• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:55
CEST 22:55
KST 05:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers17Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 ASL21 General Discussion Data needed ASL21 Strategy, Pimpest Plays Discussions Pros React To: ASL S21, Ro.16 Group C
Tourneys
[BSL22] RO16 Tie-Breaker - Sat & Sun 21:00 CEST [ASL21] Ro16 Group C [Megathread] Daily Proleagues [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2374 users

look of zealot Starcraft 2 - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
Morayfire73
Profile Joined April 2010
United States298 Posts
June 22 2010 17:16 GMT
#21
Your model looks really cool and neat. Can you put up a version of the BW zealot so we can compare it to that as well?
[Insert witty comment here]
Executioner.zealot
Profile Blog Joined April 2010
United States60 Posts
June 22 2010 17:16 GMT
#22
I like your modified one and voted for it... But i'll be honest, I would hate to try ruing the game with about 30 of those modified high geometry guys runing around. Can you say LAG? :-)
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
June 22 2010 17:22 GMT
#23
Speaking of a Starcraft 2 Zealot, I think they are more effective against zerglings because they use a downward/upward/sideways slicing motion as opposed to a double-stabbing motion. Thoughts? I didn't want to create another thread about this because I'd probably get banned, LOL, but since we are somewhat on the topic of the zealot here haha. :D
www.rsgaming.com
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-06-24 07:08:54
June 24 2010 07:02 GMT
#24
Help modelers!!!

im not too experienced at all and i'm wondering. Whats more important to keep low on models for games, vertices or faces? thank you
Kill the Deathball
uberdeluxe
Profile Joined June 2009
Canada306 Posts
June 24 2010 07:09 GMT
#25
obviously the protrait head looks better, but in game the non portrait has hair and it doesnt in the pic u have

if it did have hair/was an in game shot it would probably look better
No mules, no collosi, no PFs, just LOVE!
selboN
Profile Blog Joined January 2008
United States2523 Posts
June 24 2010 07:12 GMT
#26
Did you do that in 3DS?
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
June 24 2010 07:13 GMT
#27
On June 23 2010 02:07 Krowser wrote:
Show nested quote +
On June 23 2010 01:34 Ndugu wrote:
Maybe its just the TF2 player in me... but, Zealot really benefits from the hat. :D


Hahahahah, we need Marauders with top hats!
_██_
(ಠ_ృ)


Then give them Spider Mines, and they're basically the Demoman from TF2! \o/
"One fish, two fish, red fish, BLUE TANK!" - Artosis
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 24 2010 07:15 GMT
#28
On June 24 2010 16:09 uberdeluxe wrote:
obviously the protrait head looks better, but in game the non portrait has hair and it doesnt in the pic u have

if it did have hair/was an in game shot it would probably look better


yeah the thing is, the hair is a separate model. So in game, both models would have hair.

On June 24 2010 16:12 selboN wrote:
Did you do that in 3DS?


yeah 3ds max

updated the pics with textures by the way!
Kill the Deathball
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-06-24 09:50:50
June 24 2010 09:49 GMT
#29
I would try running it in Starcraft 2 before worrying about optimising.

Graphics Cards usually prefer to render in triangles regardless of what flags you set. Even if you set the GL_QUADS flag for example (pretty sure SC2 uses OpenGL), the graphics card may render 2 triangles to create that quad. Vertex buffer objects or batching, means that rendering a bunch of vertices should be pretty fast anyway.

If it lags, I would just focus on removing as many vertices as possible and have 2 versions, pretty sure the map editor allows for a low poly and high poly model depending on the settings the player sets.

But yeah don't unless it becomes a huge performance hit.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 24 2010 13:34 GMT
#30
would you even notice that detail in game? zealots are pretty small
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
emikochan
Profile Joined July 2009
United Kingdom232 Posts
June 24 2010 13:44 GMT
#31
On June 22 2010 23:28 pzea469 wrote:
It's fine while I'm playing i guess,



Thread over ?

Zealots look awesome in game, they'll probably have different models for cutscenes.

The wc3 imports are very nice though, there's just something about the zergling and hydra animation that works nicely (wc3 zergling especially)
Probes need love too.
moon`
Profile Blog Joined July 2009
United States372 Posts
June 24 2010 13:47 GMT
#32
I voted Modified.
Empty your mind, be formless. Shapeless, like pandabearguy.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 24 2010 15:25 GMT
#33
On June 24 2010 18:49 sluggaslamoo wrote:
I would try running it in Starcraft 2 before worrying about optimising.

Graphics Cards usually prefer to render in triangles regardless of what flags you set. Even if you set the GL_QUADS flag for example (pretty sure SC2 uses OpenGL), the graphics card may render 2 triangles to create that quad. Vertex buffer objects or batching, means that rendering a bunch of vertices should be pretty fast anyway.

If it lags, I would just focus on removing as many vertices as possible and have 2 versions, pretty sure the map editor allows for a low poly and high poly model depending on the settings the player sets.

But yeah don't unless it becomes a huge performance hit.


cool thanks for all the advice.

I'm currently a bit stuck. I combined the head with the body and re rigged it perfectly so all the animations work and everything. However, i get an error exporting it form 3ds max. Its either something dumb i did or the exporter which is in its early stage is messing up.

I hope i can figure it out soon to finally use it in-game.

If anyone knows how to get past m3 exporter errors please let me know!
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-06-24 18:33:38
June 24 2010 18:32 GMT
#34
Updated OP with IN-Game Pic

Finally i was able to get it in-game, but unfortunately there is apparently no way to export animations yet(let me know if there is) so i only have it as a doodad for now.
Kill the Deathball
EvilMaishidon
Profile Joined May 2010
United States125 Posts
June 24 2010 20:04 GMT
#35
In case anyone here didn't know this, the unmodified model came from the old zealot portrait.
[image loading]
Obviously, i prefer the new model, and the new portrait.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 25 2010 03:03 GMT
#36
On June 25 2010 05:04 used man wrote:
In case anyone here didn't know this, the unmodified model came from the old zealot portrait.
[image loading]
Obviously, i prefer the new model, and the new portrait.


oh, I had no idea, I'm guessing it belongs to that placement zealot I saw in the mpq file that had a complete different body look.
Kill the Deathball
feather6
Profile Joined February 2010
48 Posts
June 25 2010 03:21 GMT
#37
On June 25 2010 05:04 used man wrote:
In case anyone here didn't know this, the unmodified model came from the old zealot portrait.
[image loading]
Obviously, i prefer the new model, and the new portrait.


lmao his head looks like a golfball. Welcome to Epcot!
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
June 25 2010 03:24 GMT
#38
On June 25 2010 12:21 feather6 wrote:
Show nested quote +
On June 25 2010 05:04 used man wrote:
In case anyone here didn't know this, the unmodified model came from the old zealot portrait.
[image loading]
Obviously, i prefer the new model, and the new portrait.


lmao his head looks like a golfball. Welcome to Epcot!


lol
bleh
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
June 25 2010 03:28 GMT
#39
LOVE the new Zergling face. I definitely like the dino look, even if it is barely seen in-game.
If the quarter was in your right hand, that would've been micro
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 25 2010 06:14 GMT
#40
On June 25 2010 12:28 AJMcSpiffy wrote:
LOVE the new Zergling face. I definitely like the dino look, even if it is barely seen in-game.


I updated the OP so you can download it and try it out if you want. Since beta is still down, theres not much else to do anyways
Kill the Deathball
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#113
RotterdaM653
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft383
ProTech130
StarCraft: Brood War
Britney 5465
firebathero 116
Dewaltoss 104
scan(afreeca) 43
Hyun 41
Dota 2
capcasts44
Counter-Strike
byalli596
Super Smash Bros
Mew2King69
Heroes of the Storm
Liquid`Hasu461
Other Games
Gorgc7558
summit1g5420
Grubby3850
tarik_tv3277
FrodaN1162
RotterdaM653
fl0m518
mouzStarbuck304
C9.Mang0277
KnowMe184
420jenkins124
ArmadaUGS99
UpATreeSC81
PPMD14
ToD12
Organizations
StarCraft 2
ComeBackTV 753
Other Games
BasetradeTV403
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• mYiSmile11
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV495
• masondota2294
Other Games
• imaqtpie1119
• Scarra748
• Shiphtur262
Upcoming Events
Replay Cast
3h 6m
WardiTV Map Contest Tou…
14h 6m
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
18h 6m
uThermal 2v2 Circuit
18h 6m
BSL
22h 6m
Sparkling Tuna Cup
1d 13h
WardiTV Map Contest Tou…
1d 14h
Ladder Legends
1d 18h
BSL
1d 22h
CranKy Ducklings
2 days
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs hero
Monday Night Weeklies
2 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Leta vs YSC
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-23
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.