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Active: 1017 users

Battlecarrier has arrived.

Forum Index > SC2 General
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101TFP
Profile Blog Joined May 2010
420 Posts
Last Edited: 2010-07-03 17:30:38
June 22 2010 19:05 GMT
#1


Sun Jul 04 UPDATE:

2-player version:
Encouraged by this thread, i decided to make a 2-player version of this map, with the requirements given in the OP.

+ Show Spoiler [Pictures] +

Overview:

[image loading]


Frontal View:

[image loading]


Top half closeup:

[image loading]


Bottomn half closeup:

[image loading]


Comment: I made these mapchanges only to try and keep up with the requirements given in the map challenge.
The gap between the semi-island bases is 14 hexes, making siege unable to shoot across it.
The ledge behind the natural is not accessible by ground until the semi-islands minerals are mined out.
The entrance to the natural expansions is 6 hexes across, making it easy to wall in. A small desctuctible debris is part of this wall and can be destroyed to make the entrance wider.




---------------------------------------------------------------------------------------------------------------------------------------------




4-player version:
Since my first Starcraft 2 map received a lot of positive feedback, I decided to make a 4-player version.

Features:
Start locations: 4
Mining locations: 17
Symmetry: Perfect
Balanced: I think so

Comment:
This time my first priority was balance, looks came second. There are 2 Support Cruisers escorting the Battlecarrier, holding Island expansions, which are blocked by destructible debris. This is done to prevent terrans from flying there too early in the game.
The map has lots of open spaces, but also narrow choke points in critical locations.
Natural expansions are easily defendable. Possible third bases have a cliff with watch towers behind them, which are hidden behind line of sight blockers. The watch towers are also good for scouting if an opponent moves out of his natural or watching your own entrance.
The Viking starting ramps are not accessible. I thought about making the parked Vikings destructible, so players can acces the cliffs with Reapers or Colossi.

Pictures:


+ Show Spoiler [Overview] +
[image loading]


+ Show Spoiler [Top Down View] +
[image loading]


+ Show Spoiler [Front] +
[image loading]


+ Show Spoiler [Details] +
[image loading]


+ Show Spoiler [Answers to questions in this thread] +
The name Battlecarrier is intentional.
If you look closely, there are small Vikings parked on the deck, with a starting ramp nearby. This makes it an aircraft carrier, hence the name Battlecarrier.

To anyone complaining about balance issues between races; it's impossible to make a map that is 100% balanced for all races. I tried to make a mix, easily defended 2nd + open 3rd etc.

The destructibles on the islands have only 100 hp, preventing SCVs from removing them in the early game.

The ledge between the bases can not be used to park tanks, it is not accessible (as stated in the OP).
People get what they get, this has nothing to do with what they deserve.
drag_
Profile Blog Joined April 2010
England425 Posts
June 22 2010 19:07 GMT
#2
Best map I've seen so far. I don't really care if it's balanced it looks awesome!
skronch
Profile Blog Joined December 2008
United States2717 Posts
June 22 2010 19:07 GMT
#3
dear lord this is cool looking
TheBlackSeed
Profile Joined April 2010
5 Posts
June 22 2010 19:08 GMT
#4
good work looks epic
a boats a boat
Misrah
Profile Blog Joined February 2008
United States1695 Posts
June 22 2010 19:09 GMT
#5
CattleBruiser Operational! just as sweet as your last map- screw balance when the map looks so good <3 nice work!
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-06-22 19:13:58
June 22 2010 19:11 GMT
#6
simply amazing!! I really will play this map, actually can you upload it for download, or PM the link so i can try it for the fun factor of being on a gigantic battle *carrier*.
+ Show Spoiler [Do Want] +
[image loading]
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Darthturtle
Profile Joined May 2009
United States718 Posts
Last Edited: 2010-06-22 19:15:03
June 22 2010 19:13 GMT
#7
Yo dawg, I herd you like battlecruisers. So we built some battlecruisers in yo' battlecruiser, so you can cruise while you battle.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
June 22 2010 19:14 GMT
#8
great great concept man, keep up the good work
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
June 22 2010 19:19 GMT
#9
whoaaaa this looks awesome! the background ships in formation and the landed ships and the ramps... damn, great attention to detail.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
June 22 2010 19:20 GMT
#10
Holy fuck, stop making maps and start painting or something bro. Talent getting wasted right in front of my eyes!

But seriously though, great effort, I can really tell you worked hard on this. If I had internet on my laptop I'd try it out.
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
Krissam
Profile Joined April 2010
Denmark189 Posts
June 22 2010 19:20 GMT
#11
Reminds me a lot of metalopolis, not that that's bad.
If you can chill, chill!" - TLAF-Liquid´Tyler
BADSMCGEE
Profile Joined March 2010
United States94 Posts
June 22 2010 19:21 GMT
#12
looks awesome...you should call it metalopolis
peffi
Profile Joined May 2010
Germany44 Posts
June 22 2010 19:23 GMT
#13
looks good. i like how at the gold, here stands "TL"

nice maps man. i will sure play it, when it appears on europe.
Zoltan
Profile Blog Joined March 2010
United States656 Posts
June 22 2010 19:23 GMT
#14
On June 23 2010 04:21 BADSMCGEE wrote:
looks awesome...you should call it metalopolis


BOO!

This map is epic. Epic.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
AlgeriaT
Profile Joined April 2010
Sweden2197 Posts
June 22 2010 19:24 GMT
#15
That is pretty sexy right there.
CORN GIRL + Flash + FanTaSy + CholeraSC + iNcontroL 4 eva <3
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
June 22 2010 19:26 GMT
#16
On June 23 2010 04:21 BADSMCGEE wrote:
looks awesome...you should call it metalopolis


ahhhh I see what you did thar young badsmcgee

Now, this map looks like one of those little maps that you play when your bored and just looking for a fun map to play with friends. So..... I will play it xD
Philip2110
Profile Joined April 2010
Scotland798 Posts
June 22 2010 19:27 GMT
#17
Looks epic :D Cant wait to try it
Master Sc2 - Diamond LoL - Eu W
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
June 22 2010 19:29 GMT
#18
Love it.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
June 22 2010 19:30 GMT
#19
awesome looking map, but what happens when I make a battle cruiser on a battle cruiser, does the universe implode?
A weak will coupled with delusions of grandeur
benemann
Profile Joined June 2010
Germany33 Posts
June 22 2010 19:30 GMT
#20
This map looks so epic, i wanna play it RITE NOW!!
Do you have a download link for this or do you still want to balance it and give us the download when pahse 2 of the beta starts? I would like to play this map with some firends right when the beta comes back.
eshlow
Profile Joined June 2008
United States5210 Posts
June 22 2010 19:32 GMT
#21
Niceeee. Looks even better than the 2p version.
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 22 2010 19:33 GMT
#22
Which way would it play, TvB or RvL?
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
June 22 2010 19:39 GMT
#23
Looks really cool. Just from the image, I don't see any glaring balancing issues. Nice work.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Zanno
Profile Blog Joined February 2007
United States1484 Posts
June 22 2010 19:45 GMT
#24
Is there any you can import a higher resolution custom texture for the giant rocket on the back of the map? I know that would be possible for warcraft 3 in UMS, but i don't know about melee maps.
aaaaa
Tankbusta
Profile Joined May 2010
United States109 Posts
June 22 2010 19:48 GMT
#25
you can play any map on melee settings, it just doesn't become an "official melee map" in Blizzard's strange terms if you try and have new units/camapign units/ect.

so things like this will go unaffected and yes you can totally import that high res texture.
Z3kk
Profile Blog Joined December 2009
4099 Posts
June 22 2010 19:50 GMT
#26
Holy SHIT man! This looks like it could be a legitimate campaign mode SC2 map.I could seriously imagine playing this map as part of the storyline. So epic! Nice job!
Failure is not falling down over and over again. Failure is refusing to get back up.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
June 22 2010 19:55 GMT
#27
wow... this map maker is much more impressive than i thought.
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
June 22 2010 20:00 GMT
#28
that front view is astonishing , you didnt made the map only but wrapped it into a nice looking scene , great job!!
Actua
Profile Joined May 2010
Canada101 Posts
June 22 2010 20:03 GMT
#29
haha, fighting on a bc, couldnt get more badass than this. Great work!
RAUS
Profile Blog Joined February 2010
210 Posts
June 22 2010 20:04 GMT
#30
u think you can change the picture into a damaged battlecruiser? it seems more fitting that they would fight on a massive battlecruiser that was damaged a few decades ago
recognize me?
Dreamexpress
Profile Joined April 2010
80 Posts
June 22 2010 20:15 GMT
#31
Very cool looking map.

Possibly the battlecruiser parts are alittle bit too distracting for it to be a ladder map.

Maybe that is not true and it may not be your goal for it to be more then a fun map. but its the only thing i can think of right now.
Rostburk
Profile Joined May 2010
Sweden1 Post
June 22 2010 20:18 GMT
#32
You sir, just took epic map design a new level!
BigDatez
Profile Joined April 2010
Canada434 Posts
June 22 2010 20:18 GMT
#33
very epic, looks quite symetrical as well.
Video games > sex (Proven fact)
Tone_
Profile Joined May 2009
United Kingdom554 Posts
June 22 2010 20:19 GMT
#34
It actually looks like an awesome map too, as well as the awesome fact that it is a battlecruiser xD
Hasta La Victoria Siempre | 톤
Cofo
Profile Blog Joined June 2010
United States1388 Posts
June 22 2010 20:30 GMT
#35
Strange that it can be so similar to Metalopolis, yet so, so, much cooler. Well done sir.
+ Show Spoiler +
NeonGenesis
Profile Joined September 2005
Norway260 Posts
June 22 2010 20:33 GMT
#36
This is beyond awesome. Zoomed out view (more "Battlecarriers" in the background) sealed the epic deal.
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
Ursadon-n-Pals
Profile Blog Joined November 2009
United States928 Posts
June 22 2010 20:36 GMT
#37
These 2 maps you've made have so much amazing detail.
How long did this take?
Nothing worth having comes easy.
fellcrow
Profile Blog Joined March 2010
United States288 Posts
June 22 2010 20:37 GMT
#38
I do not like the 1 gold expansion. I think that a map needs a even number of them to be balanced. Ah well, why have a gold in the first place? Not every map has to have a gold expansion, i say take out the gold and maybe add a watch tower, or something.
Has anyone really been far even as decided to use even go want to do look more like?
Ouga
Profile Joined March 2008
Finland645 Posts
June 22 2010 20:39 GMT
#39
Solid proof that galaxy editor can produce really cool maps in future also. In skilled hands ofc
Madsquare
Profile Joined April 2010
Germany157 Posts
June 22 2010 20:43 GMT
#40
the design and originality is flawless.

as a fellow mapmaker i got some ideas gameplay wise:

- the ramp to the natural shouldnt be right at the choke. id suggest the diagnoal are you got there.

- make the choke at the natural a bit smaller (5/6 squares is my aim for natural chokes)

- i think the watchtowers make it too easy because its already small in those streets.

- find a way to make the streets bigger or tanks and forcefields will own everything.
the hole in the back, the mashine thing in the front and cable stuff coming from the generator at the mains might be key to this.

I do not obey any norms. I redefine standard with every thought I make.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
June 22 2010 20:44 GMT
#41
Wow, really good job. do you put featured for we can play on Bnet2 ? if yes what is his name ?
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
guii
Profile Joined December 2009
Brazil31 Posts
June 22 2010 20:46 GMT
#42
OH MY F...LOATING GOD!! This map looks AWESOME!! Excelent work!!! *-*
TSM
Profile Blog Joined June 2010
Great Britain584 Posts
June 22 2010 20:48 GMT
#43
That looks like a brilliant map, they should play that on iccup.
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
Last Edited: 2010-06-22 20:54:39
June 22 2010 20:51 GMT
#44
On June 23 2010 04:30 besiger wrote:
awesome looking map, but what happens when I make a battle cruiser on a battle cruiser, does the universe implode?

i have to do it...i know memes are frowned upon on TL but...
+ Show Spoiler +
yo dawg i herd u liked bcs so i put a bc in your bc so you can yamato while you yamato.

edit: i didnt see the one on the first page. dammit.
Translator
TaKemE
Profile Joined April 2010
Denmark1045 Posts
June 22 2010 20:52 GMT
#45
Looks very very good

I think it will favor terran way to much thought.

Very bad map for zerg with no open ground.
asdfiprod
Profile Joined February 2005
United States34 Posts
June 22 2010 21:15 GMT
#46
I don't like how some spawns have a really short path and some have a long path, depending on chance. Rename the map metalopolis.
D10
Profile Blog Joined December 2007
Brazil3409 Posts
June 22 2010 21:22 GMT
#47
Remembers metalopolis too much, also i disagree with destructble rocks on islands, makes them really zerg favored compared to the other races.

should make mid bigger so it stops being metalopolis 2
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
Voodo0
Profile Joined June 2010
Germany25 Posts
June 22 2010 21:30 GMT
#48
just, wow.... i do not dare to think about some future maps of the sc2 communitry (especially in terms of design) after ive seen such a thing!
Kong John
Profile Blog Joined March 2008
Denmark1020 Posts
June 22 2010 21:31 GMT
#49
Wow that is so cool, great job man, that is by far the best looking competitive RTS map i have ever seen.
This is real life, where nerds must battle!
arthur
Profile Joined April 2009
United Kingdom488 Posts
June 22 2010 22:10 GMT
#50
i hope the island expos fly around a bit

just forwards and backwars haha would be awesome
youtube.com/f1337
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-22 22:15:50
June 22 2010 22:14 GMT
#51
Looks great, but I don't like those tower positions. Having the one tower in front of your base, gives you ample view of attacks from either side of your base, which makes it really easy to defend when you've got that much advanced warning and only having to invest a single worker, Zergling, Marine or Zealot to be a spotter. The best Tower positions, I think, are ones where either you need two towers to cover all angles, but you have to go into your opponent's territory to get it (e.g. Metalopolis) or they don't cover all possible attack angles on the ground (e.g. Lost Temple or Incineration Zone).
LuigiNMario
Profile Joined April 2010
United States456 Posts
June 22 2010 22:23 GMT
#52
Epix
When there's Flash there's a way.
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-06-22 22:27:04
June 22 2010 22:26 GMT
#53
Dude, amazing map. My only rub is that it is redonkulously imba to have that little platform stick out in between the main bases of either side. I mean, seriously, T gets a couple tanks there and can assault 2 people's mains at the same time, without having to enter either base?
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
June 22 2010 22:44 GMT
#54
Amazing! Seriously keep making maps man, they're awesome. It's just too bad I mostly play ladder, or I would love to play these maps.

Guess I'll go for them in custom games
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
DorF
Profile Blog Joined July 2009
Sweden961 Posts
June 22 2010 22:45 GMT
#55
Looks wicked nice !
Keep up the good work
BW for life !
RodrigoX
Profile Joined November 2009
United States645 Posts
June 22 2010 22:48 GMT
#56
Wait, did anyone notice he called it a battle carrier? Is that something with his country?
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
June 22 2010 23:00 GMT
#57
This one-ups every melee map out there.
Nuda Veritas
Piski
Profile Blog Joined April 2010
Finland3461 Posts
June 22 2010 23:03 GMT
#58
cool map x)
Darthturtle
Profile Joined May 2009
United States718 Posts
June 22 2010 23:07 GMT
#59
On June 23 2010 07:48 RodrigoX wrote:
Wait, did anyone notice he called it a battle carrier? Is that something with his country?


He's probably referring to the fact that this map is large enough to be a carrier...of battlecruisers. Thus, battlecarrier.
Clow
Profile Blog Joined September 2008
Brazil880 Posts
Last Edited: 2010-06-22 23:14:59
June 22 2010 23:12 GMT
#60
Woah dude, how did you do this :S It looks so good.. and the 'TL' is great haha

Good job.
(–_–) CJ Entusman #33
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
June 22 2010 23:15 GMT
#61
dude that looks amazing! Finally we have a map that is about it's appearance and not just about it's playability
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-06-22 23:19:18
June 22 2010 23:17 GMT
#62
Very nice! Don't look too close at the battlecruiser the map is on, but the general layout of teh map seems very nice.

Very easy third though, you can do some really good macro games on it

But how is the balance between the top third and the bottom ones? they seem to have some kind of stuff there, but how does that work with unit LOS etc?
Qualm
Profile Joined December 2009
721 Posts
June 22 2010 23:18 GMT
#63
On June 23 2010 04:20 Murderotica wrote:
Holy fuck, stop making maps and start painting or something bro. Talent getting wasted right in front of my eyes!


Hell no, this is so much better than any painting.

Way to go OP, that's probably the best/coolest custom map I've seen so far.
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 22 2010 23:20 GMT
#64
Great work man, awesome idea and very good looking map.


Here's some thoughts on balance/gameplay issues:

on't make the destructible debris too high on hp since I think people will very rarely commit their forces to killing a rock in an island.
*Air distance is waay too close. I would suggest moving the minerals to the other side of the mains overlooking the naturals. That way air harass will be easier to defend.
*I would like to see the pathways get a little wider. Right now it looks like there is no real space for flanking which is bad for battles.
Qualm
Profile Joined December 2009
721 Posts
June 22 2010 23:20 GMT
#65
On June 23 2010 08:18 QualmSC wrote:
Show nested quote +
On June 23 2010 04:20 Murderotica wrote:
Holy fuck, stop making maps and start painting or something bro. Talent getting wasted right in front of my eyes!

Hell no, this is so much better than any painting.

Way to go OP, that's probably the best/coolest custom map I've seen so far.



On June 23 2010 04:48 Tankbusta wrote:
you can play any map on melee settings, it just doesn't become an "official melee map" in Blizzard's strange terms if you try and have new units/camapign units/ect.

so things like this will go unaffected and yes you can totally import that high res texture.

Seriously? That's awesome. How the hell could we find/make a higher res texture tho?
everclock
Profile Joined March 2010
United States28 Posts
June 22 2010 23:29 GMT
#66
LOL making battlecruisers on TOP of a battlecruiser. How sick will that be =D
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
June 22 2010 23:40 GMT
#67
This map needs to be in tournaments out of sheer awesomeness. great job!
Do you really want chat rooms?
SQneo
Profile Joined April 2009
Canada89 Posts
June 22 2010 23:45 GMT
#68
OMG, great looking map! When i clicked this thread i thought you were making a "new" unit mixing the battlecruiser and carrier, then i saw this and my jaw dropped.
!! har har
AoE
Profile Joined June 2010
Poland7 Posts
June 22 2010 23:47 GMT
#69
Great map. GJ
MorroW
Profile Joined August 2008
Sweden3522 Posts
June 22 2010 23:47 GMT
#70
haha really cool map, gameplay could actually work quite well too :D hope this will get used in future events
Progamerpls no copy pasterino
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
Last Edited: 2010-06-23 00:16:40
June 22 2010 23:58 GMT
#71
Looks like it'd be a very functional map with a little bit of tweaking.

The major issue with this map imo are the watchtowers, they're way too close to the main!.. if you wanted for it to matter for gameplay in a way that you have vision over what's coming.. that'd be perfect.

But the problem is, if an enemy has control over the watch towers you can't really do much other than drops / flying units. besides it looks like you can abuse them hard with tanks and set up a super strong contain as terran there, or even units like HTs and Infestors could abuse them to some extend... its just WAY too close to the main.

Perhaps, you could put them somewhere INSIDE the main, this would give the map a unique functionality that we only see on that horrible map Kulas Ravine (to some extend).

With a watchtower in your main, the tendency on your map would probably be more macro oriented as it'd be harder to do sneaky stuff, so i'd place it on a spot that gives the players options to make more interesting games, having blindspots and such, for drops for example, you could make a ramp inside your own base, that leads to the watch tower, and only that, to give you vision of an area arround your base but not covering the entrance or the back (for drops).

The other thing that you could probably do, is widen the space in the middle gold expo, right now, that expo is basically only takable / defendable by terran with tanks, its positioned in a high risk zone and could make for an epic lategame where there is no more mining bases left and its a race to get it... but as it is... it looks like only tanks can secure it mid-lategame.

That's just my noobie opinions, beautiful design and a map with lots of potential, keep up the great work!

Edit: was just talking to Raelcun on vent about your map and he noticed something too, make sure those little peninsula thingys , the broken ramps to the gold exps space to the main base is shorter than a sieged tank range, cuz if it isnt ewww, same for blink stalkers, though it doesnt look it, i'd test for it just in case...

Progamerwww.root-gaming.com
tertle
Profile Joined February 2010
Australia328 Posts
Last Edited: 2010-06-23 00:14:38
June 23 2010 00:11 GMT
#72
This version looks a lot less imbalanced than your 2 player version, and I think actually has a chance of being regularly played

Hell if you slightly modified it (maybe remove double mineral patches), it might even work as a 1v1 map. Though that ledge if it let's you siege main looks a tad nasty.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 23 2010 00:16 GMT
#73
wow...
"When the geyser died, a probe came out" - SirJolt
Gedrah
Profile Joined February 2010
465 Posts
June 23 2010 00:18 GMT
#74
I absolutely love the style you chose for this map. Even if it doesn't play super well, I'll probably play a few games on it just because it looks like a joy to dick around on.

As far as actual feedback, I feel that the watchtowers are a bit too easily accessible especially early on, which may lead to the high-yield bases being either impossible to hold, or impossible to assault, depending how the early game plays out. I feel that this would be alleviated if the watchtower ramps were blocked off by destructible blockers with at least 1000 HP.
What is a dickfour?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 23 2010 00:42 GMT
#75
I don't like it.

+ Show Spoiler +
j/k it's awesome :D
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
June 23 2010 00:44 GMT
#76
AMAZING looking map, and actually more balanced than 90% of the stupid maps that are posted on this site, really nice work man, I really hope this map gets used in the next major tournaments =]
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
intergalactic
Profile Joined April 2010
Canada428 Posts
June 23 2010 00:48 GMT
#77
Sick. The attention you put in the details is awesome.

Keep stylin'.
If you value your soul, do not look into the eye of an horse
Sentient
Profile Joined April 2010
United States437 Posts
June 23 2010 00:50 GMT
#78
But does it have a space shark?
v1n1z1o
Profile Joined April 2010
Mexico185 Posts
June 23 2010 02:18 GMT
#79
i would totally play this this looks sick!

congrats!! ^.^
Roscowe
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
June 23 2010 02:32 GMT
#80
Wow I didn't think I'd find anything more visually impressive than your 1v1 version, but holy crap dude! I can not WAIT to play this map!
If the quarter was in your right hand, that would've been micro
Scorpius
Profile Joined May 2010
Sweden36 Posts
June 23 2010 02:36 GMT
#81
hella nice GJ dude
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 23 2010 02:43 GMT
#82
Lol some people are such dicks. This is awesome man, good job.
DemiSe
Profile Blog Joined May 2010
883 Posts
Last Edited: 2010-06-23 02:54:33
June 23 2010 02:53 GMT
#83
E as in epic looking
P as in pure genius map
I as in I can't wait until I get to play this map
C as in CC 14 @ this map

Let's See Who's Stronger, Your Tricks, Or My Skills.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
June 23 2010 03:20 GMT
#84
Wow, that looks awesome!
SkCom
Profile Joined May 2010
Canada229 Posts
Last Edited: 2010-06-23 03:24:00
June 23 2010 03:23 GMT
#85
thumbs up my friend, awesomeness!
Brokengamer
Profile Joined April 2010
Philippines116 Posts
June 23 2010 03:28 GMT
#86
This is gonna be a famous map at phase 2.. We just need to promote it I guess?
Von
Profile Joined May 2009
United States363 Posts
June 23 2010 03:44 GMT
#87
Wow.

If its not fun I dont want it.
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
June 23 2010 03:56 GMT
#88
this map is even better than your last one! I love the island expos on the other bc's. This is so cool... keep up the good work man
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
June 23 2010 04:28 GMT
#89
W00t!? The paint penis is gone!
Zerg - because Browders sons hate 'em
Mulloy
Profile Joined March 2010
United States86 Posts
June 23 2010 05:02 GMT
#90
I don't even care if it's balanced. Granted being able to play this fairly would own, but this is the kind of thing that makes casual maps freaking awesome. Also, it will make rushing BCs even more freaking awesome in casual matchups.
I have been known, on occasion, to dapple in fancy hats.
keNNabis
Profile Joined April 2009
Canada159 Posts
June 23 2010 05:18 GMT
#91
w0w unbelievable man
i cannot wait to play on this map either
you're quite the SC cartographer keep up the goodwork dude :D
I ARE VANCOUVER CANUCK
EvilMaishidon
Profile Joined May 2010
United States125 Posts
June 23 2010 05:43 GMT
#92
Oh man, this reminds me of years ago, when i made a battle cruiser out of the space platform tileset with the default editor, it sucked. This, does not. I'd rather play this than metalopolis.
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
June 23 2010 05:57 GMT
#93
These unit-themed maps are so awesome! Hopefully they go up the second phase two starts or at least when the game releases. I'm going to play them a ton.

And, on a side note, what is a Battlecarrier? Is that a fusion of a Battlecrusier/Carrier? Man that would be deadly...
101TFP
Profile Blog Joined May 2010
420 Posts
June 23 2010 08:58 GMT
#94
The name Battlecarrier is intentional.
If you look closely, there are small Vikings parked on the deck, with a starting ramp nearby. This makes it an aircraft carrier, hence the name Battlecarrier.

To anyone complaining about balance issues between races; it's impossible to make a map that is 100% balanced for all races. I tried to make a mix, easily defended 2nd + open 3rd etc.

The destructibles on the islands have only 100 hp, preventing SCVs from removing them in the early game.

The ledge between the bases can not be used to park tanks, it is not accessible (as stated in the OP).
People get what they get, this has nothing to do with what they deserve.
HolyOnes
Profile Joined March 2010
Australia52 Posts
June 23 2010 09:23 GMT
#95
awesome map i love it :D when is the 4vs4 carrier one due? :D
Its not you its me 0_o
Luvz
Profile Blog Joined June 2008
Norway356 Posts
June 23 2010 09:29 GMT
#96
Impressive stuff man, cant wait to try it out.
Norway ~ Home of the brave <3
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
June 23 2010 09:35 GMT
#97
I think you should apply for that level design position blizz has open right now
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
June 23 2010 09:38 GMT
#98
Best looking original SC2 map as far as I'm concerned.
I will never ever play Mech against Protoss. - MVP
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-23 10:12:21
June 23 2010 10:06 GMT
#99
I'd like it if the entrance to the main was moved back a little so zerg ooze can get to it faster.
Islands mineral setup needs an arc, and the D-Rocks there don't stop a CC from landing. You need to make the island smaller and place some 5 mineral chunks around so the CC can't land.
As you have it now, no one is going to try and take that island unless they have a huge air army and some time to spare with it, Except for terrans who can land next to the D-Rock and kill it later.
..and then I would, ya know, check em'. (Aka SpoR)
XiaoZhuPa
Profile Joined May 2010
Singapore30 Posts
June 23 2010 10:11 GMT
#100
I didn't even think something like this is possible...
Eat Me.
Lighioana
Profile Joined March 2010
Norway466 Posts
June 23 2010 10:40 GMT
#101
Looks nice!
And forgive me nothing for I truly meant it all
nixi
Profile Joined February 2010
Sweden39 Posts
June 23 2010 10:44 GMT
#102
Neat!

Looks really fun to play on and totally OK balance wise. May I suggest you widen the middle, like, double the width and maybe even lower it down one level? I would love that.

Nice work
DooMDash
Profile Joined May 2010
United States1015 Posts
June 23 2010 10:54 GMT
#103
Cant wait for beta to go back up... jeeze thats sweet.
S1 3500+ Master T. S2 1600+ Master T.
nitdkim
Profile Blog Joined March 2010
1264 Posts
June 23 2010 10:55 GMT
#104
hmm, is it possible to make main a bit bigger? i wanna hide some tech buildings ya know. :p
PM me if you want random korean images translated.
thisFish
Profile Joined April 2010
Germany42 Posts
June 23 2010 11:00 GMT
#105
wow....
i just looked at it and thought... wow =D looks great
i'd play it right now!
"Stick a fork in those buns!"
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
June 23 2010 11:04 GMT
#106
Oh man this is amazing haha should be a staple in every TL SC2 event.
MarioMD
Profile Joined February 2010
United States22 Posts
June 23 2010 16:16 GMT
#107
I am thoroughly impressed.
Give a man a match and hell be warm for a minute, set a man on fire and he will be warm for the rest of his life.
OverSight
Profile Joined June 2010
United States104 Posts
June 23 2010 16:22 GMT
#108
On June 23 2010 04:13 Darthturtle wrote:
Yo dawg, I herd you like battlecruisers. So we built some battlecruisers in yo' battlecruiser, so you can cruise while you battle.


hahahaha
I have learned and I will thusly crush people. -Day[9]
TaKemE
Profile Joined April 2010
Denmark1045 Posts
June 23 2010 16:26 GMT
#109
On June 23 2010 20:04 Demoninja wrote:
Oh man this is amazing haha should be a staple in every TL SC2 event.


Thats never going to happen.

While the map looks awesome it is for sure not balanced.
konadora *
Profile Blog Joined February 2009
Singapore66160 Posts
June 23 2010 16:27 GMT
#110
holy shit wow, looks so amazing.
POGGERS
terrOne
Profile Joined September 2009
Italy172 Posts
June 23 2010 16:34 GMT
#111
^ this.
HeLL yeah!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2010-06-23 16:59:07
June 23 2010 16:55 GMT
#112
I think it needs just a little bit more space (hah), or room. Maybe if the 3d expansions were removed and the gap in the middle was a little bit smaller? (awesome concept and execution though)

And one thing I've always wished for, an aerial indestructible object that zaps flying units between the two sets of two bases that are so close to eachother, so air isn't that much better depending on starting position.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
June 23 2010 16:56 GMT
#113
Holy shit.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Pking
Profile Joined May 2010
Sweden142 Posts
June 23 2010 17:35 GMT
#114
Looks awesome. I'd remove the four expansions at the xel naga towers though. I'd prefer players to compete for the expansions to avoid too macro heavy games. Other than that it looks like a fun and balanced map to play on.
Reaper9
Profile Joined January 2010
United States1724 Posts
Last Edited: 2010-06-23 18:28:10
June 23 2010 18:24 GMT
#115
The Powerhouses of the Starcraft Universe are impressed and amazed. They will race to obtain it at all costs.

Kerrigan, because the BattleCarrier would make a splendid portable breeding ground.
Mengsk, because it would be the best vacation home ever.
Zeratul, because such unspeakable power would be catastrophic in the wrong hands.
Raynor, because it looks (bleep) cool.
The Xel Naga declined to comment, they are ill disposed of such things.
I post only when my brain works.
TaaiJoeng
Profile Blog Joined June 2010
Hong Kong164 Posts
June 23 2010 18:29 GMT
#116
Damnnnnnn sexxxyyyyyy
...but the parasites say NO!
PikaFoO
Profile Joined April 2010
Australia38 Posts
June 25 2010 01:34 GMT
#117
looks clean; cant wait to see it being played out!
-Break my heart for what breaks yours;
]343[
Profile Blog Joined May 2008
United States10328 Posts
June 25 2010 01:37 GMT
#118
very aesthetically pleasing
Writer
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
June 25 2010 01:42 GMT
#119
I'm not sure I like the watch towers at all, they seem really imbalanced.

Terran can just put a few tanks on that ledge and totally deny zerg of leaving his base until drop research or tunneling claws, because of the watch tower terran doesn't have to use flying units to get vision, which under normal circumstances can be shot down to provide a little cover.
slowmanrunning
Profile Joined March 2010
Canada285 Posts
June 25 2010 01:47 GMT
#120
Look's very lost temple and metalopolis shaped.

Sorry, it's a great map and everything but I just had to say that! XD
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
June 25 2010 01:58 GMT
#121
amazing map man. I think it might be 'mostly balanced' so far. but like you said it's pretty difficult to make a map that's completely balanced for all races. Even then, since when are the best maps completely 'balanced'? think you should put up a poll to see the community opinion on if this map's balanced or not lol. but anyways, great work, keep it coming.

btw, is it up for download yet?
bleh
wintergt
Profile Joined February 2010
Belgium1335 Posts
June 25 2010 02:35 GMT
#122
Total terran map. Tanks can be put here or there where-ever I imagine and give a free win. Needs copper level opponent z/p though as usual who just sit in their base all base. Nice try but make it more balanced.
here i am
extempest
Profile Joined May 2010
Canada77 Posts
June 25 2010 03:26 GMT
#123
this map is sort ofa combination of metalopolis and kulas ravine
always reaching
Ichabod
Profile Joined May 2010
United States1659 Posts
June 25 2010 05:55 GMT
#124
Great looking map. Saw topic, was hoping for someone with some good ideas with carrier use, but alas.

Amazing background stuff, hope it won't cause camera havoc (or lag for worse comps).
sixduck
Profile Blog Joined September 2009
United States301 Posts
June 25 2010 06:01 GMT
#125
amazing looking map, gonna have spend more time enjoying the scenery than actually playing. hah.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-06-25 06:09:34
June 25 2010 06:04 GMT
#126
This is beautiful.

There is no Download for us?!?!?

OMFG DO WANT

edit: Man, TvT on that thing would give me a stroke!!!
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Chizambers
Profile Joined June 2010
United States126 Posts
July 03 2010 01:24 GMT
#127
Damn, glad I found this. Amazing map. I didn't know customization like that was possible.
Mind = Blown
yup, I'm a nub.
BStallion
Profile Joined July 2010
United States24 Posts
July 03 2010 02:04 GMT
#128
most creative map ive seen yet, GJ
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
July 03 2010 07:14 GMT
#129
everytime i see the s.s. of this map, i'm like wow...ha ha
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
ChApFoU
Profile Blog Joined July 2004
France2982 Posts
July 03 2010 07:22 GMT
#130
Wow NICE work. I really like the concept and it has a killer look ! Beta phase 2 CMOOOOOON

"I honestly think that whoever invented toilet paper in a genius" Kang Min
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 03 2010 08:34 GMT
#131
Regardless of the balance of this map, the concept is absolutely awesome. Keep up the good work.
lovewithlea
Profile Joined March 2010
168 Posts
July 03 2010 08:39 GMT
#132
On June 25 2010 11:35 wintergt wrote:
Total terran map. Tanks can be put here or there where-ever I imagine and give a free win. Needs copper level opponent z/p though as usual who just sit in their base all base. Nice try but make it more balanced.


totally. i mean, u can just put tanks..

just make maps with vision blockers every 6 range or smth, someone gotta do shit bout these tanks, honestly!
Baerinho
Profile Joined February 2010
Germany257 Posts
July 03 2010 08:45 GMT
#133
On June 25 2010 11:35 wintergt wrote:
Total terran map. Tanks can be put here or there where-ever I imagine and give a free win. Needs copper level opponent z/p though as usual who just sit in their base all base. Nice try but make it more balanced.



Yeah we really should have maps where you can "put a tank here" especially to own copper noobs^^

How about playng a map(that looks awesome and decently balanced for such a project, great job) instead of just flaming it for a reason that is simply your own, debatable and not really shared by most posters here

Dakk
Profile Blog Joined June 2010
Sweden572 Posts
July 03 2010 09:04 GMT
#134
This is the best i`ve seen in my life. Gj
I will not fear, Fear is the mindkiller. Fear is the little death.
TerrorBASS
Profile Joined March 2010
Canada16 Posts
July 03 2010 09:35 GMT
#135
ballin, cant wait to try it out
aloT
Profile Joined April 2010
England1042 Posts
July 03 2010 09:54 GMT
#136
I think it looks really great, epic concept! Absolutely love the runways you put on top of the thing too.
Patches
Profile Joined May 2010
United States43 Posts
July 03 2010 12:30 GMT
#137
awesome cant wait to give it a go
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
July 03 2010 12:42 GMT
#138
Just wondering why there isn't a download link? Are you waiting to upload a locked version to bnet? Or just to ensure you're the first person to upload on release?
Orph
Profile Joined May 2010
Canada26 Posts
July 03 2010 13:01 GMT
#139
nice map def. gonna try it
SiNiquity
Profile Joined April 2010
United States734 Posts
July 03 2010 13:03 GMT
#140
On July 03 2010 21:42 shawabawa wrote:
Just wondering why there isn't a download link? Are you waiting to upload a locked version to bnet? Or just to ensure you're the first person to upload on release?


Most likely. I'm actually not sure what protections (if any) Blizzard is providing for map makers - have they said anything about this?
'i' before 'e' except after 'c' ~ it's scientifically proven.
farseer_dk
Profile Joined June 2010
Canada71 Posts
July 03 2010 15:03 GMT
#141
I think you can make it more balanced just but scaling up everything a little...

But yeah, beautiful map. Artistically the best I've seen.
mao
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
July 03 2010 15:11 GMT
#142
Holy shit, this map is insane.

Didn't know you could make these insane details like the map being on top of a battlecruiser?!
Shiiit. O_O
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
TSM
Profile Blog Joined June 2010
Great Britain584 Posts
July 03 2010 15:11 GMT
#143
looking good.
The easy third will be good for long macro games and the islands are well thought out.
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
Mimic
Profile Joined June 2010
Russian Federation76 Posts
July 03 2010 15:11 GMT
#144
very well done mate great job.
Only The Dead See The End Of War
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
July 03 2010 15:17 GMT
#145
Plz Plz Plz make more maps like this, what you have done is something no one else has ever even imagined and honestly you've just shown us yet another one of the possibilities of the map editor

I am deeply impressed keep it up
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
July 03 2010 15:18 GMT
#146
Holy shit this is fucking awesome <3
Writerdamn, i was two days from retirement
Moutas
Profile Joined April 2007
Greece158 Posts
Last Edited: 2010-07-03 15:30:57
July 03 2010 15:20 GMT
#147
This map is so awesome, probably the coolest map made so far. The design is epic and the balance seems ok.

The only thing I would recommend is to fix the mineral layout at all bases. Right now, they look kinda ugly cause they're all in a straight line or L-shaped and crammed into small spaces. I think you should change the formation into an arc by moving some minerals back or forth and spreading them out a bit. Kinda like how the minerals are on the ladder maps.

Good job yo
aka DeA & GRC-DeathLink
101TFP
Profile Blog Joined May 2010
420 Posts
July 03 2010 17:42 GMT
#148
Update in the OP.
People get what they get, this has nothing to do with what they deserve.
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-07-03 17:58:20
July 03 2010 17:54 GMT
#149
On July 04 2010 00:18 flamewheel wrote:
Holy shit this is fucking awesome <3


I second that!

edit: i want to play this now :[[
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
August 09 2010 18:06 GMT
#150
where or when can i download this on europe?
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Sidra2099
Profile Joined May 2010
Singapore19 Posts
August 13 2010 04:22 GMT
#151
Is this map going to be available for download anytime soon?
sNes.
Profile Joined June 2008
United States377 Posts
August 13 2010 04:28 GMT
#152
I can see many epic o battles being fought on this battleground that is a battlecruiser.
Heroes get remembered but Legends never die
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
August 13 2010 16:47 GMT
#153
I've checked out a few SC2 map websites and couldn't really find anything.

Can someone PM on info to find this map

and this should be in the rotation for 2v2.
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
silencesc
Profile Joined July 2010
United States464 Posts
August 13 2010 17:23 GMT
#154
On June 23 2010 04:13 Darthturtle wrote:
Yo dawg, I herd you like battlecruisers. So we built some battlecruisers in yo' battlecruiser, so you can cruise while you battle.


^ this is win. If I had that guy with the top hat picture I would post it,,but my /b/ folder is on my desktop...
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
August 13 2010 17:27 GMT
#155
The next Dreamliner right there!
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Fadetowhite
Profile Joined August 2010
Korea (South)302 Posts
August 13 2010 17:29 GMT
#156
epic map any future projects ?
메신저
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-08-13 17:36:52
August 13 2010 17:32 GMT
#157
yo dawg, I herd u like battlecruisers so we put a battlecruiser on your battlecruiser so you can cruise while you battle

edit: oh wow
On June 23 2010 04:13 Darthturtle wrote:
Yo dawg, I herd you like battlecruisers. So we built some battlecruisers in yo' battlecruiser, so you can cruise while you battle.


exactly the same

and I didn't even read it before now

TIME DILATED HIVE MIND?
Grimjim
Profile Joined May 2010
United States395 Posts
August 15 2010 19:54 GMT
#158
I must play this. Is it available online?
I am serious. And my name is Shirley.
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
August 15 2010 19:58 GMT
#159
If melee maps were aloud for the map contest this would of own.

And I really want to play this map, but I can't find it.

Does anyone have it?
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
Opinion
Profile Joined May 2010
United States236 Posts
August 15 2010 19:58 GMT
#160
A work of art.

Brilliantly inspired and beautifully realized.

Bravo Zulu good sir.
HubertFelix
Profile Joined April 2010
France631 Posts
August 15 2010 19:59 GMT
#161
I like this map, hope to see it soon on europe.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
November 08 2010 14:15 GMT
#162
Sorry for bumping, Anyone knows what happend to this map? I've been eagerly anticipating it for as long as I can remember.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
PoppaPhilbin
Profile Joined February 2009
United States1 Post
November 08 2010 16:04 GMT
#163
Yep, both these maps look amazing. Hopefully the creator didn't abandon SC2 during the beta or something.
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