• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:15
CEST 00:15
KST 07:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 239ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 534 Burning Evacuation Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion BSL Season 22 Full Overview & Conclusion FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3962 users

Battlecarrier has arrived. - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
June 22 2010 23:15 GMT
#61
dude that looks amazing! Finally we have a map that is about it's appearance and not just about it's playability
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-06-22 23:19:18
June 22 2010 23:17 GMT
#62
Very nice! Don't look too close at the battlecruiser the map is on, but the general layout of teh map seems very nice.

Very easy third though, you can do some really good macro games on it

But how is the balance between the top third and the bottom ones? they seem to have some kind of stuff there, but how does that work with unit LOS etc?
Qualm
Profile Joined December 2009
721 Posts
June 22 2010 23:18 GMT
#63
On June 23 2010 04:20 Murderotica wrote:
Holy fuck, stop making maps and start painting or something bro. Talent getting wasted right in front of my eyes!


Hell no, this is so much better than any painting.

Way to go OP, that's probably the best/coolest custom map I've seen so far.
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 22 2010 23:20 GMT
#64
Great work man, awesome idea and very good looking map.


Here's some thoughts on balance/gameplay issues:

on't make the destructible debris too high on hp since I think people will very rarely commit their forces to killing a rock in an island.
*Air distance is waay too close. I would suggest moving the minerals to the other side of the mains overlooking the naturals. That way air harass will be easier to defend.
*I would like to see the pathways get a little wider. Right now it looks like there is no real space for flanking which is bad for battles.
Qualm
Profile Joined December 2009
721 Posts
June 22 2010 23:20 GMT
#65
On June 23 2010 08:18 QualmSC wrote:
Show nested quote +
On June 23 2010 04:20 Murderotica wrote:
Holy fuck, stop making maps and start painting or something bro. Talent getting wasted right in front of my eyes!

Hell no, this is so much better than any painting.

Way to go OP, that's probably the best/coolest custom map I've seen so far.



On June 23 2010 04:48 Tankbusta wrote:
you can play any map on melee settings, it just doesn't become an "official melee map" in Blizzard's strange terms if you try and have new units/camapign units/ect.

so things like this will go unaffected and yes you can totally import that high res texture.

Seriously? That's awesome. How the hell could we find/make a higher res texture tho?
everclock
Profile Joined March 2010
United States28 Posts
June 22 2010 23:29 GMT
#66
LOL making battlecruisers on TOP of a battlecruiser. How sick will that be =D
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
June 22 2010 23:40 GMT
#67
This map needs to be in tournaments out of sheer awesomeness. great job!
Do you really want chat rooms?
SQneo
Profile Joined April 2009
Canada89 Posts
June 22 2010 23:45 GMT
#68
OMG, great looking map! When i clicked this thread i thought you were making a "new" unit mixing the battlecruiser and carrier, then i saw this and my jaw dropped.
!! har har
AoE
Profile Joined June 2010
Poland7 Posts
June 22 2010 23:47 GMT
#69
Great map. GJ
MorroW
Profile Joined August 2008
Sweden3522 Posts
June 22 2010 23:47 GMT
#70
haha really cool map, gameplay could actually work quite well too :D hope this will get used in future events
Progamerpls no copy pasterino
ROOTCatZ
Profile Blog Joined June 2005
Peru1232 Posts
Last Edited: 2010-06-23 00:16:40
June 22 2010 23:58 GMT
#71
Looks like it'd be a very functional map with a little bit of tweaking.

The major issue with this map imo are the watchtowers, they're way too close to the main!.. if you wanted for it to matter for gameplay in a way that you have vision over what's coming.. that'd be perfect.

But the problem is, if an enemy has control over the watch towers you can't really do much other than drops / flying units. besides it looks like you can abuse them hard with tanks and set up a super strong contain as terran there, or even units like HTs and Infestors could abuse them to some extend... its just WAY too close to the main.

Perhaps, you could put them somewhere INSIDE the main, this would give the map a unique functionality that we only see on that horrible map Kulas Ravine (to some extend).

With a watchtower in your main, the tendency on your map would probably be more macro oriented as it'd be harder to do sneaky stuff, so i'd place it on a spot that gives the players options to make more interesting games, having blindspots and such, for drops for example, you could make a ramp inside your own base, that leads to the watch tower, and only that, to give you vision of an area arround your base but not covering the entrance or the back (for drops).

The other thing that you could probably do, is widen the space in the middle gold expo, right now, that expo is basically only takable / defendable by terran with tanks, its positioned in a high risk zone and could make for an epic lategame where there is no more mining bases left and its a race to get it... but as it is... it looks like only tanks can secure it mid-lategame.

That's just my noobie opinions, beautiful design and a map with lots of potential, keep up the great work!

Edit: was just talking to Raelcun on vent about your map and he noticed something too, make sure those little peninsula thingys , the broken ramps to the gold exps space to the main base is shorter than a sieged tank range, cuz if it isnt ewww, same for blink stalkers, though it doesnt look it, i'd test for it just in case...

Progamerwww.root-gaming.com
tertle
Profile Joined February 2010
Australia328 Posts
Last Edited: 2010-06-23 00:14:38
June 23 2010 00:11 GMT
#72
This version looks a lot less imbalanced than your 2 player version, and I think actually has a chance of being regularly played

Hell if you slightly modified it (maybe remove double mineral patches), it might even work as a 1v1 map. Though that ledge if it let's you siege main looks a tad nasty.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 23 2010 00:16 GMT
#73
wow...
"When the geyser died, a probe came out" - SirJolt
Gedrah
Profile Joined February 2010
465 Posts
June 23 2010 00:18 GMT
#74
I absolutely love the style you chose for this map. Even if it doesn't play super well, I'll probably play a few games on it just because it looks like a joy to dick around on.

As far as actual feedback, I feel that the watchtowers are a bit too easily accessible especially early on, which may lead to the high-yield bases being either impossible to hold, or impossible to assault, depending how the early game plays out. I feel that this would be alleviated if the watchtower ramps were blocked off by destructible blockers with at least 1000 HP.
What is a dickfour?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 23 2010 00:42 GMT
#75
I don't like it.

+ Show Spoiler +
j/k it's awesome :D
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
June 23 2010 00:44 GMT
#76
AMAZING looking map, and actually more balanced than 90% of the stupid maps that are posted on this site, really nice work man, I really hope this map gets used in the next major tournaments =]
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
intergalactic
Profile Joined April 2010
Canada428 Posts
June 23 2010 00:48 GMT
#77
Sick. The attention you put in the details is awesome.

Keep stylin'.
If you value your soul, do not look into the eye of an horse
Sentient
Profile Joined April 2010
United States437 Posts
June 23 2010 00:50 GMT
#78
But does it have a space shark?
v1n1z1o
Profile Joined April 2010
Mexico185 Posts
June 23 2010 02:18 GMT
#79
i would totally play this this looks sick!

congrats!! ^.^
Roscowe
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
June 23 2010 02:32 GMT
#80
Wow I didn't think I'd find anything more visually impressive than your 1v1 version, but holy crap dude! I can not WAIT to play this map!
If the quarter was in your right hand, that would've been micro
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 557
Ketroc 65
ROOTCatZ 46
StarCraft: Brood War
Purpose 12
Dota 2
NeuroSwarm135
Counter-Strike
summit1g7274
minikerr31
Other Games
tarik_tv4199
Grubby3735
Liquid`RaSZi1353
ToD244
ArmadaUGS147
Chillindude34
Organizations
Other Games
gamesdonequick5129
BasetradeTV267
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 22
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21804
Other Games
• imaqtpie1765
• Shiphtur287
Upcoming Events
OSC
1h 46m
GSL
12h 46m
Monday Night Weeklies
17h 46m
Replay Cast
1d 1h
WardiTV Weekly
1d 12h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.