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Active: 2432 users

look of zealot Starcraft 2 - Page 2

Forum Index > SC2 General
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Morayfire73
Profile Joined April 2010
United States298 Posts
June 22 2010 17:16 GMT
#21
Your model looks really cool and neat. Can you put up a version of the BW zealot so we can compare it to that as well?
[Insert witty comment here]
Executioner.zealot
Profile Blog Joined April 2010
United States60 Posts
June 22 2010 17:16 GMT
#22
I like your modified one and voted for it... But i'll be honest, I would hate to try ruing the game with about 30 of those modified high geometry guys runing around. Can you say LAG? :-)
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
June 22 2010 17:22 GMT
#23
Speaking of a Starcraft 2 Zealot, I think they are more effective against zerglings because they use a downward/upward/sideways slicing motion as opposed to a double-stabbing motion. Thoughts? I didn't want to create another thread about this because I'd probably get banned, LOL, but since we are somewhat on the topic of the zealot here haha. :D
www.rsgaming.com
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-06-24 07:08:54
June 24 2010 07:02 GMT
#24
Help modelers!!!

im not too experienced at all and i'm wondering. Whats more important to keep low on models for games, vertices or faces? thank you
Kill the Deathball
uberdeluxe
Profile Joined June 2009
Canada306 Posts
June 24 2010 07:09 GMT
#25
obviously the protrait head looks better, but in game the non portrait has hair and it doesnt in the pic u have

if it did have hair/was an in game shot it would probably look better
No mules, no collosi, no PFs, just LOVE!
selboN
Profile Blog Joined January 2008
United States2523 Posts
June 24 2010 07:12 GMT
#26
Did you do that in 3DS?
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
June 24 2010 07:13 GMT
#27
On June 23 2010 02:07 Krowser wrote:
Show nested quote +
On June 23 2010 01:34 Ndugu wrote:
Maybe its just the TF2 player in me... but, Zealot really benefits from the hat. :D


Hahahahah, we need Marauders with top hats!
_██_
(ಠ_ృ)


Then give them Spider Mines, and they're basically the Demoman from TF2! \o/
"One fish, two fish, red fish, BLUE TANK!" - Artosis
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 24 2010 07:15 GMT
#28
On June 24 2010 16:09 uberdeluxe wrote:
obviously the protrait head looks better, but in game the non portrait has hair and it doesnt in the pic u have

if it did have hair/was an in game shot it would probably look better


yeah the thing is, the hair is a separate model. So in game, both models would have hair.

On June 24 2010 16:12 selboN wrote:
Did you do that in 3DS?


yeah 3ds max

updated the pics with textures by the way!
Kill the Deathball
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-06-24 09:50:50
June 24 2010 09:49 GMT
#29
I would try running it in Starcraft 2 before worrying about optimising.

Graphics Cards usually prefer to render in triangles regardless of what flags you set. Even if you set the GL_QUADS flag for example (pretty sure SC2 uses OpenGL), the graphics card may render 2 triangles to create that quad. Vertex buffer objects or batching, means that rendering a bunch of vertices should be pretty fast anyway.

If it lags, I would just focus on removing as many vertices as possible and have 2 versions, pretty sure the map editor allows for a low poly and high poly model depending on the settings the player sets.

But yeah don't unless it becomes a huge performance hit.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 24 2010 13:34 GMT
#30
would you even notice that detail in game? zealots are pretty small
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
emikochan
Profile Joined July 2009
United Kingdom232 Posts
June 24 2010 13:44 GMT
#31
On June 22 2010 23:28 pzea469 wrote:
It's fine while I'm playing i guess,



Thread over ?

Zealots look awesome in game, they'll probably have different models for cutscenes.

The wc3 imports are very nice though, there's just something about the zergling and hydra animation that works nicely (wc3 zergling especially)
Probes need love too.
moon`
Profile Blog Joined July 2009
United States372 Posts
June 24 2010 13:47 GMT
#32
I voted Modified.
Empty your mind, be formless. Shapeless, like pandabearguy.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 24 2010 15:25 GMT
#33
On June 24 2010 18:49 sluggaslamoo wrote:
I would try running it in Starcraft 2 before worrying about optimising.

Graphics Cards usually prefer to render in triangles regardless of what flags you set. Even if you set the GL_QUADS flag for example (pretty sure SC2 uses OpenGL), the graphics card may render 2 triangles to create that quad. Vertex buffer objects or batching, means that rendering a bunch of vertices should be pretty fast anyway.

If it lags, I would just focus on removing as many vertices as possible and have 2 versions, pretty sure the map editor allows for a low poly and high poly model depending on the settings the player sets.

But yeah don't unless it becomes a huge performance hit.


cool thanks for all the advice.

I'm currently a bit stuck. I combined the head with the body and re rigged it perfectly so all the animations work and everything. However, i get an error exporting it form 3ds max. Its either something dumb i did or the exporter which is in its early stage is messing up.

I hope i can figure it out soon to finally use it in-game.

If anyone knows how to get past m3 exporter errors please let me know!
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-06-24 18:33:38
June 24 2010 18:32 GMT
#34
Updated OP with IN-Game Pic

Finally i was able to get it in-game, but unfortunately there is apparently no way to export animations yet(let me know if there is) so i only have it as a doodad for now.
Kill the Deathball
EvilMaishidon
Profile Joined May 2010
United States125 Posts
June 24 2010 20:04 GMT
#35
In case anyone here didn't know this, the unmodified model came from the old zealot portrait.
[image loading]
Obviously, i prefer the new model, and the new portrait.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 25 2010 03:03 GMT
#36
On June 25 2010 05:04 used man wrote:
In case anyone here didn't know this, the unmodified model came from the old zealot portrait.
[image loading]
Obviously, i prefer the new model, and the new portrait.


oh, I had no idea, I'm guessing it belongs to that placement zealot I saw in the mpq file that had a complete different body look.
Kill the Deathball
feather6
Profile Joined February 2010
48 Posts
June 25 2010 03:21 GMT
#37
On June 25 2010 05:04 used man wrote:
In case anyone here didn't know this, the unmodified model came from the old zealot portrait.
[image loading]
Obviously, i prefer the new model, and the new portrait.


lmao his head looks like a golfball. Welcome to Epcot!
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
June 25 2010 03:24 GMT
#38
On June 25 2010 12:21 feather6 wrote:
Show nested quote +
On June 25 2010 05:04 used man wrote:
In case anyone here didn't know this, the unmodified model came from the old zealot portrait.
[image loading]
Obviously, i prefer the new model, and the new portrait.


lmao his head looks like a golfball. Welcome to Epcot!


lol
bleh
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
June 25 2010 03:28 GMT
#39
LOVE the new Zergling face. I definitely like the dino look, even if it is barely seen in-game.
If the quarter was in your right hand, that would've been micro
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 25 2010 06:14 GMT
#40
On June 25 2010 12:28 AJMcSpiffy wrote:
LOVE the new Zergling face. I definitely like the dino look, even if it is barely seen in-game.


I updated the OP so you can download it and try it out if you want. Since beta is still down, theres not much else to do anyways
Kill the Deathball
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