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 09 2010 06:41 GMT
#334
idk, honestly i thought i was gonna lose the game anyways, but it was still somewhat close imo. Our armies clashed and my stalkers literally disappeared instantly. I'm a huge fan of tricks and stuff, anything thats cool to look at and involves micro is awesome, but this one might go a little too far...
BUT i gotta play way more games before i determine that
Kill the Deathball
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
July 09 2010 06:43 GMT
#335
They fixed the 1.04 BW reaver/shuttle no cooldown because it turned every game into invincible reaver drops, and they'll fix this too if it turns out that toss automatically kills everything once they get about 8 voidrays.
True learning is not the memorization of knowledge; it is the internalization of patterns.
FaZe
Profile Blog Joined June 2010
Canada472 Posts
July 09 2010 06:45 GMT
#336
On July 09 2010 15:24 teamsolid wrote:
I noticed in the shift-queueing vs A attack video, you started queueing from the BACK of the probes, which would make them die much faster as there's no movement time while in the A-attack video the void rays obviously start from the front. What if instead of A-attacking, you simply attacked a probe at the back then let them A attack? How many seconds would that take?


The reason I started from the front side is so that the probes wouldn't run away. But they still tried, so the VR's moved up with them. This means that when they killed 1 target, they were already in position for the next one. The strength of the targeting isn't the movement, it's the fact that the VR's auto faze. There isn't really any time between 1 target and the next, and that's what makes it so powerful
"Victory needs no explanation; defeat allows none."
Xahhk
Profile Joined April 2010
Canada540 Posts
July 09 2010 06:49 GMT
#337
what do you guys think Blizzard should do, if they do, to balance this but still keep it in the game? Make the attack delay even lower like .5 real seconds to require you click even faster to get the benefit? (With adjusted damage per .5 seconds ofcourse).
deL
Profile Blog Joined March 2009
Australia5540 Posts
July 09 2010 06:59 GMT
#338
On July 05 2010 20:29 Ftrunkz wrote:
Show nested quote +
On July 05 2010 20:24 Geiko wrote:
How on earth do you get that zealot to board the warp prism so fast ??

hotkey stalkers as 1
hotkey prism as 2
hit 1 - a, then click on the stalker and really fast hit 2 - right click. should be pretty easy for anyone to pull off in that kinda setting.

Anyway, to people complaining that its a ridiculous 'exploit'... i suppose you hated muta stacking in broodwar as well huh =\. This community as a whole is kinda funny, people complain about how the game doesnt have enough depth compared to bw and how theres no fun 'micro' aspects, then when we start discovering the things that will give the game depth, half of you scream exploit and demand it be removed... We have no idea how much this actually breaks the balance of pvt/pvz/pvp, and we wont know until a good player starts utilizing it in his play.

I thought this same thing, but intuitively this seems like it will be too strong. However, it should be given some time before it's removed to see if it really does affect the game negatively.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
silencesc
Profile Joined July 2010
United States464 Posts
July 09 2010 07:02 GMT
#339
How would they patch it without destroying the void ray as a unit? The whole point is that it can switch targets and stay charged (worker harass and so on) so making a cooldown would totally negate the need for a charge up.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
cheeseninja
Profile Joined May 2010
Canada35 Posts
July 09 2010 07:37 GMT
#340
what do you guys think Blizzard should do, if they do, to balance this but still keep it in the game? Make the attack delay even lower like .5 real seconds to require you click even faster to get the benefit? (With adjusted damage per .5 seconds ofcourse).


Xahhk has a great idea! Perhaps Blizz already tested this extensively, and fell upon this cooldown time... but I'm thinking not.

How fast should we make progamers click?
Should the attack just be a fixed damage over time, regardless of clicks?

I love this trick, I think it should stay. It's a cool SC2 technique, reminiscent of some of Brood War's. But it should be adjusted to be balanced. If this is, in fact, imba, then just just apply Xahhk's solution; make it more difficult to use, narrow its use.
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