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[M] Kel-Morian Outpost 1vs1/2vs2

Forum Index > SC2 General
Post a Reply
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2010-06-28 07:30:46
June 26 2010 18:34 GMT
#1
[image loading]

Hey TL its me again, dropping another map for the strategists here to pick apart and tell me what they like and what could improve the map. Thanks for your input on "Soulfire" yesterday, and because of your feedback, it really has a chance of being on its way to the competitive/blizzard circuit with its balance changes

Nuff said. Here we go. (click the pic links for high res)

[image loading]

Map Name: Kel-Morian Outpost
Curse (Download): Download
Development Link: http://www.sc2mapster.com/maps/kel-morian-outpost/

Preview:

The style present throughout the map. This pic is showing a choke coming from base.
+ Show Spoiler +
[image loading]

http://static.sc2mapster.com/content/images/22/597/kel4.jpg

Ally's Main, with side destructible choke. (normal choke north of base)
+ Show Spoiler +
[image loading]

http://static.sc2mapster.com/content/images/22/595/kel2.jpg

Main again, this time in corner.
+ Show Spoiler +
[image loading]

http://static.sc2mapster.com/content/images/22/594/kel1.jpg

Game view pics:

Choke to main.
+ Show Spoiler +
[image loading]

http://img822.imageshack.us/img822/4964/kelhires.jpg

Natural
+ Show Spoiler +
[image loading]

http://img28.imageshack.us/img28/4238/kelhires2.jpg

Xel-Naga Overlook
+ Show Spoiler +
[image loading]

http://img695.imageshack.us/img695/8574/kelhighres3.jpg

Overview
+ Show Spoiler +
[image loading]

http://static.sc2mapster.com/content/images/22/598/keloverview.jpg
http://img139.imageshack.us/img139/6475/kelhighrestop.png
http://img695.imageshack.us/img695/1876/kelhighresbot.jpg

The idea was to have a "hopper" map, with the strategy and chokes, but not to go overboard, thus I widened the bridges extensively where you could almost fit a command center in the middle of them. Even though pathing in sc2 is better, noone likes turning their army into a marching line. Let me know what you think about the style, and actual base placement. Thanks again.

This was set in the theme of the sc2 terran campaign, located in an asteroid belt outside Mar Sara.

www.teamlegacy.net | MMO junkies
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
June 26 2010 18:45 GMT
#2
very nice bridges
Daeden.620
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2010-06-26 21:20:22
June 26 2010 18:46 GMT
#3
thnx.
www.teamlegacy.net | MMO junkies
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 26 2010 21:20 GMT
#4
updated pics for higher res.
www.teamlegacy.net | MMO junkies
LuigiNMario
Profile Joined April 2010
United States456 Posts
June 26 2010 21:24 GMT
#5
Are two starting place right next to each other?
When there's Flash there's a way.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
Last Edited: 2010-06-26 21:56:05
June 26 2010 21:54 GMT
#6
On June 27 2010 06:24 LuigiNMario wrote:
Are two starting place right next to each other?


edit: oh its a 4 player map.

i suppose they are a bit, i think because of that it wouldn't be a great 1v1 map.
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 26 2010 22:26 GMT
#7
theyre seperated a moderate distance. its 2vs2.
www.teamlegacy.net | MMO junkies
dezi
Profile Blog Joined April 2010
Germany1536 Posts
June 26 2010 23:08 GMT
#8
Very nice Doodad placement
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 27 2010 00:00 GMT
#9
thanks. I think I enjoy this terrain tileset almost more-so than I do the Bel-Shir. Its close
www.teamlegacy.net | MMO junkies
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-27 01:59:52
June 27 2010 01:59 GMT
#10
Where is a larger resolution of the whole map? I'm having trouble making everything out So to avoid confusion I can't really comment.
..and then I would, ya know, check em'. (Aka SpoR)
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 27 2010 02:22 GMT
#11
that pic i took is at 700 pixels tall. i can grab two pics of top/bottom if it helps. widescreen monitor here.
www.teamlegacy.net | MMO junkies
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 27 2010 02:25 GMT
#12
http://img139.imageshack.us/img139/6475/kelhighrestop.png
http://img695.imageshack.us/img695/1876/kelhighresbot.jpg

There ya go.
www.teamlegacy.net | MMO junkies
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 27 2010 03:01 GMT
#13
Actually I think it's just this brown terrain, it's a bitch like char in bw
..and then I would, ya know, check em'. (Aka SpoR)
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 27 2010 04:05 GMT
#14
Well the only thing i can say to help is the middle top/top right are on higher terrain than the natural they sit next to (and opposite team). Otherwise the entire rest of the map sits on the same plane.
www.teamlegacy.net | MMO junkies
Grimjim
Profile Joined May 2010
United States395 Posts
June 27 2010 04:35 GMT
#15
It might just be me, but I think the mains are incredibly small. Even smaller than Incineration zone. You might want to expand them.
I am serious. And my name is Shirley.
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 27 2010 05:14 GMT
#16
I tested a few games on them and didnt have any issues. But it certainly wont hurt to expand them. Ill get to that asap.
www.teamlegacy.net | MMO junkies
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 27 2010 08:32 GMT
#17
Expanded. going to sleep now >.<
www.teamlegacy.net | MMO junkies
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 28 2010 07:28 GMT
#18
Updated pics with new version.
www.teamlegacy.net | MMO junkies
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