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Battlecarrier has arrived. - Page 2

Forum Index > SC2 General
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eshlow
Profile Joined June 2008
United States5210 Posts
June 22 2010 19:32 GMT
#21
Niceeee. Looks even better than the 2p version.
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 22 2010 19:33 GMT
#22
Which way would it play, TvB or RvL?
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
June 22 2010 19:39 GMT
#23
Looks really cool. Just from the image, I don't see any glaring balancing issues. Nice work.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Zanno
Profile Blog Joined February 2007
United States1484 Posts
June 22 2010 19:45 GMT
#24
Is there any you can import a higher resolution custom texture for the giant rocket on the back of the map? I know that would be possible for warcraft 3 in UMS, but i don't know about melee maps.
aaaaa
Tankbusta
Profile Joined May 2010
United States109 Posts
June 22 2010 19:48 GMT
#25
you can play any map on melee settings, it just doesn't become an "official melee map" in Blizzard's strange terms if you try and have new units/camapign units/ect.

so things like this will go unaffected and yes you can totally import that high res texture.
Z3kk
Profile Blog Joined December 2009
4099 Posts
June 22 2010 19:50 GMT
#26
Holy SHIT man! This looks like it could be a legitimate campaign mode SC2 map.I could seriously imagine playing this map as part of the storyline. So epic! Nice job!
Failure is not falling down over and over again. Failure is refusing to get back up.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
June 22 2010 19:55 GMT
#27
wow... this map maker is much more impressive than i thought.
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
June 22 2010 20:00 GMT
#28
that front view is astonishing , you didnt made the map only but wrapped it into a nice looking scene , great job!!
Actua
Profile Joined May 2010
Canada101 Posts
June 22 2010 20:03 GMT
#29
haha, fighting on a bc, couldnt get more badass than this. Great work!
RAUS
Profile Blog Joined February 2010
210 Posts
June 22 2010 20:04 GMT
#30
u think you can change the picture into a damaged battlecruiser? it seems more fitting that they would fight on a massive battlecruiser that was damaged a few decades ago
recognize me?
Dreamexpress
Profile Joined April 2010
80 Posts
June 22 2010 20:15 GMT
#31
Very cool looking map.

Possibly the battlecruiser parts are alittle bit too distracting for it to be a ladder map.

Maybe that is not true and it may not be your goal for it to be more then a fun map. but its the only thing i can think of right now.
Rostburk
Profile Joined May 2010
Sweden1 Post
June 22 2010 20:18 GMT
#32
You sir, just took epic map design a new level!
BigDatez
Profile Joined April 2010
Canada434 Posts
June 22 2010 20:18 GMT
#33
very epic, looks quite symetrical as well.
Video games > sex (Proven fact)
Tone_
Profile Joined May 2009
United Kingdom554 Posts
June 22 2010 20:19 GMT
#34
It actually looks like an awesome map too, as well as the awesome fact that it is a battlecruiser xD
Hasta La Victoria Siempre | 톤
Cofo
Profile Blog Joined June 2010
United States1388 Posts
June 22 2010 20:30 GMT
#35
Strange that it can be so similar to Metalopolis, yet so, so, much cooler. Well done sir.
+ Show Spoiler +
NeonGenesis
Profile Joined September 2005
Norway260 Posts
June 22 2010 20:33 GMT
#36
This is beyond awesome. Zoomed out view (more "Battlecarriers" in the background) sealed the epic deal.
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
Ursadon-n-Pals
Profile Blog Joined November 2009
United States928 Posts
June 22 2010 20:36 GMT
#37
These 2 maps you've made have so much amazing detail.
How long did this take?
Nothing worth having comes easy.
fellcrow
Profile Blog Joined March 2010
United States288 Posts
June 22 2010 20:37 GMT
#38
I do not like the 1 gold expansion. I think that a map needs a even number of them to be balanced. Ah well, why have a gold in the first place? Not every map has to have a gold expansion, i say take out the gold and maybe add a watch tower, or something.
Has anyone really been far even as decided to use even go want to do look more like?
Ouga
Profile Joined March 2008
Finland645 Posts
June 22 2010 20:39 GMT
#39
Solid proof that galaxy editor can produce really cool maps in future also. In skilled hands ofc
Madsquare
Profile Joined April 2010
Germany157 Posts
June 22 2010 20:43 GMT
#40
the design and originality is flawless.

as a fellow mapmaker i got some ideas gameplay wise:

- the ramp to the natural shouldnt be right at the choke. id suggest the diagnoal are you got there.

- make the choke at the natural a bit smaller (5/6 squares is my aim for natural chokes)

- i think the watchtowers make it too easy because its already small in those streets.

- find a way to make the streets bigger or tanks and forcefields will own everything.
the hole in the back, the mashine thing in the front and cable stuff coming from the generator at the mains might be key to this.

I do not obey any norms. I redefine standard with every thought I make.
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