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Active: 855 users

Battlecarrier has arrived. - Page 4

Forum Index > SC2 General
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Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
June 22 2010 23:15 GMT
#61
dude that looks amazing! Finally we have a map that is about it's appearance and not just about it's playability
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-06-22 23:19:18
June 22 2010 23:17 GMT
#62
Very nice! Don't look too close at the battlecruiser the map is on, but the general layout of teh map seems very nice.

Very easy third though, you can do some really good macro games on it

But how is the balance between the top third and the bottom ones? they seem to have some kind of stuff there, but how does that work with unit LOS etc?
Qualm
Profile Joined December 2009
721 Posts
June 22 2010 23:18 GMT
#63
On June 23 2010 04:20 Murderotica wrote:
Holy fuck, stop making maps and start painting or something bro. Talent getting wasted right in front of my eyes!


Hell no, this is so much better than any painting.

Way to go OP, that's probably the best/coolest custom map I've seen so far.
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 22 2010 23:20 GMT
#64
Great work man, awesome idea and very good looking map.


Here's some thoughts on balance/gameplay issues:

on't make the destructible debris too high on hp since I think people will very rarely commit their forces to killing a rock in an island.
*Air distance is waay too close. I would suggest moving the minerals to the other side of the mains overlooking the naturals. That way air harass will be easier to defend.
*I would like to see the pathways get a little wider. Right now it looks like there is no real space for flanking which is bad for battles.
Qualm
Profile Joined December 2009
721 Posts
June 22 2010 23:20 GMT
#65
On June 23 2010 08:18 QualmSC wrote:
Show nested quote +
On June 23 2010 04:20 Murderotica wrote:
Holy fuck, stop making maps and start painting or something bro. Talent getting wasted right in front of my eyes!

Hell no, this is so much better than any painting.

Way to go OP, that's probably the best/coolest custom map I've seen so far.



On June 23 2010 04:48 Tankbusta wrote:
you can play any map on melee settings, it just doesn't become an "official melee map" in Blizzard's strange terms if you try and have new units/camapign units/ect.

so things like this will go unaffected and yes you can totally import that high res texture.

Seriously? That's awesome. How the hell could we find/make a higher res texture tho?
everclock
Profile Joined March 2010
United States28 Posts
June 22 2010 23:29 GMT
#66
LOL making battlecruisers on TOP of a battlecruiser. How sick will that be =D
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
June 22 2010 23:40 GMT
#67
This map needs to be in tournaments out of sheer awesomeness. great job!
Do you really want chat rooms?
SQneo
Profile Joined April 2009
Canada89 Posts
June 22 2010 23:45 GMT
#68
OMG, great looking map! When i clicked this thread i thought you were making a "new" unit mixing the battlecruiser and carrier, then i saw this and my jaw dropped.
!! har har
AoE
Profile Joined June 2010
Poland7 Posts
June 22 2010 23:47 GMT
#69
Great map. GJ
MorroW
Profile Joined August 2008
Sweden3522 Posts
June 22 2010 23:47 GMT
#70
haha really cool map, gameplay could actually work quite well too :D hope this will get used in future events
Progamerpls no copy pasterino
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
Last Edited: 2010-06-23 00:16:40
June 22 2010 23:58 GMT
#71
Looks like it'd be a very functional map with a little bit of tweaking.

The major issue with this map imo are the watchtowers, they're way too close to the main!.. if you wanted for it to matter for gameplay in a way that you have vision over what's coming.. that'd be perfect.

But the problem is, if an enemy has control over the watch towers you can't really do much other than drops / flying units. besides it looks like you can abuse them hard with tanks and set up a super strong contain as terran there, or even units like HTs and Infestors could abuse them to some extend... its just WAY too close to the main.

Perhaps, you could put them somewhere INSIDE the main, this would give the map a unique functionality that we only see on that horrible map Kulas Ravine (to some extend).

With a watchtower in your main, the tendency on your map would probably be more macro oriented as it'd be harder to do sneaky stuff, so i'd place it on a spot that gives the players options to make more interesting games, having blindspots and such, for drops for example, you could make a ramp inside your own base, that leads to the watch tower, and only that, to give you vision of an area arround your base but not covering the entrance or the back (for drops).

The other thing that you could probably do, is widen the space in the middle gold expo, right now, that expo is basically only takable / defendable by terran with tanks, its positioned in a high risk zone and could make for an epic lategame where there is no more mining bases left and its a race to get it... but as it is... it looks like only tanks can secure it mid-lategame.

That's just my noobie opinions, beautiful design and a map with lots of potential, keep up the great work!

Edit: was just talking to Raelcun on vent about your map and he noticed something too, make sure those little peninsula thingys , the broken ramps to the gold exps space to the main base is shorter than a sieged tank range, cuz if it isnt ewww, same for blink stalkers, though it doesnt look it, i'd test for it just in case...

Progamerwww.root-gaming.com
tertle
Profile Joined February 2010
Australia328 Posts
Last Edited: 2010-06-23 00:14:38
June 23 2010 00:11 GMT
#72
This version looks a lot less imbalanced than your 2 player version, and I think actually has a chance of being regularly played

Hell if you slightly modified it (maybe remove double mineral patches), it might even work as a 1v1 map. Though that ledge if it let's you siege main looks a tad nasty.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 23 2010 00:16 GMT
#73
wow...
"When the geyser died, a probe came out" - SirJolt
Gedrah
Profile Joined February 2010
465 Posts
June 23 2010 00:18 GMT
#74
I absolutely love the style you chose for this map. Even if it doesn't play super well, I'll probably play a few games on it just because it looks like a joy to dick around on.

As far as actual feedback, I feel that the watchtowers are a bit too easily accessible especially early on, which may lead to the high-yield bases being either impossible to hold, or impossible to assault, depending how the early game plays out. I feel that this would be alleviated if the watchtower ramps were blocked off by destructible blockers with at least 1000 HP.
What is a dickfour?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 23 2010 00:42 GMT
#75
I don't like it.

+ Show Spoiler +
j/k it's awesome :D
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
June 23 2010 00:44 GMT
#76
AMAZING looking map, and actually more balanced than 90% of the stupid maps that are posted on this site, really nice work man, I really hope this map gets used in the next major tournaments =]
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
intergalactic
Profile Joined April 2010
Canada428 Posts
June 23 2010 00:48 GMT
#77
Sick. The attention you put in the details is awesome.

Keep stylin'.
If you value your soul, do not look into the eye of an horse
Sentient
Profile Joined April 2010
United States437 Posts
June 23 2010 00:50 GMT
#78
But does it have a space shark?
v1n1z1o
Profile Joined April 2010
Mexico185 Posts
June 23 2010 02:18 GMT
#79
i would totally play this this looks sick!

congrats!! ^.^
Roscowe
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
June 23 2010 02:32 GMT
#80
Wow I didn't think I'd find anything more visually impressive than your 1v1 version, but holy crap dude! I can not WAIT to play this map!
If the quarter was in your right hand, that would've been micro
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