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Active: 2033 users

look of zealot Starcraft 2 - Page 4

Forum Index > SC2 General
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Airsick
Profile Joined March 2010
United States134 Posts
June 26 2010 06:37 GMT
#61
im just waiting for someone to make a zergling like the sc1 unit: front limbs are claws and 2 fingered arms on back
theRiverX
Profile Joined June 2010
Malaysia59 Posts
June 26 2010 06:51 GMT
#62
Omg.. nice design there! haha. I wonder whether blizzard will have multiple models for each units (like the dark templar).
alucardme87
Profile Joined July 2009
Vietnam25 Posts
Last Edited: 2010-06-26 07:35:11
June 26 2010 07:33 GMT
#63
I can see the new model is so great, even from the default camera view, it's noticeable, make the zealot be a zealot. With the performance problem (if there's any), i think you only have to slightly reduce just a little bit of poly count, like 4 pony tails and the face, decrease down the texture by half so it's not a waste of process memory because in normal game, there's no way we can zoom up close like the first pic in your 1st post to see how detail the texture is.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 26 2010 07:41 GMT
#64
On June 26 2010 16:33 alucardme87 wrote:
I can see the new model is so great, even from the default camera view, it's noticeable, make the zealot be a zealot. With the performance problem (if there's any), i think you only have to slightly reduce just a little bit of poly count, like 4 pony tails and the face, decrease down the texture by half so it's not a waste of process memory because in normal game, there's no way we can zoom up close like the first pic in your 1st post to see how detail the texture is.


well so far no performance problem. Ive played replays with this model and it runs perfectly fine. The poly count has been reduced from the original zealot portrait, so its not very heavy at all, the texture however is twice the size of the original zealot texture so i WILL reduce that by half since as you have pointed out, zooming in that far isn't possible in real games. It will still look really good i think.
Kill the Deathball
alucardme87
Profile Joined July 2009
Vietnam25 Posts
June 29 2010 14:25 GMT
#65
Well, so i'm looking forward to see the complete mod.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
June 29 2010 14:27 GMT
#66
Looks ugly, seriously. And the high poly count would kill the game (on low-end).
¯\_(ツ)_/¯
psion
Profile Joined May 2010
106 Posts
June 29 2010 15:07 GMT
#67
It only looks ugly because of the contrast of detail between the head and body. If all the units had that level of detail then there would be a significant performance hit for little cosmetic gain.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 29 2010 15:10 GMT
#68
Looks better in my opinion ^_^
Good job!
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 29 2010 15:14 GMT
#69
Good work, it looks much better imo.

But we want the ponytail back!!!!!!!!!!!!!
Apolo
Profile Joined May 2010
Portugal1259 Posts
June 29 2010 15:30 GMT
#70
It's fabulous except for one thing: It doesn't fit the low poly of the rest of his body. The head is amazing, but then it contrasts with the rest of the low res body which makes it look a bit out of place. Perhaps decreasing a bit the detail on the head, or increasing the detail on the body would do the trick, and if it could change according to the game graphics options then perfect, perhaps blizz could even adopt it.
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
June 29 2010 15:54 GMT
#71
Awesome job imo!
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
June 29 2010 16:00 GMT
#72
Why would zealots go into combat without a helmet on? :/
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
June 29 2010 16:08 GMT
#73
On June 30 2010 01:00 shawabawa wrote:
Why would zealots go into combat without a helmet on? :/

Why do CattleBruisers look so small in game and huge in movies?

How can a thor fit within a factory and be built in 60 seconds?

Why do marines/marauders never run out of ammo?
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
June 29 2010 16:10 GMT
#74
Am I understanding this correctly, btw... can we actually alter the apperance of any unit in the game as long as it's just apperance and not stats? That'd be awesome :D It even works in ladder games?

Seriously someone could make an entirely new race cosmetically that would just function like, say, terran practically?

My head just exploded
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 29 2010 23:05 GMT
#75
On June 30 2010 01:10 Jenslyn87 wrote:
Am I understanding this correctly, btw... can we actually alter the apperance of any unit in the game as long as it's just apperance and not stats? That'd be awesome :D It even works in ladder games?

Seriously someone could make an entirely new race cosmetically that would just function like, say, terran practically?

My head just exploded


Thats pretty much correct. Now idk 100 percent if this will work in ladder. I have no idea if battlenet will check the model files and see that they are different and then the game would crash for me for example. That being said, i've ran replays and the new model works in the game. So when beta comes back I will see whether it works through battlenet.
Kill the Deathball
Spyridon
Profile Joined April 2010
United States997 Posts
June 29 2010 23:10 GMT
#76
On June 30 2010 08:05 pzea469 wrote:
Show nested quote +
On June 30 2010 01:10 Jenslyn87 wrote:
Am I understanding this correctly, btw... can we actually alter the apperance of any unit in the game as long as it's just apperance and not stats? That'd be awesome :D It even works in ladder games?

Seriously someone could make an entirely new race cosmetically that would just function like, say, terran practically?

My head just exploded


Thats pretty much correct. Now idk 100 percent if this will work in ladder. I have no idea if battlenet will check the model files and see that they are different and then the game would crash for me for example. That being said, i've ran replays and the new model works in the game. So when beta comes back I will see whether it works through battlenet.


You should try posting that on the official forums and see if you can get a solid answer.

Would be lame if they say its against ToS or something and start banning ppl.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 29 2010 23:13 GMT
#77
On June 30 2010 00:07 psion wrote:
It only looks ugly because of the contrast of detail between the head and body. If all the units had that level of detail then there would be a significant performance hit for little cosmetic gain.


Well so far there is NO performance gain, and the head really isn't high poly at all. It's almost all the textures that make it look that good. Anyways, i don't think every unit should get this, i just thought the zealot head looked way off from what it was supposed to be.
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 29 2010 23:14 GMT
#78
On June 30 2010 08:10 Spyridon wrote:
Show nested quote +
On June 30 2010 08:05 pzea469 wrote:
On June 30 2010 01:10 Jenslyn87 wrote:
Am I understanding this correctly, btw... can we actually alter the apperance of any unit in the game as long as it's just apperance and not stats? That'd be awesome :D It even works in ladder games?

Seriously someone could make an entirely new race cosmetically that would just function like, say, terran practically?

My head just exploded


Thats pretty much correct. Now idk 100 percent if this will work in ladder. I have no idea if battlenet will check the model files and see that they are different and then the game would crash for me for example. That being said, i've ran replays and the new model works in the game. So when beta comes back I will see whether it works through battlenet.


You should try posting that on the official forums and see if you can get a solid answer.

Would be lame if they say its against ToS or something and start banning ppl.


lol i almost don't want to in fear that its allowed but they then disallow it after i show them the model. But i probably should. I think i might just do that
Kill the Deathball
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
June 29 2010 23:20 GMT
#79
Hm, the modified one does look a little bit more like the SC1 one when zoomed out.
There are three types of people in the universe: those who can count, and those who cant.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
June 29 2010 23:28 GMT
#80
So let me guess. That head texture itself has a 1024x1024 or 512x512 size. Am I right? whats the polycount? Is the head using the normal map?
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
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