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Battlecarrier has arrived. - Page 6

Forum Index > SC2 General
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Lighioana
Profile Joined March 2010
Norway466 Posts
June 23 2010 10:40 GMT
#101
Looks nice!
And forgive me nothing for I truly meant it all
nixi
Profile Joined February 2010
Sweden39 Posts
June 23 2010 10:44 GMT
#102
Neat!

Looks really fun to play on and totally OK balance wise. May I suggest you widen the middle, like, double the width and maybe even lower it down one level? I would love that.

Nice work
DooMDash
Profile Joined May 2010
United States1015 Posts
June 23 2010 10:54 GMT
#103
Cant wait for beta to go back up... jeeze thats sweet.
S1 3500+ Master T. S2 1600+ Master T.
nitdkim
Profile Blog Joined March 2010
1264 Posts
June 23 2010 10:55 GMT
#104
hmm, is it possible to make main a bit bigger? i wanna hide some tech buildings ya know. :p
PM me if you want random korean images translated.
thisFish
Profile Joined April 2010
Germany42 Posts
June 23 2010 11:00 GMT
#105
wow....
i just looked at it and thought... wow =D looks great
i'd play it right now!
"Stick a fork in those buns!"
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
June 23 2010 11:04 GMT
#106
Oh man this is amazing haha should be a staple in every TL SC2 event.
MarioMD
Profile Joined February 2010
United States22 Posts
June 23 2010 16:16 GMT
#107
I am thoroughly impressed.
Give a man a match and hell be warm for a minute, set a man on fire and he will be warm for the rest of his life.
OverSight
Profile Joined June 2010
United States104 Posts
June 23 2010 16:22 GMT
#108
On June 23 2010 04:13 Darthturtle wrote:
Yo dawg, I herd you like battlecruisers. So we built some battlecruisers in yo' battlecruiser, so you can cruise while you battle.


hahahaha
I have learned and I will thusly crush people. -Day[9]
TaKemE
Profile Joined April 2010
Denmark1045 Posts
June 23 2010 16:26 GMT
#109
On June 23 2010 20:04 Demoninja wrote:
Oh man this is amazing haha should be a staple in every TL SC2 event.


Thats never going to happen.

While the map looks awesome it is for sure not balanced.
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
June 23 2010 16:27 GMT
#110
holy shit wow, looks so amazing.
POGGERS
terrOne
Profile Joined September 2009
Italy172 Posts
June 23 2010 16:34 GMT
#111
^ this.
HeLL yeah!
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2010-06-23 16:59:07
June 23 2010 16:55 GMT
#112
I think it needs just a little bit more space (hah), or room. Maybe if the 3d expansions were removed and the gap in the middle was a little bit smaller? (awesome concept and execution though)

And one thing I've always wished for, an aerial indestructible object that zaps flying units between the two sets of two bases that are so close to eachother, so air isn't that much better depending on starting position.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
June 23 2010 16:56 GMT
#113
Holy shit.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Pking
Profile Joined May 2010
Sweden142 Posts
June 23 2010 17:35 GMT
#114
Looks awesome. I'd remove the four expansions at the xel naga towers though. I'd prefer players to compete for the expansions to avoid too macro heavy games. Other than that it looks like a fun and balanced map to play on.
Reaper9
Profile Joined January 2010
United States1724 Posts
Last Edited: 2010-06-23 18:28:10
June 23 2010 18:24 GMT
#115
The Powerhouses of the Starcraft Universe are impressed and amazed. They will race to obtain it at all costs.

Kerrigan, because the BattleCarrier would make a splendid portable breeding ground.
Mengsk, because it would be the best vacation home ever.
Zeratul, because such unspeakable power would be catastrophic in the wrong hands.
Raynor, because it looks (bleep) cool.
The Xel Naga declined to comment, they are ill disposed of such things.
I post only when my brain works.
TaaiJoeng
Profile Blog Joined June 2010
Hong Kong164 Posts
June 23 2010 18:29 GMT
#116
Damnnnnnn sexxxyyyyyy
...but the parasites say NO!
PikaFoO
Profile Joined April 2010
Australia38 Posts
June 25 2010 01:34 GMT
#117
looks clean; cant wait to see it being played out!
-Break my heart for what breaks yours;
]343[
Profile Blog Joined May 2008
United States10328 Posts
June 25 2010 01:37 GMT
#118
very aesthetically pleasing
Writer
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
June 25 2010 01:42 GMT
#119
I'm not sure I like the watch towers at all, they seem really imbalanced.

Terran can just put a few tanks on that ledge and totally deny zerg of leaving his base until drop research or tunneling claws, because of the watch tower terran doesn't have to use flying units to get vision, which under normal circumstances can be shot down to provide a little cover.
slowmanrunning
Profile Joined March 2010
Canada285 Posts
June 25 2010 01:47 GMT
#120
Look's very lost temple and metalopolis shaped.

Sorry, it's a great map and everything but I just had to say that! XD
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
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