• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:47
CEST 04:47
KST 11:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou9Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
$1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW General Discussion Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ The Lose More Card BSL Season 21
Tourneys
300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues
Strategy
Roaring Currents ASL final [I] Funny Protoss Builds/Strategies Current Meta [I] TvZ Strategies and Builds
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Chess Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1036 users

[M] Soulfire 1vs1/2vs2 - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-06-26 01:28:59
June 26 2010 01:28 GMT
#21
You don't need watchtowers or staggered minerals....sheesh guys, these are OPTIONAL elements...I seem to remember not a single BW map had a tower...

I do have a suggestion to open up the center on the map a bit to allow for more army positioning and flanking...I see many SC2 maps being made with what are basically a ton of medium width corridors...some are okay, but you also want areas where players can flank and maneuver.

[image loading]

I would move the protrusions (1,3) back a little bit to give more room in the area between those 3 bases, this area will get alot of traffic and I think a bigger battle area would work much better from a gameplay side. I would also consider opening up the center ramp (2) a bit.

Chokes are important for all maps, but you also have to have non choked areas to be conducive to large army movement and flanking.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 26 2010 01:42 GMT
#22
I think one thing that is starting to be summed up if not another path, make the paths wider in case games draw out with larger armies. Its a strong point and at the moment I'm widening the two side paths. That being said. There is plenty of real estate in the middle to widen that as well. I design these maps after watching these 15 minute replays by day9 and never consider larger armies much heh.
www.teamlegacy.net | MMO junkies
Flameberger
Profile Joined March 2010
United States226 Posts
June 26 2010 01:54 GMT
#23
I think narrow paths is fine. Day[9] has talked about how because pathfinding is so good in this game you can basically move a maxed army around anywhere in the blizzard maps without significant delay. Narrow passages create more strategic control points because armies moving through them need to 'spaghetify' and your opponent can create a big concave on the other end.
An engine of annihilating power.
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 26 2010 04:28 GMT
#24
Ok, thanks to your input, ive had the time to playtest a few rounds with the changes. sob3k, your help really had me worried loading the map (i had tested it 20+ times the old way). But let me tell you, it is quite an improvement The rush distance for 1vs1, was decreased by quite a bit, which I feel will make more players feel at home. Its now closer to normal blizzard maps.

BSOB, monitor, and others. Youll notice in this updated pic, along with sob3k's suggestion I was able to mesh everything together flawlessly, and after a few tweaks, made it look good to boot.

http://img705.imageshack.us/img705/5773/soulrevover.jpg

Always open to more suggestions, but so far, thanks guys.
www.teamlegacy.net | MMO junkies
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
June 26 2010 18:56 GMT
#25
Your latest iteration of the map(soulrevover.jpg) looks dope, gonna have to make a list of all the great maps in development.
Do you really want chat rooms?
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 26 2010 18:57 GMT
#26
Couldnt of done it without the suggestions here. Thanks.
www.teamlegacy.net | MMO junkies
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 26 2010 18:59 GMT
#27
http://www.teamliquid.net/forum/viewmessage.php?topic_id=132757

New release I feel is ready for TL.
www.teamlegacy.net | MMO junkies
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 27 2010 02:38 GMT
#28
Reminds me a bit of chipong reyong, very good looking map (detailwise) and the balance seems to be pretty good too. The only problem I have with it, is there are too many chokes everywhere. I mean the entire pathways are like 1 big long choke.
Here is what I would do:
[image loading]
..and then I would, ya know, check em'. (Aka SpoR)
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 27 2010 02:47 GMT
#29
In the middle specifically you can fit two command centers side by side. Your saying thats too slim? Have you looked at it in the editor? From a far away perspective you really dont get a good sense of the land ratio -> units. Ill definately look into it here in an hour though. It certainly wont hurt to experiment. Thanks Charlie.
www.teamlegacy.net | MMO junkies
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 27 2010 08:11 GMT
#30
alright charlie. havent uploaded pics yet, but map is updated with wider pathing. tomorrow ill update pics. enjoy
www.teamlegacy.net | MMO junkies
emikochan
Profile Joined July 2009
United Kingdom232 Posts
June 27 2010 08:40 GMT
#31
New version looks really nice, can't wait to actually play this
Personally I think those flanking bridges around the central corridor should be wider, as well as the path to the corner "island" style expansions (It's ok to go closer to the edge of the map ^_^)

If it does end up being narrow at all zerg will really rely on getting around it from 2 sides it seems...
Probes need love too.
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 27 2010 09:06 GMT
#32
Theyre widened, but its 5 am and im too lazy to update pics. ZzzZzz. tomorrow i promise.
www.teamlegacy.net | MMO junkies
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 28 2010 02:50 GMT
#33
Uploaded new pic as promised. Charlie you wont be dissapointed

[image loading]
http://img441.imageshack.us/img441/6777/souloverrev2.jpg
www.teamlegacy.net | MMO junkies
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-28 03:24:56
June 28 2010 03:23 GMT
#34
haha, I honestly can't tell the difference between the two.
(that probably due to different perspectives) Could you put a changelog? For future reference, you can set the screenshot taker thing to 100.0 and 40.0 for angled and top down views. and set the resolution to as high as possible (1024 or higher preferably)
Is the download updated, let me just muck around on the map.
..and then I would, ya know, check em'. (Aka SpoR)
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 28 2010 03:39 GMT
#35
Yes it is, as of 20 min ago.
www.teamlegacy.net | MMO junkies
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
June 28 2010 03:46 GMT
#36
Don't let Zerg QQers bully you.

Map looks sexy. Hands down the best use of the game's assets I've seen. The blue and red really give off an awesome fire and ice vibe.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
June 28 2010 03:47 GMT
#37
Open it up some more, that middle pathway is going to be a nightmare.
Blaec
Profile Joined April 2010
Australia4289 Posts
June 28 2010 04:14 GMT
#38
I really like the colours, the map aesthetically looks amazing.

Im a zerg player, so I like wide open plains. But go with your vision for the map, it looks like it has improved since you first posted it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 28 2010 04:29 GMT
#39
Hey use the sc2 map analyzer program too, it let's us better see pathing and size of paths etc.
..and then I would, ya know, check em'. (Aka SpoR)
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 28 2010 04:44 GMT
#40
I know im sorta speaking out of place, as compared to some more experianced players here. But theoretically in a map thats "anti-zerg" as in, anti-roach. does this not also effect terran (marines/mech) and toss (stalkers etc) too?

Why is it i see in other maps as well as this one, that it is always called anti-zerg with slim chokes.

Just curious, its a fixed ordeal now, as the slim chokes that were originally in the map when I uploaded to TL, are all but history. But it still makes me wonder the story behind the scene type deal.
www.teamlegacy.net | MMO junkies
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#54
PiGStarcraft688
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft688
Nina 122
Nathanias 110
PattyMac 12
StarCraft: Brood War
Shuttle 764
Artosis 656
Aegong 47
Sharp 31
NaDa 25
Purpose 9
Icarus 5
Dota 2
monkeys_forever541
PGG 154
LuMiX1
League of Legends
JimRising 710
Reynor47
Super Smash Bros
hungrybox420
Other Games
summit1g8861
C9.Mang0285
ViBE153
Maynarde139
Trikslyr60
Organizations
Other Games
gamesdonequick1353
Counter-Strike
PGL209
Other Games
BasetradeTV130
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 79
• HeavenSC 18
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4183
• Scarra1165
• Stunt294
Upcoming Events
Replay Cast
7h 13m
OSC
13h 13m
Tenacious Turtle Tussle
20h 13m
The PondCast
1d 7h
OSC
1d 9h
WardiTV Invitational
2 days
Online Event
2 days
RSL Revival
2 days
RSL Revival
3 days
WardiTV Invitational
3 days
[ Show More ]
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
RSL Revival
4 days
Wardi Open
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.