• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:15
CET 18:15
KST 02:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1458 users

Practice partner finder Web application. - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
benemann
Profile Joined June 2010
Germany33 Posts
June 26 2010 10:15 GMT
#41
On June 25 2010 16:33 Arcalious wrote:
Should I add age groups and if so, what age groups should it be broken down into? Would it be fun to have age groups represented by units of the players primary race or is that just plain silly.

Just for fun example.
Kid - Zergling / Zerg primary
Teen -Hydra / Zerg primary
20-29 Stalker / Protoss primary
30-39 Maurader / Terran primary
40+ Battle Cruiser/ Terran primary


I think you should add age groups..
Mainly because I don't think every 25+ wants to play a teen like me
Arcalious
Profile Joined March 2010
United States213 Posts
June 26 2010 22:58 GMT
#42
On June 26 2010 19:15 benemann wrote:
Show nested quote +
On June 25 2010 16:33 Arcalious wrote:
Should I add age groups and if so, what age groups should it be broken down into? Would it be fun to have age groups represented by units of the players primary race or is that just plain silly.

Just for fun example.
Kid - Zergling / Zerg primary
Teen -Hydra / Zerg primary
20-29 Stalker / Protoss primary
30-39 Maurader / Terran primary
40+ Battle Cruiser/ Terran primary


I think you should add age groups..
Mainly because I don't think every 25+ wants to play a teen like me


I put that in the next version which should be done tomorrow.
Latham
Profile Blog Joined May 2007
9568 Posts
June 26 2010 23:14 GMT
#43
On June 26 2010 19:15 benemann wrote:
Show nested quote +
On June 25 2010 16:33 Arcalious wrote:
Should I add age groups and if so, what age groups should it be broken down into? Would it be fun to have age groups represented by units of the players primary race or is that just plain silly.

Just for fun example.
Kid - Zergling / Zerg primary
Teen -Hydra / Zerg primary
20-29 Stalker / Protoss primary
30-39 Maurader / Terran primary
40+ Battle Cruiser/ Terran primary


I think you should add age groups..
Mainly because I don't think every 25+ wants to play a teen like me


Lol I hate when this happens. I really try not to think about who I'm playing with(gender, age), but sometimes shit hits the fan, and the question gets asked: "How old are you?" FUUUUUUUUU

One time I was helping this guy with his ZvP/ZvT (in SC2) and it turned out I was playing a 12 y/o. I felt so damn awkward. 1st thing that went through my head was "am I too old for this game?:-(" LOL and then the "to catch a predator" commercial went through my head and I FUUUUUUUUUUUU'd some more.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Tomed
Profile Joined August 2005
United States176 Posts
June 26 2010 23:20 GMT
#44
Ranks don't mean anything. You could be #1 in division 324 diamond but still have only 1100 rating which wouldn't get you into the top 100 of an established division. When you change rank to rating this application may actually be usable.
willeesmalls
Profile Joined March 2010
United States477 Posts
Last Edited: 2010-06-27 01:00:55
June 27 2010 00:59 GMT
#45
I can see more uses for this App. We can use the results to possibly design a better ladder system as far as match-making and skill determination is concerned.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
June 27 2010 01:37 GMT
#46
This is a very cool and very needed addition to the SC2 community, Thanks for your contribution and I cant wait to see its full success take swing once the game is out!
Coaching for 1v1 and Team games at Gosucoaching.com
Arcalious
Profile Joined March 2010
United States213 Posts
Last Edited: 2010-06-27 04:15:49
June 27 2010 04:05 GMT
#47
On June 27 2010 08:20 Tomed wrote:
Ranks don't mean anything. You could be #1 in division 324 diamond but still have only 1100 rating which wouldn't get you into the top 100 of an established division. When you change rank to rating this application may actually be usable.


I'm very open to implementing a different way in which to determine skill level. In fact, this is something I'm thinking about and I hope to get some good ideas from the community like yourself.

I will be adding fields to input league, rating, number of wins and number of losses. I'll use a combination of those to determine a new rating number, however I'm still figuring out exactly how I want to do that. I'n the mean time, I just decided to create the simple 1-10 skill level. Considering the beta is down, we are sort of on the honor system with each player determining their own skill level. I do have it sectioned off so that each higher level represent a smaller percentage of players than the previous level. In other words, skill level 9 should be the top 1% of players and 10 would probably be .01% or less.

I'm all ears, I mean eyes, if someone has a good idea on how to convert Blizzard's league, rating and win/loss ratio into a better rating number. Or maybe a completely new idea on how to figure out a players relative skill level. Got an idea, toss it out there.

There are lots of ideas floating in my head that I would like to add as time goes on, so this is just the the start. I'm very open to implementing new features and changing existing features based on feedback from the users, so I encourage feedback like this.

Tomed
Profile Joined August 2005
United States176 Posts
Last Edited: 2010-06-27 04:52:26
June 27 2010 04:51 GMT
#48
On June 27 2010 13:05 Arcalious wrote:I will be adding fields to input league, rating, number of wins and number of losses. I'll use a combination of those to determine a new rating number, however I'm still figuring out exactly how I want to do that. I'n the mean time, I just decided to create the simple 1-10 skill level. Considering the beta is down, we are sort of on the honor system with each player determining their own skill level. I do have it sectioned off so that each higher level represent a smaller percentage of players than the previous level. In other words, skill level 9 should be the top 1% of players and 10 would probably be .01% or less.



Why would you do this? Blizzard has undoubtedly spent many hours developing their matchmaking rating system. While a player's rating may not be truthful until they've played hundreds of games, it's still far more accurate that any arbitrary combination of statistics that you could come up with.
Arcalious
Profile Joined March 2010
United States213 Posts
Last Edited: 2010-06-27 05:40:06
June 27 2010 05:39 GMT
#49
On June 27 2010 13:51 Tomed wrote:
Show nested quote +
On June 27 2010 13:05 Arcalious wrote:I will be adding fields to input league, rating, number of wins and number of losses. I'll use a combination of those to determine a new rating number, however I'm still figuring out exactly how I want to do that. I'n the mean time, I just decided to create the simple 1-10 skill level. Considering the beta is down, we are sort of on the honor system with each player determining their own skill level. I do have it sectioned off so that each higher level represent a smaller percentage of players than the previous level. In other words, skill level 9 should be the top 1% of players and 10 would probably be .01% or less.



Why would you do this? Blizzard has undoubtedly spent many hours developing their matchmaking rating system. While a player's rating may not be truthful until they've played hundreds of games, it's still far more accurate that any arbitrary combination of statistics that you could come up with.


You are right. Blizzard has put a lot of thought into their rating and matching system for ladder games. It will probably work great matching ladder players up with the larger player pool after release.

From what I understand about Blizzards system is that it may take weeks and hundreds of games for higher skilled players to hit their rating cap. However, I figure there is going to be a group of players who will spend most of their time playing custom games and not a bunch of ladder games. Using league and rating may not be a good way to measure skill level for that group of players. So what ever method is used, I would like to consider this group. as well.
Arcalious
Profile Joined March 2010
United States213 Posts
Last Edited: 2010-06-28 07:01:12
June 28 2010 06:45 GMT
#50
On June 26 2010 19:15 benemann wrote:
Show nested quote +
On June 25 2010 16:33 Arcalious wrote:
Should I add age groups and if so, what age groups should it be broken down into? Would it be fun to have age groups represented by units of the players primary race or is that just plain silly.

Just for fun example.
Kid - Zergling / Zerg primary
Teen -Hydra / Zerg primary
20-29 Stalker / Protoss primary
30-39 Maurader / Terran primary
40+ Battle Cruiser/ Terran primary


I think you should add age groups..
Mainly because I don't think every 25+ wants to play a teen like me


V1.0b15 is live and supports age groups. There is 4 age groups (youth, teen, young adult, adult) and an option to opt out by using the unspecified age group. I can how this works if needed.


EDIT. Google is still building an index for the new version and thus it is not live yet. Sorry about that.

EDIT AGAIN. Index is done and it is now live.
xzidez
Profile Joined April 2010
Sweden147 Posts
June 28 2010 10:10 GMT
#51
On June 27 2010 14:39 Arcalious wrote:
Show nested quote +
On June 27 2010 13:51 Tomed wrote:
On June 27 2010 13:05 Arcalious wrote:I will be adding fields to input league, rating, number of wins and number of losses. I'll use a combination of those to determine a new rating number, however I'm still figuring out exactly how I want to do that. I'n the mean time, I just decided to create the simple 1-10 skill level. Considering the beta is down, we are sort of on the honor system with each player determining their own skill level. I do have it sectioned off so that each higher level represent a smaller percentage of players than the previous level. In other words, skill level 9 should be the top 1% of players and 10 would probably be .01% or less.



Why would you do this? Blizzard has undoubtedly spent many hours developing their matchmaking rating system. While a player's rating may not be truthful until they've played hundreds of games, it's still far more accurate that any arbitrary combination of statistics that you could come up with.


You are right. Blizzard has put a lot of thought into their rating and matching system for ladder games. It will probably work great matching ladder players up with the larger player pool after release.

From what I understand about Blizzards system is that it may take weeks and hundreds of games for higher skilled players to hit their rating cap. However, I figure there is going to be a group of players who will spend most of their time playing custom games and not a bunch of ladder games. Using league and rating may not be a good way to measure skill level for that group of players. So what ever method is used, I would like to consider this group. as well.



And if this is the case. You know your rating is higher than you have.
Just have two fields. League and Rating. If you are lowrated and you know you are higher you will just enter a higher number.

Still more accurate than "enter your skill 1-10". And best of all. Its easy to implement.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
June 28 2010 12:05 GMT
#52
Thanks for this! This will be infinitely useful as time goes on.
Arcalious
Profile Joined March 2010
United States213 Posts
June 29 2010 04:16 GMT
#53
V1.0b17
-added Profile Page
-added League, Rating, Wins, Losses field (no search filter for these fields yet, but soon)
-added field to enter iCCup, bnet WC3 and TeamLiquid users names
-added Replay pack URL field

I'm planning to move the search/match listing to a separate page, unless most people like having it on the edit profile page?
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
June 29 2010 04:54 GMT
#54
1. Separate page .
2. You should give a name to this application "PP finder" or something along those lines

Also I think your concept is really really good, It just needs to get some attention.
1. Hosting a small tournament would raise more awareness.
2. Ask Husky/HD to mention it in one of their vidoes
3. Ask Day9 to mention in one of his daily's.
Began Starcraft journey on 5th May 2009
Arcalious
Profile Joined March 2010
United States213 Posts
June 29 2010 05:55 GMT
#55
On June 29 2010 13:54 Gunman_csz wrote:
1. Separate page .
2. You should give a name to this application "PP finder" or something along those lines

Also I think your concept is really really good, It just needs to get some attention.
1. Hosting a small tournament would raise more awareness.
2. Ask Husky/HD to mention it in one of their vidoes
3. Ask Day9 to mention in one of his daily's.


Thanks for the great feedback. I'll try to come up with a name as you suggest.

Definitely would like to host some causal tournaments that players can join to get a feel for playing tournaments. Sort of like a practice tournament. Ideally, I can use the schedule related code to setup automated tournaments where the system matches up players based on the players availability and previous match results.

Speaking of Day9, he drops lots of little info bits about using a practice partners in many of his dailies, but it would be great if he did a full daily discussing the fine art of being a good practice buddy and how to make practice sessions very productive. We all know the basic of what makes a good practice session, but I'm sure there are some good ideas that are not so common knowledge. A daily that has some high level players discussing their replays of practice sessions could be very insightful.

WashCycle
Profile Joined June 2010
United States8 Posts
June 29 2010 12:51 GMT
#56
Arcalious you are my only match <3!!!

gj btw I love it let me know if you want any help development wise

Charge the enemy so long as their is life. - Random Chinese Fortune Cookie
TaaiJoeng
Profile Blog Joined June 2010
Hong Kong164 Posts
June 29 2010 12:59 GMT
#57
This is extremely cool! XD I'm signing up right now.
...but the parasites say NO!
Arcalious
Profile Joined March 2010
United States213 Posts
June 29 2010 16:50 GMT
#58
On June 29 2010 21:51 WashCycle wrote:
Arcalious you are my only match <3!!!

gj btw I love it let me know if you want any help development wise



You should probably have more matches than just me. PM me your name or email address and I'll take a look at the account and see why you are not getting more matches..
AbyssV3
Profile Joined April 2010
United States172 Posts
June 29 2010 17:03 GMT
#59
I would suggest that you get it on Google Code soon! I would love to help out where I can in the development of this application. Given a bit of time to look over the code, I might be able to help out.
QuakeNet #ragequit.tv - http://www.RAGEQUIT.tv - Home of Ipp, World Famous Elmer Fudd accent
Arcalious
Profile Joined March 2010
United States213 Posts
June 29 2010 19:55 GMT
#60
On June 30 2010 02:03 AbyssV3 wrote:
I would suggest that you get it on Google Code soon! I would love to help out where I can in the development of this application. Given a bit of time to look over the code, I might be able to help out.


Help would be great, especially on the front end (css, html, javascript, jquery, json). The code is a fast moving target right now, but once it settles down, I'll put it on Google Code.


Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
17:00
WWG Masters Showdown
Liquipedia
WardiTV 2025
11:00
Championship Sunday
Classic vs ClemLIVE!
SHIN vs TBD
WardiTV2955
ComeBackTV 2452
TaKeTV 731
Rex152
CosmosSc2 106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 152
CosmosSc2 106
SKillous 67
ProTech36
SteadfastSC 21
DivinesiaTV 18
MindelVK 17
StarCraft: Brood War
Calm 3438
Shuttle 701
GuemChi 524
Stork 487
Light 243
Last 155
firebathero 132
Mini 120
Bonyth 115
ggaemo 114
[ Show more ]
Hyun 112
hero 98
Movie 42
910 31
soO 23
Killer 17
HiyA 9
Terrorterran 8
Dota 2
Gorgc7197
singsing3841
qojqva2698
syndereN329
Counter-Strike
pashabiceps1147
allub235
chrisJcsgo7
Heroes of the Storm
Khaldor714
Liquid`Hasu443
Other Games
B2W.Neo1624
FrodaN870
Fuzer 265
Liquid`VortiX154
KnowMe135
ToD130
Mew2King103
ArmadaUGS89
Beastyqt86
QueenE55
Organizations
Other Games
PGL1105
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 24
• HeavenSC 24
• Reevou 6
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• HappyZerGling72
Upcoming Events
BSL 21
2h 45m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
15h 45m
Wardi Open
18h 45m
Monday Night Weeklies
23h 45m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.