Battlecarrier has arrived. - Page 2
Forum Index > SC2 General |
eshlow
United States5210 Posts
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rastaban
United States2294 Posts
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Wolf
Korea (South)3290 Posts
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Zanno
United States1484 Posts
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Tankbusta
United States109 Posts
so things like this will go unaffected and yes you can totally import that high res texture. | ||
Z3kk
4099 Posts
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Rkie
United States1278 Posts
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Meatloaf
Spain664 Posts
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Actua
Canada101 Posts
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RAUS
210 Posts
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Dreamexpress
80 Posts
Possibly the battlecruiser parts are alittle bit too distracting for it to be a ladder map. Maybe that is not true and it may not be your goal for it to be more then a fun map. but its the only thing i can think of right now. | ||
Rostburk
Sweden1 Post
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BigDatez
Canada434 Posts
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Tone_
United Kingdom554 Posts
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Cofo
United States1388 Posts
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NeonGenesis
Norway260 Posts
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Ursadon-n-Pals
United States928 Posts
How long did this take? | ||
fellcrow
United States288 Posts
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Ouga
Finland645 Posts
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Madsquare
Germany157 Posts
as a fellow mapmaker i got some ideas gameplay wise: - the ramp to the natural shouldnt be right at the choke. id suggest the diagnoal are you got there. - make the choke at the natural a bit smaller (5/6 squares is my aim for natural chokes) - i think the watchtowers make it too easy because its already small in those streets. - find a way to make the streets bigger or tanks and forcefields will own everything. the hole in the back, the mashine thing in the front and cable stuff coming from the generator at the mains might be key to this. | ||
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