Battlecarrier has arrived. - Page 5
Forum Index > SC2 General |
Scorpius
Sweden36 Posts
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Subversion
South Africa3627 Posts
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DemiSe
883 Posts
P as in pure genius map I as in I can't wait until I get to play this map C as in CC 14 @ this map | ||
QueueQueue
Canada1000 Posts
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SkCom
Canada229 Posts
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Brokengamer
Philippines116 Posts
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Von
United States363 Posts
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Typho0n
Canada276 Posts
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Turbo.Tactics
Germany675 Posts
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Mulloy
United States86 Posts
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keNNabis
Canada159 Posts
i cannot wait to play on this map either you're quite the SC cartographer keep up the goodwork dude :D | ||
EvilMaishidon
United States125 Posts
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RageOverdose
United States690 Posts
And, on a side note, what is a Battlecarrier? Is that a fusion of a Battlecrusier/Carrier? Man that would be deadly... | ||
101TFP
420 Posts
If you look closely, there are small Vikings parked on the deck, with a starting ramp nearby. This makes it an aircraft carrier, hence the name Battlecarrier. To anyone complaining about balance issues between races; it's impossible to make a map that is 100% balanced for all races. I tried to make a mix, easily defended 2nd + open 3rd etc. The destructibles on the islands have only 100 hp, preventing SCVs from removing them in the early game. The ledge between the bases can not be used to park tanks, it is not accessible (as stated in the OP). | ||
HolyOnes
Australia52 Posts
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Luvz
Norway356 Posts
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dogabutila
United States1437 Posts
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Zaphid
Czech Republic1860 Posts
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CharlieMurphy
United States22895 Posts
Islands mineral setup needs an arc, and the D-Rocks there don't stop a CC from landing. You need to make the island smaller and place some 5 mineral chunks around so the CC can't land. As you have it now, no one is going to try and take that island unless they have a huge air army and some time to spare with it, Except for terrans who can land next to the D-Rock and kill it later. | ||
XiaoZhuPa
Singapore30 Posts
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