On June 28 2010 13:44 irninja wrote:
I know im sorta speaking out of place, as compared to some more experianced players here. But theoretically in a map thats "anti-zerg" as in, anti-roach. does this not also effect terran (marines/mech) and toss (stalkers etc) too?
Why is it i see in other maps as well as this one, that it is always called anti-zerg with slim chokes.
Just curious, its a fixed ordeal now, as the slim chokes that were originally in the map when I uploaded to TL, are all but history. But it still makes me wonder the story behind the scene type deal.
I know im sorta speaking out of place, as compared to some more experianced players here. But theoretically in a map thats "anti-zerg" as in, anti-roach. does this not also effect terran (marines/mech) and toss (stalkers etc) too?
Why is it i see in other maps as well as this one, that it is always called anti-zerg with slim chokes.
Just curious, its a fixed ordeal now, as the slim chokes that were originally in the map when I uploaded to TL, are all but history. But it still makes me wonder the story behind the scene type deal.
You are sort of correct. The thing is zerg is the most extreme case because they will have the most units and require the largest space to flank and manuever. To a lesser extent this will effect PvT as well. It is also strategy based, so as trends change so can the map styles. With current trends the standard armies of zerg is like mass of roach/hydra or ling/hydra while toss and terran usually work towards their 'ball' of units that are supported by a few key units that really excell in tight places (storm, collosus, tanks, etc). Zerg doesn't have any units that match those so they suffer the most.